{"total_count":503,"adventures":[{"id":533,"title":"Morrick Mansion","description":"A Deadly Curse is Spreading!\r\n\r\nMorrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse twisted every living thing on the property into a mockery of its prior form. Once whispered about and avoided, fear now grips the land. The curse spreads and someone needs to stop it. Can you find its source and cure it forever, or will the very curse you are investigating touch you with madness?\r\n\r\nHatred, Death, and Danger!\r\n\r\nMorrick Mansion challenges adventurers to battle strange, mutant creatures in an effort to solve a mystery and stop an insidious curse. Do your players dare enter the mysterious mansion and can they survive long enough to discover the source of the curse?","slug":"morrick-mansion","authors":["Patrick Lawinger"],"edition":"3.5 Edition","environments":["Wilderness","Town\/Village","House\/Mansion"],"items":["Ring of Protection","Amulet of Natural Armor","Bag of Tricks","Feather Token","Alchemist\u0027s Fire","Elven Chain Mail","Wand of Wonder","Cloak of Resistance","Bracers of Armor","Quiver of Ehlonna","Argrim\u0027s Ring","Leah\u0027s Wood Amulets","Rokon\u0027s Amulet","Frost Weapon"],"publisher":"Frog God Games","setting":"Other","common_monsters":["Animal","Animated Statue","Bat","Bugbear","Carnivorous Plant","Cursed Griffon","Cursed Wolverine","Demon Mist","Giant Beetle","Mephit","Monstrous Centipede","Ogre"],"boss_monsters":[],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":58,"found_in":null,"part_of":null,"official_url":"https:\/\/www.froggodgames.com\/morrick-mansion","thumbnail_url":"https:\/\/static3.paizo.com\/image\/product\/catalog\/WWP\/WWP08378_180.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2003},{"id":1081,"title":"A Gnome\u0027s Affair","description":"As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small proportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where n one can hear you scream.\r\n\r\nThis is an RPGA competition scenario. Four hours is allocated for its completion.","slug":"a-gnomes-affair","authors":["Andrea Paulinski"],"edition":"3.5 Edition","environments":["Forest","Town\/Village"],"items":["Giant Owl Egg","Mithral Shirt"],"publisher":"Wizards of the Coast","setting":"Greyhawk","common_monsters":["Gnoll","Wolf"],"boss_monsters":["Husul"],"min_starting_level":1,"max_starting_level":6,"starting_level_range":"Low","num_pages":19,"found_in":"Highfolk Season One","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cf.geekdo-images.com\/LoUC-Ipmhtt1VZTLeCYDmQ__itemrep\/img\/9kC1Y6A7bY0vW9qCI_NBaQuu-p4=\/fit-in\/246x300\/filters:strip_icc()\/pic2762974.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2001},{"id":350,"title":"Gorgoldand\u0027s Gauntlet","description":"\u201cGorgoldand\u2019s Gauntlet\u201d takes place in a cave network in the side of a cliff overlooking a lake and can be inserted easily into any campaign.\r\n\r\nGorgoldand\u2019s Gauntlet is a site-based adventure with a pre-dominance of puzzles and traps. The PCs discover a map leading to the Gauntlet and explore it looking for treasure. They test their strength and wits against various traps and puzzles created by a gold dragon who converted a cave network into a proving ground to surreptitiously test the abilities of local adventuring bands. If they make it all the way to the end of the Gauntlet, they\u2019ll have the chance to fight a dragon construct made of the dungeon\u0027s treasure hoard and have the chance to gain access to a magic item that can have a significant impact on their adventuring careers.\r\n\r\nPgs. 39-51","slug":"gorgoldands-gauntlet","authors":["Johnathan M. Richards"],"edition":"3rd Edition","environments":["Dungeon"],"items":["Hoardmaster"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Construct","Jermlaine","Ogre","Pseudodragon","Rust Monster"],"boss_monsters":["Coin Dragon"],"min_starting_level":1,"max_starting_level":1,"starting_level_range":"Low","num_pages":13,"found_in":"Dragon Annual #5","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/db4sgowjqfwig.cloudfront.net\/campaigns\/44801\/assets\/326182\/gorgoldandspider.jpg?1399703867","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2000},{"id":1056,"title":"Where The Fallen Jarls Sleep DF18","description":"Disturbing shadows have grown long over the northern reaches of The Land of Song. The fierce people who once fished the chilly fjords and hunted in the evergreen peaks now huddle in their villages. An evil is abroad in the land. \r\n\r\nThe heroes are charged by Jarl Yngvar with traveling to the Valley of the Sleeping Jarls, an old tomb in the hills where dead kings are laid to rest, to discover the source of the malevolence bearing down upon the land and with eradicating it. Who can say what evil lurks amid the towering peaks and shadowed fjords?