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45 adventures found
Cover of Tree Maze of the Twisted Druid
Tree Maze of the Twisted Druid
AD&D
Any Level
9 pages
0

Straight from the garage of Chris's mom—and 1981—comes this homegrown, truly old school adventure of malign druids, twisted tree demons, evil blink dogs, arboreal gelatinous cubes, magical pecans and certain death. Though sadly missing half its original key, the release has been painstakingly recreated by the author as a grown man. More or less.

Cover of The Tower of Trials
The Tower of Trials
5th Edition
Levels 1–20
3 pages
0

This tower is said to be as old as time itself. It is also said to be sentient, ready to challenge any group that passes through its doors to determine if they are worthy. While brute strength is enough for some floors, others require a bit more elegance and cleverness, so a diversity is as much a strength as anything else. The spiraling top of this tower looms high in the sky, waiting for the right group of adventurers to climb to the top and claim victory. This dungeons contains alternating floors of combat challenges and puzzle challenges, so if your players are fans of such challenged then this is the dungeon for you! Note: This dungeons uses lots of puzzles included in the book. The monsters will have to be adjusted according to the party's levels.

Cover of Jammin'
Jammin'
AD&D
Any Level
9 pages
0

From the magazine: "A rotting ship holds the secrets of all the universe, but its crew wants you only for the 'fuel' you carry." This scenario is useful for launching players into a Spelljammer campaign. The players are tasked with investigating a derelict ship that fell from the sky. The ship is captained by a spectre and crewed by a host of undead enemies. Clearing the ship gives the players the possibility of a Spelljammer ship as well as access to several wheel-lock pistols and ammunition (the biggest treasure from the adventure). The adventure takes place in the Forgotten Realms setting, though it may be easily altered to fit any other campaign world. Module LC1 Gateway to Ravens Bluff, The Living City, would be helpful, as the city of Ravens Bluff is suggested as the PCs' starting point for this adventure. Any other city can be substituted without difficulty. Pgs. 29-37

Cover of The Tomb of the Daughter
The Tomb of the Daughter
OSR
Any Level
8 pages
0

The adventure text was written by a neural network (Talk to Transformer) and compiled by a human editor. It is surprisingly usable. The adventure is centered upon the dangerous and thoroughly weird Tomb of the Daughter, the burial place and temple of an ancient Goddess. Explore several rooms connected by teleport systems, fight strange creatures, and perhaps thwart a demon summoning.

Cover of FT - Village of Tomore
FT - Village of Tomore
AD&D
Levels 1–5
7 pages
0

When adventurers are in the same area its nice to have a base of operations. The Village of Tomore rests between adventures pertaining to two different campaigns in the Filbar region. The quaint village has a caravan stop and will allow PCs to come into contact with a wide variety of personages and rumors for exploration. This area can be utilized as a base of operations near the areas of the FN or F series campaigns or just as a rest stop for the party.

Cover of FT - Port Plunder
FT - Port Plunder
5th Edition
Levels 1–9
16 pages
0

Avast me hearties! FT33 – Port Plunder is our first offering of March and, as always, free! This pirate haven is one of two home bases for the Pirate Lords. The community is everything you would expect from corsairs complete with an active tavern district! If your campaign is in need of an island retreat, look no further…grab it, rename it, use it, and enjoy it!

Cover of FT - Earldom of Curwood
FT - Earldom of Curwood
AD&D
Levels 1–6
15 pages
0

FT – Earldom of Curwood is a companion to Filbar offering FQ8 – Uprising of the Undead! This supplement gives an overview of one of the major cities in the Duchy of Bast and is the starting place for FQ8. The community is known for its diverse economic structure and makes for a nice respite for weary adventures!

Cover of FT - Walled City of Vandosia
FT - Walled City of Vandosia
5th Edition
Levels 1–8
14 pages
0

Welcome to the seat of power in the Duchy of Starryshade! This large city is where the Archduke Meldor Gantrius IV rules his land. A walled city on the bay, Vandosia is bustling with activity. A busy seaport sits down the road from the fortified city with regional farmers coming into town every day. Many former adventurers call the city home and training guilds are available for those levelling up. While “mostly” safe this city is not without adventure, especially with the massive sewer system below the streets.

Cover of Love Letter
Love Letter
AD&D
Any Level
12 pages
0

Wherein the Heroes learn that the Coils of Love wrap 'round Fiends and Friends alike, and may undertake to aid in a secret Correspondence. Chapter III of the "Well of Worlds" adventure anthology.

Cover of FRC1 Ruins of Adventure
FRC1 Ruins of Adventure
AD&D
Any Level
96 pages
0

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David "Zeb" Cook, Steve Winter and Mike Breault-four names familiar to all AD&D game fans. It uses the same setting, locations and characters as the classic computer game Pool of Radiance by Strategic Simulations, Inc. In fact, many of the scenarios here in Ruins of Adventure will provide important clues to the successful completion of Pool of Radiance. TSR 9238

Cover of 1 on 1 Adventures #11: Unbound Adventures
1 on 1 Adventures #11: Unbound Adventures
Pathfinder
Any Level
21 pages
0

Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters and finding treasure? Then look no farther than “Unbound Adventures”! In this rules supplement, players will find the information necessary for using the 3.5 d20 core rules without a Gamemaster. Players will form a party, find an adventure, travel to the dungeon (which will be generated for them as they explore) and fight the monsters they find there.

