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1773 adventures found
Cover of The River's Curse
The River's Curse
5th Edition
Level 6
47 pages
0  0

The River's Curse is an exciting and challenging adventure for your favourite tabletop role-playing game. Set in a mysterious and dangerous wilderness, this adventure takes players on a thrilling journey to uncover the secrets of a cursed river and the powerful entity that haunts it. With detailed maps, unique encounters, and intriguing characters, The River's Curse is a must-have addition to any game master's collection. Whether you're a seasoned adventurer or a new player, The River's Curse will test your skills, your wits, and your luck. Are you brave enough to face the curse?

Cover of The Tower of Tharikthiril
The Tower of Tharikthiril
5th Edition
Level 3
? pages
0  0

The evil wizard Tharikthiril was defeated by the dwarves years ago. But why then are the groundlings becoming numerous around his ruined tower? And what are those strange lights seen in the distance coming from the direction of his tower? Has the wizard somehow cheated death and risen again? This is a six-hour dungeon crawl adventure for 3rd level characters. For 5th edition Dungeons and Dragons. The adventure loosely ties with "๐€ ๐“๐š๐ฌ๐ญ๐ž ๐จ๐Ÿ ๐‡๐จ๐ง๐ž๐ฒ" and "๐“๐ก๐ž ๐‡๐จ๐ซ๐ง๐ฌ ๐จ๐Ÿ ๐–๐š๐ซ", but can be played on its own. The scenario features conversions of creatures that originally appeared in 3rd edition, including groundlings, jovocs, abyssal maws, abyssal ravagers, and abyssal skulkers.

Cover of Trostani Discordant
Trostani Discordant
5th Edition
Levels 5โ€“6
14 pages
0  0

In the aftermath of the Assault on Precinct Four, an Azorius precognitive mage has a terrible vision regarding the strange relic known as the felicity triskelion. To discover the truth behind this mysterious artifact, the party must travel to Precinct Three to seek an audience with the Selesnya Conclave. Are they ready to learn the truth?

Cover of The Gith Fortress
The Gith Fortress
5th Edition
Levels 4โ€“6
3 pages
0  0

The Githzerai and the Githyanki are constantly at war with one another, but now the Githzerai are looking for whatever help they can get to clear out one of their captured fortresses from their armor-wearing rivals. Perhaps you adopt a faerie dragon while inside or play some cards with a chaos loving Efreeti who drops by at just the right times.

Cover of Something Dark Stirs
Something Dark Stirs
5th Edition
Level 4
22 pages
0  0

A dark and grievous peril has befallen the peaceful free-village of Peppermint as the forces of undeath raised by Senerith Wildblossom, ravage the land. An eon ago he was a proud elven healer of great renown in Duskwood Dell, that has been reduced to a mere husk of his former self, becoming a manifestation of pure evil, intent on wreaking havoc and mayhem to all the living โ€“ a Zombie Lord. The players are called to assist Peppermint village and investigate the nearby woodcutting hamlet of Snakewood. The hamlet has been destroyed by the despicable zombie lord, and his forces are now underway to attacking Peppermint too! The players will have to travel to Snakewood hamlet as well as what used to be Duskwood Dell, and then make a mad rush against time while also carrying an injured Halfling, to warn and defend the unsuspecting villagers.

Cover of Rauvin Vale: Tomb of the Barakor
Rauvin Vale: Tomb of the Barakor
5th Edition
Level 1
12 pages
0  0

Goblins of the Malauth tribe have occupied a dwarven crypt in the Nether Mountains. When a dwarf from the hamlet of Hilltop goes missing, his brother enlists adventurers in Rauvin Vale to head up to the tomb and discover what happened to him. An introductory adventure for 1st level characters.

Cover of PS8 - Dungeons of Harvick
PS8 - Dungeons of Harvick
5th Edition
Levels 6โ€“8
28 pages
0  0

The final adventure (maybe) in the Provincia series is Dungeons of Harvick. Deep below the ruins of the once great city lie twisting tunnels and rooms filled with danger. While clearing the ruins above was no easy feat, clearing out the winding corridors below will challenge even the most courageous of delvers. Do your players have what it takes to eliminate the danger of the depths?

Cover of Dark Night at the Odeum
Dark Night at the Odeum
5th Edition
Levels 7โ€“8
3 pages
0  0

A powerful evil plots to corrupt the fey audience attending a theatrical performance. Her priests pose as convincing performers who set the stage for their masterโ€™s arrival in the final act. While staying in the fey community and perhaps as partial reward for some previous accomplishment, the party is invited to the performance. In this dramatic and deadly adventure, the party witnesses a strange performance and the corruption of the fey audience before defeating a herald of darkness and her priests.

