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419 adventures found
Cover of The Burning Plague (3.5)
The Burning Plague (3.5)
3rd Edition
Level 1
12 pages
0

A sickness has come unto the simple mining community of Duvik’s Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town’s guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers. Can these noble heroes prevail within the depths of Duvik’s Pass, or will they too fall victim to the perils of The Burning Plague? The Burning Plague is a DUNGEONS & DRAGONS adventure designed for a party of four to six characters of 1st level. Dungeon Masters (DMs) should feel free to adjust the adventure as necessary to accommodate groups not falling within this range. However, given the fairly low power level of the inhabitants of the mines at Duvik’s Pass, it should be noted that parties consisting of 20 or more total levels are unlikely to find satisfactory challenge within The Burning Plague.

Cover of Blood Money
Blood Money
4th Edition
Levels 7–9
27 pages
0

"Blood Money" is a caper adventure in which the adventurers work outside the law to pull off a major robbery. Good planning is essential, and the characters need to stay cool under pressure.

Cover of DDEX01-03 Shadows of the Moonsea
DDEX01-03 Shadows of the Moonsea
5th Edition
Levels 1–4
32 pages
0

Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the "eye of the dracolich."

Cover of Sandstone Catacombs
Sandstone Catacombs
4th Edition
Level 3
8 pages
0

On the outskirts of town lies an ancient temple to an unknown deity. Periodically, undead creatures issue from the catacombs beneath it. The party receives a commission from the city elders to venture into the catacombs and exterminate the undead. Pgs. 64-71

Cover of DDEX02-16 Boltsmelter's Book
DDEX02-16 Boltsmelter's Book
5th Edition
Levels 1–4
34 pages
0

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure for 1st-4th level characters.

Cover of DDAL05-08 Durlag's Tower
DDAL05-08 Durlag's Tower
5th Edition
Levels 11–16
38 pages
0

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! Continued in Durlag's Tomb.

Cover of DDEX02-14 The Sword of Selfaril
DDEX02-14 The Sword of Selfaril
5th Edition
Levels 5–10
33 pages
0

The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

Cover of The Color of Ambition
The Color of Ambition
3.5 Edition
Levels 1–2
4 pages
0

In this adventure, the player characters discover the illegal actives of an ambition Red Wizard operating out of an enclave in a small town. This adventure is short and a great way to introduce players to Red Wizards. For a group willing to use diplomacy fighting they can cut down there combat. The adventure is found on pages 284-287

Cover of An Icy Heart
An Icy Heart
3rd Edition
High Level
7 pages
0

The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn’t posed much of a threat or even taken much notice of political events around her. Last week, a king’s prophet had a vision of golems made of ice that wouldn’t melt smashing through the royal castle walls, and of crops frozen under sheets of ice formed by the white dragon’s breath. Alarmed, the king has sent word that he desires someone brave enough to go to the dragon and find out whether she’s about to attack. If she is, the party must stop her before it’s too late. But, another prophet warns that the white dragon has an entirely different plot afoot, and that an icy grave awaits anyone who goes up the mountain. The player characters (PCs) have to figure out what’s going on—then decide on their own what they should do about it, while the fate of a king and his castle hangs in the balance.

Cover of The Ziggurat Beyond Time
The Ziggurat Beyond Time
4th Edition
Level 21
33 pages
0

Rising from the surface of a massive lake, an ancient ziggurat travels through time for purposes unknown. It’s up to the characters to enter this strange relic and discover what dark threat the structure poses. The Ziggurat Beyond Time contains advice for customizing the adventure for your own campaign. It also contains an artifact, the Deluvian Hourglass, that has time-related properties and wishes to witness the end of the world. Pgs. 23-55

Cover of Tomb of Horrors 5e
Tomb of Horrors 5e
5th Edition
17 pages
0

In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the demilich. Remake of the original AD&D adventure.

Cover of DDAL08-04 A Wrinkle in the Weave
DDAL08-04 A Wrinkle in the Weave
5th Edition
Levels 1–4
21 pages
0

The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters (Bonus objectives are provided to stretch to 4 hours). Optimized for APL 3.

Cover of Poisoned Shadows
Poisoned Shadows
4th Edition
Level 8
6 pages
0

The city has been plagued by mysterious nighttime assassinations that leave behind no clues about who might have perpetrated them. Divinations from temple of Ioun adherents suggest the guilty parties can be found under a nearby curio shop. The PCs set off. Beneath the shop waits the Poisoned Shadows Assassins Guild, as well as a greater danger than the party expected. Pgs. 54-59

Cover of Dead for a Spell
Dead for a Spell
4th Edition
Levels 7–9
38 pages
0

In this adventure, the Lord Commander of the Sharn Watch hires the heroes to investigate the murder of an actress. The investigation quickly spirals into a bloody dispute involving a dead wizard’s spell-book, political rivalries, and secrets that might foment war among the Five Nations. Pgs. 1-37

Cover of CCC-SFBAY-04-01 The Cornflower Hive
CCC-SFBAY-04-01 The Cornflower Hive
5th Edition
Levels 1–4
41 pages
0

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level characters.

Cover of Khyber's Harvest
Khyber's Harvest
4th Edition
Level 2
30 pages
0

A trek across the Shadow Marches leads weary travellers to Blackroot, a quiet village of ramshackle huts nestled among the darkwood trees. Here, orcs and humans live in peace. However, all is not well. Something evil has crawled up from below, threatening to devour the village and its denizens. Only a party of brave heroes stands in its way. In Khyber’s Harvest, the PCs battle an ancient evil threatening a remote village in the Shadow Marches. The dark power of the planes has grown strong in this place. Depraved cultists and twisted aberrant creatures are dragging innocents down into ancient caverns to undergo a horrific transformation. To save these helpless villagers, the PCs must overcome the terrors of Khyber—a quest that brings them to the attention of the dreadful Belashyrra, the Lord of Eyes.

Cover of Fear the Night
Fear the Night
4th Edition
Level 10
6 pages
0

A nest of vampires has claimed a dark forest and the surrounding human towns as its domain. Some of the local residents revere the vampires and serve as daylight guardians and spies. However, most of the townsfolk live in a state of dread. Those townsfolk have finally scavenged enough valuables to hire a band of adventurers to destroy the nest. Pgs. 66-71

Cover of DDAL04-08 The Broken One
DDAL04-08 The Broken One
5th Edition
Levels 5–10
18 pages
0

The village of Orașnou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts.

Cover of Revenge of the Giants
Revenge of the Giants
4th Edition
Levels 12–17
166 pages
0

Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that takes characters from 12th level to 17th level. It includes background material, adventure hooks, new monsters and magic items, and a powerful, unfolding story that shows off the best of the paragon tier of play. It also includes a double-sided battle map depicting key encounter sites, designed for use with D&D Miniatures.

Cover of DDAL05-02 The Black Road
DDAL05-02 The Black Road
5th Edition
Levels 1–4
45 pages
0

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A Two Hour Adventure for 1st-4th Level Characters