A community for lazy dungeon masters
3446 adventures found
Cover of All the Treasure, None of the Traps
All the Treasure, None of the Traps
3rd Edition
Levels 5–8
3 pages
0

All of the Treasure, None of the Traps is an adventure that includes a single gauntlet of traps that contains twelve traps; meaning that it has either one or twelve encounters. The adventure consists of a long, twisting corridor with all of the traps set off, but these traps are reset by the PCs when they reach the center of the area. Pgs. 32-34

Cover of CCC-PHA-01 Six Summoned Swords
CCC-PHA-01 Six Summoned Swords
5th Edition
Levels 5–10
50 pages
0

Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe. Sometimes “doing the right thing” comes only in shades of black. Six Summoned Swords is a stand-alone adventure that begins on the side of the road leading to Phlan and can be easily accessed by any adventurers traveling through the Moonsea region. In addition to a world full of intrigue and complex character choices, purchasing this adventure includes: An Official Adventurers League magic item certificate Printable portrait cards with roleplaying tips for important NPCs Gridded reference maps for combat encounters Condition icons to help track character status Special Certificate Holder ideal for event play NEW: Season 8 Item Unlock Handout - prints 9 to a page, one for every player! * Looking for an adventure to run at your special game day or convention? This adventure includes a “certificate holder” that features specially created art of the adventure’s magic item. When printed in colour and on card stock, it perfectly frames the official AL magic item certificate from this adventure and makes for an unforgettable souvenir. About the Swords Below the Moonsea Saga The saga consists of three adventures, with this adventure serving as a stand-alone prelude. The series continues with Six Striking Swords and Six Swords Unbound, the two of which should be played in tandem.

Cover of The Dark Night Before Christmas
The Dark Night Before Christmas
5th Edition
Level 10
8 pages
0

With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first time in over century, Nicholai is late! At first, the people didn't bother, but as days and nights passed, rumors increased until it finally evolved to a complete despair as numerous children started disappearing from all over the place! The council has decided to find those children and learn what happened to the beloved Mage. And they are willing to pay a considerable reward for that.

Cover of The Black Tar Rises
The Black Tar Rises
5th Edition
Levels 4–6
8 pages
0

This is an adventure for a party of level 4-6 designed to showcase a number of newly created Oozes in the Beyond the Black Pudding compendium. The party is brought in to help figure out what to do about a giant ooze that is threatening to engulf a small town. They discover that it is being called by a magical beacon somewhere nearby, and by following a small ooze they are able to find where the signal is coming from. It turns out to have been set off by The Visionary, an intelligent Vitreous Humor (a kind of ooze beholder) with dreams of power who discovered it in an ancient temple to Juiblex. Unfortunately, having turned it on, The Visionary had no idea how to turn it off again and is now barricaded in the depths of the temple, assaulted by oozes on all sides.

Cover of The God In The Lake
The God In The Lake
3.5 Edition
4 pages
0

The sleepy village of Raven's Lake has a secret: A terrible god lives in the depths of the settlement's namesake. The citizens of Raven's Lake know that something lives in the lake. People who go out on the lake after dark go missing far too often and frequently turn up weeks later with no memory of where they've been. The local church of St. Cuthbert has been abandoned no fewer than seven times in the last two years, each time its lone cleric packing hastily and fleeing town without a word. Adventurers who come to Raven's Lake have a habit of vanishing forever. The truth is that something does indeed live in Raven's Lake but it is far from a deity. It's an exiled aboleth by the name of Zlorthishen. Pgs. 33-36

Cover of A Simple Job - Adventure 1: What Lies Beyond Reason Adventure Path
A Simple Job - Adventure 1: What Lies Beyond Reason Adventure Path
5th Edition
Levels 2–3
59 pages
0

It was supposed to be a simple job... A strange merchant offers you a simple job – pick up and deliver cargo. You have three days to get it a mere fourteen miles through the city. How hard could it be? A Simple Job is a journey through the city of Anduria, a cascading series of events that takes the heroes to explore strange locales and bargain with even stranger creatures. What secrets does the city hold, buried away for countless centuries?

Cover of Dungeon of the Fire Opal
Dungeon of the Fire Opal
3rd Edition
Level 3
19 pages
0

Was it destiny or something worse that destroyed the Order of the Opal Fist? A dungeon crawl designed for four 3rd level characters. The original article has a sidebar for scaling the adventure up or down. Pgs. 106-124

Cover of Coppernight Hold
Coppernight Hold
4th Edition
Level 1
6 pages
0

Kavalar Coppernight, a dwarf prospector, led a couple of dozen volunteers in a quest for rich veins of ore. Several months ago, they began underground mining operations, as well as a surface excavation for a small keep. Hearing of this development, the mayor of the nearest town sent two veteran militia members to investigate. They should have returned two days ago, and the mayor is growing anxious. The PCs are asked by the mayor to find out what happened to the two militia members. Pgs. 12-17

Cover of Saltwater Mystery
Saltwater Mystery
5th Edition
Level 1
20 pages
0

On the shores of the Sea of Fallen Stars, in a small and xenophobic coastal town, there is a mystery that must be unraveled. People have started disappearing during the past months, as a direct result of the criminal activities going on in town, under cloak and dagger. The players must examine clues, talk with witnesses, and investigate further, to help the people of Saltwater restore peace and order. The smuggling mastermind and his lackeys, including a vicious shapeshifter, will stop at nothing to stop the players from achieving their objective. This is a starting adventure for players and DM’s alike, which may also be used as a starting point of your campaign and easily adapted to any small coastal town in your game world. It involves a great deal of roleplaying and some degree of battle, depending on the player’s decisions. A cloak and dagger investigative adventure, for nerves hard as steel and fists tough as nails.

