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194 adventures found
Cover of The House under the Moondial
The House under the Moondial
OSR
Levels 3–4
100 pages
0

There is a witch in the wilds, a goddess unremembered, and a madman. There is a circle of stone - who knows what lies beneath? The villagers are distraught: their children! replaced by fae! The villagers are distraught: who heeded their plea? Ravenous inquisitors, that's who. Oh, and adventurers... This investigative folkcrawl adventure module contains: * an isolated village full of secrets, riddled with strange traditions, * adventure sites and dungeons populated by peculiar denizens, * a small Fae Realm to explore, weird and perilous, * a terrible fae threat and too many curses, * unlikely friends, and foes nobody expects! An OSR adventure module for character levels 3-4, designed for use with the Old-School Essentials ruleset, compatible with most old-school pen-and-paper RPGs. Includes a fully-linked interactive PDF, a fillable Referee's Toolkit, and player-friendly VTT maps.

Cover of Enigma of the Eryx Estate
Enigma of the Eryx Estate
OSR
Levels 1–3
16 pages
0

By a well-trodden road lies the estate of the Eryx family. At some point the estate was converted into a roadside inn. The merchant Robert E. Wardlove has received an urgent letter from his daughter Derleth. She begs of her father to arrive in haste to the faraway inn and take her back home safely for the Evening of Still Streets draws near... Enigma of the Eryx Estate is a break from the usual dungeon crawls of the Shadowdark RPG system recommended for characters of lvls 1-3. During this adventure players get to solve a murder and the mysteries that surround it. Exploration and intrigue are emphasized as player characters gain XP for uncovering secrets. Combat is in a more minor role during this adventure, but if the players don't figure out the mystery by midnight, they might be in a fight for their lives. The adventure is designed for ease of running with punctual room and character descriptions.

Cover of The Spiral Prince Ascends
The Spiral Prince Ascends
OSR
Levels 4–6
4 pages
0

Short free/pwyw adventure for Shadowdark RPG or similar roleplaying games. Months ago the snow elf princess Ysren was pressured by her mother to begin accepting suitors. To thwart them, she vowed her suitors that anyone who brought her a piece of the moon would have her hand in marriage. The sorcerer-prince Sandor of Excelsis took up the challenge & began building an ambitious spiraling tower atop the highest nearby peak. Once it was high enough, he would begin a ritual that would open a portal from the top of the tower to the moon. One cold day all communication with the tower seized & the “Spiral Prince” has not been heard from ever since. King Galian has sent men in search of his lost prince, but none have succeeded in besting the frigid mountains. He offers a hefty bounty for the return of his son. Will you brave the rime-covered cliffs of Mt. Excelsis to save the prince... or perhaps scour his tower for arcane knowledge & regal wealth?

Cover of The Mystery at Port Greely
The Mystery at Port Greely
OSR
Levels 4–6
36 pages
0

Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently, a small group of Fishmongers’ Guild representatives from the City-State of Khromarium has gone missing in Port Greely, and answers have been less than forthcoming. At present, the Guild seeks answers. It wants to know what became of its representatives, and it wishes to re-establish its lucrative partnership with the Port Greely lobstermen. Your party have been contracted to help resolve The Mystery at Port Greely in this swords and sorcery style adventure!

Cover of Tower of the Stargazer
Tower of the Stargazer
OSR
Level 1
16 pages
0

Legends tell of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was the hubris and defiance of this man that the gods smote him with the power of storm and fire. Oh did the wizard laugh at such a pathetic gesture. He did not fear the gods, for he drew his knowledge from something greater. Something darker. The legend of this wizard grew, first whispered by men in fear, and later in awe. The wizard, they said, attacked the gods just as they had attacked him. And his joy only grew as the land around him died. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now you’re going to walk right through this wizard’s front door.

