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381 adventures found
Cover of Mists of Akuma: The Yai Sovereign of Storms
Mists of Akuma: The Yai Sovereign of Storms
5th Edition
Levels 7–8
28 pages
0

Soburin’s human nobility are not the only rulers that are in need of outside agents since the corrupting fogs reappeared; even oni warlords have found the Mists of Akuma to bring challenges, obstacles, and threats beyond their ken. Yona, the undisputed master of the secret city of Tsukisasu, lost control of her throne only a few weeks ago to a strange creature that capered out of a storm intermingled with the supernatural haze, and her agent Xiqzoxix is keen to remove the usurper as soon as possible. The PCs are the group ze has chosen for this momentous task and should they accept the oni bengoshi’s offer, a deadly set of trials await them on top of the mountain—though the longer they dally, the more powerful their adversary grows. To defeat Obiemashita the party will have to first find Tsukisasu, covertly investigate the town, and then disrupt the yai sovereign of storm’s rituals and slay it before all hell breaks loose, spilling untold violence down onto the already embattled lands of the prefectures below! Will you conquer Tsukisasu or be subsumed by the storm? In The Yai Sovereign of Storms you’ll find… A monstrous adventure set in Mists of Akuma, an eastern fantasy noir steampunk campaign setting for the latest edition of the world's most popular roleplaying game The secret monstrous city of Tsukisasu and a collection of its oni citizens 2 maps by cartographer Mike Myler: the hidden settlement of Tsukisasu as well as Yona’s Fortress The Mists of Akuma themselves and the new misted condition 2 new attributes to posit the unique aspects of the campaign setting in the minds of your players: Dignity and Haitoku The adeddo-oni template and 10 new monsters: adeddo-oni hunchlings, adeddo-oni samurai, adeddo-oni ninja, gaki, hebikontorra, monsuthant, tikbalang, Xiqzoxix the oni bengoshi, the Katana of Rizushi Kantaro, and the Yai Sovereign of Storms Obiemashita

One on One #002: The Rats of Verdant Reach
Pathfinder
Levels 1–2
2 pages
0

The adventurer is hired by Dawson Beam, the sheriff of the City of Verdant Reach, to investigate a gang of thugs that call themselves the “Rats of the Reach”. This is the second adventure in the 1-on-1 Mini-Dungeon series, but can also be utilized as a standalone adventure. Published by AAW Games.

Cover of The Fairy and the Wizard
The Fairy and the Wizard
5th Edition
Level 1
12 pages
0

A wizard has kidnapped a young lumberjack... What macabre ritual will he preform with his blood? What devil will he conjure to occupy his body? In to what kind of aberration will he transform the young man? A maiden wants to recover her fiancé, a father wants to recover his son, a village wants to recover it's hero. The village anxiously hopes the road will bring courageous characters, who have the valor they lack to undertake the journey to the tower of the wizard. A caravan can be seen on the horizon... Un mago ha secuestrado a un joven leñador… ¿Qué macabro ritual llevará a cabo con su sangre? ¿Qué demonio conjurará para ocupar su cuerpo? ¿En qué aberración convertirá al joven? Una doncella quiere recuperar a su prometido, un padre quiere recuperar a su hijo, un pueblo quiere recuperar a su héroe. La aldea espera ansiosa que el camino traiga valerosos personajes que tengan el coraje del que ellos carecen para emprender el viaje a la torre del mago para rescatar al joven. Una caravana se divisa en el horizonte… Published by Caravana

Cover of A Dungeon and a Dragon
A Dungeon and a Dragon
5th Edition
Levels 11–16
26 pages
0

A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his lair – and they need to do so before the sun sets. This adventure is meant to be quite challenging. Enemies know the adventurers are coming and have had time to prepare, and they do so intelligently. This adventure draws some inspiration from Tucker's kobolds. As an added bonus, this adventure is available completely for free.

Sword of Justice
3rd Edition
Levels 1–2
56 pages
0

Two Days to Live! Welcome to Om Amarna, and the annual Horse Festival. It is a time of celebration, drinking, haggling, and thanksgiving. Celebrate while you can, because soon the peace will be shattered. And in its wake will come danger, suspicion, and tragedy. In this first adventure in the cursed land of Tieros, beginning characters will be forced to work together in a race against time to find critical answers in a crowded, diverse, and paranoid city. Answers that will satisfy the Dark Guard and the Cult of Justice. Answers that will save their own necks from the gallows. The Sword of Justice introduces Tieros, a land cursed by the acts of an ancient hero, bound by common fate, and diverse in culture and belief. In this adventure characters will become familiar with an exotic new PC race, the dangers of practicing magic in Tieros, the fanatical Cult of Justice who worships Law itself, and the ubiquitous Dark Guard, the military power that protects and enforces peace. Will you survive your first adventure in Tieros, or will it claim your life? Published by MonkeyGod Enterprises

Cover of A2 The Cursed House
A2 The Cursed House
BECMI
Levels 1–3
24 pages
0

“A curse has hit Baron Ananias Galvan, the result of his son Philipe’s bad deeds. The young nobleman dishonored the beautiful daughter of Lady Josefa, the beautiful Joana, and did not commit to the girl. The Lady Josefa, a woman of knowledge of magic and necromancy, cursed the nobleman’s son and all his servants. Philipe was turned into an undead, and his property cursed. Baron Ananias hires heroes to invade the place and break the spell to bring the nobleman’s son back to his normal condition. However, for this to happen, it is necessary to face a horde of Zombies and unknown dangers. There are rumors that the property where Philipe lives is the secret to breaking this spell, but it is said that Lady Josefa didn’t only place Zombies on the site. Skeletons of dead people attack the unwary and there is a rumor that even a lich is present on such a property. Is this true, or is it the exaggeration of scared peasants?” Cursed House is a “One Shot” style adventure, one that you can play in an afternoon or fit into your larger campaign. This adventure is designed for up to 4 players from level 1 to 3. We recommend using the DCC, OSE, BX books or the old D&D books. Have Fun!

Cover of Demon Driven to the Maw
Demon Driven to the Maw
OSR
Low, Medium, High Level
15 pages
0

"Something is weird about this party in 16th century Scotland! A famous thief stole a magical jewel and hid inside a castle where a party is taking place. Enter the party, find the jewel, escape with your life. In the first half of the adventure, the player characters will explore a weird party in search of the thief Jougal. They’ll likely piece together that this party is not “normal” and that this castle is not safe. In the second half, the baobhan sith will reveal themselves, red caps will set the castle on fire, and the PCs will find themselves locked in a burning hellhole. The adventure will likely change from a fun party-crawl into a stressful fight for survival. This is the NIGHTMARE PHASE." This adventure blends elements of horror, survival, and mystery, requiring players to use both their combat skills and their wits to navigate through the treacherous and evolving scenarios within Firnhirst Castle. Written for Cairn RPG

Cover of K1: Night at Fausen's Manor
K1: Night at Fausen's Manor
Pathfinder
Level 3
22 pages
0

Up here in the mountains, the sun sets fast. The path has narrowed yet again as it diverts into this small slot valley. A gentle stream parallels the path; it’s pretty, but the smell of rotting vegetation dissuades from lingering long. In the lengthening shadows, birdsong seems oddly muted. As the forest clears a bit up ahead, a small manor upon a little pond comes into view. The birds have gone completely still. K1: Night at Fausen’s Manor is an investigative adventure designed for player characters around 3rd level. The players have been invited by the reclusive Lord Fausen to dine with him and discuss a job; Fausen is troubled by odd bumps and sounds in the night, something has been interfering with his mail, and recently his butler, Grimly, has disappeared. The players investigate during a night at the manor, where dark secrets lurk around every corner. Published by Coldlight Press

Cover of Barrow of the Raging Storm
Barrow of the Raging Storm
OSR
Levels 1–3
3 pages
0

