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1122 adventures found
Cover of The Snow Queen's Fury
The Snow Queen's Fury
Draw Steel
Level 1
? pages
0

A midwinter adventure for Draw Steel. Battle dangerous ice monsters, explore a strange fey realm, and negotiate with a powerful archfey to save a village from endless winter! This one-shot takes about 3 to 4 hours to complete and is balanced for three to six 1st-level heroes. Includes notes on how to adjust for a shorter session length or for higher-level heroes (up to level 8). Heroes can earn up to 3 victories. The Snow Queen's Fury is designed to introduce players to the core mechanics of Draw Steel—basic power rolls, combat, negotiation, and montages—in an easily digestible order. It's a great beginner one-shot, but would also work well as a seasonal interlude for an ongoing campaign. The adventure includes: - a charming midwinter festival with plenty of roleplay opportunities - one combat - one negotiation - one montage And your files will include: - battlemaps for all combat encounters (including a Christmas variant) - a reference map for the director - custom statblocks (including malice abilities!) for new ice-themed monsters - a PDF version and an Obsidian vault version of the adventure, for easy reference mid-session - a bonus level 10 solo statblock for the Snow Queen herself, just in case your heroes decide to do something really foolish

Cover of CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village
CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village
5th Edition
Levels 5–10
28 pages
0

Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves.

A Rhyme Gone Wrong
4th Edition
Levels 3–5
9 pages
0

A short mystery adventure with only two combat encounters: An archfey has placed a curse on a small hamlet, putting all the adults to sleep. The PCs must talk to the children to learn what's going on. When they get too close to figuring it out, boggles attack. Eventually the PCs realise they have to compose a short verse of poetry to wake the adults. When they do, an avatar of the archfey attacks in one last attempt to stop the PCs.

Cover of Jackal's Rift
Jackal's Rift
OSR
Levels 1–10
1 pages
0

A unique skill-challenge focused adventure on a perilous cliff wall! A rift descending adventure where certain doom is mere inches away at any given moment.

Cover of The Felicity Triskelion
The Felicity Triskelion
5th Edition
Levels 3–4
20 pages
0

Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To discover Peren’s fate the party must descend into the Undercity of District Four, within the territory of the Golgari Swarm. Continuing the story which began with Off to a Weird Start, and picking up where The Palace of Pain’s Pleasures left off, this adventure is designed to be part of an ongoing campaign. For Dungeon Masters who wish to incorporate The Felicity Triskelion independently from the ongoing story, 10 Adventure Hooks (one for each guild) are included, giving The Felicity Triskelion flexibility for one-shot play or for inclusion in your own campaign!

Cover of D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
4th Edition
Level 1
51 pages
0

Uncover a Hidden Legacy A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.

Cover of Encounters on the Savage Seas
Encounters on the Savage Seas
5th Edition
Levels 1–10
100 pages
0

Greetings! I've created a sea-themed supplement that you might find uuseful: Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. •Visit the township of Badu - the village riding on the back of a gigantic dragon turtle •Encounter space pirates •Interact with goblin pirates commanding strange water vehicles •Roleplay with Loan Sharks •Endure the Fog of Horrors •and so much more.... You can view the 30-page preview by clicking this link:https://www.dmsguild.com/product/270757/Encounters-on-the-Savage-Seas Also, go grab my FREE playable race: Otterfolk: https://www.dmsguild.com/product/267692/Otterfolk I hope you enjoy the content if you pick it up!

Cover of Dungeon Crawl Classics #17: Legacy of the Savage Kings
Dungeon Crawl Classics #17: Legacy of the Savage Kings
3.5 Edition
Levels 4–6
40 pages
0

For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.

Cover of DDAL07-10 Fire, Ash and Ruin
DDAL07-10 Fire, Ash and Ruin
5th Edition
Levels 11–16
28 pages
0

Within the jungles of Chult is a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still is a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they?

The Road to Swordfall
5th Edition
Levels 1–3
8 pages
0

The road to the remote village of Swordfall is a long and winding one. It takes pilgrims who wish to visit the holy site from the main trade road, through the hills, and into the mountains where once, thousands of years ago, two gods engaged in an epic battle. Now, all that remains of the battlefield is a lone sword, several hundred feet tall, embedded in the ground at the center of a massive crater. Over the years, a large temple to Thuul, god of battle, sprung up around the site. Now, warriors and fighters from across the land travel to Swordfall to pay their respects once in their lifetime. Recently, however, pilgrims have begun going missing. Somewhere between the main road and Swordfall itself, something, or someone, has been waylaying travelers. Unbeknownst to most, a cult to Ghenna has taken over one of the lone inns along the route and has begun using it to capture and sacrifice pilgrims to their own dark god. Unless a group of adventurers can stop them, the sacrifices won't stop.

Cover of The night of the Scarecrow
The night of the Scarecrow
5th Edition
Levels 1–2
8 pages
0

This 5th edition investigation one-shot is planned to be played by 4 to 6 level 1 characters. The characters will face a spirit in the form of a scarecrow out to wipe out the villagers of a town, the group will discover that all is not what it seems and that this spirit is actually out for justice... or revenge.

