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Cover of ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
5th Edition
Level 3
13 pages
0

In the hills near the Sword Coast is an old, abandoned temple to the goddess Mystra. A young halfling wizard named Raoul Footpad finds the abandoned temple and converts it into a laboratory. One day, Raoul returns home to the village of Prairiedale, only to find his parents gravely ill. With few options for their recovery, Raoul becomes obsessed with creating a magic spell to cure them. He and his assistant work feverishly to find the right magic, but instead they release calamity upon this portion of the world. Raoul is transformed into a hideous monster, and undead now inhabit the laboratory. ๐๐ž๐ž๐ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐ญ๐จ ๐š ๐ก๐ข๐ ๐ก๐ž๐ซ ๐ฅ๐ž๐ฏ๐ž๐ฅ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐›๐ž๐ ๐ข๐ง๐ง๐ข๐ง๐  ๐ฒ๐จ๐ฎ๐ซ ๐ง๐ž๐ฑ๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐–๐š๐ง๐ญ ๐š ๐ฐ๐š๐ฒ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฌ๐จ๐ฆ๐ž ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ž ๐ก๐š๐ง๐๐ฌ ๐จ๐Ÿ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐ญ๐ก๐ž๐ฒ ๐ฌ๐ญ๐š๐ซ๐ญ ๐ฒ๐ž๐ญ ๐š๐ง๐จ๐ญ๐ก๐ž๐ซ ๐ฅ๐จ๐ง๐  ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐Ž๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐ž๐ž๐ ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ž ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ก๐š๐ฏ๐ž ๐ ๐จ๐ข๐ง๐ ? ๐“๐ก๐ž๐ง ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure also features a new creature: The Greater Nothic! This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This module is intended for 4 to 6 players, 3rd level characters.

Cover of Escape from Wheloon
Escape from Wheloon
5th Edition
Levels 1โ€“4
21 pages
0

The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources โ€“ and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard the realm. Now youโ€™re here with no memory of what brought you to Wheloon, and all you can think of is finding out why!

Cover of The Shrine of Marthammor Duin
The Shrine of Marthammor Duin
5th Edition
Levels 5โ€“7
7 pages
0

(From DM's Guild) The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It includes one new monster, two new items, a shrine map, and a printable player handout for your adventure. This short series of encounters was created to help Tyar-Besil feel more like a real place that was integrated into the surrounding lands and not just a dungeon filled with mad cultists. It also provides a nice opportunity for you to deliver some of the campaignโ€™s back story to your players in an organic way. It will be particularly fun to run with groups that have a dwarf in them who can translate the native dwarven text in the shrine for the rest of the party and connect with the kingdom of Besilmer.

Cover of H4 The Throne of Bloodstone
H4 The Throne of Bloodstone
AD&D
Levels 18โ€“100
96 pages
0

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King's power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the sources of Vaasa's power. All you have to do is journey to the Abyss, confront the mightiest demon of all, steal the Wand of Orcus, and take it to the Seven Heavens to be destroyed. The Throne of Bloodstone is the fourth and final installment in a series of modules specially designed for high-level characters. While it is not necessary to have played any of the three previous modules, The Throne of Bloodstone is the climax of an epic struggle for a kingdom against the forces of darkest evil. Recommended for characters of levels 18-100, The Throne of Bloodstone is the highest-level adventure ever published by TSR! TSR 9228

Cover of CCC-RPSG-02 Ooze Next?
CCC-RPSG-02 Ooze Next?
5th Edition
Levels 5โ€“10
41 pages
0

A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugraxโ€™s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy. A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8. The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category! This adventure is Part 2 of "The Neverdusk Trilogy", and continues the tale of Fenaria Neverdusk, Sovad Klim, and the mysterious Cult of Glaugrax! Ooze Next? debuted at Lion City Conclave 2019 - a charity convention by the D&D AL Singapore Community. The v1.02 package includes: - Full color cover art by digital artist Lau Shang Hui (NezArt), with additional art inserts for key scenes - A high quality digital map pack for key encounter locations - A two (2) page cheat sheet with Jason's personal tips for running Ooze Next?

Cover of Tomb of Annihilation
Tomb of Annihilation
5th Edition
Levels 1โ€“11
256 pages
0

Dare to defy death in this adventure for the worldโ€™s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone whoโ€™s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they canโ€™t be raisedโ€”and neither can anyone else, regardless of whether theyโ€™ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Cover of The Flowers of Flame
The Flowers of Flame
AD&D
Levels 5โ€“8
18 pages
0

Why are your governor , your Emperor, and your gods so interested in a fairy tale? In search of a dangerous fairy tale. Compelled by duty and loyalty, the characters partake in a quest to find the fabled flowers of flame, rumored to be located in a beautiful valley paradise. For Oriental Adventures. Pgs. 46-63

Cover of The Dawn Chasers
The Dawn Chasers
5th Edition
Levels 3โ€“4
21 pages
0

Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed for 3rd-4th level characters, and can be completed in 4-6 hours of play. This adventure was co-created with critically acclaimed DMs Guild author, Anthony Lesink. It includes several original maps by Daniel F. Walthall.

