A community for lazy dungeon masters
196 adventures found
Cover of 1 on 1 Adventures #9: Legacy of Darkness
1 on 1 Adventures #9: Legacy of Darkness
Pathfinder
Levels 8–10
20 pages
0

Sehvain Malual is renowned for his work in necromancy, using the dark art to destroy the undead pestilence polluting the world. However every warrior must hang his proverbial sword and retiring from adventuring life, the wizened elf settled down in a nearby town purchasing a small townhouse. Here, he would finally find the peace he so craved, or such he hoped before he found The Black Lexicon. What dark intent consumes Sehvain’s time is anyone’s guess, but only the PC can uncover the Legacy of Darkness.

A Second in Time
5th Edition
Levels 1–2
5 pages
0

A dispute erupts between a trade ambassador and a wealthy merchant and the players are hired as champions only to learn that they face a brutal and savvy opponent. Will the players be a second in time? "A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction. The river city of Lotian is a rough place, where might often means right and the thirst for blood is nigh unquenchable. Gold may be the currency of the realm but justice is paid for in blood...

Cover of FS3 - Monastery of the White Rose
FS3 - Monastery of the White Rose
AD&D
Levels 1–2
10 pages
0

Two days ago while in the Village of Balis you heard a rumor of an abandoned monastery. With such a deserted location already so close at hand one could not refuse the temptation of checking on its possible gains-whether it is treasure or knowledge that is to say. Yet the gains must surely be worthy of someone as adventurous and brave as yourself. Through further investigation of the rumors of the townspeople you have discovered that the old monastery is said to be haunted with the dead walking the grounds. Directions were located and after a final day’s praying you set out to locate the Monastery of the White Rose.

Cover of M1 Blizzard Pass
M1 Blizzard Pass
BECMI
Levels 1–3
32 pages
0

A SOLO adventure for thieves level 1-3 or Group play level 1-3 The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Within minutes, huge drifts of snow have halted the caravan, and the snow falls so hard it is impossible to see more than five feet. You huddle next to the sledge, trying to shelter for you numb face from the icy winds. A dozen half-human forms march into view out of the raging blizzard. The little man-things carry wooden spears or long, unsheathed swords in bony, gnarled hands. Their blood-red eyes quickly fall upon your sledge and the ugly creatures turn toward your hiding place. Will you survive to uncover the secret of Blizzard Pass? This module contains all you need to solve the riddle of Blizzard Pass, including 14 maps, an invisible ink marking pen, a complete solo adventure, a pre-rolled character, and an outline for group play! TSR 9067

Cover of Corrupted Nature
Corrupted Nature
5th Edition
Level 1
7 pages
0

This oneshot adventure is to help teach new players AND new dungeons masters how a game works. You’ll find easy guides and simple stream game. This adventure will guide the player to level up to a level 2. This adventure is for 4-5 people, though you can adapt it to fewer, if needed. It is a very short adventure for those with little time who would like a taste of D&D in its simplest of form. You will adventure to Bruxhelm, in the Sword Coast, where the players have a dilemma to solve. Nature is running wild! Well.. more than usual.

Cover of Red Gold
Red Gold
5th Edition
Levels 1–3
12 pages
0

On the world’s first offshore rig Captain Seaslick and his crew are drilling for dragon essence - a rare and valuable substance often called Red Gold. They’re about to be filthy rich, but not everyone’s happy for them. Dragon cultists have infiltrated the rig and are trying to steal a stash of the precious essence for their rites. In their eagerness they’ve magically sped the drill up to a perilous rate. With the rig rattling and falling apart around them, will Seaslick and his enterprising ex-pirates team up with nature worshipping tribes folk to defeat their shared enemy? And will they escape with their liquid hoard, or will the sea have her revenge for their greed?

Cover of 1 on 1 Adventures #2: The Star of Olindor
1 on 1 Adventures #2: The Star of Olindor
Pathfinder
Levels 6–8
22 pages
0

A terrible plague has swept through the city of Cairdus, and despite the local clergy’s best efforts, they have been unable to control the spread of the disease. Even those who seem cured often contract the disease again. The only thing that is making any headway are the special blessings given by the powerful Baron Velstaf, but he only grants these blessings for a price that few can afford. The Star of Olindor is an adventure designed for 7th-level rogue, or other character of similar abilities. The obstacles in the adventure are set up to encourage the use of stealth and trickery, and many rely on classic rogue skills. The adventure takes place in the city of Cairdus, the details of which have been intentionally left imprecise, so that it can be easily slipped into an existing campaign, or better yet the adventure can be altered to take place in any existing city. Part 1 of the Olindor Trilogy.

