A community for lazy dungeon masters
256 adventures found
Cover of Temple of Blood
Temple of Blood
3.5 Edition
Level 1
16 pages
0  0

Over the top low level dungeon takes you through the sewers to stop a blood worshiping madman his Kobold minions.

Cover of Pathfinder Adventure Path #11: Skeletons of Scarwall (Curse of the Crimson Throne 5 of 6)
Pathfinder Adventure Path #11: Skeletons of Scarwall (Curse of the Crimson Throne 5 of 6)
3.5 Edition
Level 12
96 pages
0  0

Condemned by a history of horrors, an army of the living dead stands between Korvosa and its only hope for salvation. Within the grim fastness of haunted Scarwall, the lifeless legions of the ancient warlord Kazavon guard the same accursed halls they’ve stalked for more than 700 years. Crossing a forsaken land to reach the infamous citadel’s dreaded gates, the PCs must explore the foul castle’s haunted halls, contend with otherworldly terrors, and purge the taint of Kazavon’s final days before having any hope of finally breaking the Curse of the Crimson Throne. This volume of Pathfinder includes: ► “Skeletons of Scarwall,” an adventure for 12th-level characters, by Greg A. Vaughan. ► A terrifying glimpse into the sadistic church of Zon-Kuthon, god of darkness, envy, and pain, by Sean K Reynolds. ► An exploration of the orc-ruled Hold of Belkzen, untamable land of monsters, savagery, and ancient secrets, by James L. Sutter. ► Surrounded by savages, Eando Kline discovers the cruelty of orcs stretches far beyond mere bloodlust in the Pathfinder’s Journal, by James L. Sutter. ► Five new monsters by Greg A. Vaughan and Sean K Reynolds.

Cover of Mad God's Key
Mad God's Key
3.5 Edition
Level 1
20 pages
0  0

A hunt for a missing key leads the heroes from the streets of the city of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. Pgs. 18-20, 22 & 24-39

Cover of The Liberation of Prince Thorgrim
The Liberation of Prince Thorgrim
3.5 Edition
Levels 1–19
10 pages
0  0

Prince Thorgrim rots in jail, wrongly accused by the corrupt sheriff and his cruel gaoler. Whispered rumors speak that those in his keep are tortured and sometimes murdered. Only the truly brave or fantastically foolish would try to storm the jail and free the prince. A Compleat Encounter, scalable to any level, featuring the shackled dwarven prince, the elven sheriff, and his foul gaoler. CURRENTLY UNAVAILABLE FROM THE PUBLISHER!

Cover of Pathfinder Society Scenario #26: Lost at Bitter End
Pathfinder Society Scenario #26: Lost at Bitter End
3.5 Edition
Levels 7–11
18 pages
0  0

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

Cover of The Maze of Zayene M1 - Prisoners of the Maze
The Maze of Zayene M1 - Prisoners of the Maze
3.5 Edition
Levels 8–12
60 pages
0  0

To Kill A King Death to King Ovar the tyrant! Life to law and order! Four characters are charged with a mission so insane, so daring, that terming it an assassination does not do it justice. Are the four volunteers who would lay low King Ovar killers or heroes? If murderers, how are they better than the madman theyre assigned to kill? And even if they are mere assassins, are they determined enough to overcome the Maze of Zayene? Snared in the Wizards Web

Cover of The Devil Box
The Devil Box
3.5 Edition
Level 2
19 pages
0  0

"The Devil Box" is a D&D adventure suitable for four 2nd-level PCs, although it can be modified for parties of 1st or 4th-5th levels as noted int the "Scaling the Adventure" sidebar. Characters completing the adventure are likely to advance to 3rd level. Much of the action takes place in a small town during a festival; this town can easily be dropped into an existing campaign. Since "The Devil Box" expects the PCs to deal with kobolds as temporary allies, it throws in some ethical dilemmas for good-aligned characters. Paladins and good-aligned clerics my have difficulties with such an alliance, but kobolds are definitely the lesser of the two evils involved in this adventure. If the party spurns the assistance of potential kobold allies, you may wish to modify the adventure to make it a bit easier on the player characters, as encounters have been written with the assumption that the heroes have a little help. Uploader's note: A hilariously creepy adventure involving a circus (freakshow), with in style illustrations! (Grid maps included, but not separate maps.)

Cover of GameMastery Module D0: Hollow's Last Hope
GameMastery Module D0: Hollow's Last Hope
3.5 Edition
Levels 1–2
19 pages
1  0

The town of Falcon's Hollow needs a miracle. The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.

