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1410 adventures found
Cover of Ice Maiden's Kiss
Ice Maiden's Kiss
5th Edition
Levels 7–8
4 pages
0

A snow hag lair suitable for four or five 7th-level characters. Mother Rime lives north of a small fishing village in the far cold north. For years she's hidden her true nature from the townsfolk, appearing as an old benevolent wild-woman to the town. When one of Mother Rime's 'children' break from her cold-hearted ways, adventurer's are sought to seek to correct the evil in the north.

Cover of No Laughing Matter
No Laughing Matter
5th Edition
Levels 5–6
34 pages
0

Laugher’s Gorge occupies a stretch of the canyon that runs through the local badlands, named for the haunting laughter that occasionally erupts from its depths. When travelers using the road past the gorge become infected with cackle fever, it’s up to the party to find out what’s causing the mysterious laughing sickness. Though they find a pack of gnolls infesting the canyon, it’s no joke when they discover who (or what) is pulling the strings! Laughter and humor are central themes in No Laughing Matter. The players are met with the will of a prankster god, riddles to solve, and may be forced to come up with some jokes of their own. But this isn’t an adventure to take lightly. If the party underestimates Laugher’s Gorge, they may find themselves infected with cackle fever… and there’s nothing funny about that! Dungeons on Demand is a line instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions.

Cover of The Secret of Sharlo Tan
The Secret of Sharlo Tan
5th Edition
Levels 2–4
40 pages
0

Sharlo Tan was a sorceress. She was a scholar. She was a spy. And she left behind a legendary trove of treasure, guarded by riddles, secrets, and the passage of time. But it isn’t an ancient rumor that has the people of Rivesby on edge. The hobgoblins of the Lamellar Banner have encamped less than a day’s march away, and no one knows what has brought them out of their stronghold. In this richly detailed adventure, players can choose whether to play peacemaker or treasure hunter, explorer or exterminator. But they won’t be the only ones playing games, as they encounter creatures and NPCs who have their own conflicts and motivations. The Secret of Sharlo Tan is a mid-length adventure for levels 2-4 that easily plugs into any 5e campaign. It’s particularly suited to those who love witty books, solveable riddles, and nuanced interactions, but it readily accommodates smash-mouthed impatience as well. Depending on playstyle, it can fill 2-4 play sessions of 3-4 hours. The adventure includes: * 40-page fully illustrated PDF with player handouts * 3 stat blocks * 4 dungeon maps in DM and unmarked versions * 11 all-new magic items

Cover of Retribution
Retribution
Pathfinder
Level 1
68 pages
0

In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places of their forbears. With the weather worsening, nerves fray and tempers snap as the wind howls its mournful dirge for the forgotten dead of a fallen time. But the worst is yet to come. One of those trapped within holds a murderous grudge that only blood can expunge and as the storm reaches its savage height terrible revenge is wrought amid the frigid halls and faded glories of a bygone age. A 1st level adventure that is so much more than a trip to stop goblins killing cows. Great NPCs and a great location gives this the feel of The Name Of The Rose.

Cover of The Twofold Talisman Adventure One: The Heart of Light
The Twofold Talisman Adventure One: The Heart of Light
AD&D
Levels 6–7
11 pages
0

The players are tasked by a mysterious Wizard's servant quest to recover the two gems of the Twofold Talisman: the Heart of Light and the Ebon Stone. The quest for the Heart of Light takes the adventurers to the Wizard's own mansion. Pgs. 43-54

Cover of Warpath of Gruumsh
Warpath of Gruumsh
5th Edition
Levels 3–4
48 pages
0

In this level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood. Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up on the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure. Warpath of Gruumsh contains three versions of each full-color map (untagged, player's map and DM's Map), original artwork, one page of new magic items, and full entries on 6 new monsters, including mithral dragons and blood moon harpies.

Cover of The Dreaming Caldera
The Dreaming Caldera
OSR
Levels 5–6
23 pages
0

The Dreaming Caldera involves the players infiltrating a volcano teeming with monsters that are intent on constructing a chaos god. The players must navigate through the hostile environment, disrupt the monstrous activities, and ultimately prevent a catastrophic event. 27 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of The Standing Stones of Sundown
The Standing Stones of Sundown
AD&D
Levels 4–9
13 pages
0

The door to the Abyss can be opened with good intentions. An act of mercy released a creature of unspeakable evil. Now, only you have a chance to stop it. A vrock has been trapped inside a stone circle outside the village of Sundown. This stone circle remained untouched for thousands of years, until an unwitting mage decided to depetrify one of the standing stones that he mistakenly thought was a helpless farmer. This released the vrock, who killed the mage and has been trying to regain enough power to plane shift back to its home. This module primarily is based on investigation and problem solving, with a final fight with the vrock at the end. Roleplaying should be emphasized. The town of Sundown is fleshed out with NPCs and stores for player exploration. Pgs. 4-16

