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Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ“ The Lower Tower
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ“ The Lower Tower
5th Edition
11 pages
0

Aumvor is aware of the intruders and sends a warning with a powerful fire ball. Satisfied that the party has lost interest, Aumvor returns to his vault where he can safely leave his remains and travel the planes in search of greater power. Perhaps the PCs that survive the blast may have the upper hand. Growing closer to the final chapter, the party of adventurers will find that the only way out is into the tank for a swim. Aumvor the Undying has hidden here in this dungeon for centuries, waiting for his chance to resurface as the emperor of Netheril. The time has passed slowly and Aumvorโ€™s powers are waning. He has hidden phylacteries well, but what use will they be if he has no vessel I which to dwell. Aumvor makes a final effort to kill the party before returning to his vault to wait in ambush for them. In โ€œ๐๐š๐ซ๐ญ ๐Ÿ“ The Lower Towerโ€, you will find the secret at the bottom of the tower, 16 exciting and deadly encounters, and a lot of zombies floating in cadaver soup. Ever fight zombies while swimming and dodging specters? Here is your opportunity. Also coming soon, Roll 20 Map Pack for The Tower of Bondage.

NR1.5 A Giant Has Only One Mission
AD&D
Levels 10โ€“12
8 pages
0

The winter solstice has come to the Oakfield Province of the Free Coast, and with it an inordinate amount of snowfall. Townsfolk in the Daerns speak of a winter witch that has imprisoned the Yarl of the Frost Giants in Strangler's Deep, and until he is free the winter will continue to ravage the land, killing livestock and freezing townsfolk without the means to buy ever dwindling resources of wood. Can a party from Roslof Keep or beyond come together in time to find the truth to these rumors and set the ecological balance to right? This adventure is formatted to both 1E & 5E gaming rules.

Cover of TC1: Into the Haunted Forest
TC1: Into the Haunted Forest
Pathfinder
Level 1
20 pages
0

A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious. The Forest King is long dead and no one has seen his priceless regalia in many years, lost as it is to the depths of his haunted domain. Now the objects must be found if justice is to be served, but an eternal guardian stands watch, ready to deal with all intruders.

The Elf King
Draw Steel
Levels 1โ€“2
12 pages
0

The town of Oatly has ben oppressed by their elven overlord for too long. Will the heroes be able to pull off a daring plan to save them?

Cover of Trouble Below
Trouble Below
BECMI
Low Level
16 pages
0

A goblin warband has found the secret tunnel which leads from the dwarven keep of Hearth-Home to the nearby hills. The tunnel is intended to be a means of escape if the keep ever falls to attackers, but now it has provided goblins with an easy way into the Underkeep. So far, the goblins have confined their attentions to the various underground rooms that make up the Underkeep, but sooner or later they will find a way to the surface. They pose a serious threat to Hearth-Home - the goblins must be cleared out of the Underkeep so this breach in security can be repaired before the orcs hear of it and overrun the dwarven keep. This adventure is slightly more challenging than Red Hand Trail, and it is recommended that it is played after that quest and before Palace of Dread. However, the scenario in Trouble Below can easily be played independently from the rest. Part of TSR 1076 The Goblin's Lair

Cover of DDAL00-05 Winter's Splendor
DDAL00-05 Winter's Splendor
5th Edition
Levels 1โ€“4
26 pages
0

The players are invited to a Winter Gala in Waterdeep. After a guest is killed, investigations ensue to the fiendish nature of the home that the gala took place in. There are shopping opportunities on the way in.

Cover of Threshold of Knowledge
Threshold of Knowledge
Pathfinder 2e
Level 1
15 pages
0

The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. Now it's time for a new group of students to take their first steps on the path to greatness. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself! Threshold of Knowledge is a short adventure for 1st-level characters that takes the heroes into the Magaambya and the nearby city of Nantambu. In addition, the five pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day! Grab some dice and some friends and play the role of new heroes in training!

Cover of DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
5th Edition
Levels 17โ€“20
48 pages
0

The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series. A Four-Hour Adventure for 17th-20th Level Characters.

Cover of The Abyss Equation
The Abyss Equation
5th Edition
Levels 6โ€“8
71 pages
0

