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Cover of Sparkless
Sparkless
5th Edition
Levels 1–2
26 pages
0

I am sorry child. The world is unfair. You are not like the rest of them. And you never will be. Sparkless is a 5E adventure set in a world of spirits and filled with exploration, conflict and magic. This adventure is designed for characters of 1st level and should provide enough content for two or three game sessions. In this supplement, you will find everything you need to take your players on a dangerous journey through mist-covered swamps to unearth forgotten knowledge and save a lost child. Content Warning: While no children are harmed in this adventure, it features a kidnapped newborn as a major driving force of the story. Before running this adventure with your friends, consult them and make sure they feel comfortable with exploring this theme in their game. The supplement contains 3 encounter maps and 2 dungeon maps. Each map is available in high resolution for print, and a lower resolution perfect for VTT. You can also download each of the maps without a grid and customize it to your liking! Sparkless contains plenty of new 5E compatible material including: 5 creatures, 3 magic items, 1 spell, and a new playable race: The Reclaimed. A new design that lets you keep some of your old race features and get access to new ones! Published by Beyond the Screen

A Stolen Song
5th Edition
Level 4
1 pages
0

The astronomer monks of Farsky failed for decades to tell the future by the stars. Desperate, they found a promising seer, and passed off her predictions as their own… until deadly illness struck. Unable to give up their lucrative scam, they trapped her spirit, which became a thing of evil: a banshee, whose howls foretold their doom. The party have heard rumors of a ruin, where once sages could answer any question… Notes by @Demian: Winner of One Page Dungeon Contest (OPDC) 2015. The adventure consists of a single small dungeon with 13 rooms and an exploration/time-based random Silence spell mechanic. It is themed around music and sound. Designed as a one-shot to be played in one 4–7 hour session.

Cover of Aldriv's Revenge
Aldriv's Revenge
3.5 Edition
Levels 1–3
48 pages
0

Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion. But Mordeln claims to be innocent, and fears he will be the assassins' next target. Let your plater characters' personalities come alive as they join forces with Mordeln in his desperate race to find his missing father. Will the players find the Prince before the assassins do? Or will they too fall victim to the mysterious figure manipulating the events from behind the scenes?

Cover of Lost In Malice
Lost In Malice
5th Edition
Levels 1–3
17 pages
0

A beloved noble is at death’s door, struck down by a mysterious affliction! A desperate plea for aid has been answered, but will the heroes solve the mystery in time? This much is certain: Sinister forces are at work in Toven, and time is running out! Lost in Malice is a 5e compatible mystery adventure optimised for a party of four 2nd level characters. Low level mystery adventure Includes a mystery overview and clue map for ease of running at the table Focused on Roleplay and Exploration. Fascinating cast of NPC's Includes a detailed battlemap of a woodland cabin (day and night version)

Cover of The Saint's Tomb
The Saint's Tomb
5th Edition
Level 1
30 pages
0

The Saint's Tomb is a single-player gamebook-style adventure that is playable in your browser. You make a 1st level character sheet, roll your own dice (though 2 of each are supplied in-browser), keep up with your inventory, spells, and HP, and click on options as you make decisions. It was written to help new players learn the game, but it should be fun for experienced players too. In the game, you'll investigate a mysterious figure who has a suspicious interest in the tomb of a dead priest. You'll battle the undead, figure out problems and roll the dice to save your city! The Saint's Tomb is free, though you can leave a tip if you're able by clicking "Support this Game". A Spanish translation is available as "La Cripta Sagrada"

Cover of Tomb of the Iron God
Tomb of the Iron God
OSR
Levels 1–2
27 pages
0

"A temple destroyed by divine wrath... An ancient, imprisoned evil and a powerful idol. Mysteries abound in the tombs below the temple of the Iron God, protector of the dead. Discover the dreadful fate of the Iron God's priesthood and the reasons behind their downfall in this intriguing adventure designed for low-level characters. Tomb of the Iron God covers a large catacomb area on two levels, with 58 keyed locations and six new monsters. This is a Swords & Wizardry (0e) dungeon crawl for four to five characters of 1st or 2nd level, by ENNIE-award winning author Matt Finch. The vengeance of an angry god, and treasures untold. The corruption and greed of the monks of the Iron God has brought divine vengeance upon their heads - the ancient monastery was recently destroyed in a cataclysm of fire and lightning, and only the tombs beneath remain intact. Somewhere in the catacombs lies the treasure the monks accumulated before they met their doom. An intrepid band of adventurers, willing to brave the perils of the unknown tombs, could gain riches beyond their wildest dreams. Do you dare to enter the burial catacombs and discover the chilling secrets of ... The Tomb of the Iron God?" Also available for 5E

