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830 adventures found
Cover of A Gallop through the Wizard's Tower
A Gallop through the Wizard's Tower
5th Edition
Level 6
26 pages
0

A quick-paced exploration of the magic tower, home to the great Solomon, the Master Conjurer, an expert in fiendology. Adventurers have to find Control Orbs to disable the tower's security system before it destroys them, and discover the secrets of the tower in the process. Their progress will be ushered by a seemingly helpful entity with nefarious intent - Zarloxar, the blue Abishai. The success of adventurers could also finally spell freedom to the fiend... or not if players, under stress, will realize the trickery in time. Part of "Detailed Encounter" series - each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!

Cover of A Chance Encounter
A Chance Encounter
5th Edition
Level 1
9 pages
0

A chance encounter on the road leads to the beginning of a grand adventure. It is very much a first time adventure for new characters to dip their feet in. Can easily be adjusted to a bigger or smaller adventure. This is the first adventure in a miniseries with the following adventures being: A Mystic Circle An Urgent Rescue A Dark Veil Falls

Cover of Oddities & Odysseys: The Dread Tailor
Oddities & Odysseys: The Dread Tailor
5th Edition
Levels 1–2
24 pages
0

A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will be lost. This adventure includes: a small village of friendly allies, an optional haunted ruin to discover, an entire lair of creatures (with map!) to explore, three new magic items, two new monster descriptions, interactive document links, and more fun than a bag of scorpions (don't ask)!

Cover of CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
5th Edition
Levels 5–10
36 pages
0

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.

Cover of DDAL08-09 Fangs and Frogs
DDAL08-09 Fangs and Frogs
5th Edition
Levels 5–10
30 pages
0

Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy.

Cover of Shadow and Talons
Shadow and Talons
5th Edition
Levels 5–6
7 pages
0

In the ancient town of Cragwatch, the first harpy reveals that the legend of her origin is a malicious lie. The story goes that she pined for unrequited love, but in truth she was punished for refusing to submit to a god’s will. The harpy cannot reveal this truth alone. The party has been summoned to stop her tale from spreading. Will they discover the true story, or will they help to silence it?

Cover of A Fey's Anger
A Fey's Anger
5th Edition
Level 4
20 pages
0

A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This side trek encounter is the first of a three-part Fey's Bargain encounter series.

Cover of Kobold King's Labyrinth (WBW-DC-LAB-01)
Kobold King's Labyrinth (WBW-DC-LAB-01)
5th Edition
Levels 1–4
28 pages
0

"Can you solve the Labyrinth within 13 hours and get back what was stolen from you?" A 4-Hour Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems. This adventure takes place when the characters have been abruptly teleported into the Feywild Domain of Delight, Labyrinth. The Kobold King has given the characters thirteen hours to solve the labyrinth, or they will lose what he stole from them forever. "It's only forever, not long at all..." Pillars of Play: Skill challenges and exploration. Minimal/optional combat. Content warning: Non-consensual theft Adventure Inspiration: Jim Henson's Labyrinth (1986)

Cover of The Known Gnomes
The Known Gnomes
5th Edition
Levels 4–6
13 pages
0

The Known Gnomes are a Gnomish adventuring party who must use their size to save Lady Kaja Foss from a horrible fate. This module is a level 5 primed adventure that requires an entirely Gnomish player character party. Come Gnome it up! This module was inspired by the porter Known Gnome by Off Color brewery located in Chicago, Illinois. 'The Known Gnomes' is meant to be fun and zany module for those looking to crack skulls and be silly. Included in a separate link (https://www.dmsguild.com/product/256719/The-Known-Gnomes-Maps--Extras) are: Maps Keeper Maps (Color & Low-Ink BW) Player Maps (Color & Low-Ink BW) Trap Prop

Cover of Veratrem's Tribal Siege
Veratrem's Tribal Siege
5th Edition
Levels 5–8
33 pages
0

Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold tribe. If the adventurers think they can easily take the weak creatures, they have a surprise coming to them... Veratrem's Tribal Siege is a 5-8 hour adventure for Tier 2 Characters (optimized for APL 6). It has enough material for 1-2 full sessions, depending on how thorough your party is. Alternatively, Veratrem's Tribal Siege works very well as a standalone adventure for players who are not familiar with Storm King's Thunder at all.

Cover of In Memoriam
In Memoriam
5th Edition
Levels 5–20
8 pages
0

This quest is for a party whose members all perished in the same encounter. The loss of an entire party is hard to recover from and often spells the end of an adventure. However, with the assistance of the enigmatic Raven Queen, the party’s tale might not be over just yet. The characters must wander through the Fortress of Memories; confront their pasts, present selves, and possible futures to return to life. Includes a quest-related NPC that a player can control if they're waiting for their character to be resurrected.

Cover of The Dread of Dynwel
The Dread of Dynwel
5th Edition
Levels 2–8
241 pages
0

The Dread of Dynwel is an adventure set in the Forgotten Realms and optimized for 4-5 players. The characters start as a down on their luck but somewhat experienced crew of adventurers with a wanted poster which pays a much-needed gold reward. Soon, events in the Sunset Vale are revealed as more dangerous than they seem, sweeping the characters along with them. From the heights of the Sunset Mountains, the alleyways of Scornubel, and depths of the Reaching Wood: The Dread of Dynwel covers levels 2 through 8 and features material which can be played as a full campaign or dropped into an ongoing one.

Cover of The Slumbering Shadow
The Slumbering Shadow
5th Edition
Levels 5–7
116 pages
0

The yuan-ti anathema, Hessatali, calls out to his yuan-ti faithful from his prison in the Abyss. His network of vipers has uncovered the ruins of ancient Ss’tatha’lass and the Fane of Hessatali, a fountain of pure venom that will return the demi-god to life. Above the buried ruins of Ss’tatha’lass, yuan-ti agents have moved to control the politics of Scornubel. The characters fall into a complex yuan-ti plot that spans the breadth of the realm, pits the heroes against the forces of the Abyss, and explores the culture of the yuan-ti.

Cover of Cheese Goblins III - The Church of Lavache
Cheese Goblins III - The Church of Lavache
5th Edition
Level 4
17 pages
0

Cheese Goblins III — The Church of Lavache A Level 4 Adventure of Holy Havoc and Dairy Doom by Infinite Initiative High on a lonely hill, the Church of Lavache has gone strangely silent. What was once a peaceful chapel now glows with sickly yellow light. Locals whisper of cheese-scented smoke curling from its windows… and giggling shapes scampering through the graveyard after dark. Inside, something ancient stirs. A deranged warlock—Darius Manchego—has seized the sanctuary and begun a ritual to summon Lavache, an obscure archfey of dairy, indulgence, and decay. Cheese Goblins swarm the halls, corrupting pews, altars, crypts, and even the sacred dead. If the ritual completes, the Matron of Cheese will step through the veil—and the town below may drown in holy curdled chaos. Adventurers must storm the defiled church, navigate its cheese-slicked catacombs, disrupt the ritual flames, and confront Darius before Lavache fully manifests… or face the archfey herself in all her gooey, bovine glory. Inside the Adventure A complete 5e one-shot for characters level 4 • A hilltop church overrun by goblins, traps, riddles, and corrupted magic • A branching dungeon with dynamic time pressure—delays strengthen the final encounter • A cheese-slick sanctuary fight, a cursed family crypt puzzle, and a summoned archfey showdown • A chaotic boss battle with Darius Manchego and (if the party is too late) Lavache, the Matron of Cheese • A new magic item: Curdled Charm of Cheese Conjuring Adventure Hooks The Sudden Takeover – Overnight, the church begins oozing cheese and goblins barricade the road. A Priest in Panic – A trembling clergyman begs the heroes to reclaim his overrun chapel. Bounty on the Cheese Warlock – A wanted poster offers coin for the capture of Darius Manchego, last seen near the church. Part of the Thirsty Tiger Tales series by Infinite Initiative—short, atmospheric adventures built to run in one or two sessions.

Cover of Bonds, Wasted Away
Bonds, Wasted Away
5th Edition
Levels 17–20
11 pages
0

A wasting sickness creeps through city streets, powerful spells and cures only pausing the disease. Talona’s name is called out in anger as the possible culprit and in prayer for the disease to be cured. Only she knows the truth: An ancient deity’s corpse, sequestered millenia ago by Talona, floats in the astral sea and is the source of this affliction. Will adventurers be able to stop this sickness at its source? And what will they do with the knowledge they discover?

Cover of CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)
CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)
5th Edition
Levels 11–16
43 pages
0

As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate

Cover of LP-5 The Lost Places: Black Cliff Lighthouse
LP-5 The Lost Places: Black Cliff Lighthouse
5th Edition
Levels 5–8
26 pages
1

The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark.

Cover of Factions of Phandalin - Iniarv's Tower
Factions of Phandalin - Iniarv's Tower
5th Edition
Level 5
29 pages
0

This book goes over the various rules around the faction of the Harpers in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. The adventure sees the characters on a mission to Iniarv's Tower, sent to search for the artifact, Bowgentle's Spellbook, and rescue the fellow Harper member, Brodven.

Cover of Temple of the Opal Goddess
Temple of the Opal Goddess
5th Edition
Levels 5–8
44 pages
0

A noble scion and his retinue from Baldur’s Gate left on an adventure amid much fanfare. That was two weeks ago. Rumours in the taverns suggest only a single soldier returned, bearing grievous wounds and a ransom demand. Is this a simple case of misadventure, or are darker conspiracies afoot? Can you locate and rescue the nobleman, or will you fall victim to the malevolent powers stirring deep within the Temple of the Opal Goddess?

Cover of Plaguebearers
Plaguebearers
5th Edition
Levels 3–5
16 pages
0

You are hired by the Greenskull orc clan as merceneries to assist in the eradication of a firblog settlement from the swamp the orcs need to conquer in order to survive. You are first sent in to retrieve the bodies of scouts that never returned, but you soon realize that something wicked is going on in the swamp. Will you escape with your lives, or will you also become a victim of the Druid's Curse?