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1074 adventures found
Cover of Court of the Unseelie/Her Heart Beats For You
Court of the Unseelie/Her Heart Beats For You
5th Edition
Levels 7–8
84 pages
0

The Court of the Unseelie bundle brings you brand new dark fey themed 5e content! Normally priced for the individual items, this special bundle is provided with 84 pages of 5e content! Including: A 24 page adventure for parties of 7th-8th level 17 stat blocks and 1 new monster template 22 VTT-ready monster tok 10 new items with printable item cards 6 new spells with printable spell cards 7 battle maps 1 new player body graft 4 feats and 2 deficiencies 1 new full player class with 3 subclasses - the Tether: a spirit-lead melee class centered around leading your allies into battle and effecting the battlefield, as you develop a student and pupil bond with your Ardent spirit. 2 new player races - the fungal-folk Codycep and the badger-kin Mustel

Cover of DDAL08-10 The Skull Square Murders
DDAL08-10 The Skull Square Murders
5th Edition
Levels 5–10
42 pages
0

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized For: APL 8

A Second in Time
5th Edition
Levels 1–2
5 pages
0

A dispute erupts between a trade ambassador and a wealthy merchant and the players are hired as champions only to learn that they face a brutal and savvy opponent. Will the players be a second in time? "A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction. The river city of Lotian is a rough place, where might often means right and the thirst for blood is nigh unquenchable. Gold may be the currency of the realm but justice is paid for in blood...

Cover of The Workshop Watches
The Workshop Watches
5th Edition
Level 5
9 pages
0

"A murderous laboratory comes to life in this adventure for 5th level characters." The players are tasked with investigating the disappearance of a mage who has been creating an A.I.-like arcane Workshop. Through the adventure, the PCS will soon learn that the A.I. has taken over and is using magic beyond it's understanding, having never ventured out into the world. How will the PCs stop a naive yet dangerously magical A.I. determined to get out into the world?

Cover of Just Add Water
Just Add Water
5th Edition
Levels 4–6
4 pages
0

Just Add Water is a sewer-based dungeon crawl that can be easily inserted into any adventure. All you need is a location with a sewer system and a reason for the party to explore it.

Cover of Thralls of Zuggtmoy
Thralls of Zuggtmoy
5th Edition
Levels 5–7
38 pages
0

In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.

Cover of Heroes of Hookholm 1: The Cave on the Foggy Hook
Heroes of Hookholm 1: The Cave on the Foggy Hook
5th Edition
Levels 1–2
20 pages
0

The Cave on Foggy Hook is the first of three connected adventures in the village of Hookholm and is aimed at busy or first time Dungeon Masters. This adventure is designed for 3-5 1st level characters and can be played in a single 3-5 hour session excluding character creation. In this adventure the party will find themselves in Hookholm, a small coastal village rebuilding after a devastating storm almost wiped it off the map. The village is located on the inner curve of the Foggy Hook, a spit of marshy land jutting into the Grey Sea. Beset by the sort of calamities that new adventurers will be able to sink their teeth into and will offer opportunities for roleplaying, puzzle solving, exploration and combat. Includes 5 maps in a number of variations, a brand new monster in the vicious Kuo-toa Feral, and a new chase complications table for chases through swamps or marshes.

Cover of CCC-SFBAY-04-01 The Cornflower Hive
CCC-SFBAY-04-01 The Cornflower Hive
5th Edition
Levels 1–4
41 pages
0

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level characters.

Cover of A Single, Small Cut
A Single, Small Cut
OSR
Level 3
11 pages
0

A short adventure of human greed meeting weird horror with a quite messy outcome. An encounter set in a church, with a Shoggoth like eldritch horror as the Boss.

Cover of Cold Hands of Chaos
Cold Hands of Chaos
4th Edition
Level 20
6 pages
0

At the behest of Orcus, Demon Prince of Undeath, a mighty deathpriest hierophant has begun assembling a powerful strike force. He intends to launch the first of many assaults on the world, readying it for his master’s arrival. With the help of potent allies and grand rituals, the PCs have discovered a route to the Abyssal headquarters of this hierophant. This delve begins as the PCs teleport from the world to the first of a complex of interconnected chambers deep in the Abyss, linked only by portals. Pgs. 126-131

Cover of DDEX02-10 Cloaks and Shadows
DDEX02-10 Cloaks and Shadows
5th Edition
Levels 1–4
47 pages
0

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters.