Cover of MiESSING DOG
MiESSING DOG
5th Edition
Level 1
13 pages
0

Floof went missing somewhere in the City of Towers. Can you help with his search? This short adventure for Level 1 characters familiarizes the players with some essential Eberron concepts: warforged, Sharn's architecture, Cannith arcanic gizmos, and the bitter legacy of the Last War. At the same time, a lighthearted tone of the adventure and a low-risk quest would totally fit novice adventurers.

Cover of Orbital Vampire Tower
Orbital Vampire Tower
OSR
Levels 1–5
26 pages
0

The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. High in the night sky, a vampire’s tower is torn apart by a rampaging angel. People and monsters are trapped. Magical treasure lies scattered everywhere. It’s all yours for the taking, if you can find a way out before the angel finds you. This adventure is a one-shot dungeon-delve into a wizard’s tower. In space. With vampires. This is an alien-survival-horror-movie of an adventure (or at least, you can choose to play it that way). ADVENTURE TYPE: One-Shot / Low Level / Level 3 / Dungeon Delve / Tower / Vampires / Survival-Horror DESIGN NOTES This adventure is intended for low-level characters (around level 3). It is focused mostly on exploration, with several social encounters and opportunities for deadly combat. It runs 3 to 5 hours. There are 17 unique magical items, 17 unique monsters, and 17 unique rooms. I swear I did not plan that, it just worked out this way.

Cover of Dungeon Crawl Classics #74: Blades Against Death
Dungeon Crawl Classics #74: Blades Against Death
Dungeon Crawl Classics RPG
Levels 4–5
24 pages
0

Punjar: wide-eyed madmen stalk the streets pronouncing the end of days, mail-clad priests crush the skulls of heathens underfoot, and timorous virgins are offered up in sacrifice within sooty temples. But even the greatest of shining temples and the strangest of mystery cults don’t dare to challenge the terrifying finality of Death. Until now. In Blades Against Death, the adventurers cross between the realms of the living and the dead, and wager their souls in a desperate bid to steal a soul from Death’s hoary grasp. To win over the God of Dooms, you must be the most daring, stalwart and cunning and – when all else fails – willing to test your blades against Death! A mid-level adventure for the Dungeon Crawl Classics Role Playing Game, Blades against Death offers characters a once in a lifetime escapade. Those that return from the Realms of the Dead will have earned the true title of adventurer, while those that fail will spend eternity in Death’s service.

Cover of FVC11 - Necromancer’s Last Stand
FVC11 - Necromancer’s Last Stand
5th Edition
Levels 14–16
28 pages
0

In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges lay between the general’s tent and victory. There will not be attack and retreat opportunities and you know you’ve only got one shot at ending the violent conflict.

Cover of Intrigue in the Depths
Intrigue in the Depths
AD&D
Levels 4–7
14 pages
0

Stopping an undersea war wasn't in your contract. The seas will boil with war, and you're going to be right in the middle of it. Pgs. 34-47

Cover of The Djinni's Ring
The Djinni's Ring
BECMI
Level 3
11 pages
0

A scenario for a single player taking the role of Moonstone, a 3rd-level elf caught up in an Arabian Nights adventure - no Dungeon Master required! It's also possible to use one of your own D&D characters, or even an AD&D fighter/magic-user.

Cover of FV3 - Road to Kak
FV3 - Road to Kak
5th Edition
Levels 3–5
12 pages
0

For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers.

Cover of Dread Dragon Temple
Dread Dragon Temple
5th Edition
Levels 5–7
10 pages
0

Characters explore a dangerous, but sparsely populated temple in search of the Staff of the Dragon. They will encounter traps, environmental hazards, and a nest of lizardfolk. The characters are rewarded for a 'look but don't touch' approach to the temple's features. The real highlight, though, is the closing encounter. Once the staff of the dragon is retrieved, it can transform the characters into dragons for a set period of time. As they exit the temple, they are beset by an ancient dragon and the stage is set for an epic brawl as the characters take to the sky in dragon form. Can be completed as a one-shot.

Cover of R5 The Great Bugbear Hunt
R5 The Great Bugbear Hunt
AD&D
Levels 5–7
16 pages
0

Your magic user friend has had his spellbook taken by marauding bugbears. He, and by extension you, are tasked by his mentor to recover the tome. Now you must track the goblinoids across the maze like hill country to find his stolen book. Pgs. 9-24 of Polyhedron #28

Cover of The Cradle of Fire
The Cradle of Fire
5th Edition
Levels 5–7
10 pages
0

An oasis exploration and lava-filled obsidian dungeon crawl for 4-5 players of 5th to 6th level. Battle elemental evils, save captured sandworms, claim unique elemental magic items. A malevolent and ancient elemental lies imprisoned within a lava-filled obsidian cavern. Explore the hidden passages before his shackles break and havoc is unleashed upon the nearby oasis! 10 pages of oasis exploration and lava-filled dungeon peril! Statblocks for the life-cycle of desert sandworms, plus three unique elemental magic items like "Summer's Bane" - an armlet of compacted ice that grants the wielder a magical bow, and the "Embershard" - a dagger made from the jawbone of a red dragon that imbues the wielder with elemental magics. Run the adventure your way - drop the PCs off at the dungeon entrance and explore the perlious cavern, or let them cavort in the oasis before uncovering the lingering threat. We hope you enjoy the desert oasis and obsidian-carved dungeon crawl from the Heart of Arcana.

Cover of DDAL-DRWEP-02 Wings of Death
DDAL-DRWEP-02 Wings of Death
5th Edition
Levels 17–20
74 pages
0

A Dreams of the Red Wizards Epic The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils! Part Five of the Storm King’s Descent series of adventures. A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18 This adventure also includes rules for single-table play. Content warnings include: cold weather hazards, possession, and slavery