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Cover of The Brain Gorger's Appetite
The Brain Gorger's Appetite
5th Edition
Levels 1–3
40 pages
0

For the most part, the town of Ockney’s Hold has always been a peaceful place—bordering on boring. The most interesting things going on in this frontier mining settlement include the annual livestock fair, the cost of spirits at its various inns, and speculation fueled by those same spirits as to what foul things are being dumped into the river by the ore refinery. Recently, however, the usually placid Baron Reinson has begun to act erratically, ignoring most of his counselors, giving more responsibility to his equally erratic chamberlain, and replacing key figures in Ockney’s Hold with outsiders. With no clear answers as to what might be behind the baron’s strange behavior, his last loyal counselor seeks out a band of adventurers to help. Will these brave heroes be able to get to the bottom of a widening conspiracy? And can they expose the terrible and unseen forces manipulating the baron in time to save Ockney’s Hold? Published by Gamehole Publishing.

Cover of The Demoncall Pit
The Demoncall Pit
Pathfinder
Level 7
34 pages
0

It’s finally happened! The Demoncall Ritual has begun, and creatures from the Abyss are streaming out through the Cellend family crypt. Heroes are needed, not only to slay the demons and stop the ritual, but to accept the risk of reversing the ritual to seal the Demoncall Pit forever.

Cover of The Claws of Madness
The Claws of Madness
5th Edition
Level 1
37 pages
0

For centuries, Aelmor Monastery near the port town of Sestone was a safe haven for scholars, monks, and pilgrims seeking enlightenment, its renowned library home to an enormous collection of ancient manuscripts, tomes, and peculiar writings. After suffering a devastating attack at the hands of a possessed monastery elder, Aelmor fell into ruin, its troubled past forgotten. When villagers start disappearing and turn up horribly mutated days later, fear takes a grip of Sestone. What sinister forces are at work? And to what end? The Claws of Madness is a standalone adventure carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc. Edited by Michele Carter (co-editor of the 5th Edition Player’s Handbook), this dungeon crawl combines the best elements of classic adventures with fresh new exciting avenues. The story in this book also provides the perfect base for an epic, long-running campaign suitable for higher-level characters, in which the heroes unravel the dark mystery of the mythical Hand of Narkul . . . Published by LoreSmyth SmiteWorks.

Cover of Bulette Storm
Bulette Storm
5th Edition
Levels 3–5
30 pages
0

The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Published by Loot The Room

Cover of DE1 - Dark Echoes
DE1 - Dark Echoes
5th Edition
Levels 1–2
92 pages
0

A centuries old evil has been cultivating an environmental disaster deep under the earth, waiting for the time when it will be unleashed on the world. A new mine has been created above and has broken the seal. The owner of the mine has lost contact with their foreman and shipments have stopped, and it’s up to an inexperienced but eager group of adventurers to investigate. This adventure is designed to present a challenge for a group of four veteran players using first level characters. While there are opportunities for roleplay scattered throughout, this adventure is heavy on the exploration and combat pillars of fifth edition. Death is a real and ever-present threat as they investigate the mine and the dangers below. Success and survival should bring them to the third level, and they may have found some treasure well worth the effort. So much so that they may become targets themselves from unscrupulous and more experienced NPCs. Written to be a seed for a larger campaign in any high fantasy setting, the outcome of this adventure could have world-changing consequences. It introduces a new and growing threat that, given enough encouragement, greed, time and apathy, could consume the world and beyond.

Cover of APS01 Watchtower on the Hill
APS01 Watchtower on the Hill
OSR
Levels 1–3
28 pages
0

An Early-Level Adventure Game Module Suitable For The Osric Rpg System Or Any Other 1e Compatible System. A Shaft Has Been Discovered Below The Old Watchtower Outside Of Town. Worse Yet, A Boy Has Fallen Into It! Your Party Must Race Against Time To Save The Boy And Sift Through The Remains Of The Watchtower On The Hill!

Cover of Barrowmaze
Barrowmaze
OSR
Levels 1–5
? pages
0

Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze? Barrowmaze Complete (BMC) is a classic megadungeon for use with any old school fantasy role-playing game. BMC includes everything in Barrowmaze I and II in the same book in addition to new material, art, layout, and cover art by Ex-TSR artist Erol Otus. Barrowmaze Complete will keep your players on their toes and your campaign going strong. BMC is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This edition includes art by the aforementioned TSR artists Erol Otus, as well as Tim Truman, Jim Holloway. New old-school artists include Peter Pagano, Cory Hamel, Stefan Poag, Zhu Bajie, Stephan Thompson, and others.

Cover of Desiccated Temple of Locha
Desiccated Temple of Locha
BECMI
Low Level
12 pages
0

In the parched desert sands, a mirage glistens invitingly on the horizon, but the nearest water is a hard day’s march in the opposite direction. You swear you smell the faint wet smell like coming rain when the wind shifts just right and see the stars reflected off some far lake at night. There’s no water here, just a lone sandblasted pillar, its features smeared by centuries of sand. Smell that? The brine of ocean mist? Here? Is the pillar made of coral polyps and mollusk shells? What is this place? An aquatic temple magically transported to an arid environment. Based on the author’s one-page map that was published in Knock #2 by Merry Mushmen. Published by Duvelman Dice.

Cover of Don't Leave the Path
Don't Leave the Path
5th Edition
Levels 1–2
13 pages
0

The companions find adventure outside Lake-town and are given the chance to discover why even the hardiest of adventurers shun the forest of Mirkwood and its depths. In the process, they go and see Elves, meet a crazed hermit, and stumble into a wood of ancient and angry trees. Published by Cubicle7

Cover of Wyvernseeker Rock
Wyvernseeker Rock
OSR
Levels 2–5
6 pages
0

A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys & Overlords! The party are traveling west through the Untamed Gauntlet, on their way to somewhere else and using a stream to guide their steps. They step out from under the eaves of the forest to spy looming before them a cliff, a tall wall of stone which stretches away to either side as far as they can see. A waterfall cascades onto sharp rocks into a pool from which pours the stream they were following. The sheer cliff is easily 100 feet high, and too wet and slick to climb safely, though it can be tried. Atop the cliff is a bare stone hill which looks like it was at one time worked by intelligent hands; a look-out post of sorts has been carved into its southernmost peak. The map says it’s called “Wyvernseeker Rock,” but it doesn’t say why. The hill appears deserted. A long age ago, beyond mortal memory, a forgotten people built a watching post and refuge atop and within Wyvernseeker Rock. A hundred years ago, an adventurer named Olaf Wyvernseeker claimed the Rock for his own and set out with companions to clear the lands thereabouts. They were never heard from again. The upper chambers of the Rock are a convenient lair for a Giant Rhadogessa and its spider servants. Still, it’s got to be safer than climbing the cliff. Right? Published by Aegis Studios

Cover of The Siege of Sâlorium
The Siege of Sâlorium
5th Edition
Levels 1–3
66 pages
0

The Siegue of Sâlorium is a lvl 1-3 adventure in a fantasy world for 4-5 players with the characters have to find the origin of the tremendous attacks on Slorium. An adventure with pregenerated characters, suitable to any campaign in a fantasy setting.

Cover of Prison Adventure: The Last Point
Prison Adventure: The Last Point
5th Edition
Levels 1–5
15 pages
0

The Last Point is a prison and outpost of the Corrive Empire, a realm ruled by a cruel green dragon named Lady Corrive. The Corrivians are well known for their hatred of magic users, and their extensive slave trade industry. A forest realm with coasts on three sides and mountains running through the center, Corrive is rich with a variety of resources. However, the rocky northern coast is out of the way of their navy and relies heavily on hired ships to help transport various goods including prisoners and slaves to isolated outposts, training centers, and slave colonies. The northwest coast of Corrive is rocky and many parts of it are elevated, making it isolated from much of the mainland. The Last Point is a recycling center where captives meant for death row who are either deemed “not important enough” to execute publicly or “too disgraceful” to execute publicly are sent to be tortured and then killed. The place seems to operate on sort of a “well, we have too many so some have to go now” policy. The Last Point has no official deadlines for killing.

Cover of Risen of the Rotbog
Risen of the Rotbog
5th Edition
Level 2
7 pages
0

In the fetid waters of the Rotbog, the Wraith’s Breath lies wrecked. Those squalid remains were once the proud vessel of the Dread Pirate Ghostbeard, during his fanatical pursuit of the Lost Gold of Tagua. Whether he found a piece is not known, though it is said that a mere touch of the treasure can infect one’s soul with the ‘Gold’s Will’ – a compulsion to reunite the scattered booty. Perhaps that explains Ghostbeard’s mad obsession. Risen of the Rotbog is a short, undead-pirate-themed encounter for four to six 2nd level characters that builds towards a chilling showdown with the Dread Pirate Ghostbeard. It can be easily slotted into an ongoing campaign, or can work as a short one-shot. The file includes a battle map - one version for the players, and one with GM annotations.