Cover of Sision Tower
Sision Tower
OSR
Levels 3–5
39 pages
0

Some time ago, the wind began to sing of death in the Sision River Valley, and if purgatory was a song, Glovakians are now listening to it. The source of this soul-crushing music was tracked to about 90 miles northwest of Ambir. What was found? A massive, oddly built stone tower that wasn't there before. Word quickly spread and the curious set out in droves. Many turned back however, as every passing day the music got worse, but a brave, or foolish few, managed to make camp and eventually go inside. If anyone's made it out, no one really knows, but there's no shortage of rumors as to what's really going on in the place that's come to be known as, Sision Tower. Sision Tower is an OSR styled, vertical dungeon-crawl where the PCs explore an odd domain of Holy origins. Here, they will test their survival skills as well as their Faith. Here, they will meet Saints and Seraphs. Here, in the struggle between Law and Chaos they have to decide.....Plunder??......Sacrifice??......or Both!!! Sision Tower includes: All original black and white art. Over a dozen, fully illustrated, new magic items. Unique monsters and a sample setting. A vertical dungeon-crawl of 35 rooms. A spiritual setting in the same vein as Praise the Fallen. Sision Tower is designed to challenge character levels 3-5 and is easily used with most tradtional fantasy role-play systems.

Dzeebagd: Under Dark and Misty Ground
OSR
Levels 2–4
34 pages
0

Characters track the kidnapped Evanna to a goblin outpost with a dungeon underneath. They must successfully infiltrate the stronghold to rescue her and get out, before the goblins can mount a counter offensive against them.

Cover of Caverns of Draconis
Caverns of Draconis
OSR
Levels 3–6
20 pages
0

A small local area with ten locations and a big wizard dungeon with 19 rooms. The module is based around some rules lite system exclusive to the module, but for obvious reasons can be run in the system of your choice with little modification. (Some best guess approximations have been made for the creatures for search optimization.) Official description: "This adventure is a work of PARODY based on “Caverns of Draconis,” featured in Season 2, Episode 14 of NBC's TV series, “Community.” THIS IS NOT A TSR PRODUCT. This product was made in accordance with Wizards of the Coast's OGL Version 1.0a. The following game and adventure have been designed to reimagine what the fictional module featured in the episode might look like. This rules-lite RPG is meant to serve as an introduction for newcomers and fans of the show alike. The game can be played with 2-9 players and has everything you need to get started except for dice. "

SM07 - Under Mirt's Folly
OSR
Levels 4–7
200 pages
0

Under Mirt’s Folly is a 200+ location mega-dungeon from Dunromin University Press Mirt the Long Flame was a mighty wizard a hundred years ago. He fell in love, so the story goes, with a beautiful Goddess. Using all his powers he built his true-love a temple and a pleasure palace with the intention of making her his wife. On midsummer’s eve he bent all his powers to calling her down from Olympus, luring her to our world with the sweetest compliments and tempting gifts. After several hours of calling she appeared and he proposed to her, explaining the wonderful life together he had planned for them. She was not amused. The blasted remains of the temple and the derelict palace, all made from the finest white marble, are all that remains of Mirt’s crazy ambitions. The abandoned ruins are now known by all as Mirt’s Folly. Of course, the anger of a mighty Goddess leaves deep scars in the landscape. A hundred years later the hill, despite being in civilised lands, remains an abandoned place of strange magic. It is the haunt of ghosts and monsters and all who go there return changed, fearful and anxious, if they return at all. No one knows the nature of the Curse of Mirt’s Folly and few desire to find out. But Mirt was a great mage! His powerful magic items and his many books of spells and research have never been found, not to mention the vast wealth he had accumulated. All this amazing loot must still be up there, in the ruins of the palace, or perhaps below it, in the catacombs he is said to have dug there. But who is brave enough, or foolish enough, to go and look? WormThe best-selling Under Mirt’s Folly is just one product from Dunromin University Press. As with all our supplements, Under Mirt’s Folly represents astonishing value, offering excellent quality and quantity at rock-bottom prices: A challenging scenario for a party of 4-8 characters of levels 5-8; Written for OSRIC, OSR, 1st and 2nd Edition D&D and compatible with pretty much ANY FRPG you fancy; More than 100 pages with over 250 encounter locations over 8 levels; Four wandering monster tables; A rumour table to inform and confuse; New and inventive uses of all kinds of Monsters; Inspiring new magic items; Tricks, traps and treasure enough to make any player salivate. And all this for less than FOUR BUCKS for the pdf and not much more for the softback or hardback print copy on Print-on-Demand: that's amazing value for such a quality product! But the best quality playing aids at the best possible prices is what we do at DunrominDunromin University Press...

