"A Triangle in Shadows" is an umbral vampire lair suitable for a party of four 15th-level characters. Magic weapons are highly advised. This adventure can be completed in one session. The City Fallen into Shadow is the domain of the fiendish umbral vampires, and they are rarely found outside it. But one named Caragorn has fled the city after coming between the lovers Philadon and Zenobia. Philadon and Caragor, however, are secretly meeting at Caragorn's tower behind Zenobia's back. Zenobia suspects them of collusion, and is seeking out the two male umbral vampires to get revenge.
Dark Heart of the Wood is a 2nd-level Draw Steel quest for 3–6 heroes. This quest is intended to be a one to two session, monster-of-the-week–style adventure: a memorable, early stepping-stone in the heroes’ career. Heroes can expect to earn 4–7 victories across the course of the quest. The village of Byre dies. Drought brings famine and no one's seen a merchant or carter in weeks. “Carts don’t make it out the other end anymore,” they say. None of them know why, but the heroes may soon find out once they face off with the thorns of the terrible Threxyls! Dark Heart of the Wood assumes you understand how to play and run Draw Steel.
"One morn, no sunrise comes. There is only darkness, and an icy chill." Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals. They seek the lost Tablets of Fate, key to their return. A band of adventurers are hired by a young apprentice to rescue her sorceress-mentor, little do they realize the size of the stakes they will soon be playing for. Caught up in a power struggle that will determine the fate of the Realms themselves, the first step is to find the only mortal who may know what's going on - the legendary sage Elminster. Shadowdale is the first of a trilogy of modules that describe the strife called by some "the Godswar," in The Forgotten Realms. TSR 9247
An adventure included in the Essentials Kit (2019). The party starts in Phandalin, the starting town for the Starter Set (2014) adventure, Lost Mine of Phandlever. Various jobs are posted by Harbin Wester, townmaster, which the PCs can pursue. These jobs culminate in a raid on Icespire Hold, where Cryovain, a young adult white dragon, has recently claimed as its lair.
"While staying in the quant rual town of Keswig, the PCs are approached by a troubled young woman named Elexa Justheart. Elexa has just returned from the Galhanor Crusades--a war fought against giants and humanoids in the distant Galhanor Mountains. After serving six months as a cleric in a series of major battles, she recently arrived home to find her uncle's castle occupied by evil brigands." -- from the module. Includes overland maps and maps of the tower and castle.
On the border between Anuire and the land of the Khinasi, the Three Brother Mages fight an ancient and immortal awnshegh, the Chimera. The game of cat and mouse has recently begun to draw regents from the entire region. Rumors say that the blade of the last Anuirean emperor, the Sword of Roele, has been tracked to the Chimera's domain, the Chimaeron. The fact that the Gorgon's armies are mustering in Kiergard seems to support the rumor. But choosing sides between the Chimera and the Three Brothers is not easy matter. If the chimera drives the Brothers out, the trade routes through the Chimaeron may be sealed, leaving the seas free for the Khinasi to monopolize trade. If the Brothers drive the Chimera from the magical sources that give her strength, they may establish a beachhead for the Khinasi traders, who are slowly gobbling up the lands of Anuire just as their own lands were once annexed by the empire long ago. Who will you and your comrades ally yourselves with? Who is the true enemy? Can you recover the Sword of Roele before anyone else does, and lay claim to the Iron Throne? This Birthright adventure is suitable for use with any party of three to six characters of levels 5-8, including at least one regent. You must have a copy of the AD&D game rules, the Birthright campaign setting, and the Cities of the Sun campaign expansion to play. TSR 3118
The main road from the prior government is known as the Queen’s Road and spans the north-south axis of the land. While it has fallen into disrepair it is still used to get to the largest city in Provincia, Queen’s Point. This community sits on the Golleck’s Bay and is filled with opportunities for young adventurers…they just have to get there!
Bringing Diablo II to the tabletop. The legendary Diablo and Diablo II computer games come to life with the release of the tabletop Diablo II: To Hell & Back roleplaying adventure. All a player needs is the Dungeons & Dragons(r) Player's Handbook (0786915501-8/00) to accompany the Diablo II game. Every level and all 4 acts of the computer game are represented in the tabletop mega-adventure, which will also include 64 pages of monsters, information for levels 1-30, and over 60 maps!
The time has come to venture beyond the village of Orașnou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of peopl —distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts.