\r\n\r\nFor decades this malevolent being plotted his vengeance upon Hjalmar\u2019s heirs, for the jarl had gone the way of all mortals. Taking for himself the name Mogens (\u201cpowerful\u201d), this evil spirit, now a self-styled dark lord, gathered wicked cronies and servants to itself and came to the Valley of the Sleeping Jarls. There, he has spent nearly two decades corrupting and desecrating the sacred resting place, reshaping the hollowed tombs into a blasphemous temple to his infernal lord.","slug":"where-the-fallen-jarls-sleep-df18","authors":["John A. Turcotte"],"edition":"AD\u0026D","environments":["Dungeon","Wilderness","Ruins\/Tomb\/Cemetary"],"items":["Flame Tongue","Elixir of Youth","The Eastern War Horn","Horn of Vahalla","Longsword of Giant Slaying"],"publisher":"Dragonsfoot.org","setting":"Setting Neutral","common_monsters":["Shadow","Skeleton","Undead - Type not listed by lazy adventure creator.","Wight"],"boss_monsters":["Barbed Devil","Devil"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":35,"found_in":null,"part_of":"Her Dark Majesty","official_url":"http:\/\/www.dragonsfoot.org\/php4\/archive.php?sectioninit=AD\u0026fileid=165\u0026watchfile=0","thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2012\/12\/df18.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2004},{"id":601,"title":"The Shadow Rift","description":"For many years folks have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within.  Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity.  Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image.  Ever the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm.\r\n\r\nNow, the time has come for the veil of Shadows to be parted.  Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak.  With this relic, he intends to set in motion a plan that has taken thousands of years to form.  He will throw open that vary gate of darkness and invite one of mankind\u0027s greatest enemies to walk the land of the living.\r\n\r\nAnd if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent.\r\n\r\nThe adventure can be played independently or in conjunction with the Ravenloft Adventure Servants of Darkness.\r\n\r\nTSR 1163","slug":"the-shadow-rift","authors":["John D. Rateliff","William W. Connors","Cindi Rice"],"edition":"AD\u0026D","environments":["Forest","Wilderness","Town\/Village","Extraplanar"],"items":["Sword of Arak"],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Fey","Shadow Elf"],"boss_monsters":["Loht (Shadow Elf)"],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":160,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/17482\/The-Shadow-Rift-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17482.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1998},{"id":707,"title":"WGM1 Border Watch","description":"Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border.\r\n\r\nYour characters are hired to escort a caravan from Greatwall to Willip; if its merchants are afraid to come to the fort, the fort will go to them. This should be simple, cut and dried guard job. Right? Of course not. There are many surprises in store for your little caravan, and your characters will need to keep their wits about them day and night in order to make it to the other end. Secret plans are afoot, conspiracies are brewing, and nothing is as it seems while on the Border Watch.\r\n\r\nThis module uses information presented in the From the Ashes boxed set and the Iuz the Evil accessories. However, ownership of these two products is not necessary to play this module.\r\n\r\nTSR 9406","slug":"border-watch","authors":["Paul T. Riegel"],"edition":"AD\u0026D","environments":["Wilderness","Stronghold (Castle\/Keep\/Tower)","Town\/Village"],"items":["Ring of Protection"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Bandit","Fire Beetle","Giant Badger","Giant Bat","Giant Centipede","Goblin","Ogre","Orc","Orog","Rat, Giant","Wolf"],"boss_monsters":["Orc"],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":38,"found_in":null,"part_of":"World of Greyhawk Mission","official_url":"https:\/\/www.dmsguild.com\/product\/176909\/WGM1-Border-Watch-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/176909.png","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":1993},{"id":1425,"title":"A0 - The Rising Knight","description":"The Drunderry River runs narrow and fast through much of its course, before tumbling into the lowlands beneath the Fallow Hills, in the shadows of the Blacktooth Ridge. From there, the river spreads out across fertile plains, laboring slowly to the south before emptying into the Elmarsh Lake. Until recently this area was unsettled, but a writ of the King\u0027s has brought many people to the area. The village of Malforten, nesteld along the banks fo the Drunderry River, near the Fallow Hills, is just such a place. \r\n\r\nA quiet village with simple people, they learned the hard way the Blacktooth Ridge casts a deep and dark shadow. Seeing rich prizes in cattle and grain, people and other movables, Gritznak the Gnoll has come down from the Blacktooth with loot on his mind. \r\n\r\nAll they\u0027ve done to drive him off have failed, at their wits end the villagers turn to others, more experienced in combatting evil. They look to a rising knight to save them . . . .\r\n\r\nAlso available for 5E: https:\/\/www.drivethrurpg.com\/product\/160855\/A0-The-Rising-Knight--Adventures-for-5th-Edition-Rules","slug":"a0-the-rising-knight","authors":["Davis Chenault"],"edition":"OSR","environments":["Dungeon","Wilderness","Town\/Village"],"items":[],"publisher":"Troll Lord Games","setting":"Setting Neutral","common_monsters":["Gnoll","Skeleton"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":2,"starting_level_range":"Low","num_pages":20,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product_info.php?products_id=84040","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/86\/84040.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2004},{"id":1944,"title":"The Silver Key","description":"Between the settled human lands and the orc-filled mountains rests the barony of Honshar.  The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war.  As if that wasn\u0027t bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item - the Silver Key.  Unless the key is recovered, it could be Honshar\u0027s undoing.  Both the key and the hostage are being held in the orc city of Krimba-hai, so getting them back will be tricky.  However, there is a plan....\r\n\r\nTSR 9508","slug":"the-silver-key","authors":["Ted James","Thomas Zuvich"],"edition":"AD\u0026D","environments":["Wilderness","Stronghold (Castle\/Keep\/Tower)"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Orc"],"boss_monsters":[],"min_starting_level":2,"max_starting_level":8,"starting_level_range":"Low","num_pages":36,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17328\/The-Silver-Key-2e","thumbnail_url":"https:\/\/upload.wikimedia.org\/wikipedia\/en\/c\/c9\/The_Silver_Key_%28D%26D_module%29.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":1096,"title":"The Ghost at Widder Smither\u0027s","description":"Can you stop the haunting before tea?\r\n\r\nThe ghosts of two warring wizards are trapped in the basement of the house. It is up to the party to end this old feud.\r\n\r\nPgs. 68-70","slug":"the-ghost-at-widder-smithers","authors":["John Baichtal"],"edition":"AD\u0026D","environments":["Town\/Village"],"items":["Boots of Elvenkind","Ring of Warmth","Ring of Mind Shielding","Ring of Jumping"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Wizard"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":3,"found_in":"Dungeon Magazine #062","part_of":"Side Treks","official_url":"https:\/\/archive.org\/details\/Dungeon_Magazine_062","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/62\/cover_500.jpg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":1098,"title":"Huzza\u0027s Goblin O\u0027war","description":"Look who\u0027s dropping in.\r\n\r\nA short encounter with a most unusual boarding party.\r\n\r\nA ruthlus pirate has been terrorizing a local port and it is up to the party to hunt him down and capture his ship.\r\n\r\nPgs. 30-33","slug":"huzzas-goblin-owar","authors":["Paul Culotta"],"edition":"AD\u0026D","environments":["Ship"],"items":[],"publisher":"TSR","setting":"Forgotten Realms","common_monsters":["Goblin","Hill Giant","Margoyle","Wizard"],"boss_monsters":[],"min_starting_level":4,"max_starting_level":7,"starting_level_range":"Medium","num_pages":4,"found_in":"Dungeon Magazine #063","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/63\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1997},{"id":1047,"title":"RM3 Web of Illusion","description":"Come: the land of Sri Raji and the ancient rakshasa, evil masters of illusion and shapeshifting, await! \r\n\r\nThe Web of Illusions module is a 64-page adventure featuring an exemplary full-color map. Players travel through the deadly land of Sri Raji, an Eastern Indian domain of jungles, savage tigers, and lost temples. Also depicted in the AD\u0026D\u2122 rulebook, Legends \u0026 Lore.\r\n\r\nTSR 9415","slug":"rm3-web-of-illusion","authors":["William W. Connors","Eric Haddock"],"edition":"AD\u0026D","environments":["Jungle","Temple\/Shrine"],"items":[],"publisher":"TSR","setting":"Ravenloft","common_monsters":[],"boss_monsters":["Rakshasa"],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17500\/RM3-Web-of-Illusion-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17500-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1993},{"id":950,"title":"ALQ2 Assassin Mountain","description":"Players encounter the Everlasting, murderous assassins who destroy the mighty from the shadows. Infiltrate their mountain fortress and destroy the grandfather of Assassins before the Grand Caliph falls prey to their knives.\r\n\r\nTSR 9431","slug":"assassin-mountain","authors":["Wolfgang Baur"],"edition":"AD\u0026D","environments":["Desert\/Pyramid"],"items":[],"publisher":"TSR","setting":"Al-Qadim","common_monsters":["Assassin","Gibbering Mouther","Sandman"],"boss_monsters":[],"min_starting_level":5,"max_starting_level":8,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/16875\/ALQ2-Assassin-Mountain-2e","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/16875-thumb140.jpg","soloable":false,"has_pregenerated_characters":null,"has_tactical_maps":null,"has_handouts":null,"publication_year":1993},{"id":662,"title":"Dovedale","description":"If the drought doesn\u0027t get you, the goblins will.\r\n\r\nThe river has mysteriously run dry and the farmers\u0027 crops are in peril. Locals are convinced a nearby tribe of goblins are responsible, and have offered a reward to anyone brave enough to sort it out.\r\n\r\nWhile they were correct about the goblins causing the drought, they were wrong about the reason. The chief of the goblin tribe is an enthusiastic fisher and a particular fish, Salvel the Talking Trout has continually eluded him.\r\n\r\nThis adventure has a humourous tone and emphasises role-playing and negotiating.\r\n\r\nPgs. 8-21 \u0026 49","slug":"dovedale","authors":["Ted James","Thomas Zuvich"],"edition":"BECMI","environments":["Dungeon","Wilderness","Cave","Town\/Village"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Goblin"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":15,"found_in":"Dungeon Magazine #046","part_of":null,"official_url":"https:\/\/archive.org\/details\/Dungeon_Magazine_046","thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/05\/d46.jpg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1994},{"id":1146,"title":"DDA1 Arena of Thyatis","description":"It\u0027s party time in Thyatis...\r\n\r\nAnd simply everyone is going to the magnificent Villa Osteropolus, home of the wealthy old senator, Helenites.  Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected.  Even adventurers just in from the outlands may meet the powerful here.  So don your festive togas, for in Thyatis City there are important connections to be made and deeds to be done, duels to be fought and fame to be won.\r\n\r\n(But beware, oh Adventurer!  The politics of Thyatis can be as labyrinthine as mazes beneath the Coliseum...)\r\n\r\nThis module is designed especially for the DM who wants to sharpen his interactive skills.\r\nPresenting the detailed layout of a Thyatian noble\u0027s mansion and maps of the multi-level Coliseum of Thyatis.\r\nFour four to six characters, levels 2-3\r\nBrief guide to Thyatis legal system\r\nNew optional class, the Rake\r\nFast unarmed combat system, including disarming attacks\r\nSpecial appendix on creating Thyatian names\r\nFeaturing the DM\u0027s Guide to Winging It\r\n\r\nTSR 9284","slug":"dda1-arena-of-thyatis","authors":["John Nephew"],"edition":"BECMI","environments":["Dungeon","House\/Mansion","Other"],"items":["Boots of Elvenkind","Ring of Protection","Amulet of Protection vs. Crystal Balls and ESP","Cursed Ring"],"publisher":"TSR","setting":"Mystara","common_monsters":["Basilisk","Carrion Crawler","Dire Wolf","Giant Centipede","Giant Shrew","Giant Weasel","Gladiator","Guard","Human","Kobold","Lion","Minotaur","Mountain Lion","Orc","Panther","Rurtifus","Sabre-Tooth Tiger","Snow Ape","Thug","Tiger","Wererat","Werewolf","Wolf","Young Triceratops"],"boss_monsters":[],"min_starting_level":2,"max_starting_level":3,"starting_level_range":"Low","num_pages":32,"found_in":null,"part_of":"DDA Series","official_url":"https:\/\/www.drivethrurpg.com\/product\/17145\/DDA1-Arena-of-Thyatis-Basic?term=arena+of+thyatis","thumbnail_url":"https:\/\/upload.wikimedia.org\/wikipedia\/en\/2\/23\/DDA1_TSR9284_Arena_of_Thyatis.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1990},{"id":1634,"title":"The Forgotten Man","description":"\u0022When the adventurers decide to help a man who has lost his memory, little do they realize he\u2019s Gethirah Kugothan, the notorious anti-paladin! Can the man they know as \u201cMichael\u201d leave his evil past behind and become a champion of good? The answer lies in Gethirah\u2019s former stronghold, a magnificent castle perched atop a waterfall.\u0022 - Christopher Perkins\r\n\r\nFrom the magazine:\r\n\u0022The Forgotten Man\u0022 is an AD\u0026D adventure designed for 4-5 PCs of levels 6-8 (about 35 total levels)... This adventure focuses on Gethirah Kugothan (also known as Michael), a formerly evil man whose memory has since taken up residence in a church of the god of rebirth and renewal. The premise of the adventure hinges on the possibility that such a man can be turned from the path of evil and become good. The main goal of the PCs is to keep Gethirah from becoming the man he used to be.","slug":"the-forgotten-man","authors":["Steve Devaney"],"edition":"AD\u0026D","environments":["Wilderness","Stronghold (Castle\/Keep\/Tower)"],"items":["Sword of Life Stealing"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Bone Naga","Dire Wolf","Dryad","Gargoyle","Ghost","Giant Skeleton","Giant Spider","Glass Golem","Mummy","Poltergeist","Shadow","Skeletal Horse","Skeleton","Werewolf","Wight","Wolf","Worg"],"boss_monsters":["Antipaladin","Lich"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":22,"found_in":"Dungeon Magazine #075","part_of":null,"official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1999},{"id":131,"title":"The Clockwork Fortress","description":"A mechanical man discovers his ancestral fortress has fallen to a lunatic derro, but something worse than mad derro haunts the Clockwork Fortress\u0027 gears.\r\n\r\nThis adventure is a sequel to Dungeon Issue #115\u0027s \u0022Raiders of the Black Ice,\u0022 although you need not have run that adventure to enjoy \u0022The Clockwork Fortress.\u0022\r\n\r\nPgs. 42-61","slug":"the-clockwork-fortress","authors":["Wolfgang Baur"],"edition":"3.5 Edition","environments":["Dungeon"],"items":["Whisper"],"publisher":"Paizo","setting":"Blackmoor","common_monsters":["Brass Man","Clockwork Horror","Derro","Gear Golem","Green Slaad"],"boss_monsters":["Green Slaad"],"min_starting_level":8,"max_starting_level":8,"starting_level_range":"Medium","num_pages":20,"found_in":"Dungeon Magazine #126","part_of":null,"official_url":"http:\/\/paizo.com\/products\/btpy7xtb?Dungeon-Issue-126","thumbnail_url":"https:\/\/static1.paizo.com\/image\/product\/catalog\/TSR\/TSR82126_500.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2005},{"id":1028,"title":"Circle of Darkness","description":"The Mists of Ravenloft lead to G\u0027Henna, land of famine and zealous devotion to Yagno Petrovna, high priest of the Beast-God, Zhakata. In the cities of G\u0027Hanna, worshipers starve themselves to prove their faith; in the Outlands, twisted mongrelmen struggle to survive in a land of unforgiving windstorms and bleak plains. \r\n\r\nNo domain in the Demiplane of Dread has been in greater need of change?and the subtle agents of the Circle of Darkness wish for nothing less than the overthrow their oppressive leader and create a new order lead by Zhakata himself. \r\n\r\nThey should be careful what they wish for. Circle of Darkness is a dangerous adventure for heroes willing to face not only the Dark Lord of G\u0027Henna, but also the greater evil which threatens to overcome him. The fate of an entire domain is in the heroes\u0027 hands! \r\n\r\nFor 4 to 6 characters of levels 5 to 7.\r\n\r\n TSR 9493","slug":"circle-of-darkness","authors":["Drew Bittner"],"edition":"AD\u0026D","environments":[],"items":[],"publisher":"TSR","setting":"Ravenloft","common_monsters":[],"boss_monsters":[],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/17509\/Circle-of-Darkness-2e","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17509.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1995},{"id":1732,"title":"Looking Glass Deep","description":"A free short adventure for four 4th-level characters by Mike Mearls\r\n\r\nLooking Glass Deep is a flexible, site-based scenario that presents you with the details of the ruined abode of the wizard Urlen Sparlek -- and the gang of outlaws that now occupies the place. This 10-page adventure by Mike Mearls is designed for 4th-level characters.\r\n\r\nUnlike some site-based scenarios, Looking Glass Deep features a dungeon full of monsters that take proactive steps to defeat the player characters (PCs). Tzarrik the hobgoblin sorcerer is an intelligent tactician with the ability to spy on the party almost at will when the group is within the Deep. His ragged gang of followers work together as a team under his command to repel attackers.\r\nThroughout the course of the adventure, the characters have the opportunity to locate an artifact called book the key of the way , discover the mysteries of the throne of the Deep -- and perhaps, in the end, even gain themselves a new headquarters.\r\n\r\nPublished by Malhavoc Press","slug":"looking-glass-deep","authors":["Mike Mearls"],"edition":"3.5 Edition","environments":["Dungeon","Forest"],"items":["Pearl of Power","Necklace of Fireballs","Cloak of Resistance","Wand of Protection from Evil","Potion of Eagle\u0027s Splendor","Potion of Blur","Key of the Way","Throne of the Deep"],"publisher":"Indie Dev.","setting":"Setting Neutral","common_monsters":["Dire Boar","Hobgoblin","Ogre","Owlbear","Water Elemental"],"boss_monsters":["Hobgoblin Sorcerer"],"min_starting_level":4,"max_starting_level":4,"starting_level_range":"Medium","num_pages":10,"found_in":null,"part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/2340\/Looking-Glass-Deep","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/9\/2340.jpg","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2005},{"id":1072,"title":"Storm Season","description":"Bizarre thunderstorms in the city of Arabel are only the beginning.  Who is killing all the city\u0027s mages?\r\n\r\nFoul weather foes\r\n\r\nA city is plead by mysterious weather and unique monsters. The Party must find and stop whatever is causing the weather and the monster to attack.\r\n\r\nPgs. 28-43","slug":"storm-season","authors":["Paul Culotta"],"edition":"AD\u0026D","environments":["City\/Urban"],"items":["Wand of Fireballs"],"publisher":"TSR","setting":"Forgotten Realms","common_monsters":["Black Bear","Wizard"],"boss_monsters":[],"min_starting_level":7,"max_starting_level":12,"starting_level_range":"Medium","num_pages":26,"found_in":"Dungeon Magazine #061","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/10\/d61-221x300.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":null,"has_handouts":true,"publication_year":1996},{"id":263,"title":"Eye of Pain","description":"Inside the woods near Burke\u0027s Crossing lurks a very real danger. It began as a sense of unease, a feeling of being watched, but now people are disappearing. The lumberjacks who have stayed in the little village talk of ghosts and other superstitions. Or at least they did - until a mysterious statue appeared in a clearing near the logging camp. \r\n\r\nAs if matters weren\u0027t strange enough, two mages have arrived and begun hiring armed guards to escort them into these very same woods. Is there a connection, or is it just coincidence? Either way, be prepared! You never know what\u0027s out there waiting... and watching. \r\n\r\n\u0022Eye of Pain\u0022 is the first of three Monstrous Arcana adventures featuring the cunning and deadly beholder. If can be played as an individual adventure or as part of the series which continue in \u0022Eye of Doom\u0022 and concludes in \u0022Eye to Eye.\u0022 \r\n\r\nFor four to six characters of levels 4-8.","slug":"eye-of-pain","authors":["Thomas M. Reid"],"edition":"AD\u0026D","environments":["Dungeon","Wilderness","Town\/Village"],"items":["Bag of Holding","Ring of Feather Falling","Amulet of Proof Against Detection and Location","Wand of Illusions","Daern\u0027s Instant Fortress","Ring of Blinking","Ring of Cantrips","Keoghtom\u0027s Ointment"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Beholder","Boring Beetle","Death Tyrant","Gas Spore","Giant Bloodworm","Shrieker","Violet"],"boss_monsters":["Beholder"],"min_starting_level":4,"max_starting_level":8,"starting_level_range":"Medium","num_pages":30,"found_in":null,"part_of":"Monstrous Arcana","official_url":"https:\/\/www.drivethrurpg.com\/product\/17329","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17329.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1996}],"seed":"2026-20"}