Cover of FVS7 - Arena of the Gods
FVS7 - Arena of the Gods
5th Edition
Any Level
19 pages
0

FVS7 - Arena of the Gods is a special and non-traditional setting that has dual uses. This scenario brings a single PC to the grand coliseum and pits them against an enemy or enemies in front of a crowd. The danger is high with no one to help and this offering can be quite deadly. A couple of ideas have been outlined for the adventure for its usefulness and, while written as a solo, multiple players could be used in a team formation with an increase in opponents. Take a peek at this special offering that is also free!

Cover of The Saint's Tomb
The Saint's Tomb
5th Edition
Level 1
30 pages
0

The Saint's Tomb is a single-player gamebook-style adventure that is playable in your browser. You make a 1st level character sheet, roll your own dice (though 2 of each are supplied in-browser), keep up with your inventory, spells, and HP, and click on options as you make decisions. It was written to help new players learn the game, but it should be fun for experienced players too. In the game, you'll investigate a mysterious figure who has a suspicious interest in the tomb of a dead priest. You'll battle the undead, figure out problems and roll the dice to save your city! The Saint's Tomb is free, though you can leave a tip if you're able by clicking "Support this Game". A Spanish translation is available as "La Cripta Sagrada"

Cover of Saving Saxham
Saving Saxham
OSR
Levels 1–3
24 pages
0

The village of Saxham has been struck by a terrible curse! Or perhaps it’s being terrorized by demons, ghosts, and the undead? Or… was there a terrible storm? Maybe? No one seems to know exactly what happened here. But the villagers are terrified, bizarre monsters roam the forest, and strange lights strike the woods every night at midnight… ADVENTURE TYPE: Small Sandbox Mystery DESIGN NOTES: This adventure includes a small village, several wilderness areas, and a simple network of tunnels to explore. Each area contains various encounters and unique magical items. There are many opportunities for combat, but it is possible for players to explore every area and complete every interaction without any combat at all, depending on their choices. INCLUDES: Story hooks, dialogue prompts, original creature stat blocks, original treasure/items, area overview map, and illustrations. Produced by Dungeon Age Adventures

Cover of All the Treasure, None of the Traps
All the Treasure, None of the Traps
3rd Edition
Levels 5–8
3 pages
0

All of the Treasure, None of the Traps is an adventure that includes a single gauntlet of traps that contains twelve traps; meaning that it has either one or twelve encounters. The adventure consists of a long, twisting corridor with all of the traps set off, but these traps are reset by the PCs when they reach the center of the area. Pgs. 32-34

Cover of Labyrinth of Thorns
Labyrinth of Thorns
5th Edition
Levels 4–5
19 pages
0

An original Valentine's Day-themed one-shot adventure designed for level 4-5 characters. SUMMARY The city of St. Valentine is home to Dante's Casa di Dolci, a world-renowned bakery — and tucked within the bakery is the entrance to a secret labyrinth, created by a mischievous, merciless god. Every February, an unsuspecting resident from St. Valentine is pulled into the maze. Some return after years spent in the labyrinth, but most do not. When Dante's beloved wife, Simonetta, is pulled into the labyrinth, he must enlist the help of adventurers to get her back. The journey that follows is one of strange doors, riddles, and dangerous creatures that lurk among the hedges... DETAILS 2-4 hour session for 3-6 players Play-tested material Original NPCs and locations Diagrams and NPC stats 19-page campaign guide Enjoy the adventure? Share your experiences with me! Hashtag: #LabyrinthOfThorns

Six Feet Under
Pathfinder
Level 1
2 pages
0

The adventurer awakens buried in a coffin only to be inadvertently rescued by a goblin grave-robber. With no recollection of how they came to be buried alive, the adventurer is thrust into an encounter with the goblin and his party who have stolen a precious heirloom off their unconscious body. Before starting this adventure the GM and player should discuss what heirloom item the adventurer possesses. Though having immense sentimental value, the heirloom shouldn’t be magical, and it should be of minor monetary value. It should be a worn item that can easily be removed such as a ring, bracer or necklace.

Cover of Second Glance
Second Glance
5th Edition
Levels 2–4
28 pages
0

Continue your duet campaign or add something new! Wake up in a druid colony and embark on a quest for trust and truth with plenty of political intrigue, hidden plots, and exciting combat along the way! Second Glance picks up where our first adventure, First Blush, left off and invites the PC to explore their world, test their growing abilities, and get to know their mysterious crystalline companion. However, this adventure can be inserted into any campaign setting and scaled accordingly. Second Glance is part of D&D Duet’s mission to bring you high-quality, ready-to-play material that supports adventuring parties of 1 Player and 1 DM. This adventure is written for a second-level character in a one-on-one 5th edition D&D campaign. It lets the PC explore a druid grove and observe its mysterious residents before traveling to a too-perfect town with twisted secrets. They’ll take on a calculating magistrate, addled cleric, and dark forest creatures but find that other, more ancient mysteries lie in wait just beneath the surface. Everything you need for your own two-person game is inside! This product includes: -A 2nd or 3rd-level adventure adaptable to any setting -Stat blocks for FOUR new creatures and three NPCs -A region map, two settlement maps, and two site maps to aid the PC’s investigations -A fully realized town complete with shops, fleshed out NPCs, and places to explore -Side-quests for curious adventurers or those fond of gold and magical items -Detailed backstory for the ancient warrior sheltered inside the PC’s treasured amulet -A custom magical item And helpful tips for DMing a one-on-one game This adventure is perfect for those looking to begin or continue their duet campaign. It could also serve as a story hook, session zero, or multiclassing narrative for a PC who wants to become a druid. Published by D&D Duet.

