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Cover of One on One Adventures Compendium
One on One Adventures Compendium
Pathfinder
244 pages
0

This collection of eleven 1 on 1 Adventures is now available in 1 tome-now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #1: Gambler's Quest 1 on 1 Adventures #2: The Star of Olindor 1 on 1 Adventures #3: The Forbidden Hills 1 on 1 Adventures #4: The Sixth Cavalier 1 on 1 Adventures #5: Vale of the Sepulcher 1 on 1 Adventures #6: The Shroud of Olindor 1 on 1 Adventures #6.66: The Pleasure Prison of the B'thuvian Demon Whore 1 on 1 Adventures #7: Eyes of the Dragon 1 on 1 Adventures #8: Blood Brothers 1 on 1 Adventures #9: Legacy of Darkness 1 on 1 Adventures #10: Vengeance of Olindor

Cover of The Witchfire Curse
The Witchfire Curse
5th Edition
Level 1
32 pages
0

Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the work of Elia - exacting her revenge for casting her out into the wild. The PCs are the villager’s last hope, but can they find Elia and end the evil curse that has been laid upon the town before all comes to ruin?

Cover of Julinda's Gauntlet
Julinda's Gauntlet
5th Edition
Level 5
10 pages
0

The dungeon is essentially a large puzzle built around the premise of time travel. Many PC interactions are a direct result of the party dealing with the actions of their past or future selves. This adventure is designed for a fifth level party, to be played in a single session. It features a large full color map, artwork, NPC roleplaying tips, and two new magic items. Julinda the gnome mage has always been a bit off. She is a chronomancer who has become obsessed with achieving the reliable and reproducible technology of time travel, in the interest of returning to select parts of history and influencing their outcome to her pleasing; perhaps to avert a war, or to head off the enslavement of her people, or prevent the death of a loved one. Those who know her were aware of her ambitions, and now worry that they are coming to fruition, as she hasn't been seen in several months. And so, they have implored the PCs to seek her out...

Cover of Dungeon Crawl Classics #0: Legends Are Made, Not Born
Dungeon Crawl Classics #0: Legends Are Made, Not Born
3.5 Edition
Levels 0–1
36 pages
0

An Adventure for 0-Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies — and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsfolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them — so someone must rise to the challenge! Six determined townsfolk have taken justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?

Cover of LP-2 The Lost Places: Sunken Tower
LP-2 The Lost Places: Sunken Tower
5th Edition
Levels 1–4
43 pages
0

The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people! The town needs help and it has found it in you and your friends.

Cover of Ice Maiden's Kiss
Ice Maiden's Kiss
5th Edition
Levels 7–8
4 pages
0

A snow hag lair suitable for four or five 7th-level characters. Mother Rime lives north of a small fishing village in the far cold north. For years she's hidden her true nature from the townsfolk, appearing as an old benevolent wild-woman to the town. When one of Mother Rime's 'children' break from her cold-hearted ways, adventurer's are sought to seek to correct the evil in the north.

Cover of SPA2: Goblins vs. Kobolds
SPA2: Goblins vs. Kobolds
5th Edition
Level 3
41 pages
0

The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their goal stealthily and unnoticed? The choice is completely theirs! Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly for such occasions.

Cover of FA2 - Springwood Forest
FA2 - Springwood Forest
AD&D
Levels 3–5
11 pages
0

Rumor has it that an evil temple resides in the forest as well as a mad mage who may or may not consume children. While these rumors abound speculation of the existence of such is frequently countered with the tenacity of the elves watching over the forest and how it would be unthinkable for them to allow such issues to occur. Note: This seems an incomplete adventure. While the evil temple is mentioned, there are no maps for it. Also the mad mage is given back ground, there are not stats for an encounter.

Cover of Beneath the Keep
Beneath the Keep
5th Edition
Levels 1–3
16 pages
0

During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing. But the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes’ hint at larger corruption that festers among the border lands surounding the stronghold. What sinister forces lurk beneath the keep?

Cover of The Cursed Chateau (Expanded Edition)
The Cursed Chateau (Expanded Edition)
OSR
88 pages
0

The dead are all mad in this place. Jaume made the most unfortunate mistake of seducing Ysabel and taking her virginity — a sacrilege for which the sentence was death. Enraged upon finding this out, Joudain cleaved Jaume’s head in two with an axe and then raised him from the dead to continue his duties. Not long afterward, Joudain decided that, because the twin footmen no longer “matched,” he had no choice but to inflict the same fate on Miqèl — who now looks exactly like his older brother. Join them. This heavily revised and greatly expanded deluxe edition of The Cursed Chateau is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. Death is just the beginning.

