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Cover of CCC-GLIP-01-02 Beneath Glip Dak
CCC-GLIP-01-02 Beneath Glip Dak
5th Edition
Levels 1–4
39 pages
0  0

A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.

Cover of DDAL07-06 Fester and Burn
DDAL07-06 Fester and Burn
5th Edition
Levels 5–10
10 pages
0  0

The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy.

Cover of Valachan: Hunter’s Moon
Valachan: Hunter’s Moon
5th Edition
Levels 8–9
39 pages
0  0

Valachan: Hunter’s Moon is a slasher/gothic horror adventure for 4-5 level characters of 8-9th level. It can be played over the course of 6-8 hours and should roughly take one playing session, if the party is quick, or two if the party is progressing slowly. This is the fourth and final part of the Carnival of Lost Souls campaign, which can also be played as a standalone adventure. Valachan: Hunter’s Moon features: Fully fleshed out Trial of Hearts with dangerous encounters along the journey Rules for sabotaging rival parties before the Trial New custom monsters to make combat encounters truly memorable and exciting High-quality maps, also available in universal vtt format Check out the previous adventures in the series: Lamordia: The Hardest of Hearts, Dementlieu: Dance with the Devil and Kalakeri: The Forbidden Temple! And look out for the special Campaign Guide, which will explain in detail how to best set up and play the campaign. However, if you want to start your campaign right now, don’t worry - we have included a short appendix at the end of each adventure that will explain the basics! Disclaimer: We are a team of writers from Ukraine, so the unprovoked war and senseless aggression of the terrorist state of russia influenced our initial timelines significantly. However, we are now as safe as we can ever be under the constant threat of missile strikes, and determined to finish the whole series! And after that - who knows, maybe even more cool adventures will follow ;)

Cover of Underdark Side Treks
Underdark Side Treks
5th Edition
8 pages
0  0

This is Underdark Sidetreks, 𝐚𝐧 𝐨𝐟𝐟𝐞𝐫𝐢𝐧𝐠 𝐨𝐟 𝐭𝐡𝐫𝐞𝐞 𝐬𝐢𝐝𝐞-𝐭𝐫𝐞𝐤𝐬 𝐟𝐨𝐫 𝐲𝐨𝐮𝐫 𝐎𝐮𝐭 𝐨𝐟 𝐭𝐡𝐞 𝐀𝐛𝐲𝐬𝐬 𝐨𝐫 𝐚𝐧𝐲 𝐔𝐧𝐝𝐞𝐫𝐝𝐚𝐫𝐤 𝐜𝐚𝐦𝐩𝐚𝐢𝐠𝐧. What’s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar high priest (with stats) discovers the location of a hidden shrine to Marthammor Duin, dwarven deity of safe travels. Written by Jim Sharkey, contributor to Sword & Sorcery Studios’ Creature Collection 3 & Lost Lands and Frog God Games’ Book of Lost Spells.

Cover of The Ring of Truth
The Ring of Truth
5th Edition
Level 2
19 pages
0  0

All the PCs did was help a dwarf recover his magic ring. So how did they end up in the middle of a tragic love triangle? The Ring of Truth is a short adventure for 2nd level PCs. Includes a 5th edition version of the necrophidius, a classic monster from the 3rd edition Fiend Folio.

Cover of The Slithering Brood
The Slithering Brood
5th Edition
Level 1
52 pages
0  0

When the PCs turn up in the village of Ditch Nettle, they are tasked with solving the mystery of various disappearances. Will they be able to uncover the culprit, a worshiper of the long-dead cult of Morloski, goddess of the Slithering Brood. Or will they get stymied by local politics?

Cover of Goblin Heist
Goblin Heist
5th Edition
Levels 1–4
16 pages
0  0

Ever feel like you just want to snatch all the blankets and pillows you can find and hide in your own warm little nest? Goblin Heist is a chaotic Tier 1 adventure where 1-6 players take control of goblin characters on a mission to steal as many cozy things as they can from the sleepy winter village of Little Humbleton. But be wary... the town has hired an adventurer to stop you! Can you and your goblin gang survive the cold, sneak into houses, steal the cozies, and escape before daybreak all without being caught? Goblin Heist is highly replayable, and features: - A choice of four adventurers protecting the town, each adding their own difficulty and flavour to the game - Variable weather conditions - Pursuit mechanics - Randomly generated challenges - Cozies - Stuffing sweets in your face

Cult of Desire: Shadows of Oath-Iron
5th Edition
Levels 1–3
64 pages
0  0

Famous hunter and Resident Hero Task of Alivast welcomes you on your journey to becoming an adventurer.However, when his son Tarusk is kidnapped he will need your help to get him back. Yet something stale is on the wind. A cult following an evil Demi-god stands in your way and help may come from an unlikely place. Thus begins the quest of a lifetime for you and your fellow adventures. travel through forests, cold mountains, and even a trip beyond. Meet NPCs of original creation and some you may know of. But be ready, for sometimes... You may need to peer beyond what is before you to live. This is the first of a series of fan modules I'm working on. SO ENJOY! I have 6 planned so I hope you will be patient with me. Either way, I'm sure this small adventure will entertain you. Thank you to the Unexpectables Crew (Monty, Connor, Zito, Gaijin, Taka, Ed) For inspiring me with a world and characters I want to write about. Thank you to my Beta Readers (Tixdixl, Magologue, and KingKiwi). You were a great help. Thank you to the fans who allowed the show to go on for so long.