Cover of Wrath of the Orc God
Wrath of the Orc God
Pathfinder
Levels 3–4
53 pages
0

In the town of Gafolweed, the market is in disarray: toppled barrows and collapsed tents spill their contents onto the muddy ground. Merchants and locals flee the scene as you arrive. In the midst of the destruction stands a muscular, green-skinned humanoid—an orc! Three bodies lie near his feet, the victims of his bloody axe. He turns to you, a vivid red tattoo of a bleeding eye prominent on his brow. The orcs are gathering in numbers unseen in many generations and make war upon the people of the Borderlands. The cause of this deadly conflict is entwined with the history of the unholy mark that all the orcs now bear. Will your fellowship of budding heroes be able to quell the Wrath of the Orc God?

Cover of The Desert Vault
The Desert Vault
5th Edition
Level 1
5 pages
0

The adventurers are asked to search for a local temple official who has not returned after leaving to search for a hidden treasure vault. On their way, they are attacked by some Kobolds and chase the fleeing monsters to the hidden entrance. The adventurers explore the ruins and discover what has become of the missing temple official.

Cover of Sea Reavers of the Shrouded Crags
Sea Reavers of the Shrouded Crags
4th Edition
Level 15
29 pages
0

A group of mysterious, sea raiders— capable of appearing from out of nowhere, striking, and disappearing— has terrorized a group of coastal states for some time. Now the leader of the states has asked the characters to infiltrate the raiders, find out how they operate, and put a stop to their activities. But once the heroes join the raiders, things aren’t as clear as they were led to believe. Will they succeed at their mission? Or join the raiders themselves? Pgs. 54-82

Cover of Ambushers of the Splitrock pass
Ambushers of the Splitrock pass
5th Edition
Levels 4–5
14 pages
0

Detailed encounter, easily convertible into an adventure. Starts from investigating ambushes on the mountain pass and quickly escalated into a more twisted story about duergars, alhoons, and treasure vaults. Setting-agnostic (classic fantasy - best)

Cover of 1 on 1 Adventures #1: Gambler's Quest
1 on 1 Adventures #1: Gambler's Quest
Pathfinder
Levels 2–4
24 pages
0

Something is amiss in the town of Rhiannon. Recently raided by a band of vile creatures, the citizens of Rhiannon were shocked to find their lord at the root of the incident. And now Lord Kent is holding a competition for “all walks of life with a propensity for the gambling arts.” Will the PC aid the citizens of Rhiannon and uncover the truth about the mysterious Lord Kent? Or will the PC take this opportunity to line her own pockets? Either way, the answers lie inside the walls of Lord Kent’s keep and the gamblers within.

Cover of Madness of the Azure Queen
Madness of the Azure Queen
BECMI
Levels 4–6
24 pages
0

"You opened the chest? You shouldn't have opened the chest! You are magically transported to a ruined temple surrounded by vast desert. A dragon, driven mad by the slaying of her mate and brood, lies between you and a wish-granting treasure that could mean your salvation, or spell your doom…"

Cover of The Mystic Circle
The Mystic Circle
5th Edition
Level 1
11 pages
0

An offer of exploration and adventure leads to a chilling underground dungeon. A mystical object is being asked to be retrieved by the local Wizard. This is the second adventure in a miniseries with the following adventures being: A Chance Encounter An Urgent Rescue A Dark Veil Falls

Cover of Perilous Awakenings
Perilous Awakenings
5th Edition
Levels 6–10
35 pages
0

"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening is an adventure for a group of 6th-10th level characters. It is set in the town of Valls, at the northern region known as the Bloodstone Lands, in the kingdom of Damara, in Faerûn, in Toril, in the Forgotten Realms. However, with little modifications, you can run this adventure in whatever world you wish. This adventure includes: PDF file including the 35-page adventure. 3 maps a simplified view of the town of Valls, Castle Valls and a part of the town, and Castle Vall's dungeon level, all ready to be printed or for use in the web. 10 new enemies between awakened objects, evil wizards, and one of the Witch-King's Book of Creation to antagonize the adventurers. The artifact known as the Book of Creation to tempt the adventurers into higher evil powers.

Cover of The Roots of Corruption
The Roots of Corruption
5th Edition
Levels 11–12
17 pages
0

Corruption grows in what used to be the Dayawlongon archipelago's most sacred island. When a wanted fugitive flees to the blighted holy land, the player characters are asked to chase after and apprehend the renegade. As the adventure unfolds, it soon becomes apparent that the roots of corruption run deep. This can be run as a standalone adventure or as a sequel to the Between Tangled Roots adventure from Journeys Through the Radiant Citadel. What's included? 1 infectious adventure divided into single-page sections for easy running 2 fully-colored maps with unlabeled versions for players (made with assets from 2-minute Tabletop) 3 new creature statblocks with clickable links for quick access 4+ ending variations based on what the player characters do throughout the adventure Content Warnings: Abduction, betrayal, corruption, death, disease, mental manipulation, violence