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Cover of ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Laboratory of Raoul Footpad
5th Edition
Level 3
13 pages
0  0

In the hills near the Sword Coast is an old, abandoned temple to the goddess Mystra. A young halfling wizard named Raoul Footpad finds the abandoned temple and converts it into a laboratory. One day, Raoul returns home to the village of Prairiedale, only to find his parents gravely ill. With few options for their recovery, Raoul becomes obsessed with creating a magic spell to cure them. He and his assistant work feverishly to find the right magic, but instead they release calamity upon this portion of the world. Raoul is transformed into a hideous monster, and undead now inhabit the laboratory. ๐๐ž๐ž๐ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐ญ๐จ ๐š ๐ก๐ข๐ ๐ก๐ž๐ซ ๐ฅ๐ž๐ฏ๐ž๐ฅ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐›๐ž๐ ๐ข๐ง๐ง๐ข๐ง๐  ๐ฒ๐จ๐ฎ๐ซ ๐ง๐ž๐ฑ๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐–๐š๐ง๐ญ ๐š ๐ฐ๐š๐ฒ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฌ๐จ๐ฆ๐ž ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ž ๐ก๐š๐ง๐๐ฌ ๐จ๐Ÿ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐ญ๐ก๐ž๐ฒ ๐ฌ๐ญ๐š๐ซ๐ญ ๐ฒ๐ž๐ญ ๐š๐ง๐จ๐ญ๐ก๐ž๐ซ ๐ฅ๐จ๐ง๐  ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐Ž๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐ž๐ž๐ ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ž ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ก๐š๐ฏ๐ž ๐ ๐จ๐ข๐ง๐ ? ๐“๐ก๐ž๐ง ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure also features a new creature: The Greater Nothic! This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This module is intended for 4 to 6 players, 3rd level characters.

Cover of Myriad, City of Tiers
Myriad, City of Tiers
5th Edition
Levels 8โ€“12
105 pages
0  0

Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous.

Cover of Winter's Mourning
Winter's Mourning
5th Edition
Levels 17โ€“20
11 pages
0  0

A band of heroes is drawn to Icewind Dale following rumours of strange magic and terrible deeds. Auril, the cruel goddess of Winter, has been driven to desperate acts by the death of her daughter, Nalkara. As Auril pursues brutal blood rituals to resurrect her loved one, the quest begins when one of Aurilโ€™s oathsmen convinces her to enlist the characters in pursuing a less bloody solution.

Cover of The Tortured Land
The Tortured Land
5th Edition
Level 4
132 pages
0  0

5e Solo Gamebooks presents The Tortured Land, the fourth in our series of solo adventures set in the Forgotten Realms. With this adventure, we take off the gloves and throw your PC into the thick of some serious danger in the frigid north of Faerun. Only the most hardened adventurers will make it through this adventure in one piece, and with several different paths available, replayability is assured. The Tortured Land will provide you with hours of enjoyable, challenging play time. Arriving in a lonely village in the middle of the northern plain known as The Ride, your hero is soon drawn into a quest to retrieve a precious artifact. From there they will journey even further north, towards the barren waste known as the Tortured Land, in search of an unknown enemy. There are items to collect, codewords to activate and perils to avoid. And of course, many combat encounters! As always, hyperlinks are included in the text to facilitate easy navigation, removing the need for scrolling between entries.

Cover of Caverns of Slime -- An Egghunter's Guide to Easter Adventure
Caverns of Slime -- An Egghunter's Guide to Easter Adventure
5th Edition
Levels 1โ€“3
37 pages
0  0

Turnover is upon us once again! Compete against rival adventuring groups to collect as many hidden, magical eggs as possible! Although the egg hunt begins within the relatively safe confines of Leilon, players will inevitably need to range further if they hope to win the competition. Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines? Well, thanks to An Egghunter's Guide to Adventure they no longer have to! This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into any pre-existing campaign. It is the frolicsome spirit of Easter painstakingly updated to fifth edition standards!

