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Cover of The Ruined Tower of Zenopus
The Ruined Tower of Zenopus
5th Edition
Levels 1โ€“2
20 pages
0

๐๐จ๐ฐ ๐ฐ๐ข๐ญ๐ก ๐š๐ง ๐ข๐ฅ๐ฅ๐ฎ๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐‚๐‡๐‘๐ˆ๐’ ๐‡๐Ž๐‹๐Œ๐„๐’ ๐š๐ง๐ ๐š ๐๐‘๐ˆ๐๐“๐„๐‘-๐…๐‘๐ˆ๐„๐๐ƒ๐‹๐˜ ๐ƒ๐”๐๐†๐„๐Ž๐ ๐Œ๐€๐! ๐“๐‡๐„ ๐‘๐”๐ˆ๐๐„๐ƒ ๐“๐Ž๐–๐„๐‘ ๐Ž๐… ๐™๐„๐๐Ž๐๐”๐’ is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first ๐ƒ&๐ƒ ๐๐š๐ฌ๐ข๐œ ๐’๐ž๐ญ, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by ๐ƒ๐ซ. ๐‰. ๐„๐ซ๐ข๐œ ๐‡๐จ๐ฅ๐ฆ๐ž๐ฌ from the original 1974 D&D rules written by ๐†๐š๐ซ๐ฒ ๐†๐ฒ๐ ๐š๐ฑ and ๐ƒ๐š๐ฏ๐ž ๐€๐ซ๐ง๐ž๐ฌ๐จ๐ง. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in ๐†๐ก๐จ๐ฌ๐ญ๐ฌ ๐จ๐Ÿ ๐’๐š๐ฅ๐ญ๐ฆ๐š๐ซ๐ฌ๐ก. ๐๐Ž๐“๐„: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. ๐‚๐Ž๐๐“๐„๐๐“๐’: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 ๐ˆ๐ง๐œ๐ฅ๐ฎ๐๐ž๐ฌ ๐ญ๐ก๐ž ๐Ÿ๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐  ๐ง๐ž๐ฐ ๐ฆ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ, ๐๐๐‚๐ฌ, ๐š๐ง๐ ๐Œ๐š๐ ๐ข๐œ ๐ˆ๐ญ๐ž๐ฆ๐ฌ ๐Ÿ๐จ๐ซ ๐Ÿ“๐„: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to ๐๐ซ๐š๐ ๐จ๐ง๐ฆ๐š๐ .๐œ๐จ๐ฆ or find the link on the Wikipeda page for Dragon magazine. ๐‚๐‘๐„๐ƒ๐ˆ๐“๐’: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (โ€œOctopus Attackโ€, page 9) Cover Art: โ€œItalian Coast Scene with Ruined Towerโ€ by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the โ€œAdventure Template for Open Office/LibreOfficeโ€ by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder

Cover of Damnation
Damnation
5th Edition
Levels 3โ€“4
26 pages
0

Twenty years ago, the humans built a dam and flooded Gormelin Valley. They drove the Cinderborn goblins away from their land. But now the Cinderborn are back and they want vengeance. The dam must fall and the human towns must drown! Damnation is a set of two parallel adventures that cover the same events, locations and characters. In The Heroes' Tale, the players control a traditional heroic party. They get to attend a wine festival, save a town from a flood, dive to the bottom of a lake, choose between retaliation and negotiation, and face a demon atop the dam as he attempts to demolish it. The Goblins' Tale tells the other side of the story, allowing players to take control of a party of goblins. As the Cinderborn, they must deal with human spies, sneak into a wizard's tower, trigger a catastrophic flood, choose between peace and vengeance, face their own demonic leader, or aid him in breaking the dam. Also included: maps and goblin pregens!

Cover of Back To The Sea
Back To The Sea
5th Edition
Levels 3โ€“4
11 pages
0

Uncover the curious tale... When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering the mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 3-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Contains 3 beautiful original digitally illustrated Maps. Unique Monsters and interesting combat scenario. Encourages player creativity and problem solving. Screen reader version.

Cover of Thralls of Zuggtmoy
Thralls of Zuggtmoy
5th Edition
Levels 5โ€“7
38 pages
0

In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.

Cover of The Demon's Heart
The Demon's Heart
5th Edition
Levels 3โ€“5
5 pages
0

A group of adventurers find themselves drawn to Axeholme, a small, desolate village with a rash of disappearances. An ancient burial mound nearby has been opened, its stone door found shattered, and, if the villagers are to be believed, the disappearances are the work of a wizardโ€™s curse. But things are not always what they seem.

