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Cover of Tower of the Pale Lady
Tower of the Pale Lady
5th Edition
Levels 1โ€“4
23 pages
0

"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously attempt to remedy the situation, while desperately seeking any who could help them." Tower of the Pale Lady is a 4-hour adventure for a group of 1st-4th level characters. It is set in the town of Beregost, at the southern edge of the Sword Coast, in Faerรปn, in Toril, in the Forgotten Realms. However, with little modifications, you can run this adventure in whatever world you wish. This adventure includes NPCs related to the story and to the Forgotten Realms, which might bring your players to other different plots as they play through. New ways of using old spells and items, presented as introduction to reinforce creative possibilities throughout play.

Cover of Rauvin Vale: Tomb of the Barakor
Rauvin Vale: Tomb of the Barakor
5th Edition
Level 1
12 pages
0

Goblins of the Malauth tribe have occupied a dwarven crypt in the Nether Mountains. When a dwarf from the hamlet of Hilltop goes missing, his brother enlists adventurers in Rauvin Vale to head up to the tomb and discover what happened to him. An introductory adventure for 1st level characters.

Cover of Bastion of the Frost Lord
Bastion of the Frost Lord
5th Edition
Levels 5โ€“10
34 pages
0

It is Midwinter. The air is cold, the wine is warm, and all sensible adventurers have their feet up before a blazing fire. But a mysterious bard, a broken man, and a clockwork pig, lead our heroes into an extraordinary land full of strange magic and terrible danger. Before the adventure is over, they will be faced with a heartbreaking dilemma, one that can't be resolved through might alone. It features exploration, roleplaying, puzzle solving, and fanastical combat encounters! The adventure includes 10 new monsters, 8 new magic items, and an amazing map by Elven Towers!

Cover of ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Lair of Kragnoroth the Drunk
๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐•๐จ๐ฅ๐ฎ๐ฆ๐ž ๐Ÿ: The Lair of Kragnoroth the Drunk
5th Edition
Levels 1โ€“3
20 pages
0

In the hills near the Sword Coast, there lives a gang of ruffians and thieves known as the Flying Drunks. Their leader is a particularly well-known scoundrel by the name of Kragnoroth. For a while, Kragnoroth and his gang has lain low, but not anymore. He is up to his old ways again, stealing, fighting, and being a dirty wretch. Kill Him! Do it for the good people of the Sword Coast, and give him justice from the gods. ๐๐ž๐ž๐ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ ๐œ๐ก๐š๐ซ๐š๐œ๐ญ๐ž๐ซ๐ฌ ๐ญ๐จ ๐š ๐ก๐ข๐ ๐ก๐ž๐ซ ๐ฅ๐ž๐ฏ๐ž๐ฅ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐›๐ž๐ ๐ข๐ง๐ง๐ข๐ง๐  ๐ฒ๐จ๐ฎ๐ซ ๐ง๐ž๐ฑ๐ญ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž? ๐–๐š๐ง๐ญ ๐š ๐ฐ๐š๐ฒ ๐ญ๐จ ๐ ๐ž๐ญ ๐ฌ๐จ๐ฆ๐ž ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ž ๐ก๐š๐ง๐๐ฌ ๐จ๐Ÿ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ ๐›๐ž๐Ÿ๐จ๐ซ๐ž ๐ญ๐ก๐ž๐ฒ ๐ฌ๐ญ๐š๐ซ๐ญ ๐š๐ง๐จ๐ญ๐ก๐ž๐ซ ๐ฅ๐จ๐ง๐  ๐ช๐ฎ๐ž๐ฌ๐ญ? ๐Ž๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐ž๐ž๐ ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ž ๐œ๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐š๐ฅ๐ซ๐ž๐š๐๐ฒ ๐ก๐š๐ฏ๐ž ๐ ๐จ๐ข๐ง๐ ? ๐“๐ก๐ž๐ง ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐’๐ข๐๐ž ๐๐ฎ๐ž๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure module is meant to help the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms setting, but it can be compatible with any campaign setting, published module, or homebrew adventure. This adventure is intended for 4 to 6 players, 1st to 3rd level characters. This adventure also includes Player options such as the Bounty Hunter Background and the Rusty Shackles Organization!