Cover of Under Dovla Mountain
Under Dovla Mountain
5th Edition
Levels 9โ€“12
24 pages
0  0

The Kierhammer clan of dwarves pride themselves as excellent excavators, but the respective families are not without friction. While clearing the entrance to the tomb of an ancient king, tensions rose following the death of one of the Kierhammers, who seemingly fell accidentally. It is your job to ensure the clan stays united, and when disease strikes, to make sure resources are managed properly, so that the mission is complete and you all return alive. A wicked force, however has other plans...

Cover of Huzza's Goblin O'war
Huzza's Goblin O'war
AD&D
Levels 4โ€“7
4 pages
0  0

Look who's dropping in. A short encounter with a most unusual boarding party. A ruthlus pirate has been terrorizing a local port and it is up to the party to hunt him down and capture his ship. Pgs. 30-33

Cover of Tears for Twilight Hollow
Tears for Twilight Hollow
3rd Edition
Level 7
49 pages
0  0

Tears for Twilight Hollow is about mystery, danger and deceit- the players seek a missing Paladin in an increasingly-troubled town, chasing clues around a village and through a valley only to discover that the Paladin's old friend long ago began worship of an evil S&M goddess. Betraying her friend and trapping her soul in a Devourer, a powerful extraplanar undead creature, the evil priestess continually parades the soul-bereft corpse of their fallen Paladin in front of the villagers in a show of 'sorrow', all the while gaining immense pleasure from the village's pain. Pgs. 62-110

Cover of UK7 Dark Clouds Gather
UK7 Dark Clouds Gather
AD&D
Levels 7โ€“9
28 pages
0  0

Storms frequently blow from the Cloudscape Mountains, but never one like this: For weeks it has hung over the peaks, casting its dark shadow across the land. Its huge black clouds billow and writhe in an effort to smother the sun. Once so picturesque and enchanting, the Cloudscape Mountains have taken on a sinister appearance. Fear now stalks the land. A malignant entity is growing and festering high in the mountain peaks. With dark tendrils, it reaches out towards the lowlands. No one is safe. Caravans are not arriving at the village of Lurneslye. It is only a matter of time before the villagers fall prey to the dark clouds and the evil they conceal. TSR 9151

Cover of Incursion at Allesley
Incursion at Allesley
5th Edition
Levels 1โ€“3
? pages
0  0

There's trouble in Allesley! An Eastbrook farm has been attacked and people slain. But by what? The people are frightened, the Reeve is concerned, and the Constable wants you to figure out whatโ€™s going on. The last time this happened, goblins attacked the town. Does this mean war? This is the first adventure in a series to come in 2017 which builds on the introductory mini-adventure in the Eastbrook starting area.

Cover of Like Clockwork - A Tome of Foes Adventure
Like Clockwork - A Tome of Foes Adventure
5th Edition
Levels 11โ€“13
12 pages
0  0

Gnomish tinkerer Antikythera Ulam thought sheโ€™d struck upon a clever idea when she constructed a clockwork servant smart enough create other creatures of its own design. However, she soon found that the problem with giving things minds of their own isnโ€™t always the wisest of ideasโ€ฆ Note: This adventure is intended to work with Mordenkainen's Tome of Foes, and requires a copy of the book to run succesfully.

Cover of Orc Blade & Elven Blood
Orc Blade & Elven Blood
5th Edition
Levels 8โ€“11
24 pages
0  0

A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed within....

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ‘ The Upper Tower
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ‘ The Upper Tower
5th Edition
14 pages
0  0

This third installment of the Aumvor saga includes: โ— 19 encounters โ— Stats for Living Zombies (converted from 3.5e) โ— and an introduction to the tower The adventure continues as your PCs make their way to the upper reaches of the tower and learn of the danger involved in moving deeper into Aumvor's dark realm. For centuries Aumvor the Undying has fed upon the life force of innocent folk who stumbled upon his portal traps. For centuries he has planned for and prepared for the eventual return of Netheril as a power in the world. That hope has now faded, and he has returned to his vault to regain strength and begin anew. Even now, he is deep in his tower vault plotting. ๐๐ž ๐ฌ๐ฎ๐ซ๐ž ๐ญ๐จ ๐œ๐ก๐ž๐œ๐ค ๐จ๐ฎ๐ญ ๐“๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ ๐จ๐Ÿ ๐๐จ๐ง๐๐š๐ ๐ž ๐ฉ๐š๐ซ๐ญ ๐Ÿ โ€œ๐€๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ฌโ€™ ๐–๐ž๐ฅ๐œ๐จ๐ฆ๐žโ€ ๐š๐ง๐ ๐ฉ๐š๐ซ๐ญ ๐Ÿ โ€œ๐…๐š๐ง๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐‰๐š๐ข๐ฅ๐ž๐ซ๐ฌโ€.

