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55 adventures found
Cover of WS6 Duel on The White Ship
WS6 Duel on The White Ship
AD&D
Levels 10–12
25 pages
0

Within the near impenetrable inner circle of the Corsair Mists, the White Ship has been called to its once proud dock by the dark sorcery of Molo of the 13 Wives. The final conflagration is at hand as the adventurers assail the towering boarding stair, fight their way through the ship's countless enemies, and finally enter the grand worship hall of the two greater sea gods, all in an attempt to thwart Molo before he can bring on an end of days. Test the limits of a high-level adventureing group's strength against undead cyclops guardians, mad storm giants, corrupted typhoon elementals, and both Molo and his wives in this epic conclusion to The White Ship Campaign! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS3.6 The Ogre Magi of Jade Rock
WS3.6 The Ogre Magi of Jade Rock
AD&D
Levels 7–9
12 pages
0

The Ogre Magi of Jade Rock is a companion adventure made to go along with the events unfolding in Folio#16 (WS3 Distant Turtle City). It contains information needed to run a side adventure that will help characters in their journey through Distant Turtle City. The Ogre Magi of Jade Rock has invited the characters to reclaim his lost home, and in turn collect valuable supplies of magical healing that will certainly be required to win the day against the corrupted forces of the city's fortified castle. This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS5.5 The Mithel Company Champion
ROS5.5 The Mithel Company Champion
AD&D
Any Level
12 pages
0

In this small side adventure the party will find evidence that one of their members may undergo a quest to be deemed a 'Mithel Company Champion' and as such gain certain powers within the Labyrinth. These special abilities are only known to be had by some of the greatest of company leaders, and they will be very helpful when taking on the final stages of the dungeon. This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS4.5 Hammer's Fall in Anarchy
ROS4.5 Hammer's Fall in Anarchy
AD&D
Levels 5–8
11 pages
0

The Ivory Scimitar now has a choice, continue on into the azure glow that leads to Mithelvarn's Dungeon or retrace their steps and investigate the source of the sounds they heard on the way in. Inside the unknown region is a massive forge, home to mad Kin who has been crafting weapons and armor that are delivered to his 'god', although in reality they are transported into Mithelvarn's Dungeon. This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS5.5 The Sunken City
WS5.5 The Sunken City
AD&D
Levels 8–11
10 pages
0

The Sunken City is a companion adventure made to go along with events unfolding in Folio #18 (WS5 The Shattered Tower). It contains the information needed to run a side adventure that will help characters in their journey through The Corsair Mists. After completing the tests of The Shattered Tower, the players are invited by the sea elven queen to ward their ship and crew from the Ghost Eye Corruption that lurks within the mists. Plunging into the waters that now cover one of the lost trade cities of Uthoria, the players must overcome a corrupted dwarven temple to find the cure for the contagion before it can take over their ship. This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS4 Samauri's Fall
WS4 Samauri's Fall
AD&D
Levels 5–9
21 pages
0

With the docks of Distant Turtle City behind them, the challenge of the city's castle still lies ahead. Ancient dwarven samurai were lords of the mighty estate, but now it has fallen to darkness. What secrets and horrors might be found there are disheartening enough, but with a city of the shadow dead at their backs, the adventurers have little choice but to put an end to Molo's corruptions once and for all. Come join the battle against legendary tortoise oni, stealthy gaint mantises, corrupted beasts, undead half-dwarven guards, and even a rumored shadow dragon! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS3 Distant Turtle City
WS3 Distant Turtle City
AD&D
Levels 5–7
20 pages
0

The journey continues on the high seas as the ship crosses the equatorial reach and heads into waters rarely visited by the children of the North. While plying the trades far off the coast of the mysterious T'ung Empire, the characters encounter a derelict ship caught in a thick seaweed sargasso. The ruins of the craft point to Molo and his deadly plot, and the chase continues to a new port of call, that of Distant Turtle City. Can the city be freed of Molo's dark influence? Do the brave adventurers have what it takes to challenge shade ninjas, ogre magi, bushido goblins, and even a rumored eye tyrant? Only time and dice will tell! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS4.5 The Final Stand of the Fallen Leaf
WS4.5 The Final Stand of the Fallen Leaf
AD&D
Levels 7–9
12 pages
0