Cover of The Hidden Halls of Hazakor
The Hidden Halls of Hazakor
5th Edition
Level 1
74 pages
0  0

In the frontier stronghold of Purdeyโ€™s Rest, rumors of mysterious lost ruins lead a group of young adventurers into the wilderness โ€” and the forgotten dungeons of a legendary dark mage. Facing off against evil bandits, foul undead, and ravenous monsters, the characters seek the rewards of wealth and fame. But before they can claim either, they must survive all the deadly threats of Hazakorโ€™s lost halls. The Hidden Halls of Hazakor is a starter adventure for fifth edition fantasy roleplaying, written with a special focus on young, beginning Gamemasters of ages twelve and up. In a friendly and straightforward fashion, this adventure explores some of the ways a good fantasy RPG dungeon crawl can be put together. It offers advice on how to just let things happen during a game session, and how to not be overwhelmed by all the directions in which an adventure can go. It talks about how to bring nonplayer characters to life, how to have fun running monsters, and how to challenge the other players and their characters alike. The Hidden Halls of Hazakor is for any player whoโ€™s ready to sit in the GMโ€™s chair for the first time โ€” and who is ready to learn some of the tricks and techniques that help all GMs run great games. The PDF download also includes untagged maps for Purdey's Rest and the Hidden Halls of Hazakor dungeon, making it easy to run the adventure in a virtual tabletop setup. These maps are missing the number key and any features that should initially be known only to the GM (including traps and secret doors). The publisher's website offers free pregenerated characters for the adventure, but they are not included in the adventure. The website also has a free GM Guide as well. Insane Angel Studios

Cover of Escape from the Blood Fortress
Escape from the Blood Fortress
5th Edition
Levels 4โ€“6
23 pages
0  0

Imprisoned in the first layer of Hell a group of unfortunate adventurers must find their way out amidst the chaos of the Blood War. Will they escape before the Lord of the Keep finds them? Well, only time will tell...

Cover of A Tragedy Unfolds
A Tragedy Unfolds
5th Edition
Level 2
47 pages
0  0

The player characters have put into a tropical island for repairs to their ship. But the local village is almost deserted, and the jungle hides a secret that is both terrible and tragic. Can the player characters put to right something so foul that it seems there can be no redemption? An adventure for four 2nd level characters. For 5th edition Dungeons and Dragons. Includes a write up for the necrophidius and a new creature called a spirit of despair that combines a template with an NPC class to present a new challenge to the PCs.

Cover of Perilous Awakenings
Perilous Awakenings
5th Edition
Levels 6โ€“10
35 pages
0  0

"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening is an adventure for a group of 6th-10th level characters. It is set in the town of Valls, at the northern region known as the Bloodstone Lands, in the kingdom of Damara, in Faerรปn, in Toril, in the Forgotten Realms. However, with little modifications, you can run this adventure in whatever world you wish. This adventure includes: PDF file including the 35-page adventure. 3 maps a simplified view of the town of Valls, Castle Valls and a part of the town, and Castle Vall's dungeon level, all ready to be printed or for use in the web. 10 new enemies between awakened objects, evil wizards, and one of the Witch-King's Book of Creation to antagonize the adventurers. The artifact known as the Book of Creation to tempt the adventurers into higher evil powers.

Cover of The Burning Crater
The Burning Crater
5th Edition
Levels 9โ€“10
2 pages
0  0

The mountains are the border between our kingdom and the realm of the fire giants. Look far eastward. See how the peaks turn black? Their forges must burn night and day to mark the mountains so. Some mornings, sunrise dims from the smoke and soot. Long have we watched the pass and tallied our fortunes at its stillness. Recently, though, there are signs our luck is turning. Fiery orbs sail through the night skies and land too near these woods. Scouts report deep craters shrouded in smoke and ash. One sits a mere hourโ€™s walk from this outpost. I fear the enemy makes ready some terrible weapon . . .

Cover of Escape the Labyrinth
Escape the Labyrinth
5th Edition
Level 20
8 pages
0  0

The heroesโ€™ journey is finally at its climax. The evil god Tunkorl has just been freed from his prison and only the strongest and bravest mortals of the realm can defeat him before he regains full strength and throws the world in another dark age. However, the ultimate final fight will not be as straightforward as it seems when the party becomes trapped in a time dilated cross section of Carceri, struggling to get back to the real world and finish the job. Escape the Labyrinth is D&D 5e mini adventure for 3-7 characters of 20th level. This adventure is designed for a single 3-hour session which can be part of a special event, the end, or beginning of a campaign. The heroes go between fighting the big bad evil god (round by round) and trying to escape the mutliple layers of the Labyrinth of Futility a space-time dilated cross section of Carceri.

Cover of Escape from Scarecrow Mansion - 5E Adventure - Halloween Adventure
Escape from Scarecrow Mansion - 5E Adventure - Halloween Adventure
5th Edition
Levels 3โ€“4
52 pages
0  0