Cover of M1 Jewel of the Lunar Rift
M1 Jewel of the Lunar Rift
OSR
Levels 1–3
34 pages
0

Things are not right at Du Sharid Manor. Months ago, a deranged parish priest and his most devout followers formed a heretical cult. These self-proclaimed “Seekers of the White Heart” chose the desolate Wild Hills to practice their secret rites; but the strange goings on at the Wild Hills did not escape the prying eyes of the more pious villagers who set out to confront the cultists. Once there, the villagers witnessed something terrifying and unexpected. Since the events of that night, the cultists have vanished, but the remaining serfs of Du Sharid now live in constant paranoia. Your party has been hired by the local bishop to to learn the truth about what happened at Du Sharid Manor. For use with Swords & Wizardry (or the like) and designed for the experienced Referee, Jewel of the Lunar Rift is a first-level campaign-starter and an introduction to the Messoria setting. Included as a bonus are campaign journals from the author's own sessions.

Cover of Jackal's Rift
Jackal's Rift
OSR
Levels 1–10
1 pages
0

A unique skill-challenge focused adventure on a perilous cliff wall! A rift descending adventure where certain doom is mere inches away at any given moment.

Cover of A Single, Small Cut
A Single, Small Cut
OSR
Level 3
11 pages
0

A short adventure of human greed meeting weird horror with a quite messy outcome. An encounter set in a church, with a Shoggoth like eldritch horror as the Boss.

Cover of Castle of the Mad Archmage Expansion - The Museum and the Watery Caves (Level Three East)
Castle of the Mad Archmage Expansion - The Museum and the Watery Caves (Level Three East)
OSR
Level 3
30 pages
0

A museum of the Mad Archmage, it contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground river. This adventure can be used as an expansion to the Castle of the Mad Archmage mega-dungeon adventure, or as a stand-alone adventure. Published by BRW Games

Cover of The Incandescent Grottoes
The Incandescent Grottoes
OSR
Levels 1–2
48 pages
0

A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon.

Cover of Orbital Vampire City
Orbital Vampire City
OSR
Levels 3–7
75 pages
0

Far out in the void, an ancient city of vampires endures. Welcome to Araveshti, a city of a thousand towers floating safely in the shadow of the world, glittering with starlight, thrumming with ancient magics, and crawling with vicious immortals. Will you seek to destroy these bloodthirsty aristocrats? Or will you help them pursue their bizarre alchemical experiments in immortality? Or will you simply seek a way to escape their twisted and crumbling paradise? Within these ancient towers, adventurers will find vampire lords and servants, zealots and goliaths, as well as werewolves, mycotic zombies, victims of strange experimentation, fanatical holy knights, tragic vampire hunters in black, shipwrecked dreamers, castaway aliens, metal angels, eldritch horrors, star dragons, and (of course) the vampires' giant dragon-killing mecha suit... This is a dark sandbox. Players will explore a vast city of undead people and monsters in outer space, full of homages to classic horror and science fiction films and literature. ADVENTURE TYPE: Mid Level / Combat / Exploration / Dark Fantasy / Fantasy City / Gothic Horror DESIGN NOTES This adventure is intended for mid-level characters around Level 5-10 Players explore a large vampire city in space, encounter numerous NPCs and monsters, and engage with diverse factions to destroy, conquer, or escape from the city 40+ unique encounter locations, plus countless randomly generated locations 100+ original magic items 40+ original monsters One city map Estimated play time: 1-8 sessions (4-32 hours)

Cover of The Matter of the Vanishing at Rhu
The Matter of the Vanishing at Rhu
OSR
Levels 2–3
6 pages
0

The ruined Thorp of Rhu once produced honey, apples, hard cider, and mead. Villagers now stay away as they believe Rhu is cursed. Years ago a witch, Katla, was cheated from a reward promised for chasing away an attacking giant. Furious, she waited for her chance at revenge. Over a year, Katla created many small sack dolls and gifted them to Rhu’s children. One night, each doll animated, killed the sleeping adults, and set the village on fire. Now Sorcha, the village elder, asks the PCs to go to Rhu to locate a lost dwarven friend, help a restless soul, and find out what really happened to Rhu long ago. These outsider sack doll spirits take great pleasure in tormenting and slaying weaker creatures. At Rhu, the PCs encounter murderous sack dolls, learn the villagers’ & dwarf’s fate, parlay with spirits, and clash with Bloody Tears, the witch’s minion & spirit familiar. Published by Wicked Cool Games