Cover of The Pumpkin Hag - One Page Dungeon
The Pumpkin Hag - One Page Dungeon
5th Edition
Levels 2–3
5 pages
0

The Pumpkin Hag is built around halloween themes: plumbing the deapths of a giant pumpkin, fighting scarecrows and "Mum"sters, and a shapeshifting hag. It includes 5 new monster statblocks - Mumsters, Scarecrow, Hag (Ms. Kinny), The Pumpkin Heart, and Young Gibbering Mouther that are suitable for level 2-3 play. Designed to be played in 3-4 hours, with level 2-3 characters this is a great HALLOWEEN one shot or side quest for a longer campaign. Fewer words, more fun! The goal of one page dungeons is to get the important information across fast. Make running simple. There is a map, room descriptions, and reference pages for monster stat blocks. A background and overview are provided. The goal is to give low prep DMs high prep experiences at their table. Included in All One Page Dungeons by Arcane Ink: ◦ A *.jpg or *.png for you to load it in your favorite virtual tabletop ◦ A single page map with markup descriptions of the characters, monsters etc, the party will encounter in each room. ◦ A simple summary of the history / overview of what the adventure is all about. ◦ Reference pages with all needed stat blocks pre-looked up and ready to go ◦ Art to help inspire your imagination ◦ !!!SPECIAL BOUNS!!! 5 new monster statblocks - Mumsters, Scarecrow, Hag (Ms. Kinny), The Pumpkin Heart, and Young Gibbering Mouther One Page Dungeons take minutes to read and absorb and make preparation that much simpler.

Cover of The Song Pharaoh's Coda
The Song Pharaoh's Coda
Pathfinder
Levels 9–10
37 pages
0

The PCs are called on to assist in retrieving the legendary Scrolls of Thoth on behalf of Khemet III, the Ruby Prince of Osirion. Along the way, they discover the ultimate fate of the ancient Song Pharoah -- and potentially assist her in her journey through the Duat, the final series of tests that a Pharaoh must face in the afterlife. It was designed as a one-shot lasting approximately 5-6 hours, but could be run as a side-quest in the Mummy's Mask adventure path. See the site for notes on adjustments to make if you are using it in that way. It includes maps, handouts, stat blocks for all of the NPCs, and Hero Lab files for Hero Lab users. Because the adventure is born digital, the page count is a rough estimate based on print previewing the pages in the site. There is no source of a printed copy other than printing one yourself (which you are welcome to do). This adventure has not been published, and is made available under the terms of the Paizo Community Use License.

Cover of Mists of Akuma: Feud Primordial
Mists of Akuma: Feud Primordial
5th Edition
Level 5
56 pages
0

Heat beats down from the blazing summer sun and the adventurers are hot on the trail of a fugitive, ordered by the bengoshi Akia the Iron Shell to hunt down the charismatic cult leader Shinjirarenai. Soon after routing the foul oni-touched mage however the mystery deepens, forcing the PCs to chase across southern Soburin after a curious stolen shipment until the true powers at work are revealed and the party realizes they are but pawns in an ancient conflict, pieces on a gameboard between two Imperial Siblings! Mists of Akuma is an eastern fantasy noir steampunk campaign setting for 5th Edition where the last continent of the world has embraced a fear for technology, what might be the only means to save them from the primordial fog spreading across Soburin and corrupting its peoples, transforming them into fearsome adeddo-oni—should the adventurers achieve victory at all in this merciless and unforgiving land, it is sure to pyrrhic. WHAT'S INSIDE THIS ADVENTURE MODULE: A mystery adventure that takes the party across three prefectures of Soburin (Korusu, Yokuba, and Ikari, all detailed within) and into the river city of Nesuto before meeting two of the most powerful creatures to ever tread upon the world! The continental map of Soburin by Michael McCarthy as well as 11 play maps for Nesuto, two teahouses, encounters in the badlands, mountains, or jungles, two shops, a city street, a building being used for a ritual, and an enchanted cavern. The supernatural Mists of Akuma, the misted condition, and two new attributes (Dignity and Haitoku).

