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Cover of The Call of Atropus
The Call of Atropus
5th Edition
Levels 5–7
21 pages
0

As an ominous comet passes over Toril, a young researcher from Candlekeep goes missing. In darker corners of the Realms, eldritch horrors stir, answering the call of a dead god. Will the heroes be able to save the scholar before they succumb to an Elder Evil from beyond the reaches of sanity? This single session adventure is perfect if you are looking to introduce science-fiction themes into your game or just enjoy Lovecraftian horror. It has copious references to the Spelljammer setting and could be used as a springboard into that campaign setting. The Call of Atropus requires Mordenkainen's Tome of Foes to run effectively.

Cover of Escape from Mt. Balefor
Escape from Mt. Balefor
5th Edition
Level 5
29 pages
0

What’s Included Escape from Mt. Balefor is a self-contained 8-10 hour adventure for three to five 5th level characters. This premium module contains a full three-part story, battle maps, and NPC stat blocks. Your Mission Your party of Wood Elves will start in the mines and have to sneak and backstab their way to freedom. There are a number of chances to choose your path, whether you plan to avoid fighting or want to kill every last High Elf in the mines. There will also be a number of ways to affect the world around you if you choose to continue the story after the party escapes from the mines.

Cover of D&D Encounters Season 6 - Lost Crown of Neverwinter
D&D Encounters Season 6 - Lost Crown of Neverwinter
4th Edition
Levels 1–3
62 pages
0

A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are no less than the lives of the citizens of Neverwinter, for if the heroes fail, Neverwinter seems doomed to descend into civil war.

Cover of The Roaring Corruption
The Roaring Corruption
5th Edition
Level 4
10 pages
0

The people of the Linsholm fear orcs are about to raid their small farming village. For the past several days, they have been seeing orcs in the hills and forests around the village. They don’t realize that something much worse than this small band of orcs is out there. For now, it’s hunting the orcs. But if the townsfolk aren’t careful, they could be next. Protect the village of Linsholm, but perhaps not from what they fear. Discover that not all orcs are evil. Reunite the fractured orc clan, and broker peace between them and the villagers. Uncover what is hunting the orcs, and the secret to their power. A 6-8 hour adventure optimized for a party of 4th level characters.

Cover of Greenskin Diplomacy
Greenskin Diplomacy
5th Edition
Level 1
24 pages
0

When a band of orcs attacks the town of West Fork, will you and your party bravely defend the townsfolk, and strike back? This adventure is intended to be used in any campaign setting and at any party level (see ‘Instructions’). This particular adventure takes place in a medium-sized village or small town. Most of the NPCs within this adventure are human, but they can easily be substituted for other common races to best suit your campaign. Published by Nord Games

Cover of Tomb of the Sand King's Daughter
Tomb of the Sand King's Daughter
4th Edition
Level 25
36 pages
0

"And they bade their slaves, 'Build unto us tombs to rival the palaces of the gods, for there shall we live or lives and sleep our deaths in splendor.' And the people of Maru-Qet wore their fingers down, broke their backs, burst their hearts to obey. Indeed they raised up great tombs to rival the palaces of the gods. And their masters were well pleased, for it was as gods they saw themselves." The brown dragon Urum-Shar lurks in a strange tomb, plotting schemes only a wyrm of incredible power could understand. Expanding on content from Draconomicon: Chromatic Dragons, this adventure takes the heroes into Urum-Shar’s dark and trap-filled lair, where they will eventually face the powerful dragon herself. The dungeon heavily employs the use of traps, with fewer monsters. The upper tomb consists of a great puzzle of twelve rooms, and the lower tomb contains the dreaded Urum-Shar, an ancient brown dragon and heir to the lost draconic empire of Maru-Qet. The dungeon has special protections against scrying and other divinations, as well as teleportation. Pgs. 55-90

Cover of Adventure Two: The Sound of Madness
Adventure Two: The Sound of Madness
AD&D
Levels 1–2
13 pages
0

The heroes are sent to find what happened to a local druid, but discover his mind has been driven to madness and he is attacking the local villages. The heroes track down the druid's grove and find he was enchanted by a hag, and the heroes have to find a way to destroy the chimes she uses to enchant the druid.

Cover of The Abyss Equation
The Abyss Equation
5th Edition
Levels 6–8
71 pages
0

𝐏𝐚𝐩𝐞𝐫 𝐐𝐮𝐞𝐬𝐭 𝐏𝐫𝐞𝐬𝐞𝐧𝐭𝐬: 𝐓𝐡𝐞 𝐀𝐛𝐲𝐬𝐬 𝐄𝐪𝐮𝐚𝐭𝐢𝐨𝐧 Embark on an unforgettable journey with an immersive 71-page adventure tailored for 6-8 Level characters, utilizing only this book and freely available SRD rules. Set foot in the idyllic town of Suncrop Hill, where mystery looms in every shadow and secrets lie buried beneath the surface. 𝐒𝐨𝐦𝐞𝐭𝐡𝐢𝐧𝐠 𝐢𝐬 𝐫𝐨𝐭𝐭𝐞𝐧 𝐢𝐧 𝐭𝐡𝐞 𝐭𝐨𝐰𝐧 𝐨𝐟 𝐒𝐮𝐧𝐜𝐫𝐨𝐩 𝐇𝐢𝐥𝐥 Unravel the secrets of Suncrop Hill as you brave its hidden depths, confronting challenges that will test your wit and courage. • 6 compelling adventure hooks, for your players to be drawn into a web of intrigue • 6 intricately detailed locations to explore, from quaint taverns to ominous dungeons, each teeming with secrets waiting to be unearthed 𝐓𝐡𝐞 𝐁𝐫𝐮𝐭𝐚𝐥 𝐌𝐨𝐧𝐬𝐭𝐞𝐫𝐬 𝐨𝐟 𝐓𝐡𝐞 𝐀𝐛𝐲𝐬𝐬 𝐄𝐪𝐮𝐚𝐭𝐢𝐨𝐧 • 9 unique monsters, each more formidable than the last, as you fight to uncover the truth and emerge victorious • Each with their own strategic battle tactics, enhancing the thrill of combat for an even more immersive experience • 1 Multi-phased Boss fight that will force your players to be tactical in order to survive 𝐀𝐧𝐝 𝐰𝐡𝐚𝐭 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝐰𝐨𝐮𝐥𝐝 𝐛𝐞 𝐜𝐨𝐦𝐩𝐥𝐞𝐭𝐞 𝐰𝐢𝐭𝐡𝐨𝐮𝐭 𝐭𝐫𝐞𝐚𝐬𝐮𝐫𝐞? • 13 unique magic items to discover • 4 items with different rarity variants, reaching from uncommon to legendary, each with its own tantalizing power waiting to be wielded 𝐈𝐭'𝐬 𝐝𝐚𝐧𝐠𝐞𝐫𝐨𝐮𝐬 𝐭𝐨 𝐠𝐨 𝐚𝐥𝐨𝐧𝐞! 𝐓𝐚𝐤𝐞 𝐭𝐡𝐢𝐬. To aid in your quest, equip yourself with our meticulously crafted item and monster cards, perfectly sized for convenience and portability. • 24 magic item cards, the perfect handout to print and hand your players • 11 monster cards, with which you'll have everything you need at your fingertips

Cover of A Kobold Christmas
A Kobold Christmas
5th Edition
Level 3
15 pages
0

A Kobold Christmas is a festive one-shot perfect for an adventuring group looking for a little bit of chaotic fun this holiday season. Set in the town of Finnick, play as a group of kobolds working their way out of the sewers and into the home of Sanderklauzen the Red in the pursuit of riches and revenge. Perfect for seasoned (pun intended) and new DM's alike, A Kobold Christmas is a level 3 stand alone adventure, suited for a group of 3 - 5 adventurers if you have 4 to 6 hours to play.

