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Cover of The Hag's Hut
The Hag's Hut
5th Edition
Levels 6โ€“8
7 pages
0

๐ˆ๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐š๐ซ๐ญ๐ฒ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ๐ฅ๐ข๐ง๐  ๐š ๐ฅ๐จ๐ง๐  ๐ฐ๐š๐ฒ ๐š๐ง๐ ๐ฒ๐จ๐ฎ ๐ฐ๐š๐ง๐ญ ๐ญ๐ก๐ž ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ญ๐จ ๐ก๐š๐ฏ๐ž ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐ก๐š๐ง ๐ฃ๐ฎ๐ฌ๐ญ "After travelling for a week you make it safely." This module adds a small side adventure for a party on the road; ๐š๐๐๐ข๐ง๐  ๐ญ๐ก๐š๐ญ ๐ฆ๐ฎ๐œ๐ก ๐ง๐ž๐ž๐๐ž๐ ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐จ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ฌ๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ. This module centres around a deceptive hut that looms besides a lonely forest road. ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ ๐Ÿ๐จ๐ซ ๐š ๐ฉ๐š๐ซ๐ญ๐ฒ ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐ฅ๐ž๐ฏ๐ž๐ฅ๐ฌ ๐Ÿ”-๐Ÿ–. If you enjoyed this module please take a look at my other modules. https://www.dmsguild.com/browse.php?author=Tanner%20Johnston

Cover of Queen of Bones
Queen of Bones
BECMI
Levels 12โ€“16
8 pages
0

Introduction No frills, here. No fancy charts and tables. No art to dazzle your eyes. Just a crawl; that happens to have a bit of a background, and a (group)death-dealing Bad Ass! waiting for the characters. How you run it is your business. What you delete, exchange out/in or modify is up to you. You can be as kind and patient with the players as you like, or let the chips fall (dice roll) where they may. You can allow pre-rolled characters, provide pre-gens yourself, or let the players bring their own, favorite character they have worked hard to get to the levels indicated; remind them, if the latter, that character-death is part of the game! I issue only the following comment: if run as it is laid out , it is nearly certain that at least one character, and as many as all of them, might die during the adventure.

Cover of No Loose Ends
No Loose Ends
3rd Edition
Levels 3โ€“7
2 pages
0

No Loose Ends is a mini-adventure that has a single encounter, based on a group of orcs (or ogres based on level) setting up an ambush for the players by setting up a fake bridge that they attempt to collapse under the players before attacking. The cloak of elvenkind is optional, it is included only in the higher level adjustments. Pgs. 17-18

One on One #002: The Rats of Verdant Reach
Pathfinder
Levels 1โ€“2
2 pages
0

The adventurer is hired by Dawson Beam, the sheriff of the City of Verdant Reach, to investigate a gang of thugs that call themselves the โ€œRats of the Reachโ€. This is the second adventure in the 1-on-1 Mini-Dungeon series, but can also be utilized as a standalone adventure. Published by AAW Games.

Cover of The Riverfront Rat Gang
The Riverfront Rat Gang
5th Edition
Level 1
4 pages
0

"The Riverfront Rat Gang" is a ratfolk lair, also featuring wharflings and a doppelrat, designed for five 1st level characters. This adventure can be completed in one session. The old dockyards once served as the primary center of commerce in town. Years ago, political pressure from an influential merchant who wanted the docks to be loser to her business forced shipping concerns to move their docks upriver. The new facility accommodates larger ships, and the old docks fell into disuse. Talk of converting the property into a set of riverside shops died when a rat infestation proved to be an unsolvable problem. Thus, the old dockyards have been decaying for years. This situation suited a former thieves' guild member, a ratfolk rogue, named Matimer Creel. A botched robbery (for which Matimer blamed his accomplice) turned the guild against Matimer, who fled from certain death at the hands of the guild master. He hid out in the old dockyards, confident that not even guild members bothered to go there. From there he began to exact revenge against the guild by ruining its plans or stealing directly from it. He also befriended the rat population, thanks to a golden rat's tooth he acquired, and the vermin help with his schemes. A trio of rat-like wharflings and a doppelrat, washed up on the riverbank near the docks, have joined Matimer's retinue.

Cover of FT - Kelick's Crossing
FT - Kelick's Crossing
AD&D
Levels 1โ€“7
12 pages
0

Kelickโ€™s Crossing is a frontier town set on side of the mighty Saint Torgothโ€™s Causeway. The bridge expanse over the river allows adventurers and traders an easy above water crossing into the frontier. While it has a well-trained guard staff that controls passage across the bridge and protecting the citizens. This setting offers an excellent frontier town where PCs can replenish gear and sell their hard fought loot.

Cover of Shadowbrook Manor
Shadowbrook Manor
OSR
Levels 1โ€“3
13 pages
0

Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimackโ€™s unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos?

Cover of T1 - Lord Griffons 40 Golden Eggs
T1 - Lord Griffons 40 Golden Eggs
5th Edition
Level 4
35 pages
0

This adventure was featured at GriffonCon in South Bend in 2016. Two countries are uniting for a wedding when one of the most important gifts of the union is stolen. Without the dowry of the 40 Golden Eggs from Lord Griffon the wedding will not occur and war will be the likely outcome. A quartet of the most loyal warriors has been sent into to Chromatic Canyon to deal with the bandits and retrieve the items! This is an โ€œEGGSELLENTโ€ adventure for convention tourneys!