Cover of Curse of the Maggot God
Curse of the Maggot God
OSR
Levels 2–3
10 pages
0

A level 2–3 sewer adventure by Glynn Seal. PCs plumb fetid sewers and recently-revealed secret halls, in search of a lost worker. In these forsaken chambers, they may find answers and treasures, but may also come face-to-face with a bloated monstrosity and its depraved followers. For Old-School Essentials (OSE) Included as one of four adventures in "Old-School Essentials Adventure Anthology 1"

Cover of The Burning Goblins
The Burning Goblins
5th Edition
Level 1
61 pages
0

The quiet village of Greenfork is in a state of uproar, scarred twisted looking goblins raided the village during the night and kidnapped the miller’s daughter. The Mayor has put out a call for adventurers to bring the girl back safely and end the goblins threat once and for all. This adventure starts just outside the village of Greenfork and thrusts players straight into the action. This book contains a full length tabletop roleplaying fantasy adventure: Advancing players from one to three. Sixteen monsters and characters. New Games Masters advice and guides. A fantastic first adventure for new players, but more importantly this adventure was designed with first time Games Masters in mind, giving you as many tools as possible to help run the game. Published by Blue Sword Games

Cover of The Isle of Endless Fog
The Isle of Endless Fog
5th Edition
Levels 1–2
80 pages
0

"This is a beautifully bleak hex crawl around an island smothered in oppressive darkness and fermenting wickedness. The Sluagh and their foul fog and maddening miasma are inscrutable and unknowable, but you must investigate the Island; discover the secrets buried within and without. Collect the scraps of information and open your heart and help these people tearing each other apart and worse, or become dark and hard as flint; indulge the mercurial machinations of men lost to madness of the mists and consent to cruelty. Worse still, lose yourself completely in the blanketing fog of yore; stumble blankly into the eternal night of truly annihilating nihilism... There is still faint hope that your investigation can illuminate the mist’s mysteries, lifting Man to the light, but it’s not for the fainthearted." - Curse of Sebs The Isle of Endless Fog is a 5e adventure for characters starting at 1st-level and ending at 4th-level. It's a sandbox adventure with a small setting for The Isle of Man, a location from Fallen Camelot setting. It features all three pillars of a 5e game: exploration, social interaction and combat. CONTENT WARNING: Mental Health Issues, Depression, Disassociation, Self-Harm, Suicidal Ideation, Human Experimentation, Drugging and Abduction, Cannibalism, Murder of Civilians and Children, Clerical Abuse of Power through Tyranny. Background The Isle of Man was by no means a safe place, with sporadic assaults from the troll, Buggane, trickster fey, and conflicts of resources with the local giants, but it is still a place where local folk can live their lives in relative peace. All that changed when the sluagh came. They flew free from an ancient tower, a storm of wailing ghosts that swept across the land, carrying a blanketing fog across their backs that choked the land, the sea and the sky. The Death Mist warps all that it touches, inviting death into the homes of all things, whereupon the sluagh swoop out of the skies, snatching up souls on the verge of death, carrying them away from their bodies and into a new horrid existence as a fellow sluagh. In packs they fly, swooping through villages on the westerly winds, carrying away the souls of half its denizens, leaving the rest to starve, whereupon another wave will come to claim the rest. Over time, the mists drained the life from the earth. Fields turned barren, forests petrified, infants were born malnourished and shriveled. Yet, its hunger only grew. The sluagh called beyond, drawing travelers to Man. Sailors will see the fog first, rolling in from the horizon, before the wailing of the sluagh deafens their ears, and the mist blind their eyes. After what feels like hours, the sailors open their eyes and see Man on the horizon. The explorers will quickly find that they cannot leave this place. They must either banish the mist from this place…or destroy it. Published by Realmwarp Media

Cover of Fantastic Adventures: Ruins of the Grendleroot
Fantastic Adventures: Ruins of the Grendleroot
5th Edition
Levels 1–5
174 pages
0

Ruins of the Grendleroot is a book of ten easy-to-prep and easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of Blackclaw Mountain, within which lurks a strange otherworldly sentience known as the Grendleroot. Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins and lost chambers. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.

Cover of Desiccated Temple of Locha
Desiccated Temple of Locha
BECMI
Low Level
12 pages
0

In the parched desert sands, a mirage glistens invitingly on the horizon, but the nearest water is a hard day’s march in the opposite direction. You swear you smell the faint wet smell like coming rain when the wind shifts just right and see the stars reflected off some far lake at night. There’s no water here, just a lone sandblasted pillar, its features smeared by centuries of sand. Smell that? The brine of ocean mist? Here? Is the pillar made of coral polyps and mollusk shells? What is this place? An aquatic temple magically transported to an arid environment. Based on the author’s one-page map that was published in Knock #2 by Merry Mushmen. Published by Duvelman Dice.

