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Cover of A Chase Through The Planes
A Chase Through The Planes
5th Edition
Levels 9–10
36 pages
0

“Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.” A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire. The archmage immediately calls the band of adventurers who are staying in town to chase down the thief and return the dangerous book to its place. This adventure can be used to kick-off a planar campaign or as a standalone one-shot. A Chase Through The Planes features: - An exciting journey across the multiple planes of existence: Elemental Plane of Fire, Shadowfell, Feywild, and Ysgard - Exploration of morkoth island and lair in the Astral Sea full of weird creatures, strange phenomenons, and dangerous encounters - Heavy use of Supernatural Regions from Tasha’s Cauldron of Everything - High-quality battle maps, available in printer-friendlier and universal vtt format

Cover of The Dragon and the Spell book
The Dragon and the Spell book
5th Edition
Levels 1–3
12 pages
0

A print friendly 2-4hr adventure PDF for 3-4 level 1 players. Designed with new Dungeon Masters in mind. In a far away village, an anxious priest sends out ravens, requesting aid from anyone willing to help the gaurdian of his village. The reward, well not much, the village is poor but can offer what little gold it has. More importantly though, is the promise of a bards tale and the first step on the road to becoming a famous adventurer. Compatable with the starter set and the WOTC free official basic rules (links provided) Pre Gens provided via link. Hook provided for adventure to be ran as a prequel to the Lost mines of Phandelver Includes 3 colour tactical maps

Cover of The Temple of Shattered Minds
The Temple of Shattered Minds
5th Edition
Level 5
42 pages
0

The characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer in the Temple of Shattered Minds itself.

Cover of Figgy Puddin' Steals Christmas
Figgy Puddin' Steals Christmas
5th Edition
Levels 1–7
22 pages
0

Figgy Puddin' Steals Christmas is a short adventure for three to six characters, and optimized for 2nd level characters. We also include Scaling Suggestions, allowing you to run this adventure for lower- or higher-level characters. We anticipate a run-time of 2- to 4-hours. There's a bit of roleplay in this adventure, which may extend the playtime. Adventure Background A traveling jester known as Figgy Puddin’ and her Coal Smudge Gang have stolen Christmas presents and now hold them for ransom. While safe and secure in her lair, she awaits either a payment of an outrageous ransom, or a crew of heroes to claim the presents after they navigate her not-so-festive lair. What's the Adventure? After you introduce the hook, the adventure occurs in Figgy Puddin's lair - a refurbished kobold bunker consisting of eight rooms. As the characters explore the linear dungeon, they encounter new creatures, complete challenges, and are tested about their Christmas knowledge. However, the final confrontation with the naughty Figgy Puddin' could make for a very Unhappy and Unmerry Christmas for our heroes, the children of Thistleton, and their parents. Who Is Figgy Puddin’? Figgy Puddin’ was once a happy jester who loved Christmas. For years she traveled the realm, bringing fun and festive cheer to villages and children while preparing the way for Santa. However, times have become tough, and entertainment doesn’t always pay as well as one would like. As Figgy prepares for retirement, she’s learned she doesn’t have enough gold to last. During this time, she’s also decided that Santa doesn’t know who she is, let alone appreciate the work she puts in every year. Using her savings, extortion, blackmail, and other nefarious means, she’s convinced several mechanical geniuses and arcane specialists to help her refurbish her underground bunker with wondrous effects, creatures, and tests. To fund her retirement, she’s taken extreme measures to make some quick gold — holding Christmas presents for ransom.

Cover of The Night Comes Down
The Night Comes Down
5th Edition
Level 6
26 pages
0

Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.

Cover of Trostani Discordant
Trostani Discordant
5th Edition
Levels 5–6
14 pages
0

In the aftermath of the Assault on Precinct Four, an Azorius precognitive mage has a terrible vision regarding the strange relic known as the felicity triskelion. To discover the truth behind this mysterious artifact, the party must travel to Precinct Three to seek an audience with the Selesnya Conclave. Are they ready to learn the truth?