Cover of Waterdeep: Tavern Defense
Waterdeep: Tavern Defense
5th Edition
Level 3
14 pages
1  0

One crazy night in Waterdeep. Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep. The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night of work. Sound too good to be true? Well, here's the catch: all damages to the tavern are to be deducted from that amount. And there is no shortage of festival-goers looking to unwind by wrecking other people's stuff. Over the course of the festival, the party must deal with drunken wizards, vain bards, loud goliaths, incompetent parade goers, complaining neighbours, disruptive satyrs, aspiring cultists, and a full-on tavern brawl. As well as an unusual number of strange slugs crawling around. Slowly they become aware there is something off about the Slumbering Prince. And when a reckless noble disturbs the secrets beneath the tavern, our heroes must soon delve into the hidden dungeon themselves. Down below, they discover the terrible threat: a planar rift that can only be opened on Midsummer's Eve, and the slumbering demigod that awaits beyond, the great astral slug Cthumbra!

Cover of One Shot to Die Hard
One Shot to Die Hard
5th Edition
Level 3
22 pages
0  0

Throw your party into an action movie in this pulse-pounding, single-session adventure inspired by Die Hard. This adventure sends your party to celebration of the winter solstice, on the top floors of an archmage's tower. When a group of mercenaries led by a revenge-seeking criminal mastermind crash the party and take the guests hostage, the adventurers are plunged into their own real-life action movie. Yipee Ki-Yay! General Features - Designed for a level 3 party - Playable in 3-4 hours (and playtested) - Gritty and dangerous; the party starts without any weapons or spellcasting and must ambush the mercenaries to arm themselves. - Includes 8 new magic items and 3 new stat blocks. - 7 fully-mapped floors of the wizard's tower, modeled after the floorplans of the real-life building where the original Die Hard was filmed. Why Players Will Love It - Your choices matter! This is not a linear adventure by any means. You're dropped in a dangerous situation, deprived of your gear, and what happens next is up to you. - You're in an action movie! Ever wanted to crawl around air ducts or up elevator shafts, or swing from a roof and smash through a window? Now you can! - Deadly, but with a safety net. The first to die gets a fun surprise, and stays in the game. - Fun loot! If you continue with these characters after this adventure, you'll have some fun new toys to play with. - It's Die Hard! If you're a fan of the movie, you'll be a fan of this adventure. Why GMs Will Love It - It's flexible and easy to run, and rewarding without being overcomplicated. - A quick-reference page contains all the information you might need at a moment's notice, including suggested on-the-fly combat encounters, NPC names, and a cast list with roleplay suggestions for each character. - A plot checklist to help keep you on track during the game. - Most importantly, information is right where you expect to find it.

Cover of Encounters in the Savage Jungles
Encounters in the Savage Jungles
5th Edition
Levels 1–17
80 pages
0  0

This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and additional resources. Although inspired by the Tomb of Annihilation, these encounters can be used with any official D&D campaign, or in your own home campaign. Many could even be used in forest, wilderness, or swamp settings. These encounters are location generic and are designed to be easily added to any campaign. Use them to introduce new players, as inspiration for a new campaign, as a one-shot, or whatever else you can think of.

Cover of The Discarded Gem
The Discarded Gem
5th Edition
Levels 1–4
19 pages
0  0

The Kingdom of Halruaa’s past is a mystery. The disappearance of the entire kingdom during the Spellplague and its subsequent return has always been looked upon as feat of magic that will never be replicated and Halruaa’s Council of Elders has dedicated itself to ensuring that this magic remains hidden. rumors are starting to surface that someone may have found a way to duplicate the feat and this has made faction leaders throughout Toril nervous, especially when recent communications with Faction agents in the area have grown silent. What can be discovered in the Kingdom of Halruua? Are the rumors true or is there something else entirely happening? The Discarded Gem is a 3 to 4-hour adventure for characters level 1 - 4.

Cover of LP-4 The Lost Places: Fortunes Well
LP-4 The Lost Places: Fortunes Well
5th Edition
Levels 5–8
46 pages
0  0

Missing relics and a mysterious well. These are the things that have drawn your party to this idyllic region of the land. Why would someone take sacred objects, what do they have to do with each other…and why does the trail lead to a well in the middle of a lake?