Cover of Tegel Manor
Tegel Manor
AD&D
Levels 1–20
44 pages
0

Haunted House Fun House Dungeon. Tegel Manor, a great manor-fortress on the seacoast, is rumored to be left over from ancient days when a charm was placed over it protecting it from most of the ravages of time and human occupation. The hereditary owners, whos family name is Rump, have been amiss in their traditional duty of providing protection for the market village to the west. Some have said tha this failing and their bizarre eccentricities have led to their corruption. Many have found the manor and area to be a dangerous place to visit! A huge haunted house with a 17"x22" Judges map and a 11"x17 Players map, printed on both sides, brown on high-quality tan stock. Each map has the manor printed on one side and the surrounding wildernes on the other. Enclosed in the product is a 32-page booklet with room and monster descriptions. Over 240 rooms and chambers include a hall of magic portraits and four secret dungeon levels beneatht the manor. The booklet also has tables to create magic statues, ghostly encounters, resurrection results, and more. Tegal Manor has always been one of our more popular playing aids, and has been a lot of fun for Judges and players all over the country. This is an officially approved playing aid for use with D&D. This edition was published by Gamescience.

Cover of FT - Kelick's Crossing
FT - Kelick's Crossing
AD&D
Levels 1–7
12 pages
0

Kelick’s Crossing is a frontier town set on side of the mighty Saint Torgoth’s Causeway. The bridge expanse over the river allows adventurers and traders an easy above water crossing into the frontier. While it has a well-trained guard staff that controls passage across the bridge and protecting the citizens. This setting offers an excellent frontier town where PCs can replenish gear and sell their hard fought loot.

Cover of FA9 - Festival Experience
FA9 - Festival Experience
AD&D
Levels 1–7
12 pages
0

Throughout the course of a campaign there are some sessions when you just don’t have enough players and need a “side trek” to salvage the day. While many times it’s a throw away session this adventure brings in the underused festival experience. From royalty to commoners everyone likes a good break from the daily grind. This packet lays out a basic festival experience with vendor options and actors. While no “adventure” is present it provides a good base with which to work with. In one of the Filbar Campaigns this festival gave the PCs an opportunity to come face to face with one of the nemeses without knowing until it was over. It also gave them rumors from the carnival staff of the location of a much sought after item. Just two of the possibilities for a successful one-shot adventure!

Cover of FT - Port City of Kak
FT - Port City of Kak
5th Edition
Any Level
15 pages
0

Welcome to the Port City of Kak! A jewel in the Duchy of Starryshade and near the disputed border of Pryston Realm. A mecca for traders and gamblers this city has something for everyone. While the city is under the control of the duke, Lord Fargo Mellathan is the sole voice of law in this city. The 8th Viscount yields to the duke on most issues but does not allow military units inside the city limits that are not controlled, or willing to be controlled by Fargo. Traders abound the city limits with items and goods from the corners of the known world. The city is nestled in an easily defensible harbor and the viscount’s men protect the port area with large war engines from the bluff. All adventurers of any experience can find items of interest within the borders of Kak and even locate multiple types of transportation here. Whether the party wants to gamble hard earned gold at Ohmar Mylo’s gambling hall or needs to do research in the Hole of Manuals library, your PCs are sure to find a variety of interesting spots ripe for exploration in Kak. Many rumors can be heard, verified, or quashed along the cobblestone streets of this bustling port city. Flesh out the businesses or better yet, have your players tell you what they expect! This adventure setting was designed for the 5th Edition rules and used in the Filbar Duchy of Starryshade campaign. It is easily adaptable to any campaign or setting. Save yourself some time and utilize it for your own!

Cover of FT - Phillipsburg
FT - Phillipsburg
AD&D
Levels 1–6
17 pages
0

The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the next adventure by getting used to one of the main settings. Phillipsburg, along with the Barony of the Knolls are point “A” and point “B” in the next adventure!

Cover of FT - Feastelburg
FT - Feastelburg
AD&D
Levels 1–6
20 pages
0

A moderate sized town perfect for adventurers to relax in and pick up extra supplies and lift a pint or two. This particuliar town is a focal point in several adventures in Filbar including FN6 - Sunken Temple of Bulu and F3 - Adventure in Skull Pass. A larger settlement than Xer, Feastelburg offers a variety of different shops for the well-heeled and 'healed' adventurer. As the Mayor of Feastelburg says "Oy, pull out a stool and drop a coin or two for something that suits your fancy"

Cover of FT - Free City of Landos
FT - Free City of Landos
AD&D
Levels 1–7
18 pages
0

A medium sized city is perfect for adventurers who are adventuring in or near a large plains environment where natives/barbarians can be found. Landos is set in a vast plains where natives simliar to American Indians would be from. The city itself is seeking to "civilize" itself by giving more space to upscale businesses as the native population moves back out to the plains. Landos is run by the Caravan Masters who are responsible for trade throughout the civilized lands. See also F6 - Euriduis of Santos. Landos is also the setting for the murder mystery Butchery of the Geldamore.

Cover of The Carver's Cave
The Carver's Cave
5th Edition
Levels 3–4
14 pages
0

While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues. What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks in the heart of mortal men?

Cover of FT - Borgusburg
FT - Borgusburg
5th Edition
Levels 1–6
20 pages
0

FT32 – Borgusburg is our first offering of November and, as always, free! This is a larger, walled village suitable for any campaign. While no scenarios are included, a variety of opportunities abound in this community. Feel free to use it for depth in your own campaign!