Delbert's friend Thordyn has been wrongfully arrested and placed in quarantine inside the Lazar's Walls, where all those who have contracted King's Evil are banished to. It is your missing to infiltrate the settlement, and free Thordyn. The task will not be simple, as a crime syndicate rules the Lazar's Walls with an iron fist.
Hi! I am pleased to present the official English-language release of the Italian best-selling adventure: La Seconda Alba Nera – The Second Black Dawn! If anyone is looking for a good starter adventure for 5th edition but wants something a bit grittier and darker may I recommend it. The Second Black Dawn is coming ... The king is missing. Hordes of undead spread across the kingdom like a plague. Outlaws attack and pillage defenseless villages. A party of adventurers is called upon to explore the region and investigate the mysterious disappearance of the king. Main Features: - A compelling, dark adventure estimated to last over 30 hours of gameplay and bring the characters from 1st to 5th level. - Five new monsters and one new weapon - Random encounters designed specifically to integrate with the tone of the adventure. - A list of music suitable for use as a soundtrack to accompany the adventure, to engage the players and emphasize the adventure's atmosphere. - Four pre-generated characters usable for the adventure. - Hypertext links in both the index and the text and bookmarks included. - An optimized PDF also available in a printer-friendly version. Find out what is bringing the kingdom to its knees... before it’s too late! Thanks to Marco Fossati for the translation and Simon Collins for the English-language editing. Any questions, please ask!
The dungeon is essentially a large puzzle built around the premise of time travel. Many PC interactions are a direct result of the party dealing with the actions of their past or future selves. This adventure is designed for a fifth level party, to be played in a single session. It features a large full color map, artwork, NPC roleplaying tips, and two new magic items. Julinda the gnome mage has always been a bit off. She is a chronomancer who has become obsessed with achieving the reliable and reproducible technology of time travel, in the interest of returning to select parts of history and influencing their outcome to her pleasing; perhaps to avert a war, or to head off the enslavement of her people, or prevent the death of a loved one. Those who know her were aware of her ambitions, and now worry that they are coming to fruition, as she hasn't been seen in several months. And so, they have implored the PCs to seek her out...
"As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting. Shrouded in damp blankets and shivering, they stare at you silently, even disbelievingly. There is only one left among them who appears to have a little iron left in his spine. He tightens his grip on his pick and steps forward. 'Are you here to help?'" Some doors should never be opened... A group of miners uncover a dark secret and find themselves fighting for their lives as the dead walk again. Can the party rescue the survivors and stop an ancient evil before it spreads across the land? Doorway to Darkness is a 3-5 hour adventure for characters of 2nd-3rd level. It features roleplaying, traps and horrifying combat encounters...
The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
This book goes over the various rules around the faction of the Emerald Enclave in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, characters are sent to climb a volcano and stop a band of Orcs from allying with Fire Elementals.
After undead start appearing near the local town of Angstadt, the Burgomaster and Father become worried. What could be causing these foul creatures to rise? After conducting research, the clergy discover that the throne room of a celestial avatar is located only a few days away from the town. Perhaps this holy site could hold a relic capable of turning the undead?
In the ancient town of Cragwatch, the first harpy reveals that the legend of her origin is a malicious lie. The story goes that she pined for unrequited love, but in truth she was punished for refusing to submit to a god’s will. The harpy cannot reveal this truth alone. The party has been summoned to stop her tale from spreading. Will they discover the true story, or will they help to silence it?
A Twisted Level 4 Adventure of Science and Sanity Lost by Infinite Initiative They wanted perfection. They got him instead. Beneath the sea lies a sunken research city—once a marvel of arcane progress, now a decaying labyrinth of broken glass, failed experiments, and whispers in the dark. At its heart, a mad scientist clings to his vision, bending corpses and constructs to his will. The players must brave an abandoned lighthouse, activate a long-dormant portal, and descend into the abyssal halls of a drowned facility. But something stirs in the tanks… and it’s not alone. Inside the Adventure: A puzzle-filled lighthouse and a cinematic octopus encounter A non-linear underwater dungeon teeming with mutated horrors Tactical environments: flickering labs, crumbling windows, and flooded chambers A final boss fight against a deranged scientist and his unstable Abomination Includes new stat blocks and a unique magic item: the Cloak of Protection (as a warded lab coat) This is a dark, atmospheric one-shot perfect for groups who enjoy horror, puzzles, and morally twisted villains. Part of the Thirsty Tiger Tales series by Infinite Initiative.
Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. This supplement has information specific to the local varieties of the creatures that inhabit the plains and hills in the area of Phandalin and provides new NPCs, backgrounds, feats, organizations, and adventure seeds that DMs can use.