Cover of Campfire Tales: In-Between Encounters
Campfire Tales: In-Between Encounters
5th Edition
Levels 1–20
44 pages
0  0

Settling down as the sky turns black with rest, you gather by the heated campfire and swap stories to pass the night. You hear tales of wonder and worry, descriptions of distant lands, plants, and beasts. Exchanged this night are stories of thieving travellers, worried giants, and godly squabbles. Ever wanted small stories to make travel more interesting than random encounters? Ever just wanted to run shorter games? Maybe you’re just low on prep time for your next session. In this volume of campfire tales you’ll find eight half-a-session length adventures that help with all these classic DM worries. Also included is an in-depth appendix of fauna, flora, locations, and more to help boost your game.

Cover of THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟒 The Middle Tower
THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟒 The Middle Tower
5th Edition
Levels 6–7
15 pages
0  0

𝐏𝐚𝐫𝐭 𝟒 of the Tower of Bondage “The Middle Tower” introduces Olive Slime and Slime Creatures from notable 1e AD&D fame as well as another of Aumvor’s tortured servants. In this adventure you will go deeper into the tower and find: ● 26 encounters ● More enslaved wraiths ● More traps ● More slime ● More phylacteries ● More danger Discover the Undying One’s library and find tools needed to defeat him, if your players are to escape the tower alive. This release also includes a side view of the tower to better understand the layout of the dungeons. 𝐀𝐥𝐬𝐨, 𝐟𝐨𝐫 𝐭𝐡𝐨𝐬𝐞 𝐰𝐡𝐨 𝐮𝐬𝐞 𝐑𝐨𝐥𝐥𝟐𝟎, 𝐜𝐨𝐦𝐢𝐧𝐠 𝐬𝐨𝐨𝐧: Roll20 Map Pack for Roll20, featuring plain maps for players, without the secret doors and other goodies marked. Coming very SOON. Look for it on DM’s Guild.

Cover of Hags of Red Rocks
Hags of Red Rocks
5th Edition
Levels 4–9
8 pages
0  0

A short adventure meant to be inserted into Storm Kings Thunder set on the small island group known as Red Rocks along the Sword Coast. The adventure faces the players of against a coven of hag sisters who have been threatening the region for some time. Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the D&D Adventures League Season 5 - Storm King's Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.

Cover of Task for the Tyrants - An Eberron Adventure
Task for the Tyrants - An Eberron Adventure
5th Edition
Levels 5–7
28 pages
1  0

Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting. A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves caught in the midst of a power struggle between the Tyrants, a rogue changeling revolutionary, and the nefarious forces plotting to cast Khorvaire into eternal night: the Dreaming Dark. Will the party reclaim and return the Tyrants’ package, or will they keep it for themselves? In this adventure, you will find: - 22 pages of high-stakes content - 7 to 8 hours of gameplay - A heist on a warehouse filled with goblins and volatile magic - Intriguing side-events to flesh out Sharn - A deal with the Spider, which might cost the players more than just gold…

Cover of Deadly Dungeon Traps - The Umber Eyes
Deadly Dungeon Traps - The Umber Eyes
5th Edition
Level 4
5 pages
0  0

This is a trapped corridor which can be dropped into any castle, dungeon, ruin or underground adventure. It features full rules on how to scare the living be-jesus out of your adventurers and have sone great fun with them too. Get ready... as the 'Umber Eyes' is ready to receive you...