Cover of Scarab of Death
Scarab of Death
5th Edition
Levels 8โ€“12
29 pages
0  0

A young noble is found dead a block away from Nabuleeโ€™s Bazaar of the Extraordinary. Everything suggests that Nabulee was neglectful and left his scarab of death unattended, which ultimately led to the death of the noble. But how did the cursed brooch find its way out of Nabuleeโ€™s impenetrable vault in the first place? And why doesnโ€™t Nabulee remember taking it out? Will the characters solve this mystery before the nobleโ€™s vengeful father has Nabulee beheaded?

Cover of The Lair of Glaucous
The Lair of Glaucous
5th Edition
Levels 1โ€“5
32 pages
0  0

Includes a Multiplayer version and a Dungeon Master + 1 Player version. A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest. Although this sounds like a bold and unwise move, the village elders have a second agenda: implicate a menacing band of orcs who also dwell in the forest. There are several ways to use this adventure: โ€ขIntroduce a new player to the world of Dungeons & Dragons โ€ขDM an experienced player through a single character adventure โ€ขAs a one-shot adventure while DMing a group of new or experienced players

Cover of DDEX01-12 Raiders of the Twilight Marsh
DDEX01-12 Raiders of the Twilight Marsh
5th Edition
Levels 5โ€“10
33 pages
0  0

A black dragonโ€™s treasure hoard has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

Cover of DDAL09-01 Escape From Elturgard
DDAL09-01 Escape From Elturgard
5th Edition
Levels 1โ€“2
35 pages
0  0

Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire cityโ€”along with its denizensโ€”have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the cityโ€™s walls during its departure have been spared that fate, but theyโ€™re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldurโ€™s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety? Four One-Hour Mini-Adventures for 1st to 2nd Characters. Optimized for APL 1.

Cover of Within the Circle
Within the Circle
3.5 Edition
Level 1
12 pages
0  0

The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle donโ€™t pay a ransom, Belig has promised them much worse will come with the next poison tide. A Forgotten Realms adventure for 1st-level characters.

Cover of FRQ3 Doom of Daggerdale
FRQ3 Doom of Daggerdale
AD&D
Levels 1โ€“3
32 pages
0  0

Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered and opened, and things just haven't been the same since. Constable Tren is displeased with the situation, what with suspicion being cast in the Zhentarim's direction as well as toward Cyric's priesthood. He's undoubtedly making the Dalesfolk's lives more difficult than usual because of this upheaval. Randal has sent out the call for aid to all who are interested and able to help; his freedom riders have their hands full already. A missing evil priestess, a mage-lord's crypt-curse, a plague, and possible Zhentarim involvement: all the elements of a rousing adventure in one place! Where do your characters sign up? Step right this way, won't you? TSR 9391

Cover of Journey Through the Center of the Underdark
Journey Through the Center of the Underdark
5th Edition
Levels 4โ€“6
20 pages
0  0

Are your player's moving out of Velkenvelve? Enjoying a stroll along the shores of the Darklake? On a day trip from Gracklstugh to Neverlight Grove? Sightseeing near Blingdenstone? Then Journey Through the Center of the Underdark is for you. Journey Through the Center of the Underdark contains several detailed encounters ideal for fleshing out traveling days between locations in Out of the Abyss. Furthermore, these encounters could be readily inserted into any 5th Edition Dungeons & Dragons Underdark oriented Forgotten Realms or home campaign setting. Designed for a party of 4-6 fourth through sixth level characters, with easy notes for adjusting encounter difficulties for lower or higher level groups, Journey Through the Center of the Underdark should provide 8-10 hours of exciting in game adventure. Written for your Rage of Demons Out of the Abyss campaign, Journey Through the Center of the Underdark is ideal for any descent into the depths your characters might take. Enjoy!