Cover of DDEX03-09 The Waydown
DDEX03-09 The Waydown
5th Edition
Levels 5โ€“10
36 pages
0

The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.

Cover of Someone Dropped the Goat-Ball (DC-POA-PND-1)
Someone Dropped the Goat-Ball (DC-POA-PND-1)
5th Edition
Levels 5โ€“10
32 pages
0

An anticipated rematch between the Reghed Nomads and the Goliaths of Wyrmdoom Crag is interrupted by disaster as one thing after another goes wrong! It falls upon the party to pick up the ball when others have let it drop! A DungeonCraft adventure using the "Goat-Ball!" seed. A Four-Hour Adventure for Tier Two characters (levels 5-10). Optimized for APL 8. Somebody Dropped the Goat-Ball originally debuted at DungeonCraft World Tour on May 2021. Included are VTT-friendly maps and handouts in separate files to help with running your games virtually. I also have a printer friendly version included of several of those maps for those that prefer their works to be printed on the flesh of dead trees.

Cover of The Dead Wedding
The Dead Wedding
5th Edition
Levels 14โ€“16
19 pages
0

The wedding was meant to unite poweful families from Everlund and Silverymoon. "Til death do us part" comes sooner for some couples than others when undead hordes and a feral demilich are uninvited guests. The Dead Wedding is a short, 3 to 5 hour adventure for characters level 14 to 16. The adventure contains maps for Moonshadow Keep and the crypt of the demilichess Regetta Arch Therm, deadly traps, and RP hooks that enable players to use high-level non-combat abilities.

Cover of FA1 Halls of the High King
FA1 Halls of the High King
AD&D
Levels 6โ€“8
71 pages
0

Someone in the misty, wooded Moonshae isles needs hundreds of brand new swords taken under guard from Sword Coast smiths to a certain place on the Isles. The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important. Adventures foolish enough to take assignments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King - and beyond -- An adventure that takes place on the Moonshae Isles, in which a mid-to-high level party fights against the encroaching darkness of The Cult of Bane. Although helped by the Harpers, players will have to uncover the plans of the cult, and thwart them where possible. Preventing the summoning of the "Godson", a manifestation of Bane's evil. Part of the "Forgotten Realms Adventure" series, this is FA1 - Halls of the High King. FA2 is "Nightmare Keep" TSR 9301

Cover of The Maze Beneath the Maize
The Maze Beneath the Maize
5th Edition
Levels 5โ€“6
23 pages
0

The Therayle farm, which has been in the family for generations, was the best producing in the region. It now faces ruin. Hugh Therayle, the current owner, is at wit's end trying to reestablish even a modicum of control over the disrupted land. But, when Hugh saw the ancient doorway jutting up from the middle of the field where his corn used to be, he knew that this wasn't the type of problem a plow could solve. More than two centuries ago, a red wizard by the name of Houn made a discovery that shook the foundations of magic on Toril. Yet, due to a considerable amount of effort on his part, it never saw the light of day. The exact nature of this discovery is unknown but it involves the location of the skeletal fragments of an ancient being. The weave, which governs all magic on Toril, reacts strangely to the fragments. More information existed before Houn destroyed his research and fled Thay. His current whereabouts are unknown but many of his peers have attempted to track him down and steal his research for themselves.

Cover of Finders Keepers
Finders Keepers
5th Edition
Level 20
61 pages
0

How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20! โ€œFinders Keepersโ€ is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes are high: the location of one of the legendary Books of Keeping has been discovered, and now various powers of the universe vie for control over that powerโ€ฆ Devils, demons and fallen angels; the mighty shall fall and who is going to be left smelling the ashes? The adventure starts with a fight with an ancient red dragon. Then things escalate and your players will have their 20th level spells, powers, and skills tested! Battle the game's most powerful beings, visit distant planes and make world-shaping decisions! The fate of Toril is in their handsโ€ฆ