๐๐š๐ฉ๐ž๐ซ ๐๐ฎ๐ž๐ฌ๐ญ ๐๐ซ๐ž๐ฌ๐ž๐ง๐ญ๐ฌ: ๐“๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐„๐ช๐ฎ๐š๐ญ๐ข๐จ๐ง Embark on an unforgettable journey with an immersive 71-page adventure tailored for 6-8 Level characters, utilizing only this book and freely available SRD rules. Set foot in the idyllic town of Suncrop Hill, where mystery looms in every shadow and secrets lie buried beneath the surface. ๐’๐จ๐ฆ๐ž๐ญ๐ก๐ข๐ง๐  ๐ข๐ฌ ๐ซ๐จ๐ญ๐ญ๐ž๐ง ๐ข๐ง ๐ญ๐ก๐ž ๐ญ๐จ๐ฐ๐ง ๐จ๐Ÿ ๐’๐ฎ๐ง๐œ๐ซ๐จ๐ฉ ๐‡๐ข๐ฅ๐ฅ Unravel the secrets of Suncrop Hill as you brave its hidden depths, confronting challenges that will test your wit and courage. โ€ข 6 compelling adventure hooks, for your players to be drawn into a web of intrigue โ€ข 6 intricately detailed locations to explore, from quaint taverns to ominous dungeons, each teeming with secrets waiting to be unearthed ๐“๐ก๐ž ๐๐ซ๐ฎ๐ญ๐š๐ฅ ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ ๐จ๐Ÿ ๐“๐ก๐ž ๐€๐›๐ฒ๐ฌ๐ฌ ๐„๐ช๐ฎ๐š๐ญ๐ข๐จ๐ง โ€ข 9 unique monsters, each more formidable than the last, as you fight to uncover the truth and emerge victorious โ€ข Each with their own strategic battle tactics, enhancing the thrill of combat for an even more immersive experience โ€ข 1 Multi-phased Boss fight that will force your players to be tactical in order to survive ๐€๐ง๐ ๐ฐ๐ก๐š๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ฐ๐จ๐ฎ๐ฅ๐ ๐›๐ž ๐œ๐จ๐ฆ๐ฉ๐ฅ๐ž๐ญ๐ž ๐ฐ๐ข๐ญ๐ก๐จ๐ฎ๐ญ ๐ญ๐ซ๐ž๐š๐ฌ๐ฎ๐ซ๐ž? โ€ข 13 unique magic items to discover โ€ข 4 items with different rarity variants, reaching from uncommon to legendary, each with its own tantalizing power waiting to be wielded ๐ˆ๐ญ'๐ฌ ๐๐š๐ง๐ ๐ž๐ซ๐จ๐ฎ๐ฌ ๐ญ๐จ ๐ ๐จ ๐š๐ฅ๐จ๐ง๐ž! ๐“๐š๐ค๐ž ๐ญ๐ก๐ข๐ฌ. To aid in your quest, equip yourself with our meticulously crafted item and monster cards, perfectly sized for convenience and portability. โ€ข 24 magic item cards, the perfect handout to print and hand your players โ€ข 11 monster cards, with which you'll have everything you need at your fingertips

Cover of The Priest, the Witch, and the Lost Temple
The Priest, the Witch, and the Lost Temple
5th Edition
Levels 2โ€“3
40 pages
0

The town of Whitehaven is beset with undead. The townsfolk are quick to blame the Witch of Whitehaven, who lives nearby with her partner in the Surbrin Hills. Yet a more insidious evil lurks in the midst of town, cloaked in a holy manโ€™s robes. And far underground, an ancient evil artifact stirs. The town is in need of heroes. Will you answer the call?

Cover of NC9 - Archipelago of Tyr
NC9 - Archipelago of Tyr
5th Edition
Levels 6โ€“8
23 pages
0

Far north of the Denali homeland is the Archipelago of Tyr and home to dangerous seafarers. Tyr is well-known as the land of the Minotaur that does allow some foreigners to visit albeit with less than perfect hospitality. Originally used as a one-shot with the Denali campaign characters, King Pellet sent the party north to investigate a trade deal and look into reports of some type of incendiary weaponโ€ฆ

Cover of Ashes of Evensong
Ashes of Evensong
5th Edition
Levels 11โ€“13
50 pages
0

They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensongโ€™s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpersโ€™ possession when the caravan transporting them was ambushed. They were thereafter lost to history. Three months ago, stories began to circulate that at least one of the urns has been found. An artificer from the city of Elskar claims to have acquired some of Evensongโ€™s ashes. According to his story the ashes are more potently magical than even residuum, created as they were from the mortal remains of a powerful magical creature burned to ash in the fires of an even more powerful dragonโ€™s breath. This tale is dismissed by most, but certain factions and private interests arenโ€™t willing to reject the possibility without investigation. If true, the artificer may be in possession of a highly dangerous and unfathomably valuable substance. More importantly, he may be in possession of the knowledge of where it came from, and the secret of what happened to the Ashes of Evensong all those centuries ago. In search of the truth behind a rumour that some of the Ashes of Evensong have been found, the player characters find that the Ashes are ultimately incidental to a far more worrying development. The trail of the Ashes leads them to the discovery of a fiend pact warlock operating among the ruling class of the city, a vault of forbidden magics the secrets of which have been breached, and a diabolic artefact about to be reclaimed in the name of a Duchess of Hell. With a focus on investigation, puzzles, and dangerous traps, Ashes of Evensong rewards players for caution and cleverness. Published by Spilled Ale Studios

Cover of Maze of the Blue Medusa
Maze of the Blue Medusa
OSR
266 pages
0

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters... Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machinesโ€”Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle. Art by Zak Sabbath; text by Patrick Stuart and Zak Sabbath. Publisher is Satyr Press.