Cover of Lost Gods
Lost Gods
5th Edition
Levels 3โ€“5
7 pages
0

The town of Medeira was once a thriving and bountiful place. Over the last six months, what once appeared to be alive, is now slowly withering away into nothing. Crops are failing. Disease plagues the townsfolk. Nearby water sources are drying up. And everything traces back to the goddess that the town worships, a creature that most adventurers will recognize asโ€ฆ Medusa. Only she can return the town to its former glory. Or perhaps sheโ€™s destined to bring ruin. If only someone could get to her and find out.

Cover of What Skitters Beneath? (DC-POA-PND-2)
What Skitters Beneath? (DC-POA-PND-2)
5th Edition
Levels 1โ€“4
17 pages
0

DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk) Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this? Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 Using the DungeonCraft seed Burrowing Borrowers Don't go into the Basement! The Strange Case of Erland Forsk is a four part series of DungeonCraft adventures, each 2-hours long. DC-POA-PND-2 What Skitters Beneath? (tier 1) DC-POA-PND-3 The Watcher in the Attic (tier 1) DC-POA-PND-4 Eateat Go Home? (tier 2) DC-POA-PND-5 What Stalks the Night? (tier 2) ``` Where the cockroaches dance You can wallow in romance But don't go in the basement! Oh! You may think that it's deluxe To ride the banister filled with rust Oh, don't, donโ€™t, donโ€™t, don't go! Don't go in the basement! โ€”Danny Elfman, Donโ€™t Go in the Basement ```

Cover of Alator's Tomb
Alator's Tomb
5th Edition
Levels 3โ€“5
12 pages
0

A generic tomb exploration. Usable for a quick one off or random exploration discovery. Sometimes a DM needs a fill-in adventure for when their PCโ€™s go off script. This is a single location low role play adventure that can be inserted anywhere needed.

Cover of All's Fair
All's Fair
5th Edition
Levels 3โ€“5
5 pages
0

The increasingly erratic behavior of Lady Selyse, Knight Captain of the small, but strongly held frontier outpost Fort Selsmire, is provoking unrest among her soldiers and fear from passing supply caravans. Many whisper of how the Captain now goes without sleep for days at a time, pacing the walls of the keep long into the night. Despite these rumors, the party has found employment at Fort Selsmire, conducting additional patrols of the nearby forests. While patrolling, they find evidence that may lead to the strange creature who seems to be provoking the Captain to madness. Pgs. 69-73

Cover of One Night Amongst the Necromancers
One Night Amongst the Necromancers
5th Edition
Levels 2โ€“4
20 pages
0

An evil cult gathers for one night of dark acts, and on this night a group of brave adventurers enter their hide out. It is a mission of stealth and subterfuge for the dark forces are powerful, and quick thinking is needed to succeed for one night amongst the necromancers. The adventure introduces several new monsters and magic items. Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of Sorrow of the Sand Lord
Sorrow of the Sand Lord
5th Edition
Level 1
5 pages
0

Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble. For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally, something rises out of the yellow-black haze. A massive structure, outlined in moonlight. The heroes are TRAPPED in a cursed land, harried by sandstorms. They stumble apon a ruined city and a DARK TOMB that lies beneath. Can they find a way to escape this land? Or are they doomed to be drowned in the SORROW OF THE SAND LORD?

Cover of The Silver Thumbed Thief
The Silver Thumbed Thief
5th Edition
Levels 2โ€“4
18 pages
0

Small town merchants, frustrated after being continually conned with counterfeit coinage, want help capturing or defeating a magical thief. This 18 page adventure takes the party into the wilderness to storm a previously abandoned tower and capture a mischievous gang of bandits. The party must be quick and stop the gang before the criminals escape in the safety of the clubhouse they built in the branches of their awakened tree ally. This one shot adventure is balanced for four 3rd level characters. It should take between 3-5 hours to complete. It can also serve as a difficult challenge for 2nd level characters or a fun, but easier session for 4th level characters. It takes place in the Forbidden Realms with no set location. It can be easily run as a standalone adventure or fit into an existing campaign that takes place anywhere near forest, such Neverwinter Wood.