Cover of Pathfinder Adventure Path #23: The Impossible Eye (Legacy of Fire 5 of 6)
Pathfinder Adventure Path #23: The Impossible Eye (Legacy of Fire 5 of 6)
3.5 Edition
Level 11
92 pages
0  0

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs’ road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame? This volume of Pathfinder Adventure Path includes: ◆ “The Impossible Eye,” an adventure for 11th-level characters, by Greg A. Vaughan. ◆ A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur. ◆ A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds. ◆ The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham. ◆ Four new monsters by Adam Daigle and Greg A. Vaughan.

Cover of E2 Blood of Dragonscar
E2 Blood of Dragonscar
3.5 Edition
Level 15
32 pages
0  0

"In rural Dalaston, a quiet wedding festival is ruined when a rampaging dragon descends from its mountain aerie to rain fire and destruction on the peaceful celebration. In desperation, the town’s leader turns to a mysterious stranger who promises protection from the dragon—in exchange for a few sacrifices. Now the children of Dalaston rise from the dead as ghastly abominations to enforce martial law and kidnap people for their mysterious master... including the blushing bride herself. With time quickly slipping away, can the PCs break the undead curse on the town and stop the dragon from destroying what remains? Blood of Dragonscar is a dragon-slaying city adventure for 15th level characters, compatible with the 3.5 edition of the world’s most popular roleplaying game. Within you’ll find information on the mining and brewing town of Dalaston, new monsters, a draconic lair deep inside an active volcano, and the fire-breathing dragon itself. This adventure takes place in the decadent nation of Taldor in the Pathfinder Chronicles campaign setting, but can easily be adapted for any game world."

Cover of Crown of Shadow
Crown of Shadow
3.5 Edition
Level 1
62 pages
0  0

An extended campaign for the Midnight setting from Fantasy Flight Games. Crown of Shadow is a desperate quest across Eredane, ranging from the depths of the Kaladrun Mountains, across the grim expanse of the occupied plains of Erenland, through the secretive underground of the Eren River, and finally into the heart of the Whispering Wood itself. Published by Fantasy Flight Games.

Cover of Quadripartite
Quadripartite
3.5 Edition
Level 14
28 pages
0  0

A minion of chaos has come to the Prime Material Plane from the void of the Far Realms to terrorize and conquer in the name of its masters. The PCs must act quickly to assemble a legendary artefact powerful enough to weaken the minion so it can be defeated. Pgs. 20-47

Cover of Tensions Rising
Tensions Rising
3.5 Edition
Level 4
17 pages
1  0

Aerdane d'Lyrandar, dragonmarked member of House Lyrandar, has uneventfully and successfully piloted his airship from Stormhome to Fairhaven dozens of times. His lucky streak just ended. A barrage of missiles downed Aerdane's vessel as it navigated along the egde of the Starpeaks less than a mile east of the hamlet Dig's End. While House Lyrandar regrets the loss of its costly ship, it is more concerned with the fate of certain documents within Aerdane's cargo. If these apers become public knowledge, it could result in an embarrassing and potentially volatile political situation. "Tensions Rising" is an Eberron adventure designed for four 4th-level characters. While the adventure takes place near the Starpeaks of Aundair, you could easily place this adventure anywhere Lyrandar's airships traverse. For non-Eberron campaigns, Aerdane's airship could represent a dangerous but potentially lucrative prototype for a new form of travel that must not be allowed to fall into the wrong hands.

Cover of Demonheart
Demonheart
3.5 Edition
Levels 6–8
96 pages
0  0

Demonheart is a D20 adventure campaign for 4-5 characters. As it is a long and fairly involved story, characters should be level 6-8 when they begin and will earn enough experience to rise to levels 10-12. Demonheart includes many opportunities for both combat and roleplaying. At least one fighter-type is required, and given the wild, frontier nature of the campaign, a ranger’s skills would be especially useful. Stealth and intrigue also favor rogue characters, while a cleric, particularly from a martial order who can fight well would find plenty of opportunity to use his or her powers against the undead and evil outsiders. Demonheart also takes place in a wilderness setting where ancient magic abounds, and the special nature skills of a druid will help the party to make friends with some of the land’s fey or wild elvish inhabitants. Sorcerers and wizards will likewise find use for their talents, but those who understand divine or druidic magic may be more important than arcanists. As this adventure involves the struggle against evil, both ancient and resurgent, the party’s overall alignment should be good, though individuals of other alignments may be tempted to use the ancient magic of the forest for their own ends, or even join with the forces of evil!