Cover of The Mysterious Theatre of Macabre (english)  / Das Mysteriรถse Makeberitรคten Theater (Deutsch)
The Mysterious Theatre of Macabre (english) / Das Mysteriรถse Makeberitรคten Theater (Deutsch)
5th Edition
Levels 3โ€“5
24 pages
0

This is an adventure for one or two sessions with a group of 3-5 players from the level 3rd-5th. In this adventure you will be getting into a story full of humor and horror that will lead up to a big and marvelous theatre performance. The beloved local bard was kidnapped by a mad theatre nerd of a necromancer, which uses the bard in his grotesque production. It is on your party to save him! To run this adventure you need a Monster Manual 5e from Wizards of the Coast. Included: 3 adventure hooks to choose from Quick-start to get you right into the game A full script for the final play for you to perform 3 battlemaps with and without grid (included as JPG) Map of the town also usable as a starting town for your campaign (included as JPG) Custom monsters โ€œActor Skeletonโ€, โ€œBroom Skeletonโ€, โ€œReginald van Fareโ€ (Necromancer) _________________________________________ Dies ist ein Abenteuer fรผr ein bis zwei Spielabende fรผr eine Abenteuergruppe der 3. - 5. Stufe. Dieses Abenteuer ist eine lachhaft schaurige und furchterregend lustige Erzรคhlung von einem Barden, welcher in einer feuchtfrรถhlichen Nacht von einem wahnsinnigen Dramaturg-Nekromanten in sein Theater entfรผhrt wird. Das ganze endet schlieรŸlich in einer pompรถsen Auffรผhrung. Um das Abenteuer zu leiten, benรถtigt man ein Monsterhandbuch, vorzugsweise in englischer Fassung, da die Referenzen sich auf die englische Version beziehen. Inkludiert: 3 Abenteuereinstiege von denen man auswรคhlen kann. Einen โ€žSchnellstartโ€œ um dich schnell zu Recht zu finden. Ein komplettes Drehbuch fรผr die Auffรผhrung. 3 Battlemaps mit und ohne Gitternetzlinien. Eine Karte fรผr SpielleiterInnen und eine fรผr SpielerInnen vom Dorf Hรถttingheim, welches auch gut als Startdorf fรผr eine Kampagne verwendet werden kann. In Hรถttingheim gibt es einiges zu entdecken und NSCs kennen zu lernen. 4 eigene Monster die im Stรผck vorkommen. Deutsche Version hier: https://www.dmsguild.com/product/278151/Das-Mysteriose-Makaberitaten-Theater-2024-5e?view_as_pub=1

Cover of Shadowdale: The Scouring of the Land
Shadowdale: The Scouring of the Land
3.5 Edition
Levels 9โ€“13
159 pages
0

Zhentish soldiers, Maerimydran drow, and Sharran cultists have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elminster's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdaleโ€”but the Dalesfolk are ready to fight for their freedom, if only they can find true heroes to lead the way!

Cover of Easy Money
Easy Money
AD&D
Levels 4โ€“6
6 pages
0

Jack Mooney owner of the "Jack Mooney & Sons" Circus. Wants to hire the PCs to capture a great cave bear with a brilliant golden coat.

Cover of The Tower Golem
The Tower Golem
5th Edition
Levels 2โ€“4
30 pages
0

Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes to stop Azaketh in his tracks before he takes control of a powerful weapon โ€“ Logrimmโ€™s Tower Golem. The Tower Golem is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of 3. It's the second and final chapter of the saga about Logrimmโ€™s Tower Golem. The first chapter The Soulmonger isn't necessary to play The Tower Golem but it sets up the villian Azaketh and introduces NPCs that can help the characters conquer the Tower. The focus of The Tower Golem is set on roleplaying and interesting fights. In theory, the Tower is an infinite web of rooms and portals that the characters may never escape. However, eventually, the characters reach the end for one final encounter. You can change, interweave, or exchange the different parts as you see fit. There are several proposals and fully fleshed out levels in this document, but you may add your own adventures to the list!