Your party approaches a barrow at the base of the mountain. A raging storm brews overhead, and as you approach, a bolt of lightning strikes down on the peak of the mound, lighting up the world all around you. A thunderclap momentarily deafens you, and as your eyes adjust to the resuming grey of the dark day, you see a flicker of firelight emerging from the two gaping holes built into the side of the hill. You’ve found the pirates camping within the Barrow of the Raging Storm. As I delivered it to my players, the premise of this Midnight Sun adventure is that some pirates have been attacking ships returning from raids. They have been stealing the loot and the corpses of any slain Nords. Among their victims, a ship from Valthis returns to tell them that the pirates sailed upriver (to hex 506), where I placed the Barrow in my Shadowdark RPG campaign. The adventurers started from there and explored the dungeon thoroughly. The adventure was created using the tools described in the Shadowdark RPG core rules. I created it in about 6 hours between 2024-03-08 and 2024-03-09 and ran it for my group on the 9th. It took about 2.25 hours to play to completion. The party consisted of two level 1 characters and one level 2 character. I had so much fun making and running this that I will continue creating more Midnight Sun Adventures, so stay tuned!

Cover of DC01: Drow Necromancy
DC01: Drow Necromancy
5th Edition
Level 1
9 pages
0

A peaceful isolated village has hosted its share of superstitions, but something real is poised to plague the citizens of the community. Can heroes rise to prevent the destruction of the village? What drives some to leave the safety of their communities and start along the path of adventure. Maybe it is something in their background that compels them; maybe it is the lure of treasure; maybe it is just a curious map. It is the first episode in the Drow Conspiracy. Published by Dan Hass Endeavors.

Cover of The Wizardarium of Calabraxis
The Wizardarium of Calabraxis
Dungeon Crawl Classics RPG
Medium Level
17 pages
0

The Wizardarium of Calabraxis starts off with strangely behaving apemen, but players who start to explore the cave where they reside will soon discover there is a lot going on: ancient civilizations, the mad experiments of a forgotten wizard, and a couple unique magic items are guaranteed to provide a lot of bang for your buck to your players. This module has stats for the DCCRPG, but if one wants to work around the weird dice, this module is probably at home in just about any OSR rules system.

Cover of The Lost Portal
The Lost Portal
5th Edition
Levels 1–5
20 pages
0

The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold and jewels these monsters protect, but a volatile portal into the Underdark with a disturbing secret.

Cover of Visions of the Vault: One Page Dungeons: Den of Wolves
Visions of the Vault: One Page Dungeons: Den of Wolves
5th Edition
Levels 1–9
1 pages
0

A druid dwells in the heart of the forest, running its shadowed paths as both man and wolf. As civilization encroached on his ancient forest, he retreated deeper into its depths, spending more time as a wolf and less as a man. He took refuge in a dark cave and the last traces of his humanity disappeared, leaving only the beast. Published by Arcana Games.

Cover of It's Bigger on the Inside
It's Bigger on the Inside
5th Edition
Levels 5–7
16 pages
0

“Come! Sit! Be my guests. You will find that dinner is up to the highest standards, and I’ve even provided a show.” When the adventurers entered the manor of the old mayor they did not expect to fall into another plane of existence. It seems Archmage Lonore was ready for their arrival, and had arranged the finest entertainment... for herself. Can the adventurers survive Lonore’s death trap and capture the mad mage once and for all? This one-shot adventure is designed for characters of 6th level, and contains plenty of traps, encounters and misdirection. Adventure Synopsis Chasing the bounty on a murderous archmage, the characters find themselves plunged into an arcane deathtrap. Their quarry was prepared for their arrival, and had devised entertaining challenges (for herself) in this magnificent mansion demiplane. The characters will fight through various arcane hazards on their path to the inner sanctum of Archmage Lonore. As they get deeper and near the sanctum, the characters will meet the mage and her mother, possibly learn a bit about the relationship between them. This encounter leads to the final showdown in the archmage’s sanctum, where the orb of reality is located. The adventure includes a map for every encounter! (Print & VTT versions) Published by Beyond the Screen

Cover of Odyssey of the Dragonlords
Odyssey of the Dragonlords
5th Edition
Levels 1–15
460 pages
0

Odyssey of the Dragonlords is heavily inspired by stories from ancient Greek mythology. As we designed the campaign, we sought to include ideas from many different sources: The Odyssey, The Iliad, Jason and the Argonauts, The Oresteia, and others. However, Thylea is not ancient Greece. You will not find Zeus, Athena, or Apollo among the gods. As you explore Thylea, you will encounter familiar tropes, monsters, and treasures from Greek mythology—but the rules are different here. Mortals have only recently come to these lands. The world of Thylea blends high fantasy with the trappings of ancient history. Elves, dwarves, and halflings now live alongside minotaurs, centaurs, and satyrs. Our goal is to make your party feel like heroes from one of the greatest stories ever told—but the ultimate end of that story is entirely within your power. Your players will make choices that forever change the world of Thylea. As the gamemaster, we encourage you to embrace this idea and run with it. How will your players reshape history—and what does it mean to be a hero?

