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1754 adventures found
Cover of Palace of the Red Pasha
Palace of the Red Pasha
5th Edition
Level 16
35 pages
0

There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can they unravel the cult’s next insidious plot? This is a Dungeons and Dragons adventure for characters of Level 16, springboarding from the events in The Rise of Tiamat in the Tyranny of Dragons storyline, although it can also be played as a stand-alone adventure.

Cover of Beneath the Maelstrom
Beneath the Maelstrom
5th Edition
Level 8
7 pages
0

Far from shore, in the cold depths of the ocean, lies a legendary whirlpool, five fathoms wide, hungry for sailors, their ships, and their goods. By its side sits a man-eating monster, many-headed and hungry for any who escape the maelstrom. But beneath these perils are the ruins of a palace, rumored to be filled with treasure beyond imagining and, maybe, a history of secrets lost to time beneath the waves. In the midst of a storm, the party’s ship is caught in a strong current. The whirlpool traps them inside of the ruins of an underwater palace, which was once home to a group of nymphs and now is the last vestige of the story of how the nymph Scylla was transformed into the infamous peril she is today. Pgs. 165-171

Cover of The Darkening of Namjan Forest
The Darkening of Namjan Forest
5th Edition
Level 4
21 pages
0

No description available.

Cover of The Silver Thumbed Thief
The Silver Thumbed Thief
5th Edition
Levels 2–4
18 pages
0

Small town merchants, frustrated after being continually conned with counterfeit coinage, want help capturing or defeating a magical thief. This 18 page adventure takes the party into the wilderness to storm a previously abandoned tower and capture a mischievous gang of bandits. The party must be quick and stop the gang before the criminals escape in the safety of the clubhouse they built in the branches of their awakened tree ally. This one shot adventure is balanced for four 3rd level characters. It should take between 3-5 hours to complete. It can also serve as a difficult challenge for 2nd level characters or a fun, but easier session for 4th level characters. It takes place in the Forbidden Realms with no set location. It can be easily run as a standalone adventure or fit into an existing campaign that takes place anywhere near forest, such Neverwinter Wood.

The Siege of Castle Rend
5th Edition
Level 5
50 pages
0

The Siege of Castle Rend is an adventure for the fifth edition of the world’s first roleplaying game, suitable for five 5th-level characters. It takes place over four parts, and each part can be completed in one or two sessions of play, depending on your group’s playstyle and how long you like to play in a single sitting. If all goes according to plan over the course of this adventure, the player characters will expose an usurping lord, fight orcs, acquire a stronghold, defend it from an invading army, win the admiration of a town filled with potential vassals, and make political connections within the Barony of Bedegar. Of course, no adventure goes according to plan. The PCs will invariably throw these well-laid schemes into chaos, and they’ll have to improvise. But if we know how things would have gone if the PCs never showed up (or are cowards), it makes it easier for us GMs to improvise when things go off the rails. Published by MCDM

Cover of SQ2 - Cesspool of Redrook
SQ2 - Cesspool of Redrook
5th Edition
Levels 2–4
21 pages
0

SQ2 – Cesspool of Redrook takes a group of initial adventurers on their first challenge. Your new group wants to be big-time adventurers but don’t really have the money to wander out from the safety of the city of Redrook. As you question your options a wanted poster gives you just the opportunity you have been seeking. Can your party capture the notorious “Briny Pete”?

Cover of Infernal Longing
Infernal Longing
5th Edition
Levels 5–7
10 pages
0

Your friend and mentor, the old ranger Norlumin seeks to bring back his beloved, who gave her life to save the realm from a demonic invasion, but at what cost?

Cover of Icicles & Brimstone
Icicles & Brimstone
5th Edition
Levels 5–8
15 pages
0

When a priceless relic goes missing from the archives of an ancient monastery, only one party of stalwart adventurers has the determination and strength of character to go forth and recover it from a dangerous underground fortress. That party is yours.

Cover of FVU2 - Reconnoiter into the Depths
FVU2 - Reconnoiter into the Depths
5th Edition
Levels 2–4
19 pages
0

This scenario picks up where the Ga Mantse Tombs left off. As your party delves deeper into the natural caverns they begin to uncover more and more unusual amphibian creatures in their path. With the amount of bad guys you’ve found in the tunnels it is hard to imagine what will be at the end! This adventure is the perfect segway to a much larger problem in the lands beneath Mellowmarble.

Cover of CCC-PDXAGE-02-01 The Dark Hunt
CCC-PDXAGE-02-01 The Dark Hunt
5th Edition
Levels 5–10
22 pages
0

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the land.

