Invasion of Veluna - Level 1
Demons have invaded Veluna, laying waste to Verbobonc and small towns! Survive the siege, and track down their origins. This adventure has inspiration from The Village of Hommlet.
Infiltration of Dorakka - Level 2
Rumors of Demonic Invasions have the characters traveling across the lands of Iuz, surviving in the war torn wastelands to reach the Rift and back to infiltrate the capital of the fiendish Empire. This adventure has inspiration from The City of Skulls, with a special optional twist.
Scant Rebellion - Level 3
Rumors of demonic forces across the Flanaess are forcing the hand of the Scarlet Brotherhood. Aid or covertly work against the Brotherhood to eliminate or save the Free Onwall Army of Rebellion and create a temporary peace.
Assassination - Level 4
The Free Onnwall Army of Rebellion has been weakened. The Scarlet Brotherhood mean to end its threat with the permanent removal of a key leader and funder of the army.
Beneath the Gnarled Root - Level 3
Mad demonic cultists wandering listlessly across the Gnarley have been ranting and raving of a secret asylum hidden beneath the gnarled root. Find the dungeon, and learn what secrets it may hold.
Quarry of Elemental Chaos - Level 4
The demonic forces near the Gnarley have constructed a massive quarry to tap into the elemental chaos, using its power to locate a magical artifact for a greater evil. Dive into this massive dungeon and end the insanity in an adventure inspired by the Temple of Elemental Evil.
Irongate Heist - Level 3
Azure Masks have tracked an important magical relic to be in the possession of a traveling author who has just come home to Irongate to celebrate his newest book launch. During the party, enter his home and steal the artifact while forces work against you.
The Bright Desert - Level 4
Rary the Traitor has partnered with the demons to gain information on the Lost Pyramid of Kesh. Within is the legendary Scorpion Crown that would hand the fiends an army of tlincalli. You must race across the desert to reach the pyramid before Rary's forces in this adventure based on Rary the Traitor and Desert of Desolation.
Bastion on the Borderlands - Level 5
The bravery of the characters has seen them rewarded with a bastion in Keoland abandoned by the Knights of the Watch due to political pressure. The characters may take a moment to breath, place roots down, or bring order to the nearby chaotic caverns in this adventure inspired by Keep on the Borderlands.
The Neverending War - Level 6
Transported to and trapped within the neverending war in the lost city of Rauxes, the characters are tasked with ending the curse upon the city to escape this D&D roguelike adventure.
Jungles of Hepmonaland - Level 7
The mirror of gates, an artifact to easily bring groups of people across the planes, has been split. The first piece has been discovered to be deep within the Jungles of Hepmonaland in this adventure inspired by Needle.
Across the North - Level 8
Rumors of artifacts in a hidden vault in the northern Flanaess have circulated for decades, but with the keys now showing up, and demons circling, this rumor could be a key to stopping this invasion in this adventure inspired by Five Shall Be One.
City of the Lizardking - Level 9
The Silent Ones have maintained a close relationship with a band of Lizardfolk in the Hool Marsh. Their recent silence, following a discovery of another piece of the Mirror of Gates could only mean one thing... They need to be saved in an adventure inspired by Tomb of the Lizardking.
Lair of the Kraken - Level 10
The Ladies of Crede had discovered yet another shard of the Mirror of Gates, having it transported to Oakenisle when the shipment was attacked by a kraken. Now the characters must go on a very deep sea adventure to take back what is theirs.
The Demonic Rainbow Dungeon - Level 11
Unbeknownst to most, beneath the Free City of Greyhawk is a massive dungeon constructed by a variety of creatures to funnel power for Demogorgon to maintain his charade of an alliance with the Queen of Chaos. Put an end to his scheming in this adventure inspired by Castle Greyhawk.
Comes Sail Away - Level 12
The characters partner with the Scarlet Brotherhood to traverse the sea of worlds and enter the City of Glass in the Elemental Plane of Water, trying to gain the Ax of Severance before the Queen of Chaos. This adventure was inspired by The Vortex of Madness and Other Planar Perils.
Fly Away With Me- Level 12
Dropped into the middle of Aaqa in the attempt to stop the Queen of Chaos' plan, the characters must naviagte politics and the infinite skies to reach the Ax of Severance before the demons.
Through the Fire and the Flames - Level 12
Inspired by Secrets of the Lamp, this is a political-intrigue quest, with characters forced to navigate the politics of the City of Brass, getting a new sultan in power to gain the Ax of Severance before the demons under the Queen of Chaos can seize upon the chaos they wrought.
Underground - Level 12
The characters must navigate the shifting labyrinths of the Elemental Plane of Earth to pull off a heist and find the Motherlode before the demons!
Portal of the Drow- Level 13
The time has come to enter the Abyss. The nearest - permanent - portal is inside the drow city of Erelhei-Cinlu and is guarded by the son of Demogorgon. As a result, only one action is reasonable: besiege the great city in this adventure inspired by Vault of the Drow.
Invasion of the Abyss - Level 14
Upon finding themselves in the Abyss, the characters arrive in the uppermost layer of the Abyss, trudging through 13 layers to reach the home of the Queen of Chaos in this adventure inspired by the Demonweb Pits.
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