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306 adventures found
Cover of FP7 - Blood Mace of Khan Sing
FP7 - Blood Mace of Khan Sing
AD&D
Levels 6–8
22 pages
0

When you wander the wilderness you run into the strangest things. Nestled in the middle of a few mountains in a volcanic basin is a strange temple structure. This is the final resting place of the legendary warlord Khan Sing. A hero among the plainsmen, this ruler was believed to have grabbed power with the assistance of a magic weapon known as the “Blood Mace”. Will the party’s investigation find this mysterious artifact?

Cover of FD6 - Ossuary of the Bear
FD6 - Ossuary of the Bear
AD&D
Levels 2–5
19 pages
0

Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to make themselves legends?

Cover of NC3 - Oppressor of the North
NC3 - Oppressor of the North
5th Edition
Levels 6–9
20 pages
0

Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as any dungeon delve!

Cover of FS10 - Utopian Tower
FS10 - Utopian Tower
AD&D
Levels 1–3
15 pages
0

Utopian Tower is a solo adventure which brings a new PC/player to the small Halfling village of Phebus on their way to a job opportunity. While the PC has time to spare they learn of a haunted tower that has the villagers on edge and is asked to investigate for a reward! While in town the PC meets a bard also headed to a job opportunity leading to a potential fellowship…if they survive! An excellent setting to teach a player new to the game on the basic mechanics. The adventure ties in roleplaying in a town environment, overland and dungeon movement, as well as combat encounters!

Cover of NC8 - Usurper to the Throne
NC8 - Usurper to the Throne
5th Edition
Levels 5–7
23 pages
0

Your previous adventures on in Denali has raised some questions about the ruling body. After an assassination attempt and the recovery of a note, the PCs are led east out of the city. Will their trip to the eastern lands fill in the blanks or end in disaster? If successful their fears may be realized or unfounded…

Cover of Con18 - 1 Moroni Mirror
Con18 - 1 Moroni Mirror
5th Edition
Levels 4–5
32 pages
0

After a successful mission for Earl Phenwick you return to receive your accolades. Upon your arrival it is discovered that the earl's child is missing. His daughter was last seen around a mirror of unknown power and an advisor believes that she may have made her way into a different world via the magical portal. Time to put on your hero hats!

Cover of FP6 – Lair of Arcanous the Black
FP6 – Lair of Arcanous the Black
AD&D
Levels 5–7
18 pages
0

Tucked away in a volcanic hideaway is the home of the feared and wanted mage known as Arcanous the Black. This evil man is feared only slightly less than his original master Sabu the Witch King. In this adventure the party has the opportunity to deal with this fugitive from justice and claim the 5000gp reward!

Cover of SQ1 – Yearning for Adventure
SQ1 – Yearning for Adventure
5th Edition
Levels 1–3
32 pages
0

A religious festival in the nearby town of Saratoga is the spot your introductory level PCs have opted to begin their careers. With so many people coming to the festival the group anticipates finding information on adventures they can start their budding careers with. Action begins sooner than expected as the celebration is interrupted by a group of Stirges bothering some of the revelers and it quickly gets worse…

Cover of MHI - 15 Pride of Glittergold
MHI - 15 Pride of Glittergold
5th Edition
Level 2
15 pages
0

Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out: twitch.com/mhoboinc and don't forget to follow!

Cover of AL19 - Junket to the Southlands
AL19 - Junket to the Southlands
5th Edition
Levels 6–9
26 pages
0

AL19 – Junket to the Southlands has the PCs enjoying a little R&R in southern Allatrama when a caravan comes into town. Scuttlebutt has it that some famous Bard came in with them and is giving a performance later. With nothing else to do you opt to take a listen. After hearing the tales recited by the incredible poet you opt to visit the location of her stories. Saddle up folks, you’re heading into the frozen land to the south!

Cover of FV6 - Sewers of Evil
FV6 - Sewers of Evil
5th Edition
Levels 1–5
24 pages
0

The Walled City of Vandosia sits on the bay and is surrounded on three sides by water. One of the more interesting features of this city is its massive sewer system that keeps water and waste flowing out of the city. Rumors have it that these tunnels are home to special problems of its own. Are your players ready to brave the gritty underside of Vandosia?