Cover of Ashes of Evensong
Ashes of Evensong
5th Edition
Levels 11–13
50 pages
0

They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them was ambushed. They were thereafter lost to history. Three months ago, stories began to circulate that at least one of the urns has been found. An artificer from the city of Elskar claims to have acquired some of Evensong’s ashes. According to his story the ashes are more potently magical than even residuum, created as they were from the mortal remains of a powerful magical creature burned to ash in the fires of an even more powerful dragon’s breath. This tale is dismissed by most, but certain factions and private interests aren’t willing to reject the possibility without investigation. If true, the artificer may be in possession of a highly dangerous and unfathomably valuable substance. More importantly, he may be in possession of the knowledge of where it came from, and the secret of what happened to the Ashes of Evensong all those centuries ago. In search of the truth behind a rumour that some of the Ashes of Evensong have been found, the player characters find that the Ashes are ultimately incidental to a far more worrying development. The trail of the Ashes leads them to the discovery of a fiend pact warlock operating among the ruling class of the city, a vault of forbidden magics the secrets of which have been breached, and a diabolic artefact about to be reclaimed in the name of a Duchess of Hell. With a focus on investigation, puzzles, and dangerous traps, Ashes of Evensong rewards players for caution and cleverness. Published by Spilled Ale Studios

Cover of Mists of Akuma: Seven Grains of Rice
Mists of Akuma: Seven Grains of Rice
5th Edition
Level 13
58 pages
0

A Mists of Akuma adventure for 4 to 6 characters of 13th level. This second adventure in the second wave of Mists of Akuma adventures comes to you from the mind of Anthony Alipio and is a tale inspired by the classic film Seven Samurai! Join the legendary iconic hero Tomoe Masamune (the samurai known as the Crimson Blade) and defend the simple village of Noru from the power-armored bandit king Calvert Boyd and his raider army in an epic mass battle your table will never forget! A two-page spread preview of the contents of this adventure. What you'll find in Honorable Wills: 3 Maps! (classic Noru, modern Noru, and Bandit Camp) 11 New Statblocks! including heroic samurai, rebellious tengu, devious bandits, and more 2 Ways to End the Adventure! Included in Act 3 are directions for running the final climactic mass battle like it's seen in the film that inspired this module and for a more contemporary approach tailored to the nuances of D&D 5E mechanics Published by: Storm Bunny Stuidios

Cover of Alchemists' Keep
Alchemists' Keep
5th Edition
Level 10
7 pages
0

A side-quest adventure - An abandoned keep in the forest provides a exploration sidequest, and an excellent base of operations for your party once cleared. Includes a great new monster and mechanic to repair the keep. Published by Limitless Adventures

Six Feet Under
Pathfinder
Level 1
2 pages
0

The adventurer awakens buried in a coffin only to be inadvertently rescued by a goblin grave-robber. With no recollection of how they came to be buried alive, the adventurer is thrust into an encounter with the goblin and his party who have stolen a precious heirloom off their unconscious body. Before starting this adventure the GM and player should discuss what heirloom item the adventurer possesses. Though having immense sentimental value, the heirloom shouldn’t be magical, and it should be of minor monetary value. It should be a worn item that can easily be removed such as a ring, bracer or necklace.

Cover of Castle of the Mad Archmage Expansion - The Museum and the Watery Caves (Level Three East)
Castle of the Mad Archmage Expansion - The Museum and the Watery Caves (Level Three East)
OSR
Level 3
30 pages
0

A museum of the Mad Archmage, it contains curiosities and treasures from all over the multiverse, and the challenges of the Watery Caves, which are a series of living caves connected by an underground river. This adventure can be used as an expansion to the Castle of the Mad Archmage mega-dungeon adventure, or as a stand-alone adventure. Published by BRW Games