The Final Stand of the Fallen Leaf is a companion adventure made to go along with the events unfolding in Folio #17 (WS4 Samurai's Fall). It contains the information needed to run a side adventure that will finish off the Distant Turtle City story line with the final defeat of the Fallen Leaf Ninja Clan. Distant Turtle City is now free, at least in the aspect of the curse, but a dark power still lives near the old city graveyard, and that power will surely continue to rebuild and spread if not expunged once and for all. This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF3.5 The Creche of Set
DF3.5 The Creche of Set
AD&D
Levels 4–7
4 pages
0

The Creche of Set is a companion adventure made to go along with the events unfolding in Folio #10 (DF3 Forgotten Temple of Tefnut). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. After finding the secret under-passage in the fallen Temple of Tefnut, the party can descend through a stair located between two rooms. Down in the dark they will encounter a fallen tribe of Lizardmen who are now influenced by the mummy Aman-Utep in the halls above. Destroying this tribe, and recovering an artifact they possess, could prove highly valuable to the completion of the Lost Temple adventure. This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS2 The Tremors in the Machine
ROS2 The Tremors in the Machine
AD&D
Levels 3–5
40 pages
0

A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton and Roslof Keep. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below? What new threats and adventures can be had in Daern Kelton? The town opens its doors to the brave new heroes of the Company of the Ivory Scimitar. Here continues the Roslof Keep Campaign in the pages of ROS2, The Tremors in the Machine. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of GK1 The Adventure Begins
GK1 The Adventure Begins
AD&D
Levels 1–3
17 pages
0

Adventure awaits both AD&D & 5E D&D players looking to take on the challenges of a Steampunk style setting! Using Gary Gygax's notes from the original AD&D DMG under 'Sixguns & Sorcery' and incorperating them into the setting, this introductory gazetteer and adventure will give players the opportunity to use the Nameless Realms (Roslof Keep & Taux) as the backdrop in a later age, The Gun Kingdoms. Secure a ship, find a crew, and take on the xenophobic and apocalypic setting as you try to deliver a spy back to the government she stole from. Will your players become part of the 'greater good' of the new world government, or will they become its opposition, striving to help the dying race of the Enlightened? Only time will tell. This adventure is formatted to both 1E & 5E gaming rules.

NR1.5 A Giant Has Only One Mission
AD&D
Levels 10–12
8 pages
0

The winter solstice has come to the Oakfield Province of the Free Coast, and with it an inordinate amount of snowfall. Townsfolk in the Daerns speak of a winter witch that has imprisoned the Yarl of the Frost Giants in Strangler's Deep, and until he is free the winter will continue to ravage the land, killing livestock and freezing townsfolk without the means to buy ever dwindling resources of wood. Can a party from Roslof Keep or beyond come together in time to find the truth to these rumors and set the ecological balance to right? This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS6.5  The Ghost Tower
WS6.5 The Ghost Tower
AD&D
Levels 10–12
12 pages
0

The Ghost Tower is a companion adventure made to go along with the events unfolding in Folio #19 (WS6 Duel on The White Ship). It contains the information needed to run a side adventure that will help characters get to the White Ship temple Complex. The deck of the White Ship is filled with peril, and the stamina of the characters has already been worn down just getting to it. However, a single tower, and its now crumbling bridge, might allow the characters to skirt the bulk of the wandering monsters on the deck and get to the temple complex intact, but only if the tower proves less deadly... This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS2.5 The Ruins of Alaxar
WS2.5 The Ruins of Alaxar
AD&D
Levels 3–5
8 pages
0

The Ruins of Alaxar is a companion adventure made to go along with the events unfolding in Folio #15 (WS2 The Forgotten Plateau). It contains the information needed to run a side adventure that will help characters in their exploration of the Sacred Plateau. Smoke still rises from the ruinds of the once mighty citadel of the Corsairs of Uthoria. Now, amid the ruins, the characters find that a deadly force still lurks, and they must end it if they are to find the new location of their quest's last hurdle, the Necrotic Pearl! This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF2.5 Gang War!
DF2.5 Gang War!
AD&D
Levels 2–5
4 pages
0