Cover of The Great Trial
The Great Trial
5th Edition
Levels 6–7
37 pages
0

The Great Trial is a 5e adventure for characters starting at 7th-level and ending at 10th-level. It's a dungeon consisting in the 3 levels, where the first level is the lowermost one and the last is the uppermost one: First level is composed by mean traps, puzzles and combat; Second level is a labyrinth with a construct Minotaur - the Minotal - and an iron wyvern, brand new creatures; The last and uppermost level is actually a jungle-like demi-place filled with dinosaurs in an open world format. Aenor Gleenwith, a powerful elf wizard, wants to make history alongisde Acererak for his Tomb of Horror and Halaster for his Undermountain. So he created his own dungeon. To test its efficiency, he captures adventurers and puts them in the lowermost level, where they need to work together to survive and leave the dangerous place. At the end, Aenor himself greets the group offering them apologies for the harm caused, to fix all damage caused and also rewarding them for the forced help. This module can be run in any setting, campaign, or as a one-shot. It should take around 10 to 14 hours to complete it since it contains 3 Chapters.

Cover of Terror at Triboar
Terror at Triboar
5th Edition
Levels 2–3
9 pages
0

A nameless horror stalks the lands around Triboar. Livestock are slaughtered in the night, children are snatched from their homes, and terror has gripped the hearts of the people. Can you unravel the town’s dark secret before more lives are lost? This is a single session adventure for 2nd-3rd level characters. It includes 15 encounters in an urban sandbox, and a terrifying climax! Includes a Guide to Triboar and a new and original Map of Triboar by Daniel F. Walthall!

Cover of A16: Midwinter's Chill, Saatman's Empire 1 of 4
A16: Midwinter's Chill, Saatman's Empire 1 of 4
5th Edition
Level 10
? pages
0

A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the middle of the kingdom – can the PCs stop her and her minions before she arrives to dominate the kingdom? Also included in Midwinter's Chill: A dragon egg, as well as detailed rules for how to care for, hatch, and train the dragon within! A new monster, the Murashyk, a guilt-ridden undead sure to lead the PCs to their doom. Three new magic items!  Teleportation spires , and two types of dragon-slaying medallions for your PCs to prepare for the challenges ahead! A new spell,  splice location , which allows you to shift entire buildings or even cities from one place to another! A new deity, Arnut, the goddess of winter and the north wind! Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

The Pirates of Senag Island
5th Edition
Levels 7–9
13 pages
0

An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. A Minotaur clan have recruited outlaws and formed an alliance with Sahuagin in order to establish a pirate outpost on a formerly abandoned island and have begun raiding up and down the coast...

Cover of The Burning Crater
The Burning Crater
5th Edition
Levels 9–10
2 pages
0

The mountains are the border between our kingdom and the realm of the fire giants. Look far eastward. See how the peaks turn black? Their forges must burn night and day to mark the mountains so. Some mornings, sunrise dims from the smoke and soot. Long have we watched the pass and tallied our fortunes at its stillness. Recently, though, there are signs our luck is turning. Fiery orbs sail through the night skies and land too near these woods. Scouts report deep craters shrouded in smoke and ash. One sits a mere hour’s walk from this outpost. I fear the enemy makes ready some terrible weapon . . .

Cover of The Temple of Pure Fire
The Temple of Pure Fire
5th Edition
Levels 5–7
8 pages
0

Constructed into the side of an active volcano or buried deep beneath the ground lies the Temple of Pure Fire. Within its walls is enough flame and lava to make even the hardiest of adventures question their decision to pass through its doors. This temple contains grand constructs that have laid dormant for hundreds of years, but stir from their great slumber when they are needed to defend this former place or worship. Grand forges, lava-fueled smelters, and even an obsidian lava transportation vehicle wait within the walls of this ancient temple.

Arena of Power
5th Edition
Levels 3–12
7 pages
0

The Arena of Power is a versatile an variable battleground where player characters can fight player characters or groups can fight their enemies. We all know the PvP functions of video games. They may call “battle royal”, “arena” or “rumble”, but it is always a number of players fighting each other until only one is left standing. And the Arena of Power now gives you a place and some rules to do exactly that with your players. Send them into the arena and find out how well they know their skills. The Arena of Power is composed for 2 – 7 players of level 3 – 12.

Cover of FV5 - Xodus Isle
FV5 - Xodus Isle
5th Edition
Levels 3–5
21 pages
0

While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain that is familiar with Xodus Isle will not be difficult but trusting the captain…well that’s a different story entirely.

Cover of DDAL05-16 Parnast Under Siege
DDAL05-16 Parnast Under Siege
5th Edition
Levels 1–4
46 pages
0

Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

Cover of CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)
CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)
5th Edition
Levels 11–16
43 pages
0

As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate