{"total_count":1002,"adventures":[{"id":1703,"title":"The Sea Wyvern\u0027s Wake","description":"All ocean voyages are fraught with peril, yet a voyage to the infamous Isle of Dread might seem to some old salts to be a deliberate goading of the gods of the sea.  Many of those who have attempted the voyage before managed to return to civilization often choose not to speak of the trials they experienced on that dangerous route, yet those whose lips can be loosened by a draught of grog whisper amazing stories... tales of pirates, sea monsters, terrifying storms, and perhaps most harrowing of all, of a strange and sinister land without land, a floating graveyard of dead ships mired in a sargasso the size of an island.  This place has many names, but its most well-known may be it\u0027s most apt - Journey\u0027s End.\r\n\r\n\u0022The Sea Wyvern\u0027s Wake\u0022 is the third chapter of the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine.  For additional aid in running this campaign, check out Dragon magazine\u0027s monthly \u0022Savage Tidings\u0022 articles, a series that helps players and DMs prepare for and expand upon the campaign.  Issue #350 of Dragon magazine features a regional guide to the seafaring environs the PCs can expect on the journey to the Isle of Dread.\r\n\r\nIt\u2019s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread.\r\n\r\nPgs. 16-48","slug":"the-sea-wyverns-wake","authors":["Richard Pett"],"edition":"3.5 Edition","environments":["Ship","Jungle","Island","Stronghold (Castle\/Keep\/Tower)","Ruins\/Tomb\/Cemetary"],"items":["Pickled Mephit"],"publisher":"Wizards of the Coast","setting":"Greyhawk","common_monsters":["Assassin Vine","Blue Slaad","Masher","Mephit, Water","Vine Horror"],"boss_monsters":["Mother of All","Rowyn Kellani"],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Medium","num_pages":43,"found_in":"Dungeon Magazine #141","part_of":"Savage Tide Adventure Path","official_url":"http:\/\/paizo.com\/products\/btpy7s25?Dungeon-Issue-141","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/catalog\/TSR\/TSR82141_500.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2006},{"id":2910,"title":"The Anvilton Assassins","description":"While on a mission to act as Waterdeep\u0027s (or other city\u0027s) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader.  Ironically, the evidence points to the adventurers, and they become criminals on the run.  They must now try to clear their names and complete their diplomatic mission.  Will they also learn who is behind the assassination?\r\n\r\nThis multi-session adventure offers:\r\n\r\na mystery that doesn\u0027t lead the players (they have lots of choice)\r\na story line that mixes player wits, combat skills, choice, and role playing options\r\nlots of background information for the DM to use\r\na well-developed small city with detailed maps; a small urban adventure\r\na bit of magic from an earlier time\r\nnew villians that can be","slug":"the-anvilton-assassins","authors":["Larry Thomas"],"edition":"5th Edition","environments":["City\/Urban"],"items":[],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Bard","Guard","Rogue","Sorcerer"],"boss_monsters":["Sorcerer"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Tier 1","num_pages":37,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/267309\/The-Anvilton-Assassins?src=by_author_of_product","thumbnail_url":"https:\/\/d1vzi28wh99zvq.cloudfront.net\/images\/8957\/267309-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2019},{"id":2728,"title":"Straw Bears (CCC-UCON-03)","description":"You return to the peculiar village of Basht for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe, shouldn\u2019t it?\r\n\r\nA Two to Four-Hour Adventure for Tier 1 Characters.\r\n\r\nOptimized for APL 3.\r\n\r\nThe Straw Bears originally debuted at U-Con on November 2020. (https:\/\/www.ucon-gaming.org\/)","slug":"ccc-ucon-03","authors":["Daniel Chapman"],"edition":"5th Edition","environments":["Forest","Town\/Village"],"items":["Decanter of Endless Water","Clockwork Amulet"],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Beast","Fey"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":4,"starting_level_range":null,"num_pages":31,"found_in":"Curious Antics in the Peculiar Village of Basht","part_of":"D\u0026D Adventures League Community Created Content","official_url":"https:\/\/www.dmsguild.com\/product\/341504\/CCCUCON03-The-Straw-Bears","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/341504.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2020},{"id":2340,"title":"Pathfinder Society Scenario #17: Perils of the Pirate Pact","description":"When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You\u0027ll face brigands, pirates, spiders and more\u2014but will you survive the perils of the Pirate Pact?","slug":"perils-of-the-pirate-pact","authors":["Matthieu Dayon"],"edition":"3.5 Edition","environments":["Wilderness","Ship"],"items":[],"publisher":"Paizo","setting":"Golarion","common_monsters":["Ettercap","Giant Spider"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":7,"starting_level_range":"Low","num_pages":20,"found_in":null,"part_of":"Pathfinder Society Season 0","official_url":"https:\/\/paizo.com\/products\/btpy87or?Pathfinder-Society-Scenario-17-Perils-of-the-Pirate-Pact","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/catalog\/PZOP\/PZOPSS0017E_500.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2009},{"id":1081,"title":"A Gnome\u0027s Affair","description":"As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small proportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where n one can hear you scream.\r\n\r\nThis is an RPGA competition scenario. Four hours is allocated for its completion.","slug":"a-gnomes-affair","authors":["Andrea Paulinski"],"edition":"3.5 Edition","environments":["Forest","Town\/Village"],"items":["Giant Owl Egg","Mithral Shirt"],"publisher":"Wizards of the Coast","setting":"Greyhawk","common_monsters":["Gnoll","Wolf"],"boss_monsters":["Husul"],"min_starting_level":1,"max_starting_level":6,"starting_level_range":"Low","num_pages":19,"found_in":"Highfolk Season One","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cf.geekdo-images.com\/LoUC-Ipmhtt1VZTLeCYDmQ__itemrep\/img\/9kC1Y6A7bY0vW9qCI_NBaQuu-p4=\/fit-in\/246x300\/filters:strip_icc()\/pic2762974.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2001},{"id":1019,"title":"S2 White Plume Mountain","description":"A traditional \u0022funhouse\u0022 dungeon, White Plume Mountain begins with the archmage Keraptis stealing three artifacts and leaving cryptic poems with their former owners. The players are hired to recover the items, and find a bizarre dungeon in the side of the eponymous volcano.\r\n\r\nTSR 9027","slug":"s2-white-plume-mountain","authors":["Lawrence Schick"],"edition":"AD\u0026D","environments":["Dungeon","Mountain"],"items":["Whelm","Wave","Blackrazor"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Air Elemental","Flesh Golem","Ghoul","Giant Crayfish","Giant Scorpion","Gray Ooze","Green Slime","Gynosphinx","Kelpie","Manticore","Sea Lion","Shadow","Werewolf"],"boss_monsters":["Giant Crab","Ogre Mage","Vampire"],"min_starting_level":5,"max_starting_level":10,"starting_level_range":"Medium","num_pages":16,"found_in":null,"part_of":"Special Series","official_url":"https:\/\/www.dmsguild.com\/product\/17064\/S2-White-Plume-Mountain-1e","thumbnail_url":"https:\/\/upload.wikimedia.org\/wikipedia\/en\/9\/95\/S2_White_Plume_Mountain.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1981},{"id":350,"title":"Gorgoldand\u0027s Gauntlet","description":"\u201cGorgoldand\u2019s Gauntlet\u201d takes place in a cave network in the side of a cliff overlooking a lake and can be inserted easily into any campaign.\r\n\r\nGorgoldand\u2019s Gauntlet is a site-based adventure with a pre-dominance of puzzles and traps. The PCs discover a map leading to the Gauntlet and explore it looking for treasure. They test their strength and wits against various traps and puzzles created by a gold dragon who converted a cave network into a proving ground to surreptitiously test the abilities of local adventuring bands. If they make it all the way to the end of the Gauntlet, they\u2019ll have the chance to fight a dragon construct made of the dungeon\u0027s treasure hoard and have the chance to gain access to a magic item that can have a significant impact on their adventuring careers.\r\n\r\nPgs. 39-51","slug":"gorgoldands-gauntlet","authors":["Johnathan M. Richards"],"edition":"3rd Edition","environments":["Dungeon"],"items":["Hoardmaster"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Construct","Jermlaine","Ogre","Pseudodragon","Rust Monster"],"boss_monsters":["Coin Dragon"],"min_starting_level":1,"max_starting_level":1,"starting_level_range":"Low","num_pages":13,"found_in":"Dragon Annual #5","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/db4sgowjqfwig.cloudfront.net\/campaigns\/44801\/assets\/326182\/gorgoldandspider.jpg?1399703867","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2000},{"id":563,"title":"M1: Gallery of the Hate Blossom","description":"A half-marilith, half-medusa druidess lich known as the Hate Blossom lairs in this dungeon, having been run out of mortal society and shunned by demonkind. She possesses the petrified-yet-still-living body of Melenkir, the first human arch-mage and the single creature to remember a ritual that may save the realm from an extraplanar threat. Only slaying Hate Blossom or convincing her to lift the curse will revive Melenkir.\r\n\r\nPublished by Defy Danger and Save Verses Death","slug":"gallery-of-the-hate-blossom","authors":["Scott A. Murray"],"edition":"4th Edition","environments":["Dungeon"],"items":["Rod of Wonder","Mask of the Balor","Eye of the Serpent"],"publisher":"Indie Dev.","setting":"Other","common_monsters":["Blackroot Treant","Bough Dryad","Death Knight Blackguard","Fiendish Blackball","Stone Golem"],"boss_monsters":["Lich"],"min_starting_level":14,"max_starting_level":14,"starting_level_range":"Paragon 4E 11-20","num_pages":5,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/200074\/M1-Gallery-of-the-Hate-Blossom","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/8402\/200074.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2016},{"id":2342,"title":"Pathfinder Society Scenario #24: Decline of Glory","description":"When the son of a famous Pathfinder gains control of his father\u0027s holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor\u0027s politics and fight off the echoes of the past or will you, too, see your glory decline?","slug":"decline-of-glory","authors":["Tim Hitchcock"],"edition":"3.5 Edition","environments":["Dungeon","Wilderness"],"items":[],"publisher":"Paizo","setting":"Golarion","common_monsters":["Ghoul","Shambling Mound"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":7,"starting_level_range":"Low","num_pages":23,"found_in":null,"part_of":"Pathfinder Society Season 0","official_url":"https:\/\/paizo.com\/products\/btpy88sy?Pathfinder-Society-Scenario-24-Decline-of-Glory","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/catalog\/PZOP\/PZOPSS0024E_500.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2009},{"id":3008,"title":"The Snarlmoth\u0027s Loom","description":"In preparation for the Magister\u0027s Masquerade, the students of Strixhaven must create and present themed outfits at the Silverquill Fashion Show. A fellow student offers to design truly unique and magical outfits for the characters, but first he will need special materials infused with magic from the snarls.\r\n\r\nRecover materials to craft magical fashions within the lair of a brand new creature\u2014the Snarlmoth\u2014in this short adventure set during Year 3 of the Strixhaven campaign.","slug":"the-snarlmoths-loom","authors":["Marco A. Torres"],"edition":"5th Edition","environments":["Cave"],"items":["Strixhaven Gala Outfits"],"publisher":"DMs Guild","setting":"Other","common_monsters":["Roper","Xorn","Phase Spider"],"boss_monsters":["Snarlmoth"],"min_starting_level":5,"max_starting_level":8,"starting_level_range":"Tier 2","num_pages":16,"found_in":"Strixhaven: Fantasy Couture for Magical Galas","part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/410798\/Strixhaven-Fantasy-Couture-for-Magical-Galas","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/410798.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2022},{"id":2406,"title":"The Siege of S\u00e2lorium","description":"The Siegue of S\u00e2lorium is a lvl 1-3 adventure in a fantasy world for 4-5 players with the characters have to find the origin of the tremendous attacks on Slorium. An adventure with pregenerated characters, suitable to any campaign in a fantasy setting.","slug":"the-siege-of-salorium","authors":["Fernando Garc\u00eda","Fernando Seti\u00e9n"],"edition":"5th Edition","environments":["City\/Urban"],"items":[],"publisher":"Indie Dev.","setting":"Setting Neutral","common_monsters":[],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":66,"found_in":null,"part_of":null,"official_url":"https:\/\/play.digitald20.com\/salorium\/index.html","thumbnail_url":"https:\/\/digitald20.com\/play\/core\/portadas\/salorium.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":true,"publication_year":null},{"id":2108,"title":"CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist","description":"Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port","slug":"ccc-cic-08-the-last-voyage-of-the-woolgathering-tidsoptimist","authors":["Greg Marks"],"edition":"5th Edition","environments":["Ship"],"items":["Gauntlets of Ogre Power"],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":[],"boss_monsters":["Pirate"],"min_starting_level":1,"max_starting_level":5,"starting_level_range":null,"num_pages":32,"found_in":null,"part_of":null,"official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":null},{"id":2355,"title":"Goblin Heist","description":"Ever feel like you just want to snatch all the blankets and pillows you can find and hide in your own warm little nest? \r\n\r\nGoblin Heist is a chaotic Tier 1 adventure where 1-6 players take control of goblin characters on a mission to steal as many cozy things as they can from the sleepy winter village of Little Humbleton. But be wary... the town has hired an adventurer to stop you! Can you and your goblin gang survive the cold, sneak into houses, steal the cozies, and escape before daybreak all without being caught?\r\n\r\nGoblin Heist is highly replayable, and features:\r\n- A choice of four adventurers protecting the town, each adding their own difficulty and flavour to the game\r\n- Variable weather conditions\r\n- Pursuit mechanics\r\n- Randomly generated challenges\r\n- Cozies\r\n- Stuffing sweets in your face","slug":"goblin-heist","authors":["Kai Linder"],"edition":"5th Edition","environments":["Mountain","Town\/Village"],"items":[],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Human"],"boss_monsters":["Dwarf","Half-Elf","Halfling","Human"],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Low","num_pages":16,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product_info.php?products_id=298148\u0026it=1\u0026SRC=Newsletter_FPW_button","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/298148.png","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":true,"publication_year":null},{"id":2956,"title":"Kobold King\u0027s Labyrinth (WBW-DC-LAB-01)","description":"\u0022Can you solve the Labyrinth within 13 hours and get back what was stolen from you?\u0022\r\n\r\nA 4-Hour Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems.\r\n\r\nThis adventure takes place when the characters have been abruptly teleported into the Feywild Domain of Delight, Labyrinth. The Kobold King has given the characters thirteen hours to solve the labyrinth, or they will lose what he stole from them forever.\r\n\r\n\u0022It\u0027s only forever, not long at all...\u0022\r\n\r\nPillars of Play: Skill challenges and exploration. Minimal\/optional combat.\r\nContent warning: Non-consensual theft\r\nAdventure Inspiration: Jim Henson\u0027s Labyrinth (1986)","slug":"kobold-kings-labyrinth","authors":["Jason Lee"],"edition":"5th Edition","environments":["Dungeon","Swamp\/Moor","Feywild"],"items":["Instrument of the Bards","Cloak of Many Fashions"],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Kobold","Kobold Scale Sorcerer"],"boss_monsters":["Kobold King (Archfey)"],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Tier 1","num_pages":28,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/406494\/Kobold-Kings-Labyrinth-WBWDCLAB01","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/406494.png","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2022},{"id":275,"title":"Gauntlet of Flame","description":"The Blistering Forge\r\n\r\nSituated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once\r\nknown as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for\r\ndwarven regiments in far off lands, but now it has been taken over by rampaging fire giants.\r\n\r\nAre you capable of infiltrating the Gauntlet of Flame?","slug":"gauntlet-of-flame","authors":["J. V. C. Parry"],"edition":"5th Edition","environments":["Mountain","Stronghold (Castle\/Keep\/Tower)"],"items":["Lavaspewer","Mace of Smiting"],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Azer","Dwarf","Fire Giant","Kobold"],"boss_monsters":["Copper Dragon","Dwarf","Fire Giant"],"min_starting_level":5,"max_starting_level":10,"starting_level_range":"Medium","num_pages":27,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/206538\/Gauntlet-of-Flame","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/206538.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":null},{"id":3529,"title":"Castle Dracula II:  Dracula\u0027s Curse","description":"It\u0027s a horrible time to have a curse!\r\nEach wielding a powerful item to a family legacy, your players are a group of young adventurers who barely survive an attack on their order of vampire-hunters by agents of Dracula. After escaping, they discover Dracula has placed a curse upon the land which makes restful sleep difficult outside of hallowed areas.  Dracula, \u0022alive\u0022 on another plane but dead on this one, must be resurrected so they can kill him, end the curse, and avenge their dead.  \r\n\r\nTo accomplish this goal, the player characters must journey through forest, marsh, hill, and underground paths to retrieve relics of Dracula\u0027s last life from keeps and fortresses overrun by monsters and the undead.  If they can resurrect him, he will be weak and easy to kill... but the adventurers aren\u0027t the only ones who want Dracula on the Material Plane, and Dracula is not the only vampire in the world.\r\n\r\nGameplay overview\r\nThis adventure takes the players from 2nd through 9th or 10th level on a milestone basis as they choose where to travel in what order to retrieve what they need.  Starting at a happy gathering at the Belmonte Order, which the characters are hereditary members of, the campaign kicks off with a bang as the group retrieves their chosen legacy items, salvages what other gear they can in a race against time and a growing number of foes, and then escapes to begin their quest.\r\n\r\nIn addition to the six main \u0022dungeons,\u0022 there are two optional regional lairs, traveling vampires, and many foes along the way.  Most of the towns in the area have managed to survive, providing points of light at which the party may stop, long rest safely, acquire supplies, and socialize.\r\n\r\nTravel is hazardous!  5e classes are balanced for resource management across a 5-8 encounter adventuring day.  The campaign is designed to have a semi-variable flow of encounters  as the party traels around the area. Encounters grow progressively more difficult as time passes and the party spends more time within a region. These are not random encounters rolled on a table, but encounters designed to be unique to each area\u0027s geography, combat terrain, and mix of foes.  As the party spends more time in a region or revisits it, the encounter difficulty increases.\r\n\r\nDracula\u0027s curse requires a Constitution saving throw to successfully long rest outside of Hallowed areas (towns).  The difficulty scales up over time, forcing the party to balance speed and safety as they try to accomplish their goals without pushing beyond the limits of what they can handle.\r\n\r\nThe game concept, general map layout, and some enemy distributions are loosely inspired by Castlevania II for the NES, one of the forerunners of the \u0022Metroidvania\u0022 genre.  Dracula\u0027s Curse is indeed a game in which the forests are dark and full of monsters, and every night is a horrible one to have a curse.\r\n\r\nIncludes\r\n15 Legacy items, from weapons like whips and swords to a shield, a belt, or a decanter of holy water\r\n60+ enemy statblocks\r\n8 unique dungeons with unique layouts \u0026 challenges\r\n5 inhabited towns with multiple named NPCs\r\n100+ travel encounters (expect to use 30-50%)\r\n\r\nThe module is printer-friendly with no artwork and straightforward grid maps for location-based encounters which require one.","slug":"castle-dracula-ii-draculas-curse","authors":["Jonathan Hightower"],"edition":"5th Edition","environments":["Dungeon","Forest","Swamp\/Moor","Cave","Underwater","Stronghold (Castle\/Keep\/Tower)","Town\/Village"],"items":[],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Skeleton","Mummy","Gargoyle","Shadow Dragon","Vampire Spawn","Vampire","Zombie","Wolf","Dire Wolf","Skeleton Animal","Wolfwere","Werewolf","Hydra","Druid","Necromancer","Cultist","Carnivorous Plant","Harpy","Shadow","Helmed Horror","Animated Armor","Elite Skeleton","Lizardman","Crocodile","Fish-Man","Marid","Water Elemental","Hag Coven"],"boss_monsters":[],"min_starting_level":2,"max_starting_level":3,"starting_level_range":null,"num_pages":140,"found_in":null,"part_of":null,"official_url":"https:\/\/site.dmsguild.com\/product\/550356\/Castle-Dracula-II-Draculas-Curse?src=advlookup","thumbnail_url":"https:\/\/site.dmsguild.com\/images\/8957\/550356.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2025},{"id":436,"title":"C1 The Hidden Shrine of Tamoachan","description":"This module was originally used for the AD\u0026D Tournament at Origins \u002779. \r\n\r\nYour party is lost! You should never have abandoned the ship and struck out into the marshes, but your pursuers were closing on your trail, and it seemed the only way. Stumbling onward through the fens, your party makes for higher ground ahead. As you cross the ridge, you see a clearing before you. There in an ancient ruin - a  worn and overgrown pyramid fills the courtyard, shining in the moonlight, seeming almost brighter than the moon itself.\r\n\r\nTSR 9032","slug":"c1-the-hidden-shrine-of-tamoachan","authors":["Harold Johnson","Jeff R. Leason"],"edition":"AD\u0026D","environments":["Wilderness","Temple\/Shrine","Ruins\/Tomb\/Cemetary"],"items":["Balance of Harmony","Mirror of the Past","Mask of Disguise"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Couatl","Giant Spider","Panther","Snake","Werejaguar","Zombie"],"boss_monsters":["Centaur","Gibbering Mouther","Vampire"],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Medium","num_pages":30,"found_in":null,"part_of":"Competition Series","official_url":"https:\/\/www.dmsguild.com\/product\/17031\/C1-The-Hidden-Shrine-of-Tamoachan-1e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17031.