Cover of GA3 Tales of Enchantment
GA3 Tales of Enchantment
AD&D
Levels 5–8
32 pages
0

The mysteries and legends surrounding Whispering Widow Woods have always been enough to scare off the timid. The dense canopy shrouds the forest floor in darkness even at mid-day, and the tangled underbrush inhibits travel and can disorient even seasoned woodsmen. Lately, though, terrorized residents have described attacks by normally docile creatures, such as black bears. Respected citizens told wild tales of unprovoked attacks by treants, sprites, and brownies. The last two curious souls to venture into Whispering Widow Woods have not returned. Tales of Enchantment has no mechanism built- in to keep the players on track. That is part of the problem for them to solve. They can go as far afield as their bad judgment takes them, but the farther afield they go, the more trouble they find. TSR 9428

Cover of The Automatic Hound
The Automatic Hound
3.5 Edition
Level 4
12 pages
0

Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburg’s dark past and defeat a monster that cannot be killed? Mystery adventure with little fighting in a small town. Can be played in a single session. At the climax a moral quandary is presented. Pgs. 14-25

Cover of The Dark Conventicle
The Dark Conventicle
AD&D
Levels 8–12
17 pages
0

Rescuing maidens is a dirty job, but - you know the rest. On the road, the PCs encounter the aftermath of an attack on a small merchant caravan. The PCs must find and return Zenobia, the merchant's daughter. To do this, they must track, locate, and confront the unknown raiders while keeping the Zenobia's safety in mind.

Cover of A Doven Investigation
A Doven Investigation
5th Edition
Low Level
20 pages
0

'A Doven Investigation' is an adventure for 5e to take characters from level 1 to 3. Within the city of Doven a series of bizarre accidents have worried city authorities. They suspect the origin of these accidents come from a necromancer and so seek out a group of adventurers to hire. Their job is to find out what is causing these accidents and put a stop to it. This job though won't be as easy as it seems. The party will have to make sure to not accuse innocent people, work what the city authorities aren't telling them about these accidents and finally uncover the more infernal origin of what endangers Doven. This adventure serves as a sandbox mystery adventure presenting the party a variety of ways to uncover what truly is happening in Doven. It is a good way for a parties characters to meet up and explore the city of Doven together as they work out more and more about the city.

Cover of The Ruined Tower of Zenopus
The Ruined Tower of Zenopus
5th Edition
Levels 1–2
20 pages
0

𝐍𝐨𝐰 𝐰𝐢𝐭𝐡 𝐚𝐧 𝐢𝐥𝐥𝐮𝐬𝐭𝐫𝐚𝐭𝐢𝐨𝐧 𝐛𝐲 𝐂𝐇𝐑𝐈𝐒 𝐇𝐎𝐋𝐌𝐄𝐒 𝐚𝐧𝐝 𝐚 𝐏𝐑𝐈𝐍𝐓𝐄𝐑-𝐅𝐑𝐈𝐄𝐍𝐃𝐋𝐘 𝐃𝐔𝐍𝐆𝐄𝐎𝐍 𝐌𝐀𝐏! 𝐓𝐇𝐄 𝐑𝐔𝐈𝐍𝐄𝐃 𝐓𝐎𝐖𝐄𝐑 𝐎𝐅 𝐙𝐄𝐍𝐎𝐏𝐔𝐒 is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first 𝐃&𝐃 𝐁𝐚𝐬𝐢𝐜 𝐒𝐞𝐭, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by 𝐃𝐫. 𝐉. 𝐄𝐫𝐢𝐜 𝐇𝐨𝐥𝐦𝐞𝐬 from the original 1974 D&D rules written by 𝐆𝐚𝐫𝐲 𝐆𝐲𝐠𝐚𝐱 and 𝐃𝐚𝐯𝐞 𝐀𝐫𝐧𝐞𝐬𝐨𝐧. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in 𝐆𝐡𝐨𝐬𝐭𝐬 𝐨𝐟 𝐒𝐚𝐥𝐭𝐦𝐚𝐫𝐬𝐡. 𝐍𝐎𝐓𝐄: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. 𝐂𝐎𝐍𝐓𝐄𝐍𝐓𝐒: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 𝐈𝐧𝐜𝐥𝐮𝐝𝐞𝐬 𝐭𝐡𝐞 𝐟𝐨𝐥𝐥𝐨𝐰𝐢𝐧𝐠 𝐧𝐞𝐰 𝐦𝐨𝐧𝐬𝐭𝐞𝐫𝐬, 𝐍𝐏𝐂𝐬, 𝐚𝐧𝐝 𝐌𝐚𝐠𝐢𝐜 𝐈𝐭𝐞𝐦𝐬 𝐟𝐨𝐫 𝟓𝐄: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to 𝐝𝐫𝐚𝐠𝐨𝐧𝐦𝐚𝐠.𝐜𝐨𝐦 or find the link on the Wikipeda page for Dragon magazine. 𝐂𝐑𝐄𝐃𝐈𝐓𝐒: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (“Octopus Attack”, page 9) Cover Art: “Italian Coast Scene with Ruined Tower” by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the “Adventure Template for Open Office/LibreOffice” by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder

Cover of FVC8 - Youngblood Keep
FVC8 - Youngblood Keep
5th Edition
High Level
30 pages
0

FVC8 – Youngblood Keep has a seasoned party meeting with Lady Enorra, a noblewoman at the northern frontier. She has requested the party by name to help her recover a valuable artifact called the Eggstone. After accepting the job you find yourself at a locale known as the Chapel of Ancients and that is when things really get strange! Youngblood Keep used to be a fortress in the area but was ripped from this plane of existence to another. Who’s up for a quick trip to Hell and back?

Cover of The Jeweler’s Sanctum
The Jeweler’s Sanctum
OSR
Levels 1–3
12 pages
0

A level 1–3 dungeon adventure by Giuseppe Rotondo. The secret workshop of a long-dead jeweler-magician is now open, as his grandson wants the place finally cleared of all dangers. What treasures might remain within, and what might be watching over them? This adventure combines classic dungeon crawl elements with the intrigue of uncovering a magician’s legacy, making it a rich experience for both new and seasoned players. For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"

Cover of Hushed Hills
Hushed Hills
5th Edition
Tier 1 Level
10 pages
0

Hushed Hills is an adventure location set in a haunted town nestled in hilly woodlands. It doubles as a toolbox with encounters and NPCs to support DMs in running a gothic horror adventure. You can use it in three ways: 1. Run the Hushed Hills as a Tier 1 adventure that takes one, two, or three 5-hour sessions (based on the starting quest you select). 2. Select the best encounters and NPCs to add to your game. 3. Use the presented content as fuel to inspire your ideas. This toolbox is packed with assets and consists of: • 50 encounterswith 4 quests to tie them into an adventure. • 21 NPC outlines (including eldritch chimeras), • 3 multi-phased boss battle against the Godless Chimeras. Assets are grouped into 3 regions, including Crestfall Abbey, Town of Kletva, and Mirage Forest. Each region has a high-resolution map and each NPC a portrait.

Cover of The Razing of Redshore
The Razing of Redshore
3rd Edition
Level 20
35 pages
0

Can the city of Redshore be saved from utter destruction? "The Razing of Redshore" is a D&D adventure that confronts the party with the destructive force of an awakened sperm whale druid and the sinister machinations of a secret cabal of powerful assassins. It is designed to provide such a group with an opportunity to continue their adventuring careers into the realms detailed in the "Epic Level Handbook". This book is not required to make full use of this adventure, though; any pertinent information from the supplement is reproduced here. Pgs. 72-106

Cover of The Whale
The Whale
AD&D
Levels 1–3
3 pages
0

What would Greenpeace say about this problem? Last night the Vikings were your hosts. Now, you're in the middle of their feud. A beached whale is claimed by two Viking houses, and is necessary to the survival of both. Player characters are caught in the middle. Roleplaying, politics, negotiation. Set in generic Viking fantasy setting. Pgs. 36-38

Cover of Tentacles. Very Dangerous. You Go First.
Tentacles. Very Dangerous. You Go First.
5th Edition
Levels 6–8
14 pages
0

TENTACLES. VERY DANGEROUS. YOU GO FIRST. Adventure in the Underdark, Part Two The colony of svirfneblin, while grateful for the adventurers’ deeds, is still in need of a reliable source of drinking water. The kuo-toa hold the lake, and there is the matter of the tentacled menace the party faced previously… This adventure is a continuation of Tentacles. Why Did It Have to Be Tentacles?, but can be run by itself as well. It is designed to easily fit into any standard fantasy setting. A 4-hour adventure for 6th-8th level characters

Cover of Twilight at Eventide
Twilight at Eventide
5th Edition
Levels 1–3
32 pages
0

Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder has returned to take what was promised to him. And people enter the woods never to return. The village is in need of heroes. Will you answer the call? In this product, you will find: a description and map of the village of Eventide a vivid cast of characters in the village a variety of detailed location maps, including an old mine, an abandoned farmhouse, a decrepit tower, and a ruin adventures that feature xvarts, darklings, dryads, and hags a combination of roleplay, exploration, and combat encounters