Cover of Forging Darkness
Forging Darkness
3.5 Edition
Levels 2–4
31 pages
0  0

A Scavenger Hunt? The adventure begins in the city-state of Zoa as the wizard Geolain tasks the player characters with a quest to gather three ingredients they will use to forge a magic coin to defeat an evil wizard. Which will be more dangerous to collect, the mysterious diamond touched by death, the blood of a devil spilled by a coward or a blue dragon's breath? As the player characters race around Reanaaria Bay ti find the rare items, their nemesis Daresh the wizard begins to grow in strength and wrest power from the Skryvalkkers of the Lands of Skaarna. Will the player characters find the ingredients and enchant the coin in time? They just might be Skaarna's only hope. Published by Kenzer & Company

Cover of Dawn of a New Age
Dawn of a New Age
3.5 Edition
Level 20
35 pages
0  0

Alhaster is in flames, choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a god, this new age will be dark indeed. "Dawn of a New Age" is the final installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #334 of Dragon presents some advice on rules specific to the Age of Worms to aid players (and DMs) in making the transition beyond 20th level. Pgs. 52-86

Cover of Prince of Demons
Prince of Demons
3.5 Edition
Level 20
40 pages
0  0

Ruling uncontested in his Abyssal layer of the Gaping Maw for eons, Demogorgon's reign as first among demon lords may be coming to an end. The storm clouds gather as his inviolate sanctum is about to be breached by an unlikely alliance from across the planes. Despite its combined strength, this invasion offers no guarantees of success. For the alliance faces no house of straw, but rather the entrenched hordes and reinforced ramparts of the home of the Prince of Demons. "Prince of Demons" is the final chapter in the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine. For additional aid in running this campaign, check out Dragon magazine's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. Pgs. 60-99

Cover of The Night of Dissolution
The Night of Dissolution
3.5 Edition
Levels 4–9
96 pages
0  0

Picking up where Chapter 33: Adventures in the Ptolus book leaves off, the adventures in The Night of Dissolution cover an arc that pits player characters against the darkest foes the city of Ptolus has ever faced. Following the threads of a hidden conspiracy, the characters find themselves up against insane cultists, wild chaos magic, and horrors from the primordial days of the world. This adventure book is laced with urban intrigue, high action, and even some dungeon exploration. Some highlights include: A description of Pythoness House, a haunted oracle/brothel that hides a trove of weapons vital in the fight against the Cults of Chaos. A huge secret temple of chaos where insidious fanatics worship the dreaded Galchutt. Details of a city-wide network of covert spies and agents that extends even into the highest echelons of Ptolus’ elite society. These adventures culminate in the player characters’ attempt to stave off the Night of Dissolution, a dark time long foretold when the slumbering Galchutt will awaken in their hidden lairs deep below the city—and bring catastrophe and woe to the world. Published by Malhavoc Press

Shades of Grey
3.5 Edition
Level 4
6 pages
0  0

A short adventure for the Midnight campaign setting from Fantasy Flight Games. On a mission to retrieve information important to the resistance, the adventures get caught up in struggles between factions of the Shadow.

Cover of Pathfinder Adventure Path #21: The Jackals Price (Legacy of Fire 3 of 6)
Pathfinder Adventure Path #21: The Jackals Price (Legacy of Fire 3 of 6)
3.5 Edition
Level 7
92 pages
0  0

A strange map discovered in the belly of an ancient ruin has all of Katapesh intrigued. Yet none can decipher the strange markings, nor confirm much about the scroll’s purpose. In order to learn more, a trip to the sprawling market city of Katapesh itself must be mounted. Yet others want the map for themselves—scheming merchants, enraged gnolls, and even a murderous society that seeks the treasure as their own. What could be hidden within that could drive so many to such desperate acts of violence and mayhem? Is this artifact truly the one and only Scroll of Kakishon, and does the one who controls it control an entire world? This volume of the Pathfinder Adventure Path includes: ◆ “The Jackal’s Price,” an adventure for 7th-level characters, by Darrin Drader. ◆ An exploration of the markets of the city of Katapesh, including a journey into the dangerous Nightstalls, by Richard Pett. ◆ An investigation into the world of genies, from their goals and desires to their secret shames and sins, by Wolfgang Baur. ◆ Pathfinder Channa Ti’s adventures lead her into an underground realm filled with betrayal in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham. ◆ Five new monsters by Jacob Burgess, Adam Daigle, and Darrin Drader.