Your group has been requested by Archbishop Telamor Constran from the Church of Koassak to go on a rescue mission for one of his missing brothers who was taken by pirates. You have been enlisted because of your growing fame to barter a release out of the Pirate Lord Hannibal the Black. After three days of storms you awake to a really bad sound....Abandon Ship!
You and your associates have been contacted by Janko Milosh, fourth Earl of Tambish. Apparently, he has come into possession of a cursed item and he requires it be delivered to someone he trusts to examine it. With no mounts and none for sale, you better hope your boots are in good shape!
Once a naval powerhouse, the Kingdom of Bane ruled the waters wherever they went. Four decades ago the neighboring countries noticed a stark difference taking over the once lush Bane. As the years progressed, rumors swirled about the downfall of the proud nation but the overall view was that a curse took over. The kingdom had been famous for the multitude of riches and magic it once possessed and it is widely believed that undiscovered treasures await any adventurer brave enough to test their mettle against the curse as well as the elements. This offering is 70 pages of magic, challenges, and a lot of urban discoveries. This scenario can be cut up and used as individual projects or as a massive campaign. The original campaign allowed the players to move from fifth level up to eighth!
This introductory level scenario brings a new group of players into an area formerly controlled by the Tunnmaa Dynasty. This group of rulers was rich in gold and gems before collapsing. It is well known that their kings, known as Ga Mantse, were buried in underground barrows that are well hidden and protected by traps. A few days ago a group much like your own found one of these hidden tombs and attempted to investigate. Sadly for them they were not up to the task. Can your party succeed where they failed?
With rumors of disappearances running rampant in the area, your group comes into the small community of Morla Dale with more questions than answers. Several wanted posters during your journey have shown a criminal called Sukits the Butcher. Perhaps this strange individual is behind the abductions?
Sometimes only a hint of an adventure is given to players and more information is required. In FV12 - Monteleone Chariot this is just such a case. As the party reaches town they begin to hear of a mysterious relic from the past civilization and both information and backers must be investigated. Will your party be able to determine facts from fables? Whose interest will they serve in their investigation or will they just try and locate the item for themselves?
After carving out quite the reputation, you and your associates have been summoned to meet with the local regent. As you wait in the audience chamber you notice that the furnishings appear to be in the middle of an upgrade. After being introduced to the slovenly king, his vizier explains the task ahead of you. Apparently the monarch wants to decorate his throne room and wants a Giant Ape as the showpiece. As luck would have it, rumors point to a nearby island in the Jarteach Mere…
Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend?
South of Tarlac Keep and across Lake Lowe lies a dormant volcano and its set of caverns. This location is currently the home to the powerful Artillus Highwing a massive Black Dragon. Artillus and his mate were responsible for the destruction of Tarlac at the cost of his partner. Artillus lost most of his army that day and has since moved into the caverns and attempted to rebuild the army to set his revenge upon the area.
The fifth offering of the Filbar Dual (FD) series is Venture into Sordack Valley and takes the small group of young adventurers and puts them on the border of the frontier. The small town of Commerstance is located on the edge of the Lordek River separating civilization from the wild. Several locales are present for the aspiring group of adventurers including two wanted criminals.
This week’s Filbar offering is an introductory level adventure pitting fresh adventurers against a variety of opponents. As they head out to make a name for themselves the young group will first need to pass by the Horn of Delmar. This mountain landmark was once home to a mighty fortress felled centuries before hand. While many have adventured to the top they have returned ravaged with injuries and reports of strange and foul creatures. This adventure features an old tower, bandits, undead, and an old dungeon complex for those who search hard enough.
Decades ago a group of adventurers saved the town of Logan’s Bluff from a humanoid incursion. While the battle ended in a victory, the cost was high when the party lost a valued member of their group. In his honor his comrades and grateful citizens built a tomb over his final resting spot. In the decades since the battle peace has reigned but has recently waned with the advent of more humanoid sightings. Some have wondered if Forstal’s tomb is drawing the humanoids back for revenge.
After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’ if someone else did for you!
With your last adventure complete you head to town to sell off loot, replenish supplies and to find a bard to tell your tale to so that your fame can increase. As the group goes their separate ways you are wandering through the muddy streets when a shriek is heard. You see a man stab a merchant and attempt to escape. With no time to gather your associates you call for your mount (or borrow one) and give pursuit! This scenario is a true solo meaning you don’t need a DM to officiate. It is suggested that a 4th level be used for “meatier” characters or 5th for those of less daunting stats.
An initial level adventure, this scenario has allowed for each PC to have an encounter as they get to the community of Lakedale (offered earlier) to prepare for their career. After successfully getting to the town the new PCs quickly discover a job opportunity pertaining to an overdue shipment from a Gnome Alchemist. Gelbo Green, alchemist, has an agreement with one of the merchants in town and is late on a delivery. Lettice Beauson runs the Purloined Purse and is looking for a group of adventurers to check on him. Time to start your careers!
Blight of Biel is a standard “fetch” mission with a twist. After finishing one adventure the PCs head to Biel for some rest. Sadly upon arrival at the thorp they discover the community has “the fever”. Only one person in town has not gotten ill and she needs some ingredients for a cure. This mission will require a quick resolution or the gravedigger will be busy! Oh yea…this game is called Dungeons & Dragons for a reason!
While enjoying a nice honey wine in the backwater community of Bench you discover citizens have been kidnapped from the surrounding area. After further investigation the mystery leads to a compound being built by the Exterminatus! With the danger mounting can the party slow the march of the evil cult and maybe pick up a few more pages of the arcane tome? Are they stealthy enough to infiltrate the stronghold? At almost 50 pages this adventure has the Precinct of Bench and the large compound of the Exterminatus each of which can be used in separate campaigns!
The conclusion of the Filbar North series this adventure puts the party in front of a large and dangerous maze and home to the power of the Elementals! Each section has a riddle that the party must solve in order to obtain a key and continue to the center of the maze where the party will face off with a very special adversary. This adventure is not for those with little experience and will require the ability to solve riddles!
Penchant for Adventure – 4 is the solo adventure for a 4th level character. This scenario can be used for the PC to obtain a ‘special’ item that they want. Originally used for a paladin to get his warhorse, the adventure can be tailored to suit the needs/wants of a specific PC. Like all the Penchant for Adventure settings the adventure takes place around the small community of Penchant. Not all of the businesses are in focus for the adventure although details can be feathered in as you need.
This scenario puts a new but experienced adventure back into harm’s way. After arriving at the small community of Penchant for a festival, the PC quickly discovers that there is danger afoot! The citizens are reporting a bloodthirsty creature roaming the area threatening the festival. If this problem can be resolved a second and more dangerous challenge awaits them in a nearby cemetery. As with all adventures in the Penchant series it can be difficult and not for the faint of heart!