Cover of Encounters in the Savage Cities
Encounters in the Savage Cities
5th Edition
Levels 1–11
80 pages
0

Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written by best-selling Dungeon Masters Guild writers and new writers! Encounters in the Savage Cities includes: •26 unique encounters / mini-adventures ◦A mix of combat, roleplay, and investigation •Scaling Suggestions for CR 1-10 •New creatures •Custom Art •Downloadable Custom Maps (as a separate file) These encounters are location generic and are designed to be easily added to any campaign. Use them to introduce new players, as inspiration for a new campaign, as a one-shot, or whatever else you can think of.

Cover of 1 on 1 Adventures #4: The Sixth Cavalier
1 on 1 Adventures #4: The Sixth Cavalier
Pathfinder
Levels 9–11
30 pages
0

Hubrimort is a small, respectable town whose only claim to fame is a local governmental position bestowed by five of the king’s chosen officials, known as the Cavaliers. The position is given to the head of one of four noble families once each decade. While competition for the mysterious position is always fierce, this year there are rumors of underhanded deals with criminals, rigged tournaments, and a nasty case of blackmail. Which of the ancient families deserves ten years of power and privilege? Only the Sixth Cavalier can help the five officials make the right choice!

Cover of Infestation at Devil's Glade
Infestation at Devil's Glade
5th Edition
Levels 1–4
43 pages
0

The town of Devil's Glade is under attack! Swarming insects have driven the residents out of their homes and businesses, and giant insects patrol the town square. Who or what has brought these creepy-crawlies to Devil's Glade? What's their motive? Are your heroes brave enough to put an end to the infestation? Infestation at Devil's Glade is a 2- to 4-hour adventure designed for four to five characters of 1st to 4th level, and is optimized for 2nd level characters. Scaling Suggestions are included, allowing you to play this adventure with characters of 5th to 6th level. Infestation at Devil's Glade isn't just a short adventure. We provide you with a location to which your heroes can return, or even use as a home base. The Supplement Includes: Adventure. The main adventure focuses on the heroes cleaning the town of the infesting insects and the villains who brought them. Beginning at The Fork (a tavern where many of the residents have made camp), the characters learn about the infestation of Devil's Glade, and are hired to look into the matter. NPCs. The adventure is filled with fun and engaging NPCs. During the characters' time at The Fork, they have the opportunity to talk with NPCs, help them, and learn more about the infestation. After the heroes return Devil's Glade to normal, the merchants and residents return, giving your characters unique shops to explore and quests to complete. Cursed Mask. The crux of the problem - a cursed mask that slowly transforms the attuned creature into a giant, insect monstrosity, and gives them power over insects. To end the infestation, the adventurers must confront the partially transformed person wearing the mask. Shops & Services. Devil's Glade contains shops and services the characters can explore, including therapeutic mud baths, a diner specializing in eggs, a trinket shop, a candle maker, and a dentist. Side Quests. We provide several side quests for before and after the main adventure, allowing you to increase the main adventure's run-time, and provide you with material for after the main adventure. Maps. The adventure contains maps for the main locations and major side quests. Each map is hand-drawn by Jean Lorber. Art. NO AI! The book is filled with fantastic, original artwork by Matt Morrow Art. Also Included: Map Files. Both grid and non-grid maps are included and available to download. Special VTT Tokens and Assets. Several custom tokens and art assets are included for VTT play.