Tales From Greyhawk
5th Edition
Levels 1–10
? pages
0  0

Invasion of Veluna - Level 1 Demons have invaded Veluna, laying waste to Verbobonc and small towns! Survive the siege, and track down their origins. This adventure has inspiration from The Village of Hommlet. Infiltration of Dorakka - Level 2 Rumors of Demonic Invasions have the characters traveling across the lands of Iuz, surviving in the war torn wastelands to reach the Rift and back to infiltrate the capital of the fiendish Empire. This adventure has inspiration from The City of Skulls, with a special optional twist. Scant Rebellion - Level 3 Rumors of demonic forces across the Flanaess are forcing the hand of the Scarlet Brotherhood. Aid or covertly work against the Brotherhood to eliminate or save the Free Onwall Army of Rebellion and create a temporary peace. Assassination - Level 4 The Free Onnwall Army of Rebellion has been weakened. The Scarlet Brotherhood mean to end its threat with the permanent removal of a key leader and funder of the army. Beneath the Gnarled Root - Level 3 Mad demonic cultists wandering listlessly across the Gnarley have been ranting and raving of a secret asylum hidden beneath the gnarled root. Find the dungeon, and learn what secrets it may hold. Quarry of Elemental Chaos - Level 4 The demonic forces near the Gnarley have constructed a massive quarry to tap into the elemental chaos, using its power to locate a magical artifact for a greater evil. Dive into this massive dungeon and end the insanity in an adventure inspired by the Temple of Elemental Evil. Irongate Heist - Level 3 Azure Masks have tracked an important magical relic to be in the possession of a traveling author who has just come home to Irongate to celebrate his newest book launch. During the party, enter his home and steal the artifact while forces work against you. The Bright Desert - Level 4 Rary the Traitor has partnered with the demons to gain information on the Lost Pyramid of Kesh. Within is the legendary Scorpion Crown that would hand the fiends an army of tlincalli. You must race across the desert to reach the pyramid before Rary's forces in this adventure based on Rary the Traitor and Desert of Desolation. Bastion on the Borderlands - Level 5 The bravery of the characters has seen them rewarded with a bastion in Keoland abandoned by the Knights of the Watch due to political pressure. The characters may take a moment to breath, place roots down, or bring order to the nearby chaotic caverns in this adventure inspired by Keep on the Borderlands. The Neverending War - Level 6 Transported to and trapped within the neverending war in the lost city of Rauxes, the characters are tasked with ending the curse upon the city to escape this D&D roguelike adventure. Jungles of Hepmonaland - Level 7 The mirror of gates, an artifact to easily bring groups of people across the planes, has been split. The first piece has been discovered to be deep within the Jungles of Hepmonaland in this adventure inspired by Needle. Across the North - Level 8 Rumors of artifacts in a hidden vault in the northern Flanaess have circulated for decades, but with the keys now showing up, and demons circling, this rumor could be a key to stopping this invasion in this adventure inspired by Five Shall Be One. City of the Lizardking - Level 9 The Silent Ones have maintained a close relationship with a band of Lizardfolk in the Hool Marsh. Their recent silence, following a discovery of another piece of the Mirror of Gates could only mean one thing... They need to be saved in an adventure inspired by Tomb of the Lizardking. Lair of the Kraken - Level 10 The Ladies of Crede had discovered yet another shard of the Mirror of Gates, having it transported to Oakenisle when the shipment was attacked by a kraken. Now the characters must go on a very deep sea adventure to take back what is theirs. The Demonic Rainbow Dungeon - Level 11 Unbeknownst to most, beneath the Free City of Greyhawk is a massive dungeon constructed by a variety of creatures to funnel power for Demogorgon to maintain his charade of an alliance with the Queen of Chaos. Put an end to his scheming in this adventure inspired by Castle Greyhawk. Comes Sail Away - Level 12 The characters partner with the Scarlet Brotherhood to traverse the sea of worlds and enter the City of Glass in the Elemental Plane of Water, trying to gain the Ax of Severance before the Queen of Chaos. This adventure was inspired by The Vortex of Madness and Other Planar Perils. Fly Away With Me- Level 12 Dropped into the middle of Aaqa in the attempt to stop the Queen of Chaos' plan, the characters must naviagte politics and the infinite skies to reach the Ax of Severance before the demons. Through the Fire and the Flames - Level 12 Inspired by Secrets of the Lamp, this is a political-intrigue quest, with characters forced to navigate the politics of the City of Brass, getting a new sultan in power to gain the Ax of Severance before the demons under the Queen of Chaos can seize upon the chaos they wrought. Underground - Level 12 The characters must navigate the shifting labyrinths of the Elemental Plane of Earth to pull off a heist and find the Motherlode before the demons! Portal of the Drow- Level 13 The time has come to enter the Abyss. The nearest - permanent - portal is inside the drow city of Erelhei-Cinlu and is guarded by the son of Demogorgon. As a result, only one action is reasonable: besiege the great city in this adventure inspired by Vault of the Drow. Invasion of the Abyss - Level 14 Upon finding themselves in the Abyss, the characters arrive in the uppermost layer of the Abyss, trudging through 13 layers to reach the home of the Queen of Chaos in this adventure inspired by the Demonweb Pits.

Cover of Ghost Farm
Ghost Farm
5th Edition
Levels 5–7
12 pages
0  0

Have you ever considered how hard it would be to fight a tractor with a sword or greataxe? Your players deserve to find out! This adventure traps the player characters in a small pocket plane set up by nefarious forces. They must explore a small modern farm and deal with its hazards to end the curse placed on the farmer. There are, of course, a few complications to deal with, like animated farm equipment trying to kill them, and the innumerable horde of ghoulish chickens penned up in one of the chicken houses... The adventure is balanced for the way 5e is structured, meaning Long Resting is very risky, so they will have to conserve resources, and was designed and tested for 4 Level 6 players. It should take 3-6 hours to complete. It includes map images scaled for Roll20 and Fantasygrounds.