{"total_count":503,"adventures":[{"id":1212,"title":"Wild Dragon Den","description":"A young black dragon and two hatchling dragons live in an excavated sandstone burrow in the swamp west of Knacker Knob.  Connected to the dragon lair is a complex of sandstone tunnels and chambers inhabited by lizard men.  Some sandstone tunnels and chambers are partially flooded, and others are filled with nasty things such as slimes, oozes and gelatinous cubes.\r\n\r\nThe lizard men revere the dragons as magical spirit guardians.  In small groups the lizard men are easily defeated, but if allowed to prepare a common defense, the lizard men tribe with its spellcasters may present serious threat to the player characters (PCs).\r\n\r\nWild Dragon Den is the first dragon\u0027s lair to conquer.\r\n\r\nPart of TSR 1073 The Dragon\u0027s Den","slug":"wild-dragon-den","authors":["Ken Rolston"],"edition":"BECMI","environments":["Dungeon","Swamp\/Moor","Cave"],"items":["Snake Staff","Elven Cloak","Ring of Weakness","Black Dragonscale Shield Cover","Staff of Magic Detection","Wand of Water Breathing","Gem of Protection vs. Sleep and Charm"],"publisher":"TSR","setting":"Thunder Rift","common_monsters":["Cleric","Crocodile","Elf","Gelatinous Cube","Giant Racer Snake","Green Slime","Hatchling Black Dragon","Lizardman","Otterkin","Shadow","Young Giant Leech"],"boss_monsters":["Hakra (Black Dragon)"],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":16,"found_in":"The Dragon\u0027s Den TSR 1073","part_of":"The Dragon\u0027s Den TSR 1073","official_url":"https:\/\/www.dmsguild.com\/product\/17079\/The-Dragons-Den-Basic?src=also_purchased","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17079.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":true,"publication_year":1992},{"id":1342,"title":"The Sea Witch","description":"The Sea Witch is a short adventure for four 10th-level characters.  The difficulty of the adventure can be adjusted by changing the level of main antagonist (Black Molly, the sea hag pirate) or by altering the number of her ogre servants.  To tailor the encounter to groups of different levels, refer to table 4-1 in Chapter 4 of the DUNGEON MASTER\u2019S GUIDE.  The adventure is set off a lightly populated coastline known as Misty Bay, but adapts easily to any coastal region in existing campaigns.\r\n\r\nThe sea hag known as Black Molly is a notorious pirate who has plagued the coastal cities for the better part of a decade.  A successful Knowledge (local) check (DC 15) will reveal that Molly and her ogre crew have a filthy reputation as merciless killers who delight not only in plundering vessels for their riches, but also in destroying the ships themselves and sending all hands to the bottom of the sea.\r\n\r\nNow the villain and her followers have seized control of the Old Lighthouse of Misty Bay located off a lightly populated coastline.  For generations the lighthouse beacon has protected the fishermen of this region, warning them of the dangerous rocks that lurk just below the level of the high tides.  Recently, the hag has put out the beacon, darkening the lighthouse; misery and destruction are sure to follow as ships start to blunder into the rocks.  Blackmail is apparently Black Molly\u2019s aim in this venture: She conveyed a message to the nearest shore community, the fishing village of Poisson, demanding the princely sum of 50,000 gp.  Until she receives this ransom, she intends to hold the lighthouse and its beacon hostage.  The fate of the human keepers who tend the lighthouse is unknown to the seaside communities at this time, but they fear the worst.\r\n\r\nThe Sea Witch is ostensibly a rescue mission: The PCs are pitted against the evil of Black Molly and the brawn of her savage ogre crew.  It is the heroes\u2019 task to retake the lighthouse and, if possible, free its captives from the clutches of their jailer.  What neither the PCs nor the shore communities yet realize is that while she 1would be pleased to have the gold, Black Molly is in fact after bigger treasure.  Molly has no intention of giving up the lighthouse \u2014 at least, not until she finds what her master sent her here for.  Lying on the sea floor practically at the base of the rock on which the lighthouse sits is the wreck of the war galley Flying Cloud, which according to popular legend was captained by a cleric who wore around his neck an amulet of the planes.  Black Molly wants this prize, but so far she hasn\u2019t been able to find it.  She\u2019s scoured the wreck without finding any sign of the magic item.  Now she\u2019s trying to determine where to search next, for the item might well be somewhere near the wreck.  If she can\u2019t find it, she\u2019ll start torturing her captives to find out if they have any useful knowledge about the amulet.","slug":"the-sea-witch","authors":["Jason Carl"],"edition":"3rd Edition","environments":["Ship","Island","Underwater","Stronghold (Castle\/Keep\/Tower)"],"items":["Bag of Holding","Amulet of the Planes","Cloak of Resistance","Bowl of Commanding Water Elementals","Potion of Cure Serious Wounds","Potion of Darkvision"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Ogre"],"boss_monsters":["Sea Hag","Water Elemental"],"min_starting_level":10,"max_starting_level":10,"starting_level_range":"High","num_pages":8,"found_in":null,"part_of":null,"official_url":"http:\/\/www.dmsguild.com\/product\/183189\/The-Sea-Witch-30","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/183189-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2001},{"id":2938,"title":"Dungeon Crawl Classics #12: The Blackguard\u2019s Revenge","description":"When the heroes come into town, word arrives that a nearby cloister of the god of valor is under siege by an army of undead. The adventurers travel to help defend the bastion of paladins, only to discover that these undead are actually ancient enemies of the paladins\u2019 order. They have discovered a way to exact vengeance for slights committed centuries ago, but to finish their plan they must breach the cloister\u2019s catacombs! Can the heroes battle them to the catacombs and defeat their horrific blackguard champion?","slug":"dungeon-crawl-classics-12-the-blackguards-revenge","authors":["F. Wesley Schneider"],"edition":"3rd Edition","environments":["Dungeon"],"items":[],"publisher":"Goodman Games","setting":"Setting Neutral","common_monsters":[],"boss_monsters":["Devourer"],"min_starting_level":9,"max_starting_level":11,"starting_level_range":"Medium","num_pages":40,"found_in":null,"part_of":"Dungeon Crawl Classics","official_url":"https:\/\/goodman-games.com\/store\/product\/dungeon-crawl-classics-12-the-blackguards-revenge\/","thumbnail_url":"https:\/\/goodman-games.com\/store\/wp-content\/uploads\/sites\/10\/2016\/03\/DCC12.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2004},{"id":941,"title":"Servants of the Blood Moon","description":"Deep in the elven forests of Myereth, ancient rowan trees spread white boughs above a sacred site. Pillars of stone twist like some strange form of vine, curling among the branches and reflecting the light of a silvery moon. The forest is silent, and beautiful, protected since the dawn of time by a powerful Unicorn. \r\n\r\nThe elven forest of Myereth is well known throughout the world as a safe haven of good and peace, a place where evil cannot stand to enter and where the trees weep healing tears upon those injured within its boundaries. Any player character elves know of the forest, its healing properties, and its legendary beauty. They may have heard of it as a legend, or they may have visited its mystic shrine when they were children, brought along on a pilgrimage by other elves. \r\n\r\nBut something has gone terribly wrong. Refugees from Myereth, terrified and confused, are flooding into other elven cities. They speak of a great evil that has conquered the forest, one that has killed the body of the immortal Unicorn and tainted its spirit. Myereth runs with blood, they say, and the once-powerful rowan trees have begun to wither and die. In the center of the Rowan Grove, the bloodied bodies of the last elven warriors of Myereth lie scattered and broken. Those responsible call themselves the Servants of the Blood Moon, and they are led by a dark-robed sorcerer. The surviving elves do not know this evil man \u2014 all but one of those who fought against the Servants died \u2014 but they know that the sorcerer calls himself Tamarat. \r\nHe has butchered the Unicorn, the spirit of the forest. \r\n\r\nThe Myereth, and the elves, are dying.","slug":"servants-of-the-blood-moon","authors":["Ree Soesbee"],"edition":"3rd Edition","environments":["Forest","Stronghold (Castle\/Keep\/Tower)","City\/Urban"],"items":["Horseshoes of Speed","Wyrdstaff"],"publisher":"Alderac Entertainment Group","setting":"Setting Neutral","common_monsters":["Ghast","Osyluth","Skeleton","Wight","Zombie"],"boss_monsters":["Servant of the Blood Moon","Sorcerer"],"min_starting_level":7,"max_starting_level":10,"starting_level_range":"Medium","num_pages":16,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/25456\/Servants-of-the-Blood-Moon","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/22\/25456.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2001},{"id":1289,"title":"Sundered Faith","description":"FOR PUBLIC POSTING:\r\n\r\nLast week, several laborers who were working to clean up the damage to our sewer caused by the recent earthquake had been found brutally murdered. Until further notice, citizens should stay clear of any sewer gratings, openings, or tunnels for their own safety. Do not allow children to play unattended in areas where such openings are known to exist.\r\n\r\nThe governor is assembling a group of interested persons to investigate these murders. Each member of the investigation team will receive 500gp up front, with an additional 2000 GP to follow upon a thorough and satisfactory completion of the investigation, provided evidence that the matter has been dealt with is presented to the governor. If you desire to join this investigation, please apply at City Hall.","slug":"sundered-faith","authors":["Kevin Wilson"],"edition":"3rd Edition","environments":["Temple\/Shrine"],"items":["Perditor Mortua"],"publisher":"Alderac Entertainment Group","setting":"Setting Neutral","common_monsters":["Ghast","Ghoul","Gray Ooze","Shrieker","Skeleton","Wight","Zombie"],"boss_monsters":["Cave Wyrm"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":15,"found_in":null,"part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/62769\/Sundered-Faith","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/22\/62769-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2000},{"id":1072,"title":"Storm Season","description":"Bizarre thunderstorms in the city of Arabel are only the beginning.  Who is killing all the city\u0027s mages?\r\n\r\nFoul weather foes\r\n\r\nA city is plead by mysterious weather and unique monsters. The Party must find and stop whatever is causing the weather and the monster to attack.\r\n\r\nPgs. 28-43","slug":"storm-season","authors":["Paul Culotta"],"edition":"AD\u0026D","environments":["City\/Urban"],"items":["Wand of Fireballs"],"publisher":"TSR","setting":"Forgotten Realms","common_monsters":["Black Bear","Wizard"],"boss_monsters":[],"min_starting_level":7,"max_starting_level":12,"starting_level_range":"Medium","num_pages":26,"found_in":"Dungeon Magazine #061","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/10\/d61-221x300.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":null,"has_handouts":true,"publication_year":1996},{"id":816,"title":"Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen","description":"Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Their empire in ashes, the sphinxes scattered to roam the world in bitter freedom, save a single great androsphinx.\r\n\r\nOn the edge of the mysterious Barren Hills, between the mountains and the Great Desert, there is a gigantic statue of a crowned gynosphinx, ancient beyond reckoning. At its feet, a great androsphinx known as Khubsheth the Prophet has dispensed counsel and prophecy to all who come to him for longer than mortal records can tell. The heroes have come to visit Khubsheth, whether for counsel, prophecy or out of curiosity, but as soon as he lays eyes on them, he attacks! Upon his defeat, he tells them that they are the heroes foretold by the legend of Ankharet. Ankharet ruled over a long-dead empire of sphinxes, but she fell into darkness. Her subjects rebelled and cast her down, but were unable to kill her. It is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Kubsheth the Prophet tells the heroes that they must enter the tomb of the long-dead sphinx queen, kill her, and destroy her cursed crown, an artifact of tremendously evil power. As his blood seeps into the sands, a doorway opens at the base of the statue, leading down into darkness\u2026","slug":"lost-tomb-of-the-spinx-queen","authors":["Chris Doyle","Joe Crow"],"edition":"3rd Edition","environments":["Dungeon","Desert\/Pyramid"],"items":[],"publisher":"Goodman Games","setting":"Setting Neutral","common_monsters":["Androsphinx","Criosphinx","Gorgon Hydra","Gynosphinx","Half-Fiend Gargoyle","Shadow"],"boss_monsters":["Sphinx"],"min_starting_level":14,"max_starting_level":15,"starting_level_range":"High","num_pages":48,"found_in":null,"part_of":"Dungeon Crawl Classics","official_url":"http:\/\/goodman-games.com\/store\/product\/dungeon-crawl-classics-15-lost-tomb-of-the-sphinx-queen\/","thumbnail_url":"https:\/\/goodman-games.com\/store\/wp-content\/uploads\/sites\/10\/2016\/03\/DCC15-464x600.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2005},{"id":793,"title":"GA2 Swamplight","description":"For decades, the city of Chala, nestled on the banks of the Leal River, boasted a prosperous fishing business. The community\u0027s life revolved around the wide, slowly rolling river that meandered miles northward into the Blackweed Swamp\r\n\r\nNow the city faces misfortune, pestilence, and decay, because the sacred Tefnut statue has been stolen. All clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered, at any cost.\r\n\r\nTSR 9424","slug":"swamplight","authors":["Jean Rabe"],"edition":"AD\u0026D","environments":["Swamp\/Moor"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Lizardman"],"boss_monsters":[],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":32,"found_in":null,"part_of":"General Adventures","official_url":"https:\/\/www.drivethrurpg.com\/product\/17312\/GA2-Swamplight-2e","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17312-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1993},{"id":1755,"title":"Legends of the Hero Kings","description":"Far in the future, bards sing tales of kings and conquerors from ages past - but from your present. The Hero-Kings of legend are your player characters from your campaign, who even now shape the course of Cerilian history.\r\n\r\nMore than simply an adventure collection, this 160-page book enables you, the Dungeon Master, to turn ordinary domain actions into oppurtunites for heroic exploits. Each of the eleven \u0022legends\u0022 set forth here is based on a different random event from the BIRTHRIGHT Rulebook.\r\n\r\nDon\u0027t allow a mere die roll to decide the outcome of a blood challenge, rebellion, intrigue, or magical event - make the PCs forge their own destinies by confronting a madman who is \u0022Blood Hungry,\u0022 wresting the \u0022Fang of Kriesha\u0022 from its evil wielder\u0027s grasp, thwarting a rival regent\u0027s \u0022Double Dealing,\u0022 and saving all of Cerilia from \u0022The Gift of Azrai.\u0022\r\n\r\nThese adventures are suitable for PCs of all levels and classes - wheter regents, scions, or commoners - and can take place wherever you campaign is set.\r\n\r\nThis book also includes an appendix that offers advice for running different types of BIRTHRIGHT campaigns and creating your own adventures fit for a king.\r\n\r\nTSR 3125","slug":"legends-of-the-hero-kings","authors":["Ed Stark"],"edition":"AD\u0026D","environments":["Dungeon","Forest","Mountain","Wilderness","Ship","Island","Stronghold (Castle\/Keep\/Tower)","Underdark","Ruins\/Tomb\/Cemetary","City\/Urban"],"items":["The Fang of Kriesha"],"publisher":"TSR","setting":"Birthright","common_monsters":["Assassin","Brigand","Doppelganger","Ghost","Giant Skeleton","Large Spider","Orog","Purple Worm","Rat, Giant","Skeleton","Subterranean Lizard","Zombie"],"boss_monsters":["Orlis","The Dread","Undead Kraken"],"min_starting_level":null,"max_starting_level":null,"starting_level_range":"Any","num_pages":160,"found_in":null,"part_of":null,"official_url":"http:\/\/www.dmsguild.com\/product\/16926\/Legends-of-the-Hero-Kings-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/16926.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":742,"title":"Caveat Emptor","description":"Let the buyer be-were!\r\n\r\nSometimes you should be afraid to visit the dentist.\r\n\r\nA small coastal town is plagued with a curse and it is up to the PCs to find out what is causing the inhabitants of the town to transform into mad seawolfs.\r\n\r\nThis adventure is set in the busy seaport of Rocky Harbor, which is located on a sheltered island dep in an extensive archipelago.  Rocky Harbor is another location in the Volkrad campaign setting, as previously published in Dungeon Adventures issue #41, Old Man Katan and the Incredible, Edible, Dancing Mushroom Band.\r\n\r\nPgs. 8-20","slug":"caveat-emptor","authors":["Ted Zuvich"],"edition":"AD\u0026D","environments":["Town\/Village"],"items":[],"publisher":"TSR","setting":"Other","common_monsters":["Seawolf"],"boss_monsters":[],"min_starting_level":3,"max_starting_level":6,"starting_level_range":"Low","num_pages":13,"found_in":"Dungeon Magazine #058","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/09\/d58.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1996},{"id":601,"title":"The Shadow Rift","description":"For many years folks have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within.  Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity.  Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image.  Ever the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm.\r\n\r\nNow, the time has come for the veil of Shadows to be parted.  Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak.  With this relic, he intends to set in motion a plan that has taken thousands of years to form.  He will throw open that vary gate of darkness and invite one of mankind\u0027s greatest enemies to walk the land of the living.\r\n\r\nAnd if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent.\r\n\r\nThe adventure can be played independently or in conjunction with the Ravenloft Adventure Servants of Darkness.\r\n\r\nTSR 1163","slug":"the-shadow-rift","authors":["John D. Rateliff","William W. Connors","Cindi Rice"],"edition":"AD\u0026D","environments":["Forest","Wilderness","Town\/Village","Extraplanar"],"items":["Sword of Arak"],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Fey","Shadow Elf"],"boss_monsters":["Loht (Shadow Elf)"],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":160,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/17482\/The-Shadow-Rift-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17482.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1998},{"id":960,"title":"HWA1 Nightwail","description":"Introductory module for the Hollow World setting.  First Adventure in the Blood Brethren Trilogy.\r\nInto the Depths!\r\n  Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward.  Through it, a rescue mission into the Broken Lands turns much stranger.  Much more Serious.  For the trail leads to the Hollow World.\r\n  Launch your D\u0026D game players into fabulous lost-worlds adventure across the Hollow World! Travel the Azcan Empire.  Explore the secret labyrinth of the Great Pyramid in Chitlacan.  Fly to the core of the world and enter the Smoking Mirror, before the monstrous Prince Kano enacts his devastating scheme - a scheme called:\r\n  NIGHTWAIL!\r\n\r\nNightwail is the first adventure for the D\u0026D Hollow World Campaign Set.\r\n\r\n(The Hollow World boxed set is required to play.)\r\n\r\nThis 64-page adventure fits easily into your existing campaign, either as a stand-alone adventure or as part of the continent-spanning Blood Brethren trilogy.  These three linked modules can be played in any order - but the adventure starts here!\r\n\r\nEasily adaptable to the AD\u0026D game!\r\n\r\nTSR 9303","slug":"hwa1-nightwail","authors":["Allen Varney"],"edition":"BECMI","environments":["Wilderness","Jungle"],"items":["Ring of Fire Resistance","Jade Amulet","Pendant of Many Tongues"],"publisher":"TSR","setting":"Mystara","common_monsters":["Adept","Azcan","Bone Golem","Crystal Skull","Earth Elemental","Goblin","Great Annelid (small)","Gridbugs","Guard","Hell Hound","Jade Golem","Jade Statue","Noble","Priest\/Priestess","Rat, Giant","Schattenalfen","Shadow","Skeleton","Zombie"],"boss_monsters":["Kano (Goblin)(Controlled)","Moctitlapac (Cleric)","Simm (Cleric)"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":"Hollow World Blood Brethren Trilogy","official_url":"https:\/\/www.drivethrurpg.com\/product\/17146\/HWA1-Nightwail-Basic","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17146.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1990},{"id":1284,"title":"Garadon Manor","description":"Note: This is a sequel to Out of Body, Out of Mind.\r\n\r\nThe legend of the realm of Tirna\u0027cel is well known. Once remembered for its power-mongering warlords, homunculi-wielding sorcerers, and archfiends from the deepest pits of the Abyss, Tirna\u0027cel has become a powerful and welcoming land over the last 600 years, due in no small part to the efforts of the warlord Tirna\u0027gael, a member of the land\u0027s founding nobility.\r\n\r\nBut your party knows the truth. You ventured into the tomb of Tirna\u0027gael some six months ago, and therein discovered that the fallen warlord was actually little more than his brethren: a petty, avaricious power-monger.  Possessed by a rival force which also desired the kingdom - a rare incorporeal demon called a nescent, which inhabited his body and augmented his already incredible power to unforeseen levels - Tirna\u0027gael sought to overthrow the ancient warlords only to replace them.\r\n\r\nThrough Tirna\u0027gael\u0027s augmented body, the nescent overwhelmed and eliminated the other warlords, eventually dominating the realm along.  But before it could consolidate its rule and throw Tirna\u0027cel into an even darker age, the secret of its power was discovered by the paladins of Garadon, a virtuous cell of justice and light.  The paladins lured Tirna\u0027gael into the center of his own fortress and trapped him there within a powerful anti magic field. His body withered and died but the nescent remained dormant, waiting for its chance for revenge.\r\n\r\nDuring your visit to Tirna\u0027gael\u0027s fortress-tomb six months ago, you accidentally released the nescent from its prison.  That enemy has since been vanquished - at least for the time being - but the memory of your pitched battle against it still lingers as you approach the original chapter house of the Order of Garadon.\r\n\r\nYou have been summoned.","slug":"garadon-manor","authors":["Patrick Kapera"],"edition":"3rd Edition","environments":["Underwater","House\/Mansion"],"items":["Sword of Tirna\u0027gael"],"publisher":"Alderac Entertainment Group","setting":"Setting Neutral","common_monsters":["Blackguard","Dretch","Kyton","Lemure","Nightmare","Osyluth","Skum"],"boss_monsters":["Aboleth","Dark Champion","Night Hag"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":16,"found_in":null,"part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/25455\/Garadon-Manor?it=1","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/22\/25455-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2001},{"id":343,"title":"The Field of Nettles","description":"The battles of the Blood War have raged for longer than mortals have known life, the conflict\u0027s savagery and hatred fueling the dreams, desires and obsessions of the multiverse. One way or another, the war spills through all the layers of existence, and little escapes its influence. Some clashes have consequences that shake the Lower Planes. Others are far less meaningful - they\u0027re fought solely for the sake of violence and killing.\r\n\r\n\u0022The Field of Nettles\u0022 is set in the aftermath of an especially pointless battle. The adventure rips the player characters from their comfortable lives and thrusts them into the Blood War full force. The goal is to cross one of the more infamous battlefields, seeing the scope and the power of the fighting - and hopefully coming away with a greater understanding of just how big the Blood War is.\r\n\r\nThe adventure is designed for a party of 4-6 PCs of 5th-8th level.  The characters don\u0027t get to save the multiverse, nor do they find the key to unlock the dark of any great secrets. But they might come to realize their importance (or lack of it) in the scheme of things. On the fickle borders of the planes, that can be worth almost as much.","slug":"the-field-of-nettles","authors":["Monte Cook","Colin McComb"],"edition":"AD\u0026D","environments":["Wilderness","Extraplanar"],"items":[],"publisher":"TSR","setting":"Planescape","common_monsters":["Barbazu","Cambion","Carrion Crawler","Demon","Devil","Larva","Stirge","Succubus","Tower of Bones","Yugoloth"],"boss_monsters":[],"min_starting_level":5,"max_starting_level":8,"starting_level_range":"Medium","num_pages":20,"found_in":"Hellbound - The Blood War","part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17281\/Hellbound--The-Blood-War-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17281.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1996},{"id":1157,"title":"Hasken\u0027s Manor","description":"The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it\u0027s a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? Whatever their reasons for being there, the situation can\u0027t be good. It\u0027s up to the heroes to clean the monsters out of the place so the townsfolk can sell it.","slug":"haskens-manor","authors":["Mark A. Jindra","Scott Brocius"],"edition":"3.5 Edition","environments":["Town\/Village"],"items":["Manacles of Freedom","Third Eye of Psionic Sight"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Annis","Ogre","Skum"],"boss_monsters":["Astral Construct"],"min_starting_level":7,"max_starting_level":7,"starting_level_range":"Medium","num_pages":14,"found_in":null,"part_of":null,"official_url":"http:\/\/archive.wizards.com\/default.asp?x=dnd\/oa\/20030926a","thumbnail_url":"https:\/\/www.rpg.net\/pictures\/show-pic.phtml?picid=3563","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2003},{"id":3592,"title":"The Setting Sun","description":"A remote village\/community in a conflict-ridden region of the Pomarj called Newtemple faces an invading army that mysteriously leaves it untouched. The local temple of Pelor (the sun god) appears to be the reason for this protection. The PCs are hired or tasked with investigating why the enemy forces spare the settlement\u2014something feels off about the \u0022protection.\u0022","slug":"the-setting-sun","authors":["Andy Miller"],"edition":"AD\u0026D","environments":["Dungeon","Temple\/Shrine","Town\/Village"],"items":["Yltlendar","footmans mace +3"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Crawling Claw","deep mold","Glass Golem","Goblin","Living Web","Ogre Zombie","Orc"],"boss_monsters":["Froghemoth","Rakshasa"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Low","num_pages":16,"found_in":"Dungeon Magazine #077","part_of":null,"official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1999},{"id":1836,"title":"1 on 1 Adventures #2: The Star of Olindor","description":"A terrible plague has swept through the city of Cairdus, and despite the local clergy\u2019s best efforts, they have been unable to control the spread of the disease. Even those who seem cured often contract the disease again. The only thing that is making any headway are the special blessings given by the powerful Baron Velstaf, but he only grants these blessings for a price that few can afford.\r\n\r\nThe Star of Olindor is an adventure designed for 7th-level rogue, or other character of similar abilities. The obstacles in the adventure are set up to encourage the use of stealth and trickery, and many rely on classic rogue skills. The adventure takes place in the city of Cairdus, the details of which have been intentionally left imprecise, so that it can be easily slipped into an existing campaign, or better yet the adventure can be altered to take place in any existing city.\r\n\r\nPart 1 of the Olindor Trilogy.","slug":"the-star-of-olindor","authors":["Matthew J. Hanson"],"edition":"Pathfinder","environments":["House\/Mansion"],"items":["The Star of Olindor"],"publisher":"Expeditious Retreat Press","setting":"Setting Neutral","common_monsters":["Demon","NPC","Skeleton","Zombie Dog"],"boss_monsters":[],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":22,"found_in":"One on One Adventures Compendium","part_of":"1 on 1 Adventures","official_url":"https:\/\/www.drivethrurpg.com\/product\/3326\/1-on-1-Adventures-2-The-Star-of-Olindor","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/69\/3326.jpg","soloable":true,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":null,"publication_year":2005},{"id":483,"title":"The Black Egg","description":"When an ill-favored orb drops from the sky and devastates the countryside, only the PCs stand between an ambitious wizard, a cult of dragons, and a dark ambition that could bring an army of fiendish wyrms into your campaign world!\r\n\r\n\u0022The screams became overpowered by the sound of the terrible falling star--a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming decay. Now, frightened talk of a dark presence descended from above has taken root, though none can put name to the faceless fear that might reside within this terrible orb.\u0022\r\n\r\nWhile traveling the countryside, the player characters witness an explosive event - the falling of a meteor into a distant hillside. Soon thereafter, they encounter several mercenaries menacing some refugees. From them, the PCs can learn, that a group of dragon worshippers called the Black Covenant are in the area and intend to use the fallen star for their own nefarious purposes.\r\nUpon arriving at the crater, the PCs find that the falling star is in fact a massive sphere of iron with an opening in its side. They enter the sphere to find a small complex of rooms protected by numerous traps and guardians. They also battle several members of the Black Covenant, until they make their way to the heart of the complex, where they discover the source of the Covenant\u0027s interest in the Black Egg, they try to use it to create a half-fiend red dragon. The PCs must succeed if they wish to prevent the creation of an army of fiendish dragons.\r\n\r\nLot\u0027s of monstrous NPCs with class levels and templates for enemies (half-black dragon orc warriors level 7, for example) are used in this adventure.\r\n\r\nPgs. 57-78","slug":"the-black-egg","authors":["Steven Montano"],"edition":"3.5 Edition","environments":["Dungeon"],"items":["Bag of Holding","Gauntlets of Ogre Power","Ring of Mind Shielding","Ring of Evasion","Amulet of Health","Amulet of Natural Armor","Cape of the Mountebank","Staff of Fire","Lens of Detection"],"publisher":"Paizo","setting":"Setting Neutral","common_monsters":["Bodak","Cloud Giant","Destrachan","Drow","Gnoll","Orc","Pyro-hydra","Rakshasa","Stone Giant","Stone Golem","Treant","Troll"],"boss_monsters":[],"min_starting_level":12,"max_starting_level":12,"starting_level_range":"High","num_pages":22,"found_in":"Dungeon Magazine #106","part_of":null,"official_url":"http:\/\/paizo.com\/products\/btpy7zcp?Dungeon-Issue-106-with-Polyhedron-165","thumbnail_url":"https:\/\/static4.paizo.com\/image\/product\/magazine_issue\/dungeon\/106\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2004},{"id":1085,"title":"Bad Moon Waning","description":"When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just begun?\r\n\r\nCries of \u0022Murder!\u0022 brought the villagers of Deepwood running to the temple to witness a grisly sight. The priestess of the Temple of Ehlonna lay murdered on the floor, savaged by some vicious beast. Above her body stood a large wolf. Then, before their horrified eyes, the wolf turned into a man -- their friend and neighbor Trammil!\r\n\r\nThe villagers lost no time in giving Trammil the justice he deserved at the end of a rope, even over the objections of those few who thought he deserved a trial. But Trammil\u0027s death has not made the villagers feel safe. No one suspected his dark secret until the day of the crime. Could there be others? Can anyone in town be trusted? Only someone who can translate Trammil\u0027s journal and fully investigate the murder can solve the mystery.","slug":"bad-moon-waning","authors":["Stan!"],"edition":"3.5 Edition","environments":["Forest","Town\/Village"],"items":["Gnarlpaw\u0027s Fang"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Werewolf"],"boss_monsters":["Werewolf Lord"],"min_starting_level":10,"max_starting_level":10,"starting_level_range":"High","num_pages":22,"found_in":null,"part_of":null,"official_url":"http:\/\/archive.wizards.com\/default.asp?x=dnd\/oa\/20030830a","thumbnail_url":"https:\/\/www.rpg.net\/pictures\/show-pic.phtml?picid=3569","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2003},{"id":1091,"title":"The Unkindness of Ravens","description":"If the ravens die, Crawford Manor falls.\r\n\r\nSoaked from the storm and weary from travel, the adventurers seek shelter for the night at the manor house on a hill. The PCs are shown rooms to change into dry clothing, and invited to dine with Lord Crawford this evening.\r\n\r\nDinner is interrupted by a woman\u0027s scream from a nearby room: Corbett, the master-at-arms has been murdered!\r\n\r\nThis adventure is an atmospheric murder mystery set in a manor house. While it\u0027s setting-neutral, it would be a good fit for a Ravenloft setting.\r\n\r\nPgs. 52-64","slug":"the-unkindness-of-ravens","authors":["Jason Kuhl"],"edition":"AD\u0026D","environments":["Stronghold (Castle\/Keep\/Tower)","House\/Mansion"],"items":["Cloak of Elvenkind","Ring of Fire Resistance","Ring of Warmth","Ring of Spell Storing","Bag of Beans","Ring of Spell Turning","Potion of Delusion","Potion of Diminution"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Bar-lgura","Human","Raven","Wereraven"],"boss_monsters":[],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":13,"found_in":"Dungeon Magazine #065","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/65\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1997}],"seed":"2026-33"}