Gang War! is a companion adventure made to go along with the events unfolding in Folio #9 (DF2 The Lost Apprentice). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. Yep, you've stepped in it now! Cross blades with several of the gangs of the Patina to help avoid an all-out war that is likely to set the neighborhood ablaze! Once again the players are pressed into service to help keep the peace in the Patina when a rumor of a murder and deciet will pit on gang against another, their tenuous alliances threatening to pull other gnags into the mess as well. This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF3 The Forgotten Temple of Tefnut
DF3 The Forgotten Temple of Tefnut
AD&D
Levels 5–7
12 pages
0

Finish up this Dwarven Forge world of Mythras trilogy in the epic conclusion of The Hidden Valoria Campaign. Master your occupation of the neighborhood of the Patina Court. In this climactic end your players will fight paralyzing hate crawlers, kobold trap masters, spiders, and even a dragon and a mummy lord before a final betrayal awaits This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS5 The Shattered Tower
WS5 The Shattered Tower
AD&D
Levels 6–10
25 pages
0

The ship makes its way into the Corsair Mists, a region of the Halo Ocean said to devour ships and drive sailors mad. Somewhere in the oppressive fog, the White Ship awaits, but before the Adventurers can make it to their final desination, they must overcome the challenges of the mist. The fell necromancer Molo of the Thirteen Wives is still out there, still seeking to find his key to immortality and power that could jeopardize the entire Nameless Realms, and only the fearless crew can stop him. Join a sea elven ritual to hunt megalodon sharks, explore a long-cursed alchemist's tower made of blue crystal, and journey to the forge of Hyperion, Titan of Fire, himself. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of ROS3.5 Dire Run to House Fleetwood!
ROS3.5 Dire Run to House Fleetwood!
AD&D
Levels 3–6
12 pages
0

The Ivory Scimitar becomes convinced that some key of the Violet Corruption can be found in the old House Fleetwood within Daern Kelton. Braving the city, they journey to the house and discover several key pieces of informantion along the way may help them stop the corruption and defeat the dungeon once and for all. This adventure is formatted to both 1E & 5E gaming rules.

Cover of Artifacts of Adventure
Artifacts of Adventure
AD&D
Levels 1–5
128 pages
0

'I walk between two worlds, the way of the gun and the way of the sorcerer, but now amid the falling starts of civilization and the swirling currents of time I make a stand. There are those who believe you live but one life, but I know that is not the case. In the multiverse there are infinite lifetimes to be had amid the swells of ware, peace, and the whims of fate...' Within the pages of this tome you will find eight incredible adventures that cover time periods from the 'powder and magic' Gun Kingdoms to the more traditional dungeons of standard fantasy. Three adventures follow the exploits of a post magical apocalypse crew as they look for lost magic and gold amid the ruins, while five other adventures staying within the confines of true fantasy. Delve into a frozen dungeon, sail on magical currents between planetary spheres, and fight against the undead and dark Templars of a dread temple. These are just a few of the adventures awaiting your characters in Artifacts of Adventure, a compiled work of six Folio: Digital Quarterly adventures and the True Level Adventures trilogy by Art of the Genre. Includes: DQ1: The Adventure Begins for levels 1-3 DQ2: The Druid Child for levels 3-5 DQ3: UN1 Frost Lords of the Frozen Hall for levels 3-5 DQ4: UN2 The Delve into the Stellar Mine for levels 3-5 DQ5: UN3 Dungeons and GK3 Descendants for levels 3-5 True Level Adventure 1 Stone and Silver for level 1 True Level Adventure 2 Gate of Web and War for level 2 Ture Level Adventure 3 Monastery of the Lost for level 3 New monsters, maps and backgrounds These adventure is formatted to both 1E & 5E gaming rules.

Cover of WS2 The Forgotten Plateau
WS2 The Forgotten Plateau
AD&D
Levels 3–5
21 pages
0

Deep within the Kraken's Maw, a brutal maelstrom of ocean that devours ships, lies the mysterious Isle of Jade. Long forgotten in the memory of men, the island has served as a bastion for an ancient sect of female Corsairs, but their power is waning, and the threat of the outside world is at their shores in the form of a necromancer from Roslof Keep. Now a party has set out from Taux seeking the necromancer. Their course will take them directly into a conflict of high magic, ancient warrior religions, marauding fern goblins, and primordial dinosaurs. Will you take up the challenges presented by the Isle of Jade? This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.