Cover of Tales from the Feywild
Tales from the Feywild
5th Edition
Levels 1–10
45 pages
0

The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content! What you will find inside: * 36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!) * Chapter 1: Carnival Encounters. 6 Short encounters for any carnivals and fairs in the Feywild. * Chapter 2: The Summer Court. 10 Encounters that are short and whimsical, or featuring creatures common to the Summer Court. * Chapter 3: The Gloaming Court. 10 Encounters that are short and wicked, or featuring creatures common to the Gloaming Court. * Chapter 4: The Feydark. 10 Short encounters in the subterranean world of the Feydark. * Scaling guide provided for most encounters (Tiers 1-2) * Puzzle Encounters (The Fey do love their puzzles, especially if it infuriates others) * New Fey-themed Magic Items * New Creatures! Including but not limited to: * Tooth Fairy (you might want to hold on to your teeth with this one!) * The Dawn Growlers — a team of superhero hounds?! * and a totally innocent and harmless small white rabbit…yes… harmless

The Road to Swordfall
5th Edition
Levels 1–3
8 pages
0

The road to the remote village of Swordfall is a long and winding one. It takes pilgrims who wish to visit the holy site from the main trade road, through the hills, and into the mountains where once, thousands of years ago, two gods engaged in an epic battle. Now, all that remains of the battlefield is a lone sword, several hundred feet tall, embedded in the ground at the center of a massive crater. Over the years, a large temple to Thuul, god of battle, sprung up around the site. Now, warriors and fighters from across the land travel to Swordfall to pay their respects once in their lifetime. Recently, however, pilgrims have begun going missing. Somewhere between the main road and Swordfall itself, something, or someone, has been waylaying travelers. Unbeknownst to most, a cult to Ghenna has taken over one of the lone inns along the route and has begun using it to capture and sacrifice pilgrims to their own dark god. Unless a group of adventurers can stop them, the sacrifices won't stop.

Cover of LP-1 The Lost Places: Vault of Kuvgar Stonebeard
LP-1 The Lost Places: Vault of Kuvgar Stonebeard
5th Edition
Levels 4–8
23 pages
0

A nearly forgotten dwarven kingdom once ruled these mountains. Its rulers were wealthy beyond compare. Time and greed wore the kingdom to dust and now all that remains are ruins and wonders. Recently coins of that ancient kingdom have appeared in the streams of the foothills to the south of the mountains. Rumors have passed with tankards of ale that a vault laden with gold is waiting to be found. You and your friends, on a fortnight's furlough from guard duty, have set off in search of this lost horde.

Cover of City of the Dead
City of the Dead
5th Edition
Levels 3–5
20 pages
0

City of the Dead A 4th Level adventure for 4-6 players A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb. While the PCs are dining in the taproom at The Dripping Dagger Inn, they are approached by a stranger who claims that the unknown man had stolen a necklace from his employer, and he needs the adventures to reclaim it. Unfortunately, the thief’s fresh corpse has been pilfered by a dire evil with unknown motives. What starts off as a simple recovery mission, turns into a fight for survival in the City of the Dead. The Adventurers must solve the mystery and destroy the evil that lurks beneath the cemetery, if they are to succeed in their quest and escape with their lives!

Cover of Attack the Shop
Attack the Shop
5th Edition
Level 4
28 pages
0

Attack the Shop! is a Dungeons and Dragons adventure optimized for four to five player characters. The adventure is designed to play in one session of approximately four to five hours. Five premade fourth level characters are included to facilitate getting into the action quickly. The adventure takes place in the city of Scornubel in the Forgotten Realms but can be placed in any city without trouble. The characters are mercenaries hired to take an overnight job that pays very well. The instructions from the employer, Malikhar, are simple. Keep the cargo safe in his shop for the night and get paid handsomely.

Cover of Unbearable Witchcraft
Unbearable Witchcraft
5th Edition
Levels 5–7
22 pages
0

Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Unnumbered maps usable in your favorite VTT.

The Siege of Castle Rend
5th Edition
Level 5
50 pages
0

The Siege of Castle Rend is an adventure for the fifth edition of the world’s first roleplaying game, suitable for five 5th-level characters. It takes place over four parts, and each part can be completed in one or two sessions of play, depending on your group’s playstyle and how long you like to play in a single sitting. If all goes according to plan over the course of this adventure, the player characters will expose an usurping lord, fight orcs, acquire a stronghold, defend it from an invading army, win the admiration of a town filled with potential vassals, and make political connections within the Barony of Bedegar. Of course, no adventure goes according to plan. The PCs will invariably throw these well-laid schemes into chaos, and they’ll have to improvise. But if we know how things would have gone if the PCs never showed up (or are cowards), it makes it easier for us GMs to improvise when things go off the rails. Published by MCDM

Cover of The Temple of Dawn
The Temple of Dawn
5th Edition
Levels 3–5
7 pages
0

The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora. After some days of travelling the party reaches the temple. from here on out its the players job to discovere the hidden room with the gem and take it back to Kendrick.