In the fourth installment of the Into the Underdark adventure series, characters come face to face with the heretofor unseen puppet master behind most of the strife and chaos in the Shadowed Hallows, Gyldrith the Chosen, a dreaded deep dragon! Includes: Three all new maps of Gyldrith's lair, and those of her minions Two all new monsters, the Ancient Deep Dragon and her Warlock of the Deep Dragon A new player option, the Deep Dragon patron for the Warlock Class. Unnumbered maps suitable for use in your favorite VTT Continues the story from Into the Underdark Part 1 - The Descent with areas and NPCs from The Shadowed Hollows Gazetteer
Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too. This Adventurers League legal adventure set in a small town near Yûlash. This module first premiered at TotalCon 2018. Contents include: PDF of the adventure PDF of the Adventurer’s League certificate High resolution maps
The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his obsession growing and the help of this entity, Webster modified the memory of his family and sequestered himself in a separate wing of the manse to continue digging into the nature of the multiverse. Soon after, his recklessness released a deluge of planar energy into the home, transforming most of the inhabitants and staining areas of the house with the unique planar effects of the various planes. Now the family’s estranged son Eccles has returned to discover the fate of his family and potentially collect his inheritance but is unable to enter his childhood home. Eccles and the few remaining townsfolk are looking to hire a few bold adventurers to investigate what happened to the family, the manse, and potentially collect some very rare, perhaps legendary magical items. Enter the manse, tour the planes, take a villain, leave a villain, it’s up to you. One thing is certain, verity and villainy is relative in a manse of special purpose.
Our heroes are approached by Tristan Harpell, an entitled young mage and heir to a suite of rooms in Ivy Mansion, the ancestral home of the Harpell wizard dynasty. His inheritance is “infested” with the wacky experiments of his dead great-uncle, Siegfried Harpell, and Tristan needs the party to clean things up. The party will have many wild and bizarre encounters while digging through Siegfried Harpell’s derelict magical concoctions - and along the way they might even discover the astonishing truth behind Siegfried's disappearance! Into Ivy Mansion is a Dungeons and Dragons one-shot adventure for a 3rd-4th level party. It features exploration, role-playing and thrilling combat encounters...
Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl of a mysterious temple in Adhe Wood where statues of snakes hold massive emeralds. But the citizens of Sevenecho, the town nearest to Adhe Wood, seem to know nothing of this legend and refuse to speak of it. Travelers into Adhe Wood rarely return, devoured by the mutated spiders that lurk in the trees.
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg! Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce to summon a powerful entity that can put an end to Strahd’s reign once and for all! Experience the rad music of the 1980’s as it guides you from room to room, confronting horrors like the Brunch Club, Ghost Hunters, thrilling zombies, Ricky Roll, the Loonies, Prom (Barovian Winter Fantasy ‘86), a flash-dance off with hags, aerobics with undead, Jeremy Krawfjord, Kris Purkens, and much more! This 1980’s inspired PDF is professionally designed and illustrated by Gordon McAlpin (Creator of Death by Goblins!). Inside you’ll find hyperlinks to each creature and their stat blocks on D&D Beyond accessible for free! This PDF also includes hyperlinks to a curated “Weekend at Strahd’s” playlist on Spotify so you can wow your players and relive the epic music of the 1980’s as you put an end to the reign of Strahd von Zarovich! This adventure does not require players to have played Curse of Strahd, nor does it spoil anything in Curse of Strahd. This adventure is designed to play casually as a one shot in a tubular party atmosphere, it’s soooo bodacious. P.S. One player plays as Strahd’s corpse...yes, you read that correctly...one lucky player gets to play the entire time as the corpse of Strahd! Oh, and the player that dies the most wins a crayon drawing of Frankenstein Ronald Reagan. Enjoy!
When elf noble Caracticus Swordstar approaches the party with a fetch quest, it seems simple enough. But the item he seeks was brought deep within the forest, stashed in a long-forgotten mansion, and guarded by a sentimental banshee. The party must navigate the mansion and the entangled pasts of the Swordstar and Shandorel families to finish the job, or find themselves the next undead guests of Giltred. Pgs. 61-67
In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.
Your investigations into weird occurrences in Waterdeep's Field Ward leads you to the source of a disease that suddenly breaks out. You are the only ones who know of the cure, but you won't be able to procure it if you remained quarantined like the rest of the ward. The clock is ticking for you and your allies.
Night of the Scarecrow is a fairy-tale adventure for Tier 1 characters (Levels 1-3), loosely based on the Russian story Vasilisa the Beautiful. The party must seek for assistance from the ferocious hag Lucinda Lilywhite in order to discover how to defeat a monster of nightmares, and must complete three deadly tasks to gain her help. The village of Nalva is no stranger to creatures of horror. All kinds of bogles and shadows find their way there from time to time. But when a new and unfamiliar creature appears and starts snatching locals into an unknown dimension, their normal defenses are insufficient. The only solution they can think of is to brave the forest and beg the assistance of the local hag, Lucinda Lilywhite. A fearsome creature in her own right, Lucinda has a reputation for burning visitors to ash when they are insufficiently polite to her. But by all accounts she keeps to her bargains, and if found in the right mood, perhaps she will provide the advice and help they need.