Cover of Base of Operations
Base of Operations
3rd Edition
Level 5
7 pages
0

Base of Operations is a short adventure intended for four 5th-level characters. DMs can easily modify the adventure to suit higher- or lower-level adventurers, or larger or smaller parties of adventurers. Simply adding a few monsters to every encounter area makes the adventure more challenging for larger parties, and adding levels to any of the humanoids can make them more of a threat to high-level groups. For low-level adventurers, make the relationship between the two factions within Brightstone Keep more strained, and take away a few monsters from each group. You can remove levels from some of the humanoids in the adventure to make it a lower-level challenge, but it is important that the orc cleric (described in encounter area 8) still have the ability to animate the dead. Still, he can have fewer minions around him when encountered, and that makes him less of a challenge for a lowlevel party.

Cover of Cupid's Sparrow
Cupid's Sparrow
5th Edition
Level 1
14 pages
0

Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables. Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess of love and beauty. Characters of any level can take part and enjoy the revelry, first experiencing and then investigating the strange and surprising occurrences taking place in and around town and at the romantic forest-side inn, The Lovers’ Nook. Whether two characters in your party have struck up a romance, you’ve finally convinced your partner to play, or you’re looking for a fun way to celebrate Valentine’s Day with friends, a loved one, or your entire gaming party, this adventure is for you! This product includes: -1-3 hour adventure adaptable to any setting or party size -All necessary stat blocks for NPCs and descriptions of NPCs and their motivations -A menu and map for The Lovers’ Nook Inn and town map to aid exploration and gift-getting

Cover of AS2 - Vibrations from the Sea
AS2 - Vibrations from the Sea
5th Edition
Levels 8–12
21 pages
0

This adventure picks up where AS1 – Artifact of Gegios left off. You return to the city of Gegios to divide treasure and determine what the strange wand is. Your return trip may have given you a clue in that travel to the east causes it to vibrate less while moving in a western direction causes it to shake more. What is the significance of this anomaly? Is your party ready to find out? Bring your water wings folks you’re probably going for a swim!

Cover of A Frigid Demise
A Frigid Demise
3rd Edition
Level 13
6 pages
0

Charasta, an old white dragon, has not reached her age by being unprepared or foolish she is, in fact, much more intelligent than most white dragons. Her lair is well defended and tailor-made to help her defend herself. Not only that, but when she leaves the caves to hunt she’s taken to using change self to disguise her exact color. This wily white makes a perfect foe for your party adventuring in the North of Faerûn or in almost any other campaign setting as well.

Cover of The Big Man
The Big Man
5th Edition
Levels 2–4
8 pages
0

A group of orcs has decided to start ambushing travellers on a forest road between two prosperous towns. Led by the enigmatic "Big Man" these orcs focus on robbing people, but tend to avoid violence. When the characters stumble upon this band of orcs robbing a halfling, do they give up their money to save him? Or risk the halfling's life to attack these bandits?

Cover of Maraxax's Domain
Maraxax's Domain
5th Edition
Levels 5–6
17 pages
0

*** WARNING: this adventure contains strong scenes and descriptions which may not suit all kinds of public. It's heavy on horror, suspense, gore and sadism. The entire adventure available in the Full Preview, so that you can self-assess the content and buy in confidence. *** The main theme of the adventure is horror, using suspense elements as well as gore and sick scenes to shock your players. The adventure is divided in 2 parts: the first part involves a mad vampire spawn who tortures as a hobby, full of scary stuff like you see in horror movies. The second part involves a lesser demon lord stuck in a kind of inverted world (Stranger Things/Silent Hill style) which has a dread passion for a very disturbing and wicked art. There are tips on how to set the mood and make your players actually tense or even scary.

Cover of The Night Comes Down
The Night Comes Down
5th Edition
Level 6
26 pages
0

Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Cover of They Came From the Deep
They Came From the Deep
5th Edition
Levels 17–20
44 pages
0

Taag'thrith, born a gith but transformed into an illithid by ceromorphosis, has been finally found purpose: the assimilation & understanding of all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant him just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair the Eternal Spirals, & pit their foes against one another in order to destroy the foul lich once and for all? Or will they fall prey to the threats trapped within the Eternal Spirals & sink beneath the surface forever? They Came from the Deep is the second installment in Pretty Little Liches: a trilogy of adventures centered around three unique liches and their lairs designed for high-level play. These three lairs and the surrounding regions can be run independently as individual adventures or tied together into a mini-campaign that centers on the destruction of the Green Hand, an organization of dangerous liches.