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":true,"publication_year":1980},{"id":2661,"title":"Abominable Adventures - An Encounter Guidebook In The Frozen Tundra","description":"Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, \u0026 mystery for Dungeons \u0026 Dragons 5th Edition. It can be easily integrated into your adventures set in the frozen lands of the North or during any Icewind Dale: Rime of the Frostmaiden campaign.\r\n\r\nFeaturing\r\n\u274412 unique pre-adjusted Tier 1 encounters\r\n\u274438 pages filled with amazing artworks by artists from all around the World\r\n\u2744A handy and image-free print-friendly version\r\n\u2744Coloured battle maps that can be printed or used in your VTT platforms\r\n\u2744New frightening creatures!","slug":"abominable-adventures-an-encounter-guidebook-in-the-frozen-tundra","authors":["Alberto Camillo","Bryce Sheppard","Daniel Rose"],"edition":"5th Edition","environments":["Forest","Mountain","Wilderness","Cave","Temple\/Shrine","Ruins\/Tomb\/Cemetary","Arctic"],"items":[],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Cult Fanatic","Cultist","Dire Wolf","Dryad","Ghoul","Ice Toad","Killer Whale","Mephit, Ice","Orc","Polar Bear","Sea Hag","Skeleton","Spider","Tribal Warrior","White Dragon","White Dragon Wyrmling","Winter Wolf","Wolf","Yeti","Zombie"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Tier 1","num_pages":38,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/327442\/Abominable-Adventures--An-Encounter-Guidebook-In-The-Frozen-Tundra","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/327442.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2020},{"id":536,"title":"N4 Treasure Hunt","description":"The island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. Its destruction was so complete that even the location of the island was lost and forgotten.  Despite the rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King\u0027s island again.\r\n\r\n   Until now. Through a cruel twist of fate, a small band of unwilling adventurers is washed ashore on a small, barren island, and discovers what remains of Viledel\u0027s settlement.\r\nBut they aren\u0027t alone; marauding ores and goblins have found the island, too, and are frantically searching for the lost hoard.\r\nIn this desperate treasure hunt, the real payoff may be survival.\r\n\r\nTSR 9185","slug":"treasure-hunt","authors":["Aaron Allston"],"edition":"AD\u0026D","environments":["Island"],"items":["Javelin of Lightning"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Goblin","Orc"],"boss_monsters":[],"min_starting_level":0,"max_starting_level":1,"starting_level_range":"Low","num_pages":54,"found_in":null,"part_of":"Novice Series","official_url":"https:\/\/www.dmsguild.com\/product\/17058\/N4-Treasure-Hunt-1e","thumbnail_url":"https:\/\/www.tsrarchive.com\/add\/add-n4.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":true,"publication_year":1986},{"id":1387,"title":"Getting Your Feet Wet","description":"The Thieves Guild Ebonclad has welcomed its newest team to the fold, assigned to the Keeper Reese Kincaid for instruction. The recruits are green, but capable. Their Keeper has devised a job for them to assess their talents. If his new team is successful, he gets some insight as to how his new Scraps operate, in addition to scratching something off his to-do list. If they die trying, well, then Reese has one fewer thing to worry about.\r\n\r\nThe party must track down the slum thief Dale E\u2019ssio, and reclaim valuables marked for the guild. Should anything unfortunate happen to Dale, there must be no evidence tracing things back to Ebonclad.\r\n\r\nThe mission will require the party to enter Kintalla\u2019s sewers to ultimately confront Dale E\u2019ssio in a ruined slum house. Characters may have to explore the city while trying to get a lead on him.","slug":"getting-your-feet-wet","authors":["Dan Coleman"],"edition":"5th Edition","environments":["Sewer","City\/Urban"],"items":[],"publisher":"Dan Coleman Productions","setting":"Setting Neutral","common_monsters":["Bandit","Gang","Grey Ooze","Human","Rat, Giant","Stirge","Swarm of Bats"],"boss_monsters":["Thug"],"min_starting_level":1,"max_starting_level":1,"starting_level_range":"Tier 1","num_pages":7,"found_in":"Ebonclad - A Thieves\u0027 Guild Setting \u0026 Adventures","part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/211634\/Ebonclad--A-Thieves-Guild-Setting--Adventures","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/8123\/211634-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2017}],"seed":"2026-20"}