Cover of RC7 - Bulwark of Adolphus The Rogue
RC7 - Bulwark of Adolphus The Rogue
AD&D
Levels 6โ€“8
23 pages
0

The final installment of the three-part Rock Con โ€™17 convention is here! Can the heroes enter the stronghold of the brazen thief and recover the final tome? The challenge is high but the stakes are much higher for failure!

Cover of The Wounded Worm
The Wounded Worm
AD&D
Levels 4โ€“8
11 pages
0

Crippled, wingless, old and a thousand times more dangerous. Surely, a crippled dragon is less dangerous than a healthy one. Pgs. 35-45

Cover of The Razing of Redshore
The Razing of Redshore
3rd Edition
Level 20
35 pages
0

Can the city of Redshore be saved from utter destruction? "The Razing of Redshore" is a D&D adventure that confronts the party with the destructive force of an awakened sperm whale druid and the sinister machinations of a secret cabal of powerful assassins. It is designed to provide such a group with an opportunity to continue their adventuring careers into the realms detailed in the "Epic Level Handbook". This book is not required to make full use of this adventure, though; any pertinent information from the supplement is reproduced here. Pgs. 72-106

Cover of Winter Yonderland
Winter Yonderland
5th Edition
Levels 5โ€“8
12 pages
0

Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps itโ€™s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.

Cover of The Roaring Corruption
The Roaring Corruption
5th Edition
Level 4
10 pages
0

The people of the Linsholm fear orcs are about to raid their small farming village. For the past several days, they have been seeing orcs in the hills and forests around the village. They donโ€™t realize that something much worse than this small band of orcs is out there. For now, itโ€™s hunting the orcs. But if the townsfolk arenโ€™t careful, they could be next. Protect the village of Linsholm, but perhaps not from what they fear. Discover that not all orcs are evil. Reunite the fractured orc clan, and broker peace between them and the villagers. Uncover what is hunting the orcs, and the secret to their power. A 6-8 hour adventure optimized for a party of 4th level characters.

Cover of A Race Against Time
A Race Against Time
AD&D
Levels 1โ€“3
18 pages
0

Ka-boom! A mad bomber terrorizes the city of Red Fern. Can you unravel the string of clues and bring this criminal to justice? A follow up to Dungeon Magazine #79 The Best Laid Plans Pgs. 12-27 & 86

Cover of Tower Of Zoramadria
Tower Of Zoramadria
4th Edition
Level 23
8 pages
0

The Tower of Zoramadria is hidden away in the Feywild. The tower is an arcane academy under the tutelage of the lich Parthal. Parthal and his students lead serene lives of study and contemplation, except when they engage in a bout of bloody necromantic research that requires innocent souls as vital components. Parthal has a score to settle, and the Feywild itself might shudder and scream before the lich has had his revenge on those who killed his love. Pgs. 104-111

Cover of HHQ4 Cleric's Challenge
HHQ4 Cleric's Challenge
AD&D
Levels 2โ€“4
32 pages
0

Cleric's Challenge is a one-on-one AD&D adventure, made specifically for a Cleric character. Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little lucky to solve the mystery and save Pommeville from the mindless zombies that threaten it! TSR 9429

Cover of The Alchemist's Alcove
The Alchemist's Alcove
5th Edition
Levels 4โ€“6
10 pages
0

This is the laboratory of High Alchemist Sureves Epans. He led a group of alchemists in research for many years, but recently there was a bit of a mishap. He discovered his wife was cheating on him with one of his employees and while in a drunken stupor trying to create a discreet potion to deal with the two of them, he let loose an infectious plague on the lab which turned all but a lucky few in the facility into shambling husks of their former selves., fused with their own creations as their minds turned to know but one thought - rage. This dungeon has rules to modify all encounters for a group of players levels 4 through 6 and is intended for a party of four. If you have more players, feel free to adjust the difficulty up one level for each additional player or simply tune the monsters to your needs. This dungeon contains many original enemies, a unique puzzle, and an environment that is meant to bring a sense of terror and anxiety on your players. I consider this to be the Horror-themed adventure of the module so feel free to add some creepy music and extra details along the way to bring the area to life (or death).

Cover of Tomb of Horrors (super-adventure)
Tomb of Horrors (super-adventure)
4th Edition
Levels 8โ€“22
160 pages
0

In the aftermath of AD&D Second Edition's "Return to the Tomb of Horrors," the demilich Acererak was thought destroyed. In truth, his spirit lingered and now after eons he schemes once more to achieve divinity. The characters must travel to three extraplanar dungeons, in addition to the remains of the original Tomb, in order to stop this from coming to pass.

Cover of The Ettercave
The Ettercave
5th Edition
Levels 2โ€“4
8 pages
0

An ettercap and its flock of spiders invade an unspoiled forest protected by sprites. The sprites, desperate for help, recruit a party of adventures to aid them.

Cover of The Secrets of Shadow Grove
The Secrets of Shadow Grove
5th Edition
Level 4
10 pages
0

Anamdael is a small town remarkable only for its peacefulness. However, the town harbors a dark secret: Long ago, a resident entered into a pact with a Night Hag, whose services come at a price. Travelers who once gave little thought to Anamdael now hear rumors of a strange cult in its woods. Your party is hired to locate and return a missing person, last known to be traveling to Anamdael. Before you may enter โ€œMotherโ€™sโ€ land, you face your first test. Your responses determine more than you know and set the stage for an eerie adventure.