Escape from Scarecrow Mansion or Remain Here... Forever! Escape from Scarecrow Mansion is a Halloween-themed adventure filled with traps, puzzles, monsters, treasure, and a quest for survival to find your way home to Ambervain! It is designed for 3-5 characters of 3rd or 4th level for 5th Edition. Play as a one-shot adventure or incorporate it into your ongoing campaign! Published 2025 - Wally DM, LLC Adventure Summary The adventure begins three days after the characters escape a horde of undead in the Grand Amphitheater of Duskovar. They have been wandering through seemingly endless rows of corn when they come across a dilapidated mansion. As they explore the mansion, the characters encounter Halloween-themed creatures, including scarecrows, doll hags, ghosts, skeletons, and a Frankenstein-inspired golem who is also a skilled baker of pumpkin pies and pastries. To return home to Ambervain, the characters must complete challenges to collect three gold urn fragments that fit into a relief on the mansionโ€™s front door. Success allows them to leave the mansion, while failure could leave them trapped inside. Escape from Scarecrow Mansion includes puzzles, traps, and encounters designed for 3โ€“5 characters of 3rd or 4th level for 5th Edition. Estimated playtime is 3-6 hours. Included in this module are game master notes that provide guidance and suggestions for adjusting encounters to fit your desired time frame and your tableโ€™s needs. Content Warning This adventure contains mature themes and dark content. Ensure your group is comfortable with the following elements and adjust as needed: Feeling of being lost or trapped. Halloween and Horror elements. Dolls using magic to control and manipulate. Partial possession by ghosts that provide either a beneficial or detrimental quirk if a character draws from the Deck of Spirit Remnants. And possibly, spiders. Preparation Maps and Handouts: This module includes maps, handouts, and tokens for use in both virtual and in-person play. Maps are provided with and without grids and are included with the PDF on DriveThru RPG.

Cover of The Horror in Darkfall SJ-DC-THID-MB04
The Horror in Darkfall SJ-DC-THID-MB04
5th Edition
Levels 1โ€“4
22 pages
0  0

The remote asteroid town of Darkfall harbors a terrible secret. In this adventure characters will have the opportunity to reveal the mystery behind the strange occurrences that have been plaguing the residents. A Two-Hour Adventure for Tier1 Characters. Optimized for APL 3. All maps, tokens, and VTT files are included. CONTENT WARNING: Abduction, Sacrifice, Horror This adventure has the three pillars of play, combat, exploration, and social, with suggestions on how to adjust as you need. Matt Brown, a highly talented D&D adventure author, is thrilled to unveil his latest work, "The Horror in Darkfall." A spine-chilling sci-fi adventure designed for 2 hours of play and a Tier 1, perfect for those who love the three pillars of play. With a silver ranking for his D&D adventure, "The Last Resort," Matt has a proven track record of crafting captivating stories in the genres of science fiction, fantasy, and mystery. He is a true lover of all things fantastical, and his unique adventure is guaranteed to keep D&D players on the edge of their seats. When he's not weaving tales, Matt can be found enjoying time with his beloved corgi in the Boston area.

Cover of CCC-SFBAY-04-01 The Cornflower Hive
CCC-SFBAY-04-01 The Cornflower Hive
5th Edition
Levels 1โ€“4
41 pages
0  0

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level characters.

Cover of In Memoriam
In Memoriam
5th Edition
Levels 5โ€“20
8 pages
0  0

This quest is for a party whose members all perished in the same encounter. The loss of an entire party is hard to recover from and often spells the end of an adventure. However, with the assistance of the enigmatic Raven Queen, the partyโ€™s tale might not be over just yet. The characters must wander through the Fortress of Memories; confront their pasts, present selves, and possible futures to return to life. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of DDEN2 Princes of the Apocalypse
DDEN2 Princes of the Apocalypse
5th Edition
Levels 1โ€“4
53 pages
0  0

In this prelude to the full Princes of the Apocalypse campaign book, adventurers face off against the influence of Elemental Cultists in the hills and canyons of the Dessarin Valley. The four mini-adventures within are only tangentially related to each-other, and instead serve as starting points and hooks for the plots of the complete Princes of the Apocalypse Campaign. Players start in the well-described town of Red Larch; first investigating a local necromancer, then uncovering cult influences within the town, and finally heading off to infiltrate or do battle with two small elemental cultist strongholds. All parts of this adventure can serve as great places to seed hooks for other campaigns.

Cover of Veil Down Conquered (Free Preview Edition)
Veil Down Conquered (Free Preview Edition)
5th Edition
Levels 2โ€“4
25 pages
0  0

Veil Down Conquered is a free preview of the full-length adventure KOBOLDS VS. OGRES, coming in 2018! Veil Down is an affluent halfling village known for its vintners and farmers. Recent kobold incursions into the region around Veil Down have forced gangs of monsters closer and closer to civilized land...and this has brought a gang of ogres to the idyllic village! After driving the halflings out, the ogres have attempted to make the best of their situation and turn the village into their new home, but in a village built for halflings, these ogres are going to have a hard time fitting in... This adventure site contains a chapter from the forthcoming adventure Kobolds vs. Ogres, coming in 2018. Fully presented as a standalone site, expanded gameplay content includes a much more in-depth look at the gnome town of Hardbuckler, briefly touched in Volo's Guide to the Sword Coast and Sword Coast Adventurer's Guide. Additionally, extensive random encounter tables round out the book, steeped in historical lore from the Forgotten Realms campaign setting, presenting stunning mysteries, interesting sites to explore, and evocative NPCs and monsters. This chapter only begins the trials and tribulations players will face in Kobolds vs. Ogres!