Cover of Barrow of the Forgotten King
Barrow of the Forgotten King
3.5 Edition
Levels 2–5
68 pages
0

Who Disturbs the Slumber of the Forgotten King? Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths. Part 1 of the Barrow of the Forgotten King series. Followed by the Sinister Spire.

Cover of LP-5 The Lost Places: Black Cliff Lighthouse
LP-5 The Lost Places: Black Cliff Lighthouse
5th Edition
Levels 5–8
26 pages
1

The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark.

Cover of FVS3 - Jail of Gundavold
FVS3 - Jail of Gundavold
5th Edition
Levels 2–5
14 pages
0

The Jail of Gundavold is a scenario designed for a solo player but adjustable enough for a party size if needed. After a foray into the wilderness Ruins of Borgdell, you found yourself ambushed with a bag tossed over your head. After a grueling trek across uncertain terrain you find yourself in jail. Are you smart enough to get yourself out of this mess?

Cover of Tower of the Star Watcher
Tower of the Star Watcher
5th Edition
Levels 2–4
18 pages
0

A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place? Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of Valley of the Gilded Tower
Valley of the Gilded Tower
5th Edition
Level 2
16 pages
0

The baron’s wife is dead. But she isn’t gone. Can the players lay her to rest and defeat the festering evil hidden away inside the Gilded Tower? Another thrilling tale of madness and mystery inspired by Edgar Allan Poe’s writing! Following the events of Masque of the Worms, the story continues into the hauntingly beautiful forests of the Painted Valley… Valley of the Gilded Tower is a one-shot for four to six 2nd-level characters. It takes about 2-3 hours to complete and includes: Events inspired by Edgar Allan Poe's most ethereal writing: -A new monster that can take over the minds of its victims -Combat cards for each monster, PC, and special treasure -Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of A Bad Batch of Brownies
A Bad Batch of Brownies
AD&D
Levels 1–3
10 pages
0

One bad apple. The brownies would have been fine, except for the addition of one unexpected ingredient. This is a starting adventure for one druid. They set off on a wacky adventure with teh help of their driud master. Pgs. 22-31

Cover of Ghostlight
Ghostlight
5th Edition
Level 1
22 pages
0

A mysterious ship emerges from the dark ocean mist, its lantern-lit deck silent and empty. When invisible hands cast lines and ropes over to the characters, will they accept the invitation to board and enter the secret afterlife of departed sailors? Ghostlight is a nautical sword-and-sorcery adventure and includes: -A haunting foray into the afterlife for good and evil sailors -A mad witch, a dashing rat pirate, and a tavern full of departed souls -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of I11 Needle
I11 Needle
AD&D
Levels 8–10
48 pages
0

The king's notice asked for adventurers to undertake a mission to a far land. It was marked with the rune for "high danger, high reward" so of course you volunteered. The king has heard of a great obelisk that towers over a ruined city in a far country. He wants to know more about the obelisk and its strange powers. Your job is to find the obelisk and bring back a report to the king. The mission seems absurdly easy...until you reach the jungle. Don't think the king is through with you if you get back to the capital city alive. You haven't seen the last of that jungle yet. Is a share in the spoils of an ancient civilization worth the risk? Don't forget to pack you bug repellent! TSR 9187

Cover of Wards of Witching Ways
Wards of Witching Ways
AD&D
Levels 3–5
19 pages
0

Surviving the shipwreck is easy; living through the wizardly bet afterward is not. Their game could mean your lives. A storm caused the PCs' vessel to sink and is now forcing them to seek shelter in the keep on the remote isle. Their goal is to locate a boat or some other means of transportation to return to the mainland after the storm has passed. But first, they must survive the tests and traps the island's inhabitants have set for them. Pgs. 45-64

Cover of FD2 - Graveyard of the Battle Lord
FD2 - Graveyard of the Battle Lord
AD&D
Levels 2–4
17 pages
0

While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region. One group of adventurers did discover the resting spot a months ago but also located the trapped gate of the cemetery. Can you two brave adventurers do better?