Cover of CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)
CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)
5th Edition
Levels 11โ€“16
50 pages
0

Elanil Elassidilโ€™s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: โ€ข PDF of the adventure โ€ข Fantasy Grounds module โ€ข PDF of the Adventurer's League certificate

Cover of Undermountain: The Lost Level
Undermountain: The Lost Level
AD&D
Levels 7โ€“9
32 pages
0

"Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You'll find the last stronghold of an extinct dwarven clan: Do be good enough to extend the greetings of the Blackstaff to Bandaerl. There's also a dark vampiress who enjoys a good hunt, and be sure to mind the beholders: They're trained to keep you from escaping. "Enjoy, and don't say Khelben didn't warn thee." TSR 9519

Cover of Huzza's Goblin O'war
Huzza's Goblin O'war
AD&D
Levels 4โ€“7
4 pages
0

Look who's dropping in. A short encounter with a most unusual boarding party. A ruthlus pirate has been terrorizing a local port and it is up to the party to hunt him down and capture his ship. Pgs. 30-33

Cover of The Lamenting Lighthouse
The Lamenting Lighthouse
5th Edition
Levels 5โ€“10
45 pages
0

The Lamenting Lighthouse is a four-hour adventure for 5th-10th level characters, designed for Dungeons & Dragons 5th Edition, with a nautical theme, heavy undead and horror elements, and mysteries to solve! One lonely lighthouse shines the way through the rocks and shoals that deny entry to the northern Moonshae Isles. But when the partyโ€™s transport approaches, a horrific gale at their backs - no light is in sight... The party must venture ahead of their vessel in a race against the storm to the restore the beacon before their ship is lost. What has befallen the keepers, and what dark secret does the lighthouse hold? Will the heroes prevail, or will they join the lighthouse's lament? This adventure can easily be inserted into a run-through of Ghosts of Saltmarsh. This one-shot can also serve as a nautical interlude in any on-going campaign where the characters have to take to the sea. Included with this adventure are: + 6 original custom creatures, the dread wraith, the dread wight, the swarm of seagulls, the captain, the rating, and the sailor + 12 player hand-outs with notes that shed light on the mystery of the lamenting lighthouse, with a randomization mechanic that ensures a degree of replayability + 9 original fleshed out NPCs, including personality traits and roleplaying tips + 2 original magical artifacts + 7 hand-drawn maps of important locations + a story reward and 2 story hooks for continuing the adventure (depending on how the adventure resolves)

Cover of DC-POA-RED-01 Chwingatown
DC-POA-RED-01 Chwingatown
5th Edition
Levels 1โ€“4
31 pages
0

A four hour Dungeoncraft adventure, set Icewind Dale, in the Eleventh Town: Chwingatown! It premiered at Redcap's Corner July 2021. Hunters in Easthaven are bringing back stories of tiny armed humanoids that chant โ€œCHWINGA CHWINGA!โ€ while waving their weapons. Are they threatening the Ten-Towns? Includes Full color illustrations of adorable chwingas and their unique town locations jpg versions of all maps sized to 70 pixels per five-foot square for use with VTTs

Cover of Vainglorious
Vainglorious
4th Edition
Levels 7โ€“9
16 pages
0

A proud paladinโ€™s quest for glory against marauding orcs ends in tragic failure with his disappearance and presumed death. Worse still, an artifact of his faith entrusted to him has gone missing. Can the adventurers reclaim the artifact and force an end to the hostilities, or will the brightest beacon of good in the Western Heartlands be extinguished? Pgs. 28-43

Cover of Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
5th Edition
Levels 1โ€“4
38 pages
0

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, & mystery for Dungeons & Dragons 5th Edition. It can be easily integrated into your adventures set in the frozen lands of the North or during any Icewind Dale: Rime of the Frostmaiden campaign. Featuring โ„12 unique pre-adjusted Tier 1 encounters โ„38 pages filled with amazing artworks by artists from all around the World โ„A handy and image-free print-friendly version โ„Coloured battle maps that can be printed or used in your VTT platforms โ„New frightening creatures!

Cover of DDAL08-08 Crypt of the Dark Kiss
DDAL08-08 Crypt of the Dark Kiss
5th Edition
Levels 5โ€“10
16 pages
0

Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy.

Cover of DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
5th Edition
Levels 17โ€“20
48 pages
0

The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters.

Cover of DDAL09-01 Escape From Elturgard
DDAL09-01 Escape From Elturgard
5th Edition
Levels 1โ€“2
35 pages
0

Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire cityโ€”along with its denizensโ€”have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the cityโ€™s walls during its departure have been spared that fate, but theyโ€™re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldurโ€™s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety? Four One-Hour Mini-Adventures for 1st to 2nd Characters. Optimized for APL 1.

Cover of UK7 Dark Clouds Gather
UK7 Dark Clouds Gather
AD&D
Levels 7โ€“9
28 pages
0

Storms frequently blow from the Cloudscape Mountains, but never one like this: For weeks it has hung over the peaks, casting its dark shadow across the land. Its huge black clouds billow and writhe in an effort to smother the sun. Once so picturesque and enchanting, the Cloudscape Mountains have taken on a sinister appearance. Fear now stalks the land. A malignant entity is growing and festering high in the mountain peaks. With dark tendrils, it reaches out towards the lowlands. No one is safe. Caravans are not arriving at the village of Lurneslye. It is only a matter of time before the villagers fall prey to the dark clouds and the evil they conceal. TSR 9151

Cover of The Midnight Revelry
The Midnight Revelry
5th Edition
Levels 1โ€“3
19 pages
0

The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure. What's Inside: A highly adaptable single session adventure. Two original NPCs with full stat blocks. Two original magic items. Detailed combat tactics and roleplaying hints for novice and experienced DMs alike. Two brilliant maps to help you bring the adventure to life. Choose from either the Full version with art and page design or the Lite version for easy printing.