The Siege of Castle Rend
5th Edition
Level 5
50 pages
0

The Siege of Castle Rend is an adventure for the fifth edition of the world’s first roleplaying game, suitable for five 5th-level characters. It takes place over four parts, and each part can be completed in one or two sessions of play, depending on your group’s playstyle and how long you like to play in a single sitting. If all goes according to plan over the course of this adventure, the player characters will expose an usurping lord, fight orcs, acquire a stronghold, defend it from an invading army, win the admiration of a town filled with potential vassals, and make political connections within the Barony of Bedegar. Of course, no adventure goes according to plan. The PCs will invariably throw these well-laid schemes into chaos, and they’ll have to improvise. But if we know how things would have gone if the PCs never showed up (or are cowards), it makes it easier for us GMs to improvise when things go off the rails. Published by MCDM

Cover of From the Ashes - Adventure 3: What Lies Beyond Reason Adventure Path
From the Ashes - Adventure 3: What Lies Beyond Reason Adventure Path
5th Edition
Levels 5–6
72 pages
0

What Makes Heroes into Villains? Damien Anthilas has fallen from ally to adversary, but something desperate in him has struck a chord with you. Why would he risk everything to steal the memories of the citizens of Anduria? Left with only a cryptic clue, the characters seek answers from the burned out remnants of his former home. Anthilas Manor is a place of dark magic and even darker history, where the ghosts of the past hold sway and the influence of the mad god is still felt to this day

Cover of The House on Hook Street
The House on Hook Street
Pathfinder
Levels 6–9
64 pages
0

In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil between the dreaming and waking worlds so thin? To solve these mysteries and others, the heroes must walk the unseen paths of Bridgefront's occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue concealing the cult's deadly machinations. But what will happen when the heroes' own dreams turn against them, and what becomes of those who uncover esoteric secrets too terrible to know? Beset by dangers from their own minds, the heroes must race against time to save Korvosa—and their sanity.

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Cover of Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats
Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats
Pathfinder
Levels 1–7
23 pages
0

Part 1 of the "The Devil We Know" campaign arc. Shipyard Rats is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

Cover of The Eyeless in the Dark
The Eyeless in the Dark
5th Edition
Levels 1–2
11 pages
0

A cave-in at the dwarven mine exposed a passage into the eerie, alien world that lies deep below the surface. Monsters poured out of the darkness and killed many before the surviving miners made it back into the light. Now they seek brave adventurers to face the dangers down in the dark depths. As a one shot or the first adventure of a new campaign, The Eyeless in the Dark carries new and experienced players away from the light of the ordinary surface world and down into the fantastical dark depths where here there be monsters. Chock full of adventure, as well as design notes for Dungeon Masters that will help novice and veteran DMs provide their players with an exciting and memorable game night, and leave them eager for the next session. Use this adventure in combination with the Integrated Hill Encounters and/or the Forest and Grasslands to create an open world sandbox of adventures that can fill many sessions of a campaign.

Cover of Ratcatchers
Ratcatchers
5th Edition
Levels 1–2
25 pages
0

Something sinister is brewing in the Emerald forest! It starts off simple, as they do. A group of fresh-faced adventurers is tasked with clearing out rats in the tavern cellar. What they find down there is something more than they bargained for. Now, they have to make a perilous journey across an uncharted forest to face off against an unknown threat (it’s a swarm of BrainiumOGL Rats). The fate of the entire world might be at stake! (or that of a small hamlet, at any rate!) Ratcatchers is a 4-6 hour setting neutral one-shot adventure for four to five characters of level 1-2. It has been designed keeping in mind players new to the game. Features A 25 page full-color and fully illustrated PDF, a printer friendly B&W version, and a tested for screen readers accessible version. A beginner friendly adventure that hangs a lampshade on RPG tropes, then sets said lampshade on fire. A template to convert any beast into were-rat hybrids. Rat-bunny and rat-pigeon, a.k.a. Trash Gryphons included. Several colorful battle maps for VTT use. Terrible rat based puns. Content Warning: The intended tone of this adventure is a mix of horror and comedy. Where it exactly lies on the spectrum of horror to comedy is up to you, the DM, and your players. There is depiction of body transformation and body horror, parental neglect and tight spaces. Also, there are rats. Lots and lots of rats. Published by undeadR

Cover of Rage of the Rakasta
Rage of the Rakasta
BECMI
Levels 2–4
16 pages
0

Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake. TSR 9435