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336 adventures found
Cover of CCC-DES-02-02 On a Six-Fingered Trail
CCC-DES-02-02 On a Six-Fingered Trail
5th Edition
Levels 1โ€“4
19 pages
0

You are charged with rescuing Beaโ€™s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness.

Cover of Battle for the Undercity (5e)
Battle for the Undercity (5e)
5th Edition
Levels 7โ€“9
16 pages
0

๐๐š๐ญ๐ญ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐”๐ง๐๐ž๐ซ๐œ๐ข๐ญ๐ฒ is a ๐ƒ&๐ƒ ๐Ÿ“๐ญ๐ก ๐„๐๐ข๐ญ๐ข๐จ๐ง adventure designed for a DMโ€™s use in any ๐…๐จ๐ซ๐ ๐จ๐ญ๐ญ๐ž๐ง ๐‘๐ž๐š๐ฅ๐ฆ๐ฌโ„ข campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (๐…๐ข๐ซ๐ž๐Ÿ๐ฅ๐ฒ ๐‘๐๐†, ๐•๐š๐ฆ๐ฉ๐ข๐ซ๐ž: ๐ญ๐ก๐ž ๐Œ๐š๐ฌ๐ช๐ฎ๐ž๐ซ๐š๐๐ž ๐Ÿ๐ŸŽ๐ญ๐ก ๐€๐ง๐ง๐ข๐ฏ๐ž๐ซ๐ฌ๐š๐ซ๐ฒ ๐„๐๐ข๐ญ๐ข๐จ๐ง, ๐š๐ง๐ ๐‡๐ฎ๐ง๐ญ๐ž๐ซ ๐ญ๐ก๐ž ๐•๐ข๐ ๐ข๐ฅ ๐Ÿ๐ง๐ ๐„๐๐ข๐ญ๐ข๐จ๐ง ๐ฅ๐ข๐ง๐ž๐ฌ), with rules and editing by developer, writer, and editor Scott Holden (Scarred Lands RPG, Ravenloft RPG, EverQuest RPG, and EVE Online). ๐๐š๐ญ๐ญ๐ฅ๐ž ๐Ÿ๐จ๐ซ ๐ญ๐ก๐ž ๐”๐ง๐๐ž๐ซ๐œ๐ข๐ญ๐ฒ takes place underground in a section of a major city. The party will navigate sewers, worked tunnels, forgotten crypts, and freshly dug passageways to fend off adversaries in order to rescue hostages and return them safely to the surface unharmed. Can your party emerge victorious and save the day? ๐ˆ๐ง ๐ญ๐ก๐ข๐ฌ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐Ÿ๐ข๐ง๐: * Adventure background and hooks * Map to the Undercity * Detailed location guide * Suggestions to increase and decrease the Challenge Rating * Advice to customize the adventure to your party * New! Crimson Coins thieves' faction and characters * New! Ten Legs tribe, Goblin Beast-Master, and Beast-Rider monster variants * New! Corrupted Shield-Guardian monster variant * New! Ancient Revenant monster variant This adventure includes three, separate three-to-four hour long missions that can be run in any order, depending upon the needs and composition of your party members. While this was designed as an adventure module for 7th- to 9th-level characters to be run in the recommended timeframe, you will find notes to adjust the missions to increase or decrease their difficulty and length. ๐€๐›๐จ๐ฎ๐ญ ๐ญ๐ก๐ž ๐š๐ฎ๐ญ๐ก๐จ๐ซ: Monica Valentinelli writes stories, games, essays, and comics about magic, mystery, and mayhem. Find more titles by Monica on ๐ƒ๐ซ๐ข๐ฏ๐ž๐“๐ก๐ซ๐ฎ๐‘๐๐†.๐œ๐จ๐ฆ and ๐ƒ๐ซ๐ข๐ฏ๐ž๐“๐ก๐ซ๐ฎ๐…๐ข๐œ๐ญ๐ข๐จ๐ง.๐œ๐จ๐ฆ.

Cover of Dungeon Crawl Classics #32: The Golden Palace of Zahadran
Dungeon Crawl Classics #32: The Golden Palace of Zahadran
3.5 Edition
Levels 14โ€“16
48 pages
0

While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world.

Cover of RC7 - Bulwark of Adolphus The Rogue
RC7 - Bulwark of Adolphus The Rogue
AD&D
Levels 6โ€“8
23 pages
0

The final installment of the three-part Rock Con โ€™17 convention is here! Can the heroes enter the stronghold of the brazen thief and recover the final tome? The challenge is high but the stakes are much higher for failure!