Cover of The Great Rebirth
The Great Rebirth
Draw Steel
Level 1
14 pages
0

Darkness festers deep inside the forest of Logard. A beast has emerged, killing and abducting local villagers. A secret society of monster hunters has enlisted the heroes to help find one of their missing members and aid them in killing the beastโ€ฆ The Great Rebirth is a streamlined Draw Steel adventure with embedded rules references to make running and playing fun and easy. The adventure is laid out so players are introduced to a new mechanic (tests, combat, montage, and negotiation) one at a time, keeping the game and story engaging, without being overwhelming. What is this adventure about? The heroes have answered the call to eliminate a beast that has rampaged through the local village of Logard. They receive help in navigating Logard forest where they discover and explore a set of ruins while learning about tests. The ruins are trapped and a group of cultists send the heroes plummeting into their lair; combat ensues. From there it's a fast-paced journey of survival as the heroes escape a collapsing dungeon in a montage test, then negotiate with a speaking stone door in order to finally gain access to the monster theyโ€™ve been looking for: a being that has undergone the evil saint Eseldโ€™s โ€˜Great Rebirth.โ€™ Who is this adventure for? This is an ideal adventure for those wanting to run Draw Steel for the first time or looking to onboard newer players. The adventure is broken into various encounters, each focused on separate mechanics. This allows players to learn the different aspects of Draw Steel in a digestible and fun way. The Great Rebirth Features: - A 3-6 hour level 1 adventure for 5 players. (Balance suggestions included for various party sizes.) - 3 custom encounter maps (2 for combat, 1 for tests). - Embedded stat blocks and โ€˜Rules Recapโ€™ text to keep things flowing at the table and minimize time spent searching for common answers. - All original artwork from Katrina Neyra (cover art) and Shaeomar.

Cover of Time for Pleasantries
Time for Pleasantries
5th Edition
Level 5
30 pages
0

This adventure starts in a town called Alarcan, where a number of people have gone missing from their beds. This is the work of a specific type of fae called pleasantries. Pleasantries feed on dreams, and have been kidnapping people from the small town of Alarcan for sustenance -- offering them in return a pleasant end to their existence in an unending, peaceful sleep filled with happy dreams. The party accompanies Renata, an orphan whose best friend was the victim of the latest kidnapping, and travels to the Plane of Faerie, through a swamp dungeon called the Shallows, and into the poppy grove where the pleasantries have built their nest. There, they confront the pleasantries and their Queen, and must decide whether to attack or negotiate -- and whether to leave the fae to their peaceful dream-farming, or to rescue the dreamers and bring them home whether the dreamers wish it or not. Made by Point Hat for the All About the Feywild video.

Cover of Lost Mine of Phandelver
Lost Mine of Phandelver
5th Edition
Level 1
63 pages
21  1

"More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelverโ€™s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. A powerful force of orcs reinforced by evil mercenary wizards attacked wave echo cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost. For centuries, rumours of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers - a trio of dwarves - have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. Unfortunately for the Rockseekers, they are not the only ones interested in Wave Echo Cave. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in the area, and his agents have followed the Rockseekers to their prize. Now the Black Spider wants Wave Echo Cave for himself, and he is taking steps to make sure no one else knows where it is." Extra Info from AL.com users: by @marcellarius. "There are a variety of locations in this adventure: the town of Phandalin, a gang hideout, a ruined keep in the forest, a destroyed village, and Wave Echo Cave (a dungeon crawl). The adventure is written in a sandbox style and relies on the players to choose their path. Phandalin offers several side-quests which could serve as hooks for continuing adventures. The premade characters have ties in their backgrounds to NPCs and locations. If you're not using these you'll need to consider other ways to introduce key NPCs."

Cover of RC5 - Secrets of Bibliotheca
RC5 - Secrets of Bibliotheca
AD&D
Level 5
29 pages
0

In part two of the Rock Con scenario, our group of heroes heads towards Bibliotheca. This urban adventure has a variety of encounters unique to the city setting. Can the group uncover the missing books?

Cover of Twisted Night
Twisted Night
3.5 Edition
Level 10
12 pages
0

The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles?

Cover of L3 Deep Dwarven Delve
L3 Deep Dwarven Delve
AD&D
Levels 3โ€“6
24 pages
0

Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness--a corrupting evil that must be stopped before its influence can spread! TSR 9844

Cover of The Perfumer's Daughter
The Perfumer's Daughter
5th Edition
Levels 1โ€“18
540 pages
0

When her father goes missing, a young adventurer has no other choice than to gather her friends and head for the city of Loudwater. Soon after she gets swept away in an obscure design threatening to drag the entire region into chaos and war. At the heart of this mystery, lies not only her father, but the long-forgotten history of her once-despised family and a primordial beast influencing events from the shadows, moving her family like pieces on a chess board. Visit www.perfumersdaughter.com for more information. You can also address me directly on The Perfumer's Daughter Q&A on Facebook. All battlemaps and dungeons are free to download for use in digital platforms (such as roll20) on the aforementioned site.