Cover of The Blossom of Oshadis
The Blossom of Oshadis
5th Edition
Levels 1โ€“3
12 pages
0

You wake up in a dark room with a group of friends. You don't know how you got here and your thoughts seem distant, echoing in your mind. The note you find reminds you your mission: retrieve the flower of oshadis and escape this temple alive. Culitsts and traps stand between you and freedom.

Cover of The Wayward Daughter
The Wayward Daughter
5th Edition
Levels 2โ€“4
4 pages
0

Mary Seagrain is looking for her daughter who went missing during the last big storm. She is distraught and losing hope

Cover of Fishing for Gods in Strade's Gallows
Fishing for Gods in Strade's Gallows
5th Edition
Levels 2โ€“3
55 pages
0

"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5e module designed for 3-5 players at levels 2-3. This module features NPC dynamics where cordial manners and a polite smile matter just as much as sword-swinging prowess. Original monster entries and dungeon maps can be found in the appendices. A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up? This module includes a list of songs which convey the mood of the setting. They are all online so it's easy to make a playlist.

Cover of Dead of Winter
Dead of Winter
5th Edition
Levels 1โ€“4
8 pages
0

Dead of Winter is a 1st-level adventure It is designed as a side quest for Dungeons & Dragons 5th Edition As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows in. Lucky for them, there is a small roadside hamlet just ahead, where the party can take refuge from the harsh elements. The mood in the local tavern is grave, as this is a sad night for the villagers. It is the first anniversary of the murder of a town hero; A murder that was never resolved. Strange events begin as soon as the adventurers arrive and will lead them to clues which just may solve a year old murder and lay an anguished soul to rest.

Cover of The Great Trial
The Great Trial
5th Edition
Levels 6โ€“7
37 pages
0

The Great Trial is a 5e adventure for characters starting at 7th-level and ending at 10th-level. It's a dungeon consisting in the 3 levels, where the first level is the lowermost one and the last is the uppermost one: First level is composed by mean traps, puzzles and combat; Second level is a labyrinth with a construct Minotaur - the Minotal - and an iron wyvern, brand new creatures; The last and uppermost level is actually a jungle-like demi-place filled with dinosaurs in an open world format. Aenor Gleenwith, a powerful elf wizard, wants to make history alongisde Acererak for his Tomb of Horror and Halaster for his Undermountain. So he created his own dungeon. To test its efficiency, he captures adventurers and puts them in the lowermost level, where they need to work together to survive and leave the dangerous place. At the end, Aenor himself greets the group offering them apologies for the harm caused, to fix all damage caused and also rewarding them for the forced help. This module can be run in any setting, campaign, or as a one-shot. It should take around 10 to 14 hours to complete it since it contains 3 Chapters.

Cover of Dragonlance: Quest for the Horn of Kiri-Jolith
Dragonlance: Quest for the Horn of Kiri-Jolith
5th Edition
Levels 5โ€“7
15 pages
0

A loyal band of adventurers must find the Horn of Kiri-Jolith, a powerful artifact that could help turn the tide of the War of the Lance before the forces of the Blue Dragonarmy claim it. They must delve into the ruins of Castle di Garinoc - the home of Lord Kiril Garinoc, a Knight of Solamnia who perished 300 years ago in the Cataclysm - and recover the horn before the Blue Dragonarmy arrives and claims it for their own! Dragonlance: Quest for the Horn of Kiri-Jolith is a 5-7 hour adventure for 5th level characters. Inside Quest for the Horn of Kiri-Jolith you'll find: A multi-chapter adventure heavily-researched to fit neatly with previous canon and into the larger story of the War of the Lance. Exploration through a ruined castle from before the Cataclysm. Encounters with draconians, goblins, the ghostly lady that haunts the castle, and a final siege battle with the Blue Dragon, Swiftbolt! Unique versions of classic enemies and magic items to use in your own campaign. A foundational adventure designed to start a larger Dragonlance campaign.

Cover of Unshifted Sands
Unshifted Sands
5th Edition
Level 3
8 pages
0

A short Dungeon in the Desert for 3rd Level Characters. There is a secret in the desert that must not be discovered, and a gang of tomb-robbers are going to find it. Chase them through the dungeon and stop them. Of course, they almost found the secret. It couldn't be too much work for you to find it now... Unshifted Sands is a short adventure built around a tomb in the desert, designed to be played in 4-5 hours. VTT Maps Included.

Cover of Eberron Gothic: Curse of the Thornwood
Eberron Gothic: Curse of the Thornwood
5th Edition
Levels 5โ€“8
67 pages
0

Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past. On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .