A community for lazy dungeon masters
306 adventures found
Cover of FT - Port Plunder
FT - Port Plunder
5th Edition
Level 1
16 pages
0

Avast me hearties! FT33 – Port Plunder is our first offering of March and, as always, free! This pirate haven is one of two home bases for the Pirate Lords. The community is everything you would expect from corsairs complete with an active tavern district! If your campaign is in need of an island retreat, look no further…grab it, rename it, use it, and enjoy it!

Cover of FT - Village of Xer
FT - Village of Xer
AD&D
Levels 1–4
13 pages
0

East of the great city of Filbar is the Village of Xer. This large village is the gateway to the Eastern lands and the humanoid tribes. Xer was originally the army base for the Bloodrayne Conflict of 715. After the battle the wounded returned to the serene woods and some remained after that. Since then it has been a comfortable caravan stop for many weary travelers.

Cover of FS5 - Zenobia's Lute
FS5 - Zenobia's Lute
AD&D
Levels 2–4
19 pages
0

As you move throughout the countryside a rider appears in the distance and begins to close quickly. Hand going to your weapons you ready yourself for danger but notice the rider is very young. Timmy Little introduces himself and warns you of a bout of Goblin-Pox at his village. Many people are sick and need help. Timmy says he and other young people have been sent out to find heroes to save the town and asks if you can help. While the boy cannot provide a great deal of information on the malady he advises you that the people of Troburtandban who aren’t sick can help with information. Once you agree he rides off to find additional help.

Cover of DQ1 - Yoke of the Slavers
DQ1 - Yoke of the Slavers
5th Edition
Levels 1–3
17 pages
0

Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers head east to rescue their family and fellow villagers!

Cover of HOF3 - Grand Bazaar
HOF3 - Grand Bazaar
5th Edition
Level 1
18 pages
0

Almost every larger city has one...a Grand Bazaar! This supplement spells out a large group of booths available at a standard open market. Three different sizes of marketplaces have also been included for various metropolitian areas. While this product isn't an adventure it doesn't mean that information FOR adventures can't be located here...This supplement was designed with role players in mind that enjoy the banter!

Cover of FQ3 - Outpost of the Humanoids
FQ3 - Outpost of the Humanoids
AD&D
Levels 2–4
23 pages
0

FQ3- Outpost of the Humanoids is the third adventure for the Filbar Quest Series. As you make your way to a meeting with the Baron of the Knolls you come across a roadside inn and a pair of old adventurers that have a small task for you near some old abandoned ruins. Sounds easy enough right? For some reason it never is easy, especially in Filbar!

Cover of NQ3 – Ta’ Hagrat
NQ3 – Ta’ Hagrat
5th Edition
Levels 2–4
21 pages
0

The party has received word from the citizens (or in NQ2) of a troublesome cult hidden in Meglos Peaks. Apparently a stronghold exists near the mouth of the Tora River. Putting an end to this group of religious fanatics would certainly put another feather in your fledgling career caps!

Cover of MHI - 15 Pride of Glittergold
MHI - 15 Pride of Glittergold
5th Edition
Level 2
15 pages
0

Your quartet of 2nd level adventurers are headed to the city to get a nice paying job when they miss the ferry. Thinking quickly, the group opts to take the long way around, on foot, and stumbles upon a "deserted" Gnome pleasure craft? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out: twitch.com/mhoboinc and don't forget to follow!

Cover of FN2 - Eye of Gruumsh
FN2 - Eye of Gruumsh
AD&D
Levels 2–4
24 pages
0

With your first set of adventures firmly under your belt you are relaxing and basking in the glory of a job well done. While at the local tavern imbibing in some well-earned spirits, a commotion can be heard outside. As you step outside the villagers are pampering two children who apparently just rode into town on a very sweaty and tired pony. An arrow is sticking out of the mount’s flank. As the animal is removed the townspeople pepper the children with questions as both are obviously afraid. It would appear the drinks will have to wait.

Cover of FQ8 - Uprising of the Undead
FQ8 - Uprising of the Undead
AD&D
Levels 5–7
22 pages
0

The Filbar Quest series continues with FQ8 – Uprising of the Undead. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you quickly discover that the dead have risen from their graves. A rogue mage known as Mortatus the Wicked has discovered the emerald pages from the ancient tome and is using the powerful magic to raise an army of the dead. Your cleric had better be in good graces with their deity!

Cover of F14 - Bog of Jelaneus
F14 - Bog of Jelaneus
AD&D
Levels 8–12
38 pages
0

The world of Filbar was built upon the remnants of the Adurite Empire an ancient empire that extended among the continents. Centuries ago a curse befell the land and the empire causing its destruction. In the campaign the players were given the opportunity to discover a very difficult way to lift the curse. While this adventure can be used as individual fillers it also offers campaign players the opportunity to lift the centuries old curse. Can your players piece together what happened and solve the mystery?

Cover of TS4 - Unicorn's Mane
TS4 - Unicorn's Mane
5th Edition
Levels 4–5
25 pages
0

You've enhanced your experience and with that comes training. You found a suitable teacher and have been quite studious and are ready to move on. As the instructor gives you leave, bad new strikes in the form of his sickened wife. You quickly learn that a rare herb known as Unicorn's Mane is required. As repayment, you set out to gather the item to save your friend's spouse. This adventure setting was designed for 5th Edition AD&D for the Filbar Campaign, but is easily adaptable to most any game and system. This scenario is a true solo meaning you don’t need a DM to officiate. It is suggested that a 4th level be used for “meatier” characters or 5th for those of less daunting stats. Don’t forget to follow us on Twitter @FilbarRPG for notices and updates as well.

Cover of OP14 - Mission from Mars
OP14 - Mission from Mars
5th Edition
Levels 3–4
2 pages
0

An older man named Mars Barz approaches you and your associate as you wander the small town of Senja. He is a local alchemist and purveyor of elixirs and has a delivery mission he needs fulfilled. You’ve got time to kill…why not!

Cover of Par4 - Flagitious' Feint
Par4 - Flagitious' Feint
5th Edition
Levels 4–6
15 pages
0

While enjoying some downtime in the coastal city of Forby, a disturbance catches your attention. You quickly discover that there is some trouble in the swampland to the north and the captains that navigate the area are quite upset. Is your group ready to get their waders on and figure out the problem in the swamp?

Cover of FD10 - Jungle of the Unga Rae
FD10 - Jungle of the Unga Rae
AD&D
Level 5
21 pages
0

The party that has made their way along the causeway has arrived on the edge of the sea and has been summoned by the high priest. The party has been asked to help in a mission on Borsk Isle. The group will be providing security to the mountain temple as a relic is going there to be destroyed. The island is home to a variety of creatures, most of which will be aggressive…up for a challenge?

Cover of FQ6 - Vortex at the Temple
FQ6 - Vortex at the Temple
AD&D
Levels 4–6
31 pages
0

FQ6 – Vortex at the Temple continues the quest for the missing pages of the Codex of Gamber Dauch. This adventure takes the PCs to the ancient temple of Kabish Mo-Del a former druidic stronghold. Once there the party will have to battle creatures and puzzles to continue. If successful the party may just find themselves in a foreign land and have to find their way back home!

Cover of GF16 - Currents of Adventure
GF16 - Currents of Adventure
5th Edition
Levels 1–3
31 pages
0

A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included!

Cover of FT - Phillipsburg
FT - Phillipsburg
AD&D
Levels 1–6
17 pages
0

The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the next adventure by getting used to one of the main settings. Phillipsburg, along with the Barony of the Knolls are point “A” and point “B” in the next adventure!

Cover of FV9 - Wingfield Fortress
FV9 - Wingfield Fortress
5th Edition
Levels 4–6
16 pages
0

The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?

Cover of F1 - Zombie Curse
F1 - Zombie Curse
AD&D
Levels 1–3
26 pages
0

As you begin your travels to fame and glory you have discovered the road is actually paved mostly with dirt and boredom. You have heard of the caravan attacks at Feastelburg and have begun to make your way to fame and fortune. As light begins to fade from the sky you have come upon a sign welcoming you to the small lake community of Crystal Shores. What appears to be a smoldering funeral pyre is near the lake’s edge and a small group of children play near the road. Your journey to the caravan raiders is halfway there. A few more days and you will begin your life as adventurers!