Cover of DDAL08-14 Rescue From Vanrakdoom
DDAL08-14 Rescue From Vanrakdoom
5th Edition
Levels 11โ€“16
23 pages
0

Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A 4-6 Hour Adventure for Tier 3 Characters. Optimized For: APL 13

Cover of Thralls of Zuggtmoy
Thralls of Zuggtmoy
5th Edition
Levels 5โ€“7
38 pages
0

In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.

Cover of The Raiders of Galath's Roost
The Raiders of Galath's Roost
3rd Edition
Levels 1โ€“2
32 pages
0

This adventure focuses on a Zhentarim attempt to spread terror in Mistledale, although it is suitable for almost any lightly settled area northwest of the Sea of Fallen Stars. "The Raiders of Galath's Roost" is suitable for four 1st-level characters, but PCs should be at least 2nd level before tackling the adventure's second half, the Zhentarim Citadel. Even in the first half of the adventure, many of the encounters are quite formidable for 1st-level characters, and the PCs might find it necessary to withdraw and recover one or more times before completely exploring the ruins.

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Fane of the Jailers
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Fane of the Jailers
5th Edition
14 pages
0

The Tower of Bondage ๐๐š๐ซ๐ญ ๐Ÿ โ€œFane of the Jailersโ€ takes you deeper into Aumvor the Undyingโ€™s dungeon of terror. As your players draw closer to the tower below, they will meet new horrors that include: โ— 15 encounters with dark denizens including undead โ— New Monster, โ€œWalking Oozeโ€ โ— Margoyles of the AD&D era converted for 5th Edition. This adventure is part two of a six-part series that comprises six levels of dungeon and culminates in the PCโ€™s escape from an underground prison of torture and madness, and if they choose, the destruction of the Lich known as Aumvor the Undying. In early 1320 DR Aumvor the Undying collected the greatest of all of the relics and lore of the Netherese Empire and secreted it away in his domain in Endless Caverns. There he awaited the return of the City of Shade. He did not have to wait long for it was but thirty eight years when it appeared. The undying one saw this as his long awaited opportunity to return and bring the Netherse Empire to its full glory. As quickly as it rose, it also fell, for even Aumvor could not foretell the advent of the second sundering. This change in the weave left him weakened and the nations placed under his yoke, rebelled. By 1487 DR the City of Shade fell and the end of Netheril was not far behind. From the ashes of an empire two times fallen, Aumvor the Undying plots again to restore Netheril. His ancient portal traps still in operation, he feeds on the living and grows strong again. Who can stop him? ๐…๐จ๐ซ ๐ฆ๐จ๐ซ๐ž ๐จ๐ง ๐€๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ž ๐ญ๐ก๐ž ๐”๐ง๐๐ฒ๐ข๐ง๐  ๐š๐ง๐ ๐ญ๐ก๐ž ๐ก๐ข๐ฌ๐ญ๐จ๐ซ๐ฒ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐„๐ฆ๐ฉ๐ข๐ซ๐ž ๐จ๐Ÿ ๐๐ž๐ญ๐ก๐ž๐ซ๐ข๐ฅ, ๐œ๐จ๐ง๐ฌ๐ฎ๐ฅ๐ญ ๐‚๐ก๐š๐ฆ๐ฉ๐ข๐จ๐ง๐ฌ ๐จ๐Ÿ ๐•๐š๐ฅ๐จ๐ซ ๐š๐ง๐ ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐€๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž๐ซโ€™๐ฌ ๐†๐ฎ๐ข๐๐ž. This exciting series presents the dungeons of Aumvor the Undying after the second sundering, desperately clinging to what little he has left. This may be the time to strike him down once and for all.

Cover of CCC-PDXAGE-01-01 The White Well
CCC-PDXAGE-01-01 The White Well
5th Edition
Levels 1โ€“4
11 pages
0

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.

Cover of Menace of the Icy Spire
Menace of the Icy Spire
4th Edition
Level 2
19 pages
0

New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the towerโ€™s master left many surprises behind for the unwary. Also available with e 5e solo conversion: https://www.dmsguild.com/product/247505/DD-Solo-Adventure-Menace-of-the-Icy-Spire-5e-Solo-Conversion Pgs. 4-22