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Cover of The Ghost of Mistmoor
The Ghost of Mistmoor
AD&D
Levels 3–6
19 pages
0

Trouble always comes in threes. For years the mansion has hidden its secrets and its sorrows, but now it has returned to dreadful life. The Ghost of Mistmoor is an investigative adventure where the PCs are tasked with finding the entrance to a secret vault in a haunted mansion. There are ghosts to be had, but unbeknownst to the characters also a cunning thief and her sidekick took residence here. It does not contain many combat encounters but has a rich list of spooky events, some from the ghosts, some staged by the thief. Pgs. 52-70

Cover of Into Ivy Mansion
Into Ivy Mansion
5th Edition
Levels 3–4
11 pages
0

Our heroes are approached by Tristan Harpell, an entitled young mage and heir to a suite of rooms in Ivy Mansion, the ancestral home of the Harpell wizard dynasty. His inheritance is “infested” with the wacky experiments of his dead great-uncle, Siegfried Harpell, and Tristan needs the party to clean things up. The party will have many wild and bizarre encounters while digging through Siegfried Harpell’s derelict magical concoctions - and along the way they might even discover the astonishing truth behind Siegfried's disappearance! Into Ivy Mansion is a Dungeons and Dragons one-shot adventure for a 3rd-4th level party. It features exploration, role-playing and thrilling combat encounters...

Cover of Plague of Paucity
Plague of Paucity
Pathfinder
Level 2
35 pages
0

The mountainous lands of the Last Kingdom have long been home to dangerous oni and their foul servitors and kin, but the unification of the Saigoto under the enlightened rulership of the Five Truths has sent them scurrying back into darkness. For years since, they have kept the land shielded from harm. Yet even the great soldiers garrisoned across the Kingdom’s shores and roads cannot stop dissent from boiling up in the shadows. Not everyone embraces the edicts of the land—and while patient teachers, even the Five Truths have their limits. As growing numbers of lastfolk begin to question the traditions of the Last Kingdom, forces far more sinister, preying on the curiosities of mortals, have begun to emerge into the light... Can the PCs discover and end a treacherous plot that threatens to destroy the relative peace of the Last Kingdom?

Cover of The Silver Knight
The Silver Knight
5th Edition
Levels 5–10
17 pages
0

Even bad guys have heroes they look up to. The Silver Knight is a champion among the orcs, a title that is passed from orc to orc. As one falls in battle another rises, and the lineage continues. Forged of an ancient compact between deities of fate and heroism, the secret to the Silver Knight’s immortality lies in the signet ring worn by every Silver Knight. Tyrants and Hellions is a Dungeon Master's aide, containing fifteen villains complete with schemes, lairs, backstories, and everything else you need to drop them into your own 5th Edition Dungeons & Dragons campaign. Within its 400 pages you'll also find the methods, both mechanical and thematic, used to create villains that spark the imaginations of your players. The Silver Knight is one of these villains, and their adventure takes up 17 pages (pg 180-197). Published by 2CGaming

Cover of Pathfinder Adventure Path #47: Ashes at Dawn (Carrion Crown 5 of 6)
Pathfinder Adventure Path #47: Ashes at Dawn (Carrion Crown 5 of 6)
Pathfinder
Level 11
96 pages
0

Part 5 of the Carrion Crown Adventure Path takes place in Ustalav's capital Caliphas. The heroes are in the city to follow the trail of evidence left by the neromantic cult The Whispering Way and strengthen their bonds with the mysterious Order of the Palantine Eye. Whilst in the city, they uncover a string of murders. When they discover that all the victims were vampires, they descend into the underground vampire city and have the possibility to form a tentative alliance with the vampire clans. If they help solve the murders, the vampire lord promises to help them on their quest. What role do the deadly necromancers have in the undead murders plaguing Caliphas? What secret grudge exists between the cult and the rulers of the night? And will the heroes be able to save the capital without sacrificing their very souls? This book includes: - “Ashes at Dawn,” a Pathfinder RPG adventure for 11th-level characters, by Neil Spicer - A gazetteer of fog-haunted Caliphas, the mysterious and deadly capital of Ustalav, by F. Wesley Schneider - A terrifying look into the blasphemous church of Urgathoa, goddess of gluttony, disease, and the undead, by Sean K Reynolds - Laurel Cylphra’s attempt to steal a soul stealer in the Pathfinder’s Journal, by F. Wesley Schneider - Six new monsters by Crystal Frasier, Patrick Renie, and Sean K Reynolds

Cover of Within the Circle
Within the Circle
3.5 Edition
Level 1
12 pages
0

The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse will come with the next poison tide. A Forgotten Realms adventure for 1st-level characters.