Cover of First Blush
First Blush
5th Edition
Levels 1โ€“2
16 pages
0

Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one 5th edition D&D campaign. It encourages collaborative storytelling between the DM and the player and takes the PC through low-stakes social and combat encounters, culminating in a high-stakes combat far from home. Youโ€™ll find everything you need to jump-start your own two-person game. This product includes: 2-4 hour introductory adventure adaptable to any setting and spanning 2 parts All necessary stat blocks for monsters and NPCs 3 print and play battle maps 3 ready to go player sheets complete with background information and personality traits This adventure is perfect for a first-timer or an experienced player looking to explore the hobby in a fresh (sans traditional group) way. This would also make for a great session zero or breakout adventure for a player before the character joins a larger party. Published by D&D Duet.

Cover of DDEX02-12 Dark Rites at Fort Dalton
DDEX02-12 Dark Rites at Fort Dalton
5th Edition
Levels 1โ€“4
24 pages
0

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fortโ€™s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? A two-hour adventure for 1st-4th level characters.

Cover of SQ17 - Grimoire of Deenus
SQ17 - Grimoire of Deenus
5th Edition
Levels 7โ€“9
23 pages
0

Deenus was a necromancer that was put out of business a quarter century ago by a group of adventurers. Despite their success, the delvers were never able to discover the dungeon entrance. Your new benefactor may have information on thatโ€ฆ

Cover of FVC6 - Inquiry into the Wildlands
FVC6 - Inquiry into the Wildlands
5th Edition
Levels 1โ€“6
62 pages
0

The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening the Council of Wisdom is organizing groups to go in and explore the land for possible "taming". Potential explorers will be paired off with non-combatant survey teams. Are you new adventurers ready for a job? Played at Epic Nerd Camp '17!

Cover of The Slaying Stone
The Slaying Stone
4th Edition
Level 1
32 pages
0

In the ruins of Kiris Dahn, a human town, lies a 'Slaying Stone'. The stone is said to have the power to kill any foe, though the stone is consumed in the process. The party will venture into the ruins which are the home to an assortment of goblins, hobgoblins, and kobolds. However, a mercenary band of orcs have been hired (by a benefactor who is not met in the module) to search the ruins for the Stone, and the party must find it first. The party must use caution and stealth to move through the town without alerting the denizens or the mercenaries while searching strategic points around the abandoned town to find the Stone. Eventually, the party should find the stone under the protection of an indifferent Brass Dragon.

Cover of The Slumbering Tsar Saga
The Slumbering Tsar Saga
Pathfinder
Levels 7โ€“20
951 pages
0

The Sleeper Awakes! At last, after languishing in its crypt for an age, the secrets of the slumbering city of Tsar burst forth in all their macabre glory. Poured forth from the eldritch furnaces and crucibles of the Necromancer and Orcus himself comes Frog God Games bringing you at long last The Slumbering Tsar Sagaโ„ข. Something Stirs in the City of Evil Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus? The Black Gates Await Only the bravest and most powerful of heroes dare the depths of the Desolation and live to tell of it. But what happens when they penetrate that blasted landscape and look upon the gates of the very center of evil on the earth. Can even heroes of such renown breach the Walls of Death and live?

Cover of The Great Trial
The Great Trial
5th Edition
Levels 6โ€“7
37 pages
0

The Great Trial is a 5e adventure for characters starting at 7th-level and ending at 10th-level. It's a dungeon consisting in the 3 levels, where the first level is the lowermost one and the last is the uppermost one: First level is composed by mean traps, puzzles and combat; Second level is a labyrinth with a construct Minotaur - the Minotal - and an iron wyvern, brand new creatures; The last and uppermost level is actually a jungle-like demi-place filled with dinosaurs in an open world format. Aenor Gleenwith, a powerful elf wizard, wants to make history alongisde Acererak for his Tomb of Horror and Halaster for his Undermountain. So he created his own dungeon. To test its efficiency, he captures adventurers and puts them in the lowermost level, where they need to work together to survive and leave the dangerous place. At the end, Aenor himself greets the group offering them apologies for the harm caused, to fix all damage caused and also rewarding them for the forced help. This module can be run in any setting, campaign, or as a one-shot. It should take around 10 to 14 hours to complete it since it contains 3 Chapters.

Cover of B1-9 In Search of Adventure
B1-9 In Search of Adventure
BECMI
Levels 1โ€“3
160 pages
0

THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures. See individual adventure entries for Boss, Common Monster and Items lists. TSR 9190

Cover of Ire of the Storm
Ire of the Storm
Pathfinder
Level 1
64 pages
0

Pridon's Hearth is Sargavaโ€™s newest colony, pushing the countryโ€™s borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm! Designed for use with Pathfinder Roleplaying Game, this adventure is packed with excitement and unique personalities! Written by rising star Thurston Hillman, Ire of the Storm is a deluxe adventure for 1st-level characters, and includes 64 action-packed pages of tropical dangers, jungle ruins, and two new monstrous foes, plus a gorgeous double-sided poster map featuring the Sargavan colony of Pridon's Hearth and an exploration map providing an overview of the entire surrounding region. Players can expect to reach 6th level upon completion of this adventureโ€”or wind up food for all manner of scaly menaces!

Cover of Where The Fallen Jarls Sleep DF18
Where The Fallen Jarls Sleep DF18
AD&D
Levels 3โ€“5
35 pages
0

Disturbing shadows have grown long over the northern reaches of The Land of Song. The fierce people who once fished the chilly fjords and hunted in the evergreen peaks now huddle in their villages. An evil is abroad in the land. The heroes are charged by Jarl Yngvar with traveling to the Valley of the Sleeping Jarls, an old tomb in the hills where dead kings are laid to rest, to discover the source of the malevolence bearing down upon the land and with eradicating it. Who can say what evil lurks amid the towering peaks and shadowed fjords? For decades this malevolent being plotted his vengeance upon Hjalmarโ€™s heirs, for the jarl had gone the way of all mortals. Taking for himself the name Mogens (โ€œpowerfulโ€), this evil spirit, now a self-styled dark lord, gathered wicked cronies and servants to itself and came to the Valley of the Sleeping Jarls. There, he has spent nearly two decades corrupting and desecrating the sacred resting place, reshaping the hollowed tombs into a blasphemous temple to his infernal lord.

Cover of Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6)
Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6)
Pathfinder
Level 4
96 pages
0

The heroes of the town of Torch follow a trail of clues to the sprawling junkyard known as Scrapwall, where bands of desperate and violent brigands vie for control of the technological remnants found within. The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than just the town of Torch, for this gang has the support of one of the terrifying Gods of Numeria. What slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped!

Cover of King of Ill Fortune
King of Ill Fortune
5th Edition
Levels 8โ€“9
4 pages
0

A kobold king lair suitable for four or five 8th-level characters. King Qalqat is gathering followers in a bid to establish his own realm. A wanted dragonborn fugitive, Brustival recently joined his ranks and his power. However, Brustival is now a wanted man and there's a bounty on bringing back his head to the local magistrate.

Cover of The Beast of Bastion Bay
The Beast of Bastion Bay
5th Edition
Level 5
36 pages
0

Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa Meriosa - but all is not well in the former pirate town. A monstrous undead shark stalks the seas, sinking any ship that gets too close; the newly built light house has gone mysteriously dark; and rumours swirl of twisted witches and other horrid things stalking the night. The port has been shut with no ships allowed to leave and tensions are running high. Bastion Bay is on a knife edge, and a new ship is just pulling into port... The Beast of Bastion Bay is an adventure for the 5th Edition of Dungeons & Dragons! It is designed for 3-5 5th level characters, and assumes a wide range of skills and abilities. It is designed to be played across multiple sessions and should take between 5 and 10 hours to complete. The adventure centres on the port town of Bastion Bay but can easily be transferred to any small or medium port town as long there are nearby islands and caves. This adventure was designed to have an equal balance of combat, exploration, and role-playing encounters.

Cover of Isle of the Abbey
Isle of the Abbey
BECMI
Levels 1โ€“3
11 pages
0

Nothing living guards this island - that's the problem. The party must clear a burned out abbey, only recently the home to a group of evil clerics.

Cover of Ravager part 2 Lord of Dust and Death
Ravager part 2 Lord of Dust and Death
AD&D
Levels 7โ€“9
11 pages
0

A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. The characters must destroy the source of his power and defeat him before he can complete his evil plans. Pgs. 11-21

Cover of Dungeons on Demand: Volume One
Dungeons on Demand: Volume One
5th Edition
Levels 1โ€“12
109 pages
0

THE FIRST SET OF DUNGEONS ON DEMAND ADVENTURES! The first volume of Dungeons on Demand includes the first four dungeons: Bandit's Nest - Level 1 Adventure Dungeon Insidious Experiments - Level 4 Adventure Dungeon Fierce Tempers - Level 8 Adventure Dungeon Lord of Gloomthrone - Level 12 Adventure Dungeon It also includes the following supplements: New Twists on Old Monsters - Gaming Supplement Imbued with Magic - Gaming Supplement The bundle includes hundreds of pages worth of materials and supplements sure to keep your gaming sessions busy!