"It shines in the night. Ogres run in terror of it. It kills by sight and by touch. It never stops hunting - and it's hunting for you." Vengeance denied in life is reborn in death. Druida Glanadyl, a female elf adventurer, seeks aid from the PCs in avenging the mysterious deaths of her family members. The horror that haunts Elfswood can be attributed to a spirit (odic) of a vengeful cleric, Irkthorn Balin. Pgs. 16-28 & 64
Only You can prevent forest curses! The population of a small town have been disappearing and its up to the party to save them and the town from a looming disaster.
Bandits have kidnapped the eldest child of one of Timbertown’s prominent citizens, who is secretly being manipulated by shadowy forces. You are tasked to get her back. But there are questions. Is she his real daughter? Does she want to be found? Who is behind the kidnapping in the first place? If you bring Evi home alive, your rewards will be great, and your standing in the town will increase. But if you fail, or if the demon worshippers of the Fraternity of Tharos gain a further foothold for their secret society, Timbertown's future may be in jeopardy. This adventure can be played in any frontier campaign area, but is set in the author's home campaign setting of Timbertown, a barony in Impiltur, a kingdom on the Sea of Fallen Stars in the Forgotten Realms, also available from the Guild.
Some ports are more dangerous than the storm. It's alive, it's hungry, it's growing. And you're on the menu. Alone, out in the wilds with a savage winter storm bearing down on you, you need shelter to survive. You stumble through the trees and smell wood-smoke. Ahead you spot the small fortified trading outpost known as Jacob's well. You're not the only traveller to find themselves stranded here in the teeth of the storm. The only problem, someone has bought something with them, it's alive, it's growing, it's voracious and you are all on the menu. Think Aliens and The Thing and you're on the right track. Has potential to be scaled to suit a group of adventurers. Pgs. 8-23
With rumors of disappearances running rampant in the area, your group comes into the small community of Morla Dale with more questions than answers. Several wanted posters during your journey have shown a criminal called Sukits the Butcher. Perhaps this strange individual is behind the abductions?
This exploration adventure is planned to be played by 4-5 level 4 characters. They will venture into the temple of Amaunator to cleanse it of corruption, give rest to its inhabitants and recover a precious lost artifact English and Spanish
The village of Haven-Fara has a problem - it's been overrun with spiders that have been forced out of their nearby lair. Yet could this spider problem be merely a symptom of something worse to come? When the backwater town of Haven-Fara wakens under a thick blanket of webs to find half its populace missing, its up to the PCs to descend into a silk-chambered nest of the arachnid abductors. In a vertical maze of web-lined tunnels, they discover a dying queen, a legendary treasure, and a secret that could change Haven-Fara forever. Pgs. 14-20 & 22-28 & 30, 32 and 34
Princess Rosamund has gone missing on the day of her wedding. She has disappeared along with the newly wed Prince Simon. The Royal Guard was dispatched but did not return. A missive from the Minister implores you to follow the foot-beaten path behind the royal garden into the forest where the princess was last seen absconding with her new husband. What you find there is an intensely strange array of scenes - all too illustrative of something which you cannot yet put your finger on. Blood in the Moonlight is a night-time massacre with new mechanics that incentivize a bold risk/reward style of play. Featuring 11 custom monsters, six encounters with a special choice to make at the end with unique magic items depending on which choice the players make. 4 Pages. Approximate play time between 3-4 hours. This adventure is designed for 3-4 Level 1 Heroes and can work as an adventure to kick off a campaign.
A hero's work is never done! Especially when strange new plants start appearing in the woods—plants whose presence draws all manner of trespassers eager to take advantage of the sudden, mysterious bounty. But where are these plants coming from, and what sinister development in the heart of the forest does their arrival signify? Could it be the beginning of an invasion from another dimension... or something worse? In A Few Flowers More, you take on the role of one of four unique leshys—mobile plants who have been granted wills of their own. When word of strange supernatural developments in the depths of the forest comes to light, it falls to you and your friends to take care of things! A Few Flowers More is a short adventure for 4th-level characters that serves as a sequel to A Fistful of Flowers, yet it can be played on its own. This adventure takes a band of leshy heroes into the very depths of a primeval forest and pits them against a supernatural threat that's literally out of this world. The four pregenerated characters also provide a quick way to jump into this exciting Free RPG Day offering right away! Grab your friends, grab some dice, and play the role of the forest's newest heroes!
Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding Northlander raiders and the strange creatures of the Witchwood. The adventure also takes the PCs into the Feywild, where time runs strangely and memories are fragile. Finally, they must face the chilling Gatekeeper guarding the Feywild portal that allows the PCs to return to the Material Plane. Into the Witchwood is a generic adventure suitable for use in the Moonshae Isles. The adventure includes a map of the area, three new creatures and a new legendary magic item, the Circle of the Forest God.
Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s up to them to investigate. Players will gather clues, canvass the villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast, and survive.