Cover of Mists of Akuma: The Yai Sovereign of Storms
Mists of Akuma: The Yai Sovereign of Storms
5th Edition
Levels 7–8
28 pages
0

Soburin’s human nobility are not the only rulers that are in need of outside agents since the corrupting fogs reappeared; even oni warlords have found the Mists of Akuma to bring challenges, obstacles, and threats beyond their ken. Yona, the undisputed master of the secret city of Tsukisasu, lost control of her throne only a few weeks ago to a strange creature that capered out of a storm intermingled with the supernatural haze, and her agent Xiqzoxix is keen to remove the usurper as soon as possible. The PCs are the group ze has chosen for this momentous task and should they accept the oni bengoshi’s offer, a deadly set of trials await them on top of the mountain—though the longer they dally, the more powerful their adversary grows. To defeat Obiemashita the party will have to first find Tsukisasu, covertly investigate the town, and then disrupt the yai sovereign of storm’s rituals and slay it before all hell breaks loose, spilling untold violence down onto the already embattled lands of the prefectures below! Will you conquer Tsukisasu or be subsumed by the storm? In The Yai Sovereign of Storms you’ll find… A monstrous adventure set in Mists of Akuma, an eastern fantasy noir steampunk campaign setting for the latest edition of the world's most popular roleplaying game The secret monstrous city of Tsukisasu and a collection of its oni citizens 2 maps by cartographer Mike Myler: the hidden settlement of Tsukisasu as well as Yona’s Fortress The Mists of Akuma themselves and the new misted condition 2 new attributes to posit the unique aspects of the campaign setting in the minds of your players: Dignity and Haitoku The adeddo-oni template and 10 new monsters: adeddo-oni hunchlings, adeddo-oni samurai, adeddo-oni ninja, gaki, hebikontorra, monsuthant, tikbalang, Xiqzoxix the oni bengoshi, the Katana of Rizushi Kantaro, and the Yai Sovereign of Storms Obiemashita

Cover of White Plume Mountain 5e
White Plume Mountain 5e
5th Edition
Level 8
14 pages
0

Three artifact weapons have gone missing and you adventurers have been sent after them. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis.

Cover of Neverspring Frost
Neverspring Frost
5th Edition
Level 17
196 pages
0

As a new Ice Age spreads across the Forgotten Realms, cities fall to the unstoppable Glacier of the Frostfallen – all but Stormhaven, holding on against the forces of the Frost King. Neverspring Frost is a 17th-20th level campaign for seasoned players featuring the existential threat of an eternal winter blighting the world of Toril. The city of Stormhaven has managed to survive the Glacier, a wall of magical winter that has enveloped the land. From Stormhaven, a party of adventurers arises as legendary heroes who will strike back against the legions of Frostfallen and reclaim the world.

Cover of Forest in Twilight
Forest in Twilight
5th Edition
Levels 1–2
22 pages
0

Forest in Twilight is a four- to six-hour adventure for 1st-2nd level characters, designed for Dungeons & Dragons 5th Edition, with a forest wilderness theme, blights, druids, and a trek through the woods to find the origin of the blights. The level of guidance is for newer DMs but without being training wheels. Set in the Neverwinter Woods north of Phandalin, blights are leaving the woods and attacking settlers and travelers along the roads in the area. A group of druids wants to keep the people and forest safe, but one druid in particular is only concerned about the forest. The PCs will have to determine which side to back, if any, in finding out more about the blights and stopping the threat. This adventure can also be used as a standalone adventure, or slotted into the early quests in the Dragon of Icespire Peak or Lost Mine of Phandelver campaigns. Included with this adventure are: + 4 combat encounters and multiple opportunities for exploration and social encounters + Multiple NPCs with stated personality traits and goals, including roleplaying tips for the major ones + Hazards and diseases the characters encounter in the woods + Madness effects + 4 maps of important locations + Some guidance on how you might continue the story

Cover of A Conspiracy Of Doors
A Conspiracy Of Doors
4th Edition
Level 11
13 pages
0

A Conspiracy of Doors is a Dungeons & Dragons adventure for five player characters of 11th level. It can serve as an introduction to Sigil, the City of Doors, as well as a group of adventurers' first taste of action at the paragon tier.

Cover of PS8 - Dungeons of Harvick
PS8 - Dungeons of Harvick
5th Edition
Levels 6–8
28 pages
0

The final adventure (maybe) in the Provincia series is Dungeons of Harvick. Deep below the ruins of the once great city lie twisting tunnels and rooms filled with danger. While clearing the ruins above was no easy feat, clearing out the winding corridors below will challenge even the most courageous of delvers. Do your players have what it takes to eliminate the danger of the depths?