Cover of Beyond the Vale of Madness
Beyond the Vale of Madness
5th Edition
Levels 1–2
? pages
0

"It was already a freezing morning when you set out for the legendary Castle of Madness – the mysterious castle that is said to emerge from blizzards once every seven winters. " In this short treasure hunt for one 2nd level player, you'll brave an frigid mountain, an icy cave, and a haunted castle to bring home a pile of loot. Written as a digital gamebook, you will keep track of your character's hit points, spells, and inventory on your character sheet, and keep track of enemies using your own scratch paper. The game will play GM and all enemies.

Cover of TS2 - Doughty Princess
TS2 - Doughty Princess
5th Edition
Levels 3–4
19 pages
0

After visiting a friend in a nearby town you head to the tavern to get some food. A recent storm has wreaked havoc and the residents are busy making repairs. Despite your offer to help the citizens politely refuse. After sitting down for your meal you quickly learned that some children found a ship that has run aground. The father tells you that the children are prone to exaggerate but you obtain directions to the supposed site anyway. Sure you’re alone, but you’ve got tons of experience already…

Cover of SM10 The Pit of Panzar
SM10 The Pit of Panzar
OSR
Levels 6–9
124 pages
0

In City Year CY444 the greatest Dwarf mage of all time, Archmage Panzar, mounted his Flying Pig and rode up to the Necklace to do battle with Guth-Targ Greller Ak Terraak, an Efreet, and her army in her asteroid palace. Despite his great magical powers, Panzar failed and his burnt and petrified body fell from the asteroid and crashed down upon a hillside somewhere in the Borderlands. His fall drove a narrow pit into the hillside to a great depth, although neither his body nor his legendary magical equipment were ever recovered. But now a seal ring bearing the mark of the House of Panzar has been found in a riverbed thirty miles west of the border city of Karan. The river is fed by streams emerging from the hill above it – Dol Jint. Could this large hill be the final resting place of the great mage and, more importantly, all his loot? The Pit of Panzar has over 300 encounter locations over 5 levels, this is a MEGA-DUNGEON scenario that follows the Dunromin University Press paradigm of Great Quality at the best possible value for money. The Pit of Panzar is designed for OSR and AD&D 1st and 2nd Edition, or pretty much any TTFRPG, intended for 5 to 8 adventurers of 6th to 9th level

Cover of Lawful Disorder: Frozen Victims Unit
Lawful Disorder: Frozen Victims Unit
5th Edition
Levels 1–4
17 pages
0

A serial killer is stalking the unsavory citizens of Baldur's Gate and freezing them solid! Discover who or what is responsible for these chilling crimes and unravel the killer's twisted motivations in this adventure for Baldur's Gate: Descent into Avernus! This adventure includes: 1 New Neighborhood for any Urban Location, 1 New Creature, 3 New Magic Items, 5 New Shops & Taverns, and 12+ New NPCs!

Cover of Find the Lady
Find the Lady
AD&D
Levels 1–3
32 pages
0

Finding missing people is a job any adventurers for hire get used to. But when the missing person turns out to be the recently deceased wife of a prominent merchant's son, and when there is the small matter of a major jewelry theft to deal with as well, then you've got an adventure that is nothing other than normal.... Find the Lady is an adventure for the D&D and AD&D game systems. It is designed for a party of 1st - 3rd level characters, with secondary skills generated according to the article in this issue. This scenario was not designed with any set number of characters or mix of professions and levels in mind, and could equally well be run as a group or solo adventure. It can be played as a one-off adventure or as part of the Pelinore or Zhalindor campaigns, and notes are included on placing the adventure in either world. GM2 Find the Lady Pgs. 15-46

Cover of O2 Blade of Vengeance
O2 Blade of Vengeance
BECMI
Level 7
28 pages
0

You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas - the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume of smoke curling lazily into the sky. Dorneyll is close, and your mind floods with thoughts of home. Suddenly, your reverie is shattered! The thin plume of smoke is gone, an in its place a column of red flame leaps high among the trees. Dorneryll is under attack! Gripping your lance, you urge your mount into a gallop. Starbow surges forward; your war dogs close on her heels... Blade of Vengeance is an adventure for one player and one dungeon master, featuring a lone elf against the forces of evil. Can you save the Emerlas from destruction? The answer waits inside. TSR 9108