Cover of Castle of the Mad Archmage
Castle of the Mad Archmage
OSR
152 pages
0

A vast, sprawling mega-dungeon beneath the ruins of a nearby castle. Reports have surfaced of stockpiles of wealth within the passages. Regions previously devoid of monsters are reported to teem with renewed activity. Magical and mundane traps have brought foolhardy explorers to their doom. Changes within the passages and chambers have rendered old maps and knowledge dangerously unreliable if not outright useless. To the bold and daring, only one message needs to be heard: the castle and its dungeons are once more ripe for exploration, and new legends are ready to be made. Note: This adventure requires three books for it to be complete (sold as a package): Adventure Book, Map Book, and Illustration Book. Published by BRW Games

Cover of The Cursed Chateau (Expanded Edition)
The Cursed Chateau (Expanded Edition)
OSR
88 pages
0

The dead are all mad in this place. Jaume made the most unfortunate mistake of seducing Ysabel and taking her virginity — a sacrilege for which the sentence was death. Enraged upon finding this out, Joudain cleaved Jaume’s head in two with an axe and then raised him from the dead to continue his duties. Not long afterward, Joudain decided that, because the twin footmen no longer “matched,” he had no choice but to inflict the same fate on Miqèl — who now looks exactly like his older brother. Join them. This heavily revised and greatly expanded deluxe edition of The Cursed Chateau is an adventure for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games. Death is just the beginning.

Cover of The Brazen Bull
The Brazen Bull
OSR
Levels 1–2
14 pages
0

In "The Brazen Bull," whilst traversing one of the seedier neighbourhoods of Khromarium, your party are solicited by a greasy-haired Pict. He offers to sell you a sheaf of magical lotus that allows one to see the future or to brew potions that empower the imbiber with sorcery. He beckons you to follow Jeffrhim into a dilapidated building ...

Cover of Imperial Vault 19 and Other Dark Places
Imperial Vault 19 and Other Dark Places
OSR
Levels 1–5
30 pages
0

A collection of five one-shot adventures for Cairn! Imperial Vault 19 A grieving widow in the forest begs you to save her baby. A hedge witch has taken the infant down into an old imperial vault where she uses the child’s Chaos tears in alchemical potions. And who knows what old treasures might still be hidden in the vault? Unless it’s not that kind of vault… Barrow of the Blood Baron Face off against vampire bats, vampire thralls, and a vampire noble, as well as a few other creatures that have clawed their way into this once-armored vault. Discover works of art, exotic wines, enchanted clothing, and filthy weapons. Negotiate with the guards and intruders alike, using clever words or whatever stake-like objects are close at hand! Tomb of the Tin Templar Encounter electric jellyfish, tinker gnomes, and the rusted corpse of the noble Sir Tristan, as well as a few other creatures that have drifted into this marvelous mechanical vault. Discover windup toys, clockwork companions, and baffling devices. Negotiate with the guards and intruders alike, using clever words or whatever rusty objects are close at hand! Priory of the Primate Priest Defy root trolls, monkey monks, and a beguiling dryad, as well as a few other creatures that have found their way into this marvelous living vault. Discover magical armor, haunted skulls, and the bonest of the apes' victims. Negotiate with the guards and intruders alike, using clever words or whatever living objects are close at hand! Fane of the Fey Fellmonger Match wits with guild goblins, pixies, and a living skin suit, as well as a few other creatures that have spirited their way into this disturbing leathery vault. Discover arcane clothing, deadly sewing tools, and a fey lord who isn't entire dead yet. Negotiate with the guards and intruders alike, using clever words or whatever sewing objects are close at hand! New PC Background: The Dungeoneer! In addition to some unusual delving gear, select one of 10 unfortunate results of a recent delve-gone-wrong, as well as one of 13 helpful boons or tools from a recent delve-gone-right.