Cover of Two Aromantics Spend an Entire Day Doing Everything Except Experiencing Romantic Attraction
Two Aromantics Spend an Entire Day Doing Everything Except Experiencing Romantic Attraction
5th Edition
Level 4
103 pages
0

You are aromantic, and your best friend is aromantic. There’s only one thing to do: go and fight a dragon. Two Aromantics Spend an Entire Day Doing Everything Except Experiencing Romantic Attraction is an unapologetically no-romo single-player adventure for a level 4 character. It should run for approximately 3-5 hours. This adventure requires at least some knowledge as to what it means to be aromantic. There are many useful resources available online for those unfamiliar with this term.

Cover of Visions of the Vault: One Page Dungeons: Den of Wolves
Visions of the Vault: One Page Dungeons: Den of Wolves
5th Edition
Levels 1–9
1 pages
0

A druid dwells in the heart of the forest, running its shadowed paths as both man and wolf. As civilization encroached on his ancient forest, he retreated deeper into its depths, spending more time as a wolf and less as a man. He took refuge in a dark cave and the last traces of his humanity disappeared, leaving only the beast. Published by Arcana Games.

Cover of The Matter of an Overmind
The Matter of an Overmind
Draw Steel
Level 4
27 pages
0

Do you want to fight a moon? The Matter of an Overmind is an epic space-faring Draw Steel adventure for three to six 4th-level heroes. When the heroes follow a protean ship through the ethereal void, they encounter a rogue planetoid which turns out to be a living overmind! How do you even fight something that size? At 4th level! Hop aboard your starsail and find out! Over the course of 2-3 sessions of play, the heroes can earn up to 8 Victories. This adventure includes: - Four combat encounters of varying difficulty - A negotiation and a high-action montage test - 10 new monsters, 1 retainer, and a new title to claim!

Cover of Dungeon Short- Secret Grove of the Forest Goddess
Dungeon Short- Secret Grove of the Forest Goddess
5th Edition
Levels 1–5
14 pages
0

In this small 14 page adventure module, help the small village of Bull's Creek and a druidic grove! When a powerful nature spirit gets sick and lashes out, heroes are needed. Can your players stand up to the sickness that seeks to kill not only the organism that is the forest but, everyone else around too? Secret Grove of the Forest Goddess- a 5e SRD adventure for levels 1, 3 or 5. In James Grammaticus' Dungeon Short series, James explores fantasy worlds and settings in short bite-sized one shot adventures that be used on their own, can spring off into a larger campaign, or can be used as a side-adventure in a campaign. Featuring an entire dungeon, town, and forest exploration, Secret Grove of the Forest Goddess has everything you need to give your players a great introduction to the game.

Cover of The Indomitable Fire Forest of Innenotdar
The Indomitable Fire Forest of Innenotdar
4th Edition
Levels 4–6
89 pages
0

In this adventure the heroes must brave the perils of the Innenotdar, whose trees and other vegetation has burned with an undying flame for 40 years. They do this to throw off the dogged pursuit of the Ragesian Empire, who seek to stop them from delivering information crucial to the war effort. Along the way the heroes will face monsters that have been afflicted with this undying flame, a demon that has made a contract with the Ragesian Empire, and potentially solve the mystery surrounding this burning forest. This is the second adventure of the War of the Burning Sky adventure path from E.N. Publishing.

Cover of Artifices of Quartztoil Tower
Artifices of Quartztoil Tower
5th Edition
Level 1
66 pages
0

It begins in the marketplace or main square of a town when the calm, peaceful day is interrupted by a hulking golem trouncing through town, smashing objects, and attacking townsfolk. The party witnessing this should intervene and stop the rampaging golem with combat or by luring it into a nearby warehouse to trap it so it can be damaged and, eventually, destroyed by the town guards. When the party examines the golem’s remains, they find bones encased in the metal armor and the name 'Quartztoil' written in gnomish script. The town guard explain that this is the eighth construct they have encountered in the area in the past six months. The party can then go on to investigate the name 'Quartztoil', leading them to learn of an old, gnomish, aspiring artificer, Penaral Quartztoil, who had a lab and workshop in a tower in the nearby mountains, but who has not been heard from for close to a century. Published by Nord Games