Cover of The Incandescent Grottoes
The Incandescent Grottoes
OSR
Levels 1–2
48 pages
0

A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon.

Cover of Moon Elves' Masquerade
Moon Elves' Masquerade
5th Edition
Level 4
17 pages
0

Famed hedonist Horatio Humbert, likewise possessed by an avarice for novelty, has offered a great bounty for any party-goers capable of convincing the moon elves to attend his next birthday. From his pleasure barge to the moon, this 4th level adventure mixes extended social and roleplay opportunities with a high-stakes, low-gravity boss fight your players will never forget! Long ago, in the golden age of the elves, a collection of master mages and elven demigods decided to leave our world to create a utopia of undying revelry, bacchanalia, and hedonism. By the grace of the divines and the strength of their magic, they ascended to the moon. Yet the pleasure-seeking life, even free of time and death, is driven by desperate hungers, novelty chief among them. To combat their eternal ennui, the moon elves have taken to the lowest form of carousing: destination party tourism.

Cover of APS02 Warrens of the Great Goblin Chief
APS02 Warrens of the Great Goblin Chief
OSR
Levels 1–3
45 pages
0

Goblins have returned to the area of Westgate, seeking an ancient magical item constructed for their foul kind. In their search, the goblins attack an imperial convoy secretly disguised as a merchant’s wagon. The knowledge that goblins are near must be kept quiet from the public, thus a small band of adventurers is required to seek out the creatures and the stolen magic item, deep inside the warrens of the great goblin chief! But the adventure does not end there...

Blood of the Gorgon
Pathfinder
Levels 8–9
75 pages
0

Men always seek the blood of monsters. Some spill it to avenge their massacred families. Others swim through an ocean of gore to find treasures worth the envy of kings. A few know blood can be a priceless treasure in and of itself. Alchemy has long used the lifeblood of monstrosities as arcane fuel, and of all the legendary beasts, the blood of the gorgon holds the most secrets. Few know the blood's darkest lore, its ability to draw out the monster within every soul. Those who drink gorgon's blood are forever changed, and the darkest horrors of their mind unleashed. The heroes hunt a deadly murderer who stalks the streets of the Free City of Zobeck after nightfall, and cross blades with a guild of monsters who rule the city from below. Lucky heroes might risk no more than their lives. Unlucky heroes must wager their souls in a game where monsters and men dance close enough to share their blood and their fate.

Signs in Shadow
3.5 Edition
Level 3
8 pages
0

The insurgent agent Adan, a spy in Alvedara, came across plans for an upcoming assault on Bodrun, the largest remaining dwarven clanhold in the South. Though the dwarves were unknown to him, this Sarcosan rebel decided that he must do his best to get word to these allies in the mountains. He stole the plans and abandoned his cover identity, fleeing east along the Eren and hoping to find succor in the Forest of the Sahi before his trek into the Kaladruns. He didn’t make it that far. A legate spyhunter was on his tail within hours of his departure, and with his stronger mount and divinatory magic, was sure to run him to ground on the Horse Plains of Erenhead. Adan hoped to throw off the scent of his tracker in the town of Malima, where he had contacts and might be able to wait out the legate in a safehouse. Unfortunately, the situation in Malima had worsened since Adan had last been there, and it had become a place of exile for Alvedarans with the plague. It was a question of choosing the lesser of two evils: plague and possible death in Malima, or torture, betrayal, and certain death at the hands of the legate. Adan chose to hide in Malima, but contracted the plague while hiding from his pursuers. Though unable to contact the outside world, Adan sent his familiar, a raven, eastward in the hopes that it would reach a dwarven settlement that could send agents to aid him. The raven made it to the Hagaran Observatory in the Forest of the Sahi, where the PCs have been assisting the sages of the observatory. Midnight Runner Up - Gen Con 2005

The Red Bastion
OSR
Levels 2–3
4 pages
0

The Red Bastion - the prison of a dwarf ghost princess... A 15-room dungeon for levels 2-3.

Cover of Under the Temple Crypt
Under the Temple Crypt
OSR
Levels 4–7
8 pages
0

Under the Temple Crypt is the first in a series of site-based, Swords & Wizardry** compatible, “micro modules” that can be dropped into just about any campaign (especially a sandbox-style campaign). No underlying story-hook or rationale for exploring the site is given here. This dungeon assumes that there is a temple somewhere with a mysterious walled-in doorframe in the basement crypt. The walled-in doorframe predates the temple itself and leads to ancient subterranean structures that hint of an older civilization as well as an expansive underworld.