Cover of FP5 - Temple of the Si Hur
FP5 - Temple of the Si Hur
AD&D
Levels 4–6
18 pages
0

Sometimes wandering through the frontier garners information as opposed to bloodshed. In this adventure the party stumbles across a party of Plainsmen who tell the party of some strange goings on at a remote graveyard. They tell the party that they observed ghostly figures after a lightning strike and small fire. As they were unprepared to deal with the undead but suggest if the party is up for some experience, perhaps they should head north in the morning!

Cover of AS2 - Vibrations from the Sea
AS2 - Vibrations from the Sea
5th Edition
Levels 8–12
21 pages
0

This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your water wings folks you’re probably going for a swim!

Cover of FVS7 - Arena of the Gods
FVS7 - Arena of the Gods
5th Edition
Levels 1–8
19 pages
0

FVS7 - Arena of the Gods is a special and non-traditional setting that has dual uses. This scenario brings a single PC to the grand coliseum and pits them against an enemy or enemies in front of a crowd. The danger is high with no one to help and this offering can be quite deadly. A couple of ideas have been outlined for the adventure for its usefulness and, while written as a solo, multiple players could be used in a team formation with an increase in opponents. Take a peek at this special offering that is also free!

Cover of FC8 - Epistle to the Pasha of Poncetalla
FC8 - Epistle to the Pasha of Poncetalla
AD&D
Levels 5–7
20 pages
0

The newly ordained Bishop Martin has called upon your group to deliver a message across the sea. While somewhat beneath your status, the new bishop was a former adventurer of some renown. Along the way to the southern reaches the party will find themselves dropped off at the wrong port and unable to speak to the locals…and that’s just the beginning! The party will need to find the pasha, get valuable information from him to assist the new bishop, and finally get back home. This adventure goes with FT – Antioch – Kingdom of Nirack.

Cover of FO8 - The Thane's Crypt
FO8 - The Thane's Crypt
AD&D
Levels 2–4
12 pages
0

The Thane’s Crypt is one of my original adventures created a very long time ago. That being said it has been dusted off and revamped a bit for an interesting solo adventure for a low level or novice PC. A fortress fell to the forces of nature decades ago and the dungeon entrance has recently been discovered by a shepherd. It pits the PC against other parties who have found the crypt area to find the fabled Amulet of Akar which is said to possess magical qualities. Can your fledgling PC brave the depths and come out a hero?

Cover of FD10 - Jungle of the Unga Rae
FD10 - Jungle of the Unga Rae
AD&D
Level 5
21 pages
0

The party that has made their way along the causeway has arrived on the edge of the sea and has been summoned by the high priest. The party has been asked to help in a mission on Borsk Isle. The group will be providing security to the mountain temple as a relic is going there to be destroyed. The island is home to a variety of creatures, most of which will be aggressive…up for a challenge?

Cover of C17- 2 - Moscow Mule
C17- 2 - Moscow Mule
5th Edition
Level 4
17 pages
0

While sitting around your favorite tavern, a loud explosion shatters the serene mood of Moscow. You sprint to the source and discover the distillery has exploded. The glum populace grumble loudly. With winter setting in and nothing to do the citizens rely on the libations from this business to cheer them up. You are approached to scour the canyon area before the winter sets in to find a few extra kegs for the people.

Cover of PS1 - Barrow of the Culder
PS1 - Barrow of the Culder
5th Edition
Levels 1–3
16 pages
0

Barrow of the Culder is the initial adventure in the dangerous land of Provincia. Carrying on from this month’s free adventure, this scenario brings the adventuring party together in the small community of Merrydale. Two PCs will be meeting on the hill outside of town and then move forward to find additional members of the group as well as their first challenge. One PC will have received a job to find a missing minor artifact and have orders to gather any assistance…hence the party forms and has a common goal! After gathering their equipment they will follow a hidden trail to the final resting place of the feared warlord named the Culder.

Cover of DQ2 - Chasing the Slavers
DQ2 - Chasing the Slavers
5th Edition
Levels 2–4
27 pages
0

The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures.