{"total_count":503,"adventures":[{"id":1226,"title":"The Alchemist\u0027s Eyrie","description":"The Alchemist\u0027s Eyrie takes the characters into a fortified dwarven tower, where they are sent to recover some needed items. When they arrive, they discover the tower has been captured recently by a warband of renegade lycanthrope dwarves. Between the interlopers and the remaining traps set by the late owner, the characters may find themselves in deep, despite the lack of head clearance.","slug":"the-alchemists-eyrie","authors":["Edward Bolme"],"edition":"3rd Edition","environments":["Stronghold (Castle\/Keep\/Tower)"],"items":["Minor Ring of Acid Resistance"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Cockatrice","Dwarf","Earth Elemental","Gnome","Imp","Wererat"],"boss_monsters":["Bloodbeard (Dwarf)(Wererat)","Speenar the Unlucky (Gnome)(Wererat)"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":14,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/175911\/The-Alchemists-Eyrie-30","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/175911.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2000},{"id":2504,"title":"The Doomgrinder","description":"The Lost Tombs, Volume 3\r\n\r\nThe Doomgrinder, a mysterious stone windmill many leagues east of the City of Greyhawk, has for centuries been a source of rumors, frustration and fear. The rumors say that vast treasures are stored inside-all cursed. The frustration belongs to hundreds of adventurers who over the years have attempted to enter the windmill and failed. The fear is felt by those who believe the world will end when the stone sails of the Doomgrinder turn again. In the City of Greyhawk, powerful spellcasters read bad omens for the future, and the Doomgrinder is part of them. Some see no future at all, good or bad.\r\n\r\nTSR 9581","slug":"the-doomgrinder","authors":["Steve Miller"],"edition":"AD\u0026D","environments":[],"items":["Deck of Doom","Bone Melter","Flesh Eater","Shadow-Thrower"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Derro","Doppelganger"],"boss_monsters":[],"min_starting_level":4,"max_starting_level":8,"starting_level_range":"Medium","num_pages":48,"found_in":null,"part_of":"The Lost Tombs","official_url":null,"thumbnail_url":"https:\/\/ghwiki.greyparticle.com\/images\/a\/a0\/The_Doomgrinder01.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1998},{"id":133,"title":"The Menagerie","description":"Magical trinkets, unusual creatures, strange and mysterious artifacts, and more can be had at a discount at Gwen\u0027s Relics on Church Street.  Now, the store\u0027s most outrageous acquisition has arrived, and the resulting chaos threatens to destroy the shop and release a plague of monsters into the town.  Can the PCs stop the catastrophe before it spreads too far?\r\n\r\nWhat happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in \u0022The Menagerie,\u0022 winner of the Origins\/DUNGEON Side Trek Design Competition.\r\n\r\nPgs. 78-83","slug":"the-menagerie","authors":["Matthew Conklin III"],"edition":"3.5 Edition","environments":["City\/Urban"],"items":[],"publisher":"Paizo","setting":"Setting Neutral","common_monsters":["Animated Object","Cockatrice","Darkmantle","Rust Monster","Shocker Lizard"],"boss_monsters":[],"min_starting_level":4,"max_starting_level":8,"starting_level_range":"Medium","num_pages":6,"found_in":"Dungeon Magazine #126","part_of":"Side Treks","official_url":"http:\/\/paizo.com\/products\/btpy7xtb?Dungeon-Issue-126","thumbnail_url":"https:\/\/static1.paizo.com\/image\/product\/catalog\/TSR\/TSR82126_500.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2005},{"id":1634,"title":"The Forgotten Man","description":"\u0022When the adventurers decide to help a man who has lost his memory, little do they realize he\u2019s Gethirah Kugothan, the notorious anti-paladin! Can the man they know as \u201cMichael\u201d leave his evil past behind and become a champion of good? The answer lies in Gethirah\u2019s former stronghold, a magnificent castle perched atop a waterfall.\u0022 - Christopher Perkins\r\n\r\nFrom the magazine:\r\n\u0022The Forgotten Man\u0022 is an AD\u0026D adventure designed for 4-5 PCs of levels 6-8 (about 35 total levels)... This adventure focuses on Gethirah Kugothan (also known as Michael), a formerly evil man whose memory has since taken up residence in a church of the god of rebirth and renewal. The premise of the adventure hinges on the possibility that such a man can be turned from the path of evil and become good. The main goal of the PCs is to keep Gethirah from becoming the man he used to be.","slug":"the-forgotten-man","authors":["Steve Devaney"],"edition":"AD\u0026D","environments":["Wilderness","Stronghold (Castle\/Keep\/Tower)"],"items":["Sword of Life Stealing"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Bone Naga","Dire Wolf","Dryad","Gargoyle","Ghost","Giant Skeleton","Giant Spider","Glass Golem","Mummy","Poltergeist","Shadow","Skeletal Horse","Skeleton","Werewolf","Wight","Wolf","Worg"],"boss_monsters":["Antipaladin","Lich"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":22,"found_in":"Dungeon Magazine #075","part_of":null,"official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1999},{"id":1251,"title":"Howls in the Night","description":"The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they reveal the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night.\r\nA new danger lurks in the haunted moors: hounds whose mournful howls and murderous jaws trap the townsfolk in their homes at night. At the heart of it all lies a curse laid a century ago, and a tale of bitter tragedy.\r\nEven now, you can hear the howls in the night...\r\n\r\nHowls in the Night is a dark fantasy murder mystery - but one in which the victim has been dead for 100 years! Alternate adventure backgrounds allow the Dungeon Master to choose one of four possible conclusions. \r\n\r\nTSR 9466","slug":"howls-in-the-night","authors":["Colin McComb"],"edition":"AD\u0026D","environments":["Swamp\/Moor","Town\/Village","House\/Mansion"],"items":[],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Boar","Bog Hound","Poisonous Snake","Shambling Mound","Zombie"],"boss_monsters":["Ann Campbell (Ghost)","Burton Wescote (Warrior)","The Moor Hound"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":32,"found_in":null,"part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/17508\/Howls-in-the-Night-2e?it=1","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17508.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1994},{"id":121,"title":"Rank Amateurs","description":"Somewhere ogre the rainbow....\r\n\r\nYou and your fellow humanoids are going to be diplomats!  Can you say \u0022disaster?\u0022  I knew you could.\r\n\r\nThis module is made for humanoid monster PCs created with GAZ10 (The Orcs of Thar Gazetteer).  That module is required to play through this adventure.\r\n\r\nThe players start in the village of Flooshpragh, which acts as the horde center for the Rude Mongrel tribe of goblinoid races. Unknown to the players, the tribe has grown unmanagebly large, and the chief has marked the players as expendable individuals!  Many subtle clues exist throughout the module to clue the players into this betrayal.\r\n\r\nThe adventure proceeds through a town with roleplaying opportunities, a tower dungeon, and finishes by the players unknowingly pranking a human wizard.\r\n\r\nPgs. 50-64","slug":"rank-amateurs","authors":["John J. Terra"],"edition":"AD\u0026D","environments":["Stronghold (Castle\/Keep\/Tower)","Town\/Village"],"items":[],"publisher":"TSR","setting":"Mystara","common_monsters":["Adventurer","Giant Bat","Giant Spider","Goblin","Hill Giant","Hobgoblin","Kobold","Ogre","Orc","Skeleton","Zombie"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":15,"found_in":"Dungeon Magazine #022","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/22\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1990},{"id":637,"title":"Hell in Freeport","description":"This module is designed for characters who have made their way through the Freeport Trilogy. Characters new to Freeport are at disadvantadge, however.\r\n\r\nHell in Freeport sends the characters to the depths of the Hell as pawns of an undead duke. When they discover the truth of their mission, they must race against a sinister clock to save two cities.\r\n\r\nAct 1 kicks off with a battle against a cornugon on the Freeport docks. The characters are hailed as heroes for defeating the fiend, and are summoned to the Church of Retribution to help in the battle against Hell. Tee old inquisitor who greets them is actually Jalie Squarefoot, an infernal lich who took this form to search for the perfect cat\u0027s-paw.\r\n\r\nSquarefoot wants to take the souls of Freetown, a city in Hell, but must first get around a contract poin: he can\u0027t take the city until the Tyre tower clock-now stopped- strikes midnight. He sends the party to Devil\u0027s Cry, an inslan off the coast of Freeport, with instructions to close the gate to Hell hidden inside. In truth, he knows the party will be transported straight to the Third Circle when they try.\r\n\r\nInside Devil\u0027s Cry the party finds the remnants of a great battle fought between an invading devil\u0027s army and the Church of Retribution, and battle their way past undead defenders until they reach the gate itself and unwittingly trigger it.\r\n\r\nAct 2 begins with the party in a twin of the complex they explored in Devil\u0027s Cry, but now they are deep in Hell. They fight their way back to the cavern entrance, only to find that they are not on the Prime anymore. When they voyage back their homeport, they instead find themselves in Freetown, a city of scaped slaves in a dark mirror image of Freeport.\r\n\r\nOnce in Freetown, they make the acquaintance of the city\u0027s mayor Wycleffe-a servant of Jalie Squarefoot-who persuades them to go on a quest to Tyre to restart the tower clock. They travel the Styx to the Eight Circle and fight their way into a long-buried  vity, and then into the tower clock itself. They restart the clock and begin the trip home, but are waylaid by devils and taken prisioner.\r\n\r\nAct 3 opens with the party naked and in chains in the infernal prison called the Forge. They learn that Jalie Squarefoot and Wycleffe have duped them, and that the supposed rebels of Freetown are actually its protectors. The characters must escape or win their freedom in the gladiator pits before the tower clock they restarted destroys both Freetown and their home city of Freeport.\r\n\r\nThey battle back to Freetown, taking revenge on their captors in the process, and capture the city from Wycleffe with the help of the rebels. Finally it falls to the PCs to enter the tower clock and stop it and Jalie Squarefoot before the fiend\u0027s plan can come to fruition. After being tricked and manipulated throughout the adventure, the party finally has their revenge on the duke and his minions.","slug":"hell-in-freeport","authors":["Jim Bishop","Jess Lebow","Paul Bazakas"],"edition":"3.5 Edition","environments":["Abyss\/Nine Hells","City\/Urban"],"items":[],"publisher":"Green Ronin Publishing","setting":"Freeport","common_monsters":["Baatezu","Dread Warrior","Human","Naga","Pit-Brier","Plant"],"boss_monsters":["Automaton","Lich","The Lich Fiend (Baatezu)"],"min_starting_level":8,"max_starting_level":11,"starting_level_range":"Medium","num_pages":90,"found_in":null,"part_of":null,"official_url":"https:\/\/www.amazon.com\/Hell-Freeport-System-Adventure-Levels\/dp\/0970104855","thumbnail_url":"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/51MW8VYPK8L._SX361_BO1,204,203,200_.jpg","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2005},{"id":3592,"title":"The Setting Sun","description":"A remote village\/community in a conflict-ridden region of the Pomarj called Newtemple faces an invading army that mysteriously leaves it untouched. The local temple of Pelor (the sun god) appears to be the reason for this protection. The PCs are hired or tasked with investigating why the enemy forces spare the settlement\u2014something feels off about the \u0022protection.\u0022","slug":"the-setting-sun","authors":["Andy Miller"],"edition":"AD\u0026D","environments":["Dungeon","Temple\/Shrine","Town\/Village"],"items":["Yltlendar","footmans mace +3"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Crawling Claw","deep mold","Glass Golem","Goblin","Living Web","Ogre Zombie","Orc"],"boss_monsters":["Froghemoth","Rakshasa"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Low","num_pages":16,"found_in":"Dungeon Magazine #077","part_of":null,"official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1999},{"id":96,"title":"Blind Man\u0027s Bluff","description":"A pair of leprous mountain dwarves plead for the rescue of their compatriots from a deadly ettin-wight","slug":"blind-mans-bluff","authors":["Rob Manning"],"edition":"3.5 Edition","environments":["Wilderness"],"items":["Belt of Ogre Power","Amulet of Natural Armor"],"publisher":"Paizo","setting":"Setting Neutral","common_monsters":["Grimlock","Owlbear"],"boss_monsters":["Ettin-Wight"],"min_starting_level":6,"max_starting_level":6,"starting_level_range":"Medium","num_pages":6,"found_in":"Dungeon Magazine #097","part_of":null,"official_url":"https:\/\/paizo.com\/products\/btpy7z7d","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/97\/cover_500.jpg","soloable":null,"has_pregenerated_characters":null,"has_tactical_maps":null,"has_handouts":null,"publication_year":2003},{"id":899,"title":"The Mother\u0027s Curse","description":"Wednesday\u0027s child...\r\n\r\nIt\u0027s a blessed event only if you can end the curse in time.\r\n\r\nPeople have been disappearing form the town of Monetenapoleone and a swamp has appeared blocking the towns trade route. It is up to the players to find what is causing all of these strange events and to stop it.\r\n\r\nPgs. 32-49","slug":"the-mothers-curse","authors":["John Guzzetta"],"edition":"AD\u0026D","environments":["Swamp\/Moor","Stronghold (Castle\/Keep\/Tower)","Town\/Village"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Giant Centipede","Giant Poisonous Snake","Giant Spider","Giant Toad","Green Hag","Leech","Obliviax","Ogre","Ogre Zombie","Poisonous Snake","Skeleton","Stirge"],"boss_monsters":["Hag"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":18,"found_in":"Dungeon Magazine #059","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/59\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":402,"title":"Aldriv\u0027s Revenge","description":"Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion. But Mordeln claims to be innocent, and fears he will be the assassins\u0027 next target. Let your plater characters\u0027 personalities come alive as they join forces with Mordeln in his desperate race to find his missing father. Will the players find the Prince before the assassins do? Or will they too fall victim to the mysterious figure manipulating the events from behind the scenes?","slug":"aldrivs-revenge","authors":["Brian Jelke","Steve Johansson","David Kenzer","Keith Golbach","Mark Mueller","Mark Schultz"],"edition":"3.5 Edition","environments":["Wilderness","Town\/Village"],"items":[],"publisher":"Indie Dev.","setting":"Kalamar","common_monsters":["Fey","Goblin","Orc","Villager"],"boss_monsters":["Druid"],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":48,"found_in":null,"part_of":"Kingdoms of Kalamar","official_url":"https:\/\/kenzerco.com\/product\/kingdoms-of-kalamar-aldrivs-revenge-pdf\/","thumbnail_url":"https:\/\/kenzerco.com\/wp-content\/uploads\/2021\/10\/Aldrivs-Revenge.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2001},{"id":1093,"title":"The Rat Trap","description":"Dirty rotten scoundrels.\r\n\r\nCarn Perrin needs an exterminator.\r\n\r\nA city is plead with ware rats. Its up to  the party to find their lair and kill the rat king.\r\n\r\nPgs. 38-55","slug":"the-rat-trap","authors":["Timothy Ide"],"edition":"AD\u0026D","environments":["Sewer","City\/Urban"],"items":["Ring of Invisibility","Cloak of Displacement","Wand of Magic Missiles"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Carrion Crawler","Fighter","Otyugh","Rat, Giant","Thief","Thug","Warerat"],"boss_monsters":[],"min_starting_level":6,"max_starting_level":10,"starting_level_range":"Medium","num_pages":18,"found_in":"Dungeon Magazine #062","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/62\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":1157,"title":"Hasken\u0027s Manor","description":"The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it\u0027s a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? Whatever their reasons for being there, the situation can\u0027t be good. It\u0027s up to the heroes to clean the monsters out of the place so the townsfolk can sell it.","slug":"haskens-manor","authors":["Mark A. Jindra","Scott Brocius"],"edition":"3.5 Edition","environments":["Town\/Village"],"items":["Manacles of Freedom","Third Eye of Psionic Sight"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Annis","Ogre","Skum"],"boss_monsters":["Astral Construct"],"min_starting_level":7,"max_starting_level":7,"starting_level_range":"Medium","num_pages":14,"found_in":null,"part_of":null,"official_url":"http:\/\/archive.wizards.com\/default.asp?x=dnd\/oa\/20030926a","thumbnail_url":"https:\/\/www.rpg.net\/pictures\/show-pic.phtml?picid=3563","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2003},{"id":3051,"title":"Shadows in Freeport","description":"The legendary city of Freeport is a seedy port town where former pirates settle down to become \u0022businessmen\u0022 while street gangs fight over the slave trade. In the deepest warrens of this already dangerous place, mad cultists worship unspeakable gods - and sometimes these sinister deeds bubble to the surface. There\u0027s a dark shadow over Freeport today, as yet another innocent child has gone missing. The trail leads to the old Cresh Manor, boarded up but not forgotten. The city needs heroes to find these missing children. But are the heroes brave enough to conquer the dark shadows of Freeport?","slug":"shadows-in-freeport","authors":["Robert J. Schwalb"],"edition":"3.5 Edition","environments":["City\/Urban"],"items":["Boots of Speed","Wand of Summon Monster","Flame Tongue","Portable Hole","Wand of Ghoul Touch","Cloak of Charisma","Dust of Sneezing and Choking","Universal Solvent","Candle of Continual Flame","Potion of Cure Moderate Wounds","Potion of Spider Climb"],"publisher":"Goodman Games","setting":"Freeport","common_monsters":["Allip","Babau","Bebilith","Bodak","Chain Devil","Cleric","Devil Lizard","Fiendish Tendriculos","Ghost","Gibbering Mouther","Grick","Mohrg","Pwalg","Radiant Boy","Shadow","Spectre","Thief","Vespertiliac","Wraith"],"boss_monsters":["Revenant"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/goodman-games.com\/store\/product\/dungeon-crawl-classics-20-shadows-in-freeport\/","thumbnail_url":"https:\/\/goodman-games.com\/store\/wp-content\/uploads\/sites\/10\/2016\/03\/DCC20.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2005},{"id":3023,"title":"Something Wild","description":"Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . .\r\n\r\nDon\u0027t go to sleep, cutter-that\u0027s where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike with fang and claw. The lawful factions have enough trouble dealing with a rash of breakouts form the Prison. But when the shackles of society fall away, it\u0027s all a body can do to keep the beast within form bursting free?and running wild.\r\n\r\nSomething Wild is a Planescape adventure for four to six characters of 4th to 7th levels. When Sigil falls prey to disturbing nightmares and outbreaks of violent fury, the heroes must follow bloody trails to the treacherous peaks of Careeri and the savage jungles of the Beastlands. An ancient terror threatens the planes anew, and only the player characters can stop it from feasting on the flesh of the multiverse.\r\n\r\nThe Planescape Campaign Setting boxed set is required to run this adventure. The Planes of Conflict Campaign Expansion boxed set, the Planescape Monstrous Compedium Appendix, and In the Cage: A Guide to Sigil are recommended as well.\r\n\r\nProduct History\r\n\r\n\u0022Something Wild\u0022 (1996), by Ray Vallese, is the sixth standalone adventure for Planescape. It was published in March 1996.\r\n\r\nContinuing the Planescape Series. If 1994 was the year of Planescape adventures, and 1995 was the year of Planescape settings, then 1996 had a new focus: novels. The year led off with the first Planescape novel, Blood Hostages (1996), which also led off the setting\u0027s increased emphasis on the Blood War. Meanwhile, it took until March for a new RPG book to appear.\r\n\r\n\u0022Something Wild\u0022 was the first of just two adventures published during the year. It continued the trend of 64 page adventure books, but was the first Planescape adventure that didn\u0027t have a GM Screen.\r\n\r\nAdventure Tropes. As with many Planescape adventures, \u0022Something Wild\u0022 starts out in Sigil and then travels off into other planes. Like most adventures of the \u002790s, it\u0027s also heavily plotted, with individual scenes moving the storyline along. Though the adventure includes sections set in the wilderness and in a town, they\u0027re not explorations, they\u0027re segments of a story. There is a traditional dungeon crawl of a gehreleth lair toward the middle of the adventure, but that\u0027s it for older-school fare.\r\n\r\nThe most interesting aspect of the adventure is probably its inclusion of a \u0022dreamscape\u0022 that players travel through. Though adventures of this type date back to at least DL10: \u0022Dragons of Dreams\u0022 (1985), the idea was little used in D\u0026D adventures. Still, it was gaining some traction in the mid \u002790s thanks to the Ravenloft setting, and especially thanks to the Nightmare Lands (1995) supplement, which includes rules for dreamscape adventures.\r\n\r\nExpanding the Outer Planes. \u0022Something Wild\u0022 travels to the Beastlands and Carceri, both of which had recently been detailed in Planes of Conflict (1995; it includes some new details on each.\r\n\r\nThe expansion of the Beastlands is the most important, because much of the adventure is centered on that plane and the goals of its denizens. Signpost, which lies on the border between the plane\u0027s top two layers, is also detailed. Finally, the Cat Lord gets a spotlight; he\u0027s a strange being dating back to Monster Manual II (1983) that had never received much attention previously, except in Gary Gygax\u0027s Dance of Demons (1988) novel.\r\n\r\nThe information on Carceri is not as generally useful because it details a very specific, primordial prison for a bestial god named Malar. Nonetheless, \u0022Something Wild\u0022 makes good use on the plane by focusing on the demodands (gehreleths), a fiendish race dwelling on Carceri that has never gotten much attention.\r\n\r\n\u0022Something Wild\u0022 was also the adventure that really started to push the Blood War forward. For the first two years of Planescape\u0027s existence, this fiendish war was a background element, but in the novels and supplements of 1996 it turned into a true metaplot. That ball starts rolling here with several hints that \u0022a particularly nasty stage of the Blood War\u0022 lies just ahead.\r\n\r\nAbout the Creators. TSR Editor Vallese had done considerable development work on \u0022Fires of Dis\u0022 (1995) the previous year, and was now given his own adventure to write. He\u0027d continue on with a few more Planescape products in the next few years, concluding with the Torment (1999) novel.\r\n\r\nAbout the Product Historian\r\n\r\nThis history of this product was researched and written by Shannon Appelcline, the author of Designers \u0026 Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.","slug":"something-wild","authors":["Allen Varney","Ray Vallese"],"edition":"AD\u0026D","environments":["Swamp\/Moor","City\/Urban"],"items":["Ring of Clear Thought"],"publisher":"TSR","setting":"Planescape","common_monsters":["Animal","Demodand"],"boss_monsters":[],"min_starting_level":4,"max_starting_level":7,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17279\/Something-Wild-2e","thumbnail_url":"https:\/\/d1vzi28wh99zvq.cloudfront.net\/images\/44\/17279.jpg","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":1325,"title":"Dreams Within Dreams","description":"\u0022Dreams Within Dreams\u0022 provides a group of heroes with the first hints that ther eis something more to dreams and nightmares than images caused by eating a big meal right before bedtime.  It brings them into contact with the first level of reality.  One here who experiences a nightmare also catches the interest of Hypnos, a member of the Nightmare Court.  This leads to another revelation - dreams can have profound and even dangerous affect on the waking world.\r\n\r\nAdventure I: Dreams Within Dreams From Book Three: Book of Nightmares: https:\/\/www.adventurelookup.com\/adventures\/the-nightmare-lands\r\n\r\nTSR 1124","slug":"dreams-within-dreams","authors":["Bill Slavicsek","Shane Lacey Hensley"],"edition":"AD\u0026D","environments":["Other"],"items":[],"publisher":"TSR","setting":"Ravenloft","common_monsters":[],"boss_monsters":[],"min_starting_level":null,"max_starting_level":null,"starting_level_range":"Any","num_pages":6,"found_in":"Book Three: Book of Nightmares","part_of":"The Nightmare Lands TSR 1124","official_url":"https:\/\/www.dmsguild.com\/product\/17526\/The-Nightmare-Lands-2e?term=The+Nightmare+Lands","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17526.jpg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1995},{"id":746,"title":"A Bad Batch of Brownies","description":"One bad apple.\r\n\r\nThe brownies would have been fine, except for the addition of one unexpected ingredient.\r\n\r\nThis is a starting adventure for one druid. They set off on a wacky adventure with teh help of their driud master.\r\n\r\nPgs. 22-31","slug":"a-bad-batch-of-brownies","authors":["Lisa Smedman"],"edition":"AD\u0026D","environments":["Forest","House\/Mansion"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Brownie","Goblin Rider","Phase Spider"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":10,"found_in":"Dungeon Magazine #058","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/09\/d58.jpg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":1366,"title":"St. Anton\u0027s Fire","description":"Nothing stirs in St. Anton. Through the alleys and streets, along castle walls, the town lies in a dreamlike lull. Moonlight shines upon the cobblestone paths winding lazily up and down the small hills. Sagging balconies and arching trees bow idly over the quiet streets.\r\n\r\nEvils is Afoot\r\n\r\nThe Baron has descended into insanity, an eldritch creature stalks the streets, and clouds of despair gather over the townspeople. St. Anton needs brave heroes to unravel its mystery, and restore her fire.","slug":"st-antons-fire","authors":["Caroline Parker"],"edition":"3rd Edition","environments":[],"items":[],"publisher":"Troll Lord Games","setting":"Other","common_monsters":[],"boss_monsters":[],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Medium","num_pages":48,"found_in":null,"part_of":null,"official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2002},{"id":1075,"title":"Dragon\u0027s Delve","description":"Chip off the old block.\r\n\r\nThe dwarves of Underduin and Thunderdelve have made some new friends \u2026 and enemies.\r\n\r\nA stronghold of dwarfs has been takin hostage and its up to the part to save them and return the stronghold to its former glory.\r\n\r\nXS2 Thunderdelve Mountain may act as a prequel.\r\n\r\nPgs. 8-31","slug":"dragons-delve","authors":["Christopher Perkins"],"edition":"AD\u0026D","environments":["Dungeon","Forest"],"items":["Gauntlets of Ogre Power","Ring of Feather Falling","Horn of Blasting","Ioun Stone","Hammer of Vitroin","Gargoyle Cloak","Snowpearl"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Brown Mold","Choker","Crystal Ooze","Derro","Dwarf","Dwarven Undead","Gibbering Mouther","Mephit, Ice","Slithering Tracker","Urd"],"boss_monsters":["Glittershard (Young Crystal Dragon)"],"min_starting_level":3,"max_starting_level":6,"starting_level_range":"Low","num_pages":24,"found_in":"Dungeon Magazine #062","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/62\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1996},{"id":1212,"title":"Wild Dragon Den","description":"A young black dragon and two hatchling dragons live in an excavated sandstone burrow in the swamp west of Knacker Knob.  Connected to the dragon lair is a complex of sandstone tunnels and chambers inhabited by lizard men.  Some sandstone tunnels and chambers are partially flooded, and others are filled with nasty things such as slimes, oozes and gelatinous cubes.\r\n\r\nThe lizard men revere the dragons as magical spirit guardians.  In small groups the lizard men are easily defeated, but if allowed to prepare a common defense, the lizard men tribe with its spellcasters may present serious threat to the player characters (PCs).\r\n\r\nWild Dragon Den is the first dragon\u0027s lair to conquer.\r\n\r\nPart of TSR 1073 The Dragon\u0027s Den","slug":"wild-dragon-den","authors":["Ken Rolston"],"edition":"BECMI","environments":["Dungeon","Swamp\/Moor","Cave"],"items":["Snake Staff","Elven Cloak","Ring of Weakness","Black Dragonscale Shield Cover","Staff of Magic Detection","Wand of Water Breathing","Gem of Protection vs. Sleep and Charm"],"publisher":"TSR","setting":"Thunder Rift","common_monsters":["Cleric","Crocodile","Elf","Gelatinous Cube","Giant Racer Snake","Green Slime","Hatchling Black Dragon","Lizardman","Otterkin","Shadow","Young Giant Leech"],"boss_monsters":["Hakra (Black Dragon)"],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":16,"found_in":"The Dragon\u0027s Den TSR 1073","part_of":"The Dragon\u0027s Den TSR 1073","official_url":"https:\/\/www.dmsguild.com\/product\/17079\/The-Dragons-Den-Basic?src=also_purchased","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17079.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":true,"publication_year":1992}],"seed":"2026-26"}