Cover of DDAL05-08 Durlag's Tower
DDAL05-08 Durlag's Tower
5th Edition
Levels 11–16
38 pages
0

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! Continued in Durlag's Tomb.

Cover of DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
5th Edition
Levels 5–7
33 pages
0

The renowned adventuring company Acquisitions Inc. hires you to infiltrate a castle--but not just any castle. This is a flying fortress built by the cloud giant Count Stratovan, who is currently preparing to destroy the Sword Coast. Your mission is to meet with his son, who claims to want to prevent the war and establish peace between the giants and the small folk. If you can learn whether the son can be trusted, discover the secrets of the castle, and ... well, survive, you too can earn acclaim with Acquisitions Inc.! Released as a Fathom Events exclusive at movie theaters streaming the PAX 2016 Ac. Inc. game. Legal for AL play.

Cover of Into the Maw
Into the Maw
3.5 Edition
Level 17
38 pages
0

Few planes possess the raw malevolence of the Infinite Layers of the Abyss. It is a place of random violence, appalling cruelty, and pure, unadulterated wickedness. Here, unreasoning malice rules, and countless demons torture and murder for the joy of it. The Abyss is innovative in its wretchedness, with each fleeting moment birthing new and awful psychotic acts of utter evil. Those who brave its depths find no relief from its corrosive nature, nor respite from the cancerous seeds of evil blooming within all who tarry here; they find only anguish, pain and if they're lucky, sudden, abrupt death. "Into the Maw" is the ninth chapter of the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine. For additional aid in running this campaign, check out Dragon magazine's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. Issue #356 of Dragon magazine features an expanded list of strange and exotic magical items that could be purchased from the mercane merchants encountered during "Into the Maw." In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. Pgs. 48-85

Cover of Villa Loviati
Villa Loviati
5th Edition
Levels 17–20
9 pages
0

On the eve of her wedding, Sita Obarskyr, princess of Cormyr, has vanished. The only clue: an invitation from Irina Ruthven, an avatar of Loviatar. Can the adventurers meet with Irina, face their hidden desires, and help Sita? This adventure explores the theme that avoiding pain is avoiding life. It’s light-hearted, kink-positive, and erotic. Eroticism is a dance with our senses. It’s about anticipation, about wanting rather than getting. It is not pornography, and need not be sexual or romantic. Because the characters’ desires shape the narrative, it is important to talk to your players beforehand. Ask them if desire is something they want to explore in their characters, and if they are willing to share narrative responsibilities with you.

Cover of The Matter of the Vanishing at Rhu
The Matter of the Vanishing at Rhu
OSR
Levels 2–3
6 pages
0

The ruined Thorp of Rhu once produced honey, apples, hard cider, and mead. Villagers now stay away as they believe Rhu is cursed. Years ago a witch, Katla, was cheated from a reward promised for chasing away an attacking giant. Furious, she waited for her chance at revenge. Over a year, Katla created many small sack dolls and gifted them to Rhu’s children. One night, each doll animated, killed the sleeping adults, and set the village on fire. Now Sorcha, the village elder, asks the PCs to go to Rhu to locate a lost dwarven friend, help a restless soul, and find out what really happened to Rhu long ago. These outsider sack doll spirits take great pleasure in tormenting and slaying weaker creatures. At Rhu, the PCs encounter murderous sack dolls, learn the villagers’ & dwarf’s fate, parlay with spirits, and clash with Bloody Tears, the witch’s minion & spirit familiar. Published by Wicked Cool Games

A Giant Ransom - Episode Four: The Worms Go In
3rd Edition
Level 11
3 pages
0

A Giant Ransom is a short adventure for four 11th-level characters. There are opportunities for diplomacy, stealth, and combat, based on the choices the PCs make, so any mix of classes is appropriate. The adventure can be set in any campaign world, in a frontier region near glacier-covered mountains. In the story thus far, the PCs have been tasked by Duke Ambrinigan, a local lord, to recover a stolen statue of a golden lion. The lion was stolen in transit by frost giant raiders, and was to be ransomed back to the Duke for 10,000 gp. The PCs were sent to perform the exchange. The giants, however, were attacked by the white dragon Whildenstrank, who stole the statue and retreated to his lair in the middle of a nearby glacier. The PCs encountered the remaining giants, and then set off westward toward the dragon's lair. They traveled across the flat part of the glacier, encountering the frost giant ranger Velg the Dragon Tamer, as well as some burrowing bulettes. The PCs now have entered the Ice Canyons: a maze of twisting passageways surrounding the black spire of rock that the dragon calls home. They have just heard sounds of a battle ahead.

Cover of The Nexus Spore
The Nexus Spore
5th Edition
Levels 3–7
7 pages
0

The Nexus spore is an intriguing Underdark adventure that can be sewn into any subterranean setting. This one-shot production was designed with long campaigns in mind, for when you want to break up the narrative to keep things fresh and interesting. This short adventure is ideal for players of level 5-7, although, much like the length of the adventure, it is easy to adjust. The adventure fits well into a single long session, or 2-3 short sessions. It comes complete with maps, stat blocks, boxed descriptions and a rare magic item.

Cover of Ignorance is Bliss - Adventure 2: What Lies Beyond Reason Adventure Path (Pathfinder)
Ignorance is Bliss - Adventure 2: What Lies Beyond Reason Adventure Path (Pathfinder)
Pathfinder
Levels 4–5
57 pages
0

Sometimes its better not to know... Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work? Encountering one of these poor souls, the characters are drawn into an investigation of politics and treachery, seedy underworld dealings and rooftop chases, culminating in a fiery conclusion. Can they discover the cause of this epidemic before it’s too late?

Cover of A Few Flowers More
A Few Flowers More
Pathfinder 2e
Level 4
15 pages
0

A hero's work is never done! Especially when strange new plants start appearing in the woods—plants whose presence draws all manner of trespassers eager to take advantage of the sudden, mysterious bounty. But where are these plants coming from, and what sinister development in the heart of the forest does their arrival signify? Could it be the beginning of an invasion from another dimension... or something worse? In A Few Flowers More, you take on the role of one of four unique leshys—mobile plants who have been granted wills of their own. When word of strange supernatural developments in the depths of the forest comes to light, it falls to you and your friends to take care of things! A Few Flowers More is a short adventure for 4th-level characters that serves as a sequel to A Fistful of Flowers, yet it can be played on its own. This adventure takes a band of leshy heroes into the very depths of a primeval forest and pits them against a supernatural threat that's literally out of this world. The four pregenerated characters also provide a quick way to jump into this exciting Free RPG Day offering right away! Grab your friends, grab some dice, and play the role of the forest's newest heroes!

Cover of Far11 - Archives of Steinhäuser
Far11 - Archives of Steinhäuser
5th Edition
Levels 4–7
19 pages
0

In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhäuser. This location is known as a vast repository of knowledge. You set out and quickly realize that the Grey Cloaks, a group of evil knights, is ahead of you yet again…

Cover of OA4 Blood of the Yakuza
OA4 Blood of the Yakuza
AD&D
76 pages
0

In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge...all can be found in this city of Wa. You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political whirlwind that surrounds the powerful families of Nakamaru? Will you sohei battle his rivals for the hearts of the people? Blood of the Yakuza is an adventure for use in your Oriental Adventures campaign. It includes a colorful map of Nakamaru and descriptions of the major NPCs, districts, and factions of the city. All of these make Nakamaru an exciting and dangerous place for adventure! TSR 9203

Cover of The Clockwork Fortress
The Clockwork Fortress
3.5 Edition
Level 8
20 pages
0

A mechanical man discovers his ancestral fortress has fallen to a lunatic derro, but something worse than mad derro haunts the Clockwork Fortress' gears. This adventure is a sequel to Dungeon Issue #115's "Raiders of the Black Ice," although you need not have run that adventure to enjoy "The Clockwork Fortress." Pgs. 42-61

Cover of I13 Adventure Pack 1 - Classic Modules Today 5e conversion
I13 Adventure Pack 1 - Classic Modules Today 5e conversion
5th Edition
Levels 4–10
? pages
0

DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a complete stand-alone adventure. The scenarios are unique and unusual; they will intrigue characters of all levels, and offer a variety of settings and plots for the DM to choose from. These adventures are suitable for one-time play, or can be inserted into your campaign at any time. Each module includes one or more maps, background for the DM, NPC capsules, and complete encounter descriptions. The scenarios are designed for a specific range of player character levels, and can easily be made more or less difficult if necessary. Now, with a minimum of preparation, you can give your player characters a challenge that will last for as little as one day of game time or months of it. DMs are sure to find Adventure Pack I convenient, innovative, and invaluable! This conversion guide allows DMs to run the 12 adventures in the original module with 5th Edition rules and provides new monsters and magic items! To use this conversion guide you will need a copy of I13 Adventure Pack 1, originally available in hard-copy and now for sale in digital format at DMs Guild.

Cover of Emerald Dawn
Emerald Dawn
4th Edition
Level 12
6 pages
0

A green dragon called the Dawn fancies herself a deity and has attracted reptilian followers that raid elven settlements. The PCs must find her temple in the woods and end the threat. Pgs. 78-83