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415 adventures found
Cover of C17 - 1 - Rituals
C17 - 1 - Rituals
5th Edition
Levels 2–4
32 pages
0  0

You and your cohorts have their first adventure under their belts and are now recognized heroes of the realm! You plan on building your reputations but one of your henchmen has promised his love that he would marry her. You and your group are happy to attend and quickly discover that danger lurks everywhere as bandits crash the celebration.

Cover of CM3 Sabre River
CM3 Sabre River
BECMI
Levels 18–22
32 pages
0  0

You are the guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More Guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more interesting, like dinner. Relax while you can, friend, because these new arrivals are about to lead you to a crimson sailor, a cozy Tower of Terror, and a river with an aching heart. Sabre River includes a complete campaign setting, new NPCs, dungeon and wilderness encounters, and a mysterious story. TSR 9119

Cover of Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)
Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6)
Pathfinder
Level 15
96 pages
0  0

Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.

The Second Black Dawn
5th Edition
Levels 1–5
55 pages
0  0

Hi! I am pleased to present the official English-language release of the Italian best-selling adventure: La Seconda Alba Nera – The Second Black Dawn! If anyone is looking for a good starter adventure for 5th edition but wants something a bit grittier and darker may I recommend it. The Second Black Dawn is coming ... The king is missing. Hordes of undead spread across the kingdom like a plague. Outlaws attack and pillage defenseless villages. A party of adventurers is called upon to explore the region and investigate the mysterious disappearance of the king. Main Features: - A compelling, dark adventure estimated to last over 30 hours of gameplay and bring the characters from 1st to 5th level. - Five new monsters and one new weapon - Random encounters designed specifically to integrate with the tone of the adventure. - A list of music suitable for use as a soundtrack to accompany the adventure, to engage the players and emphasize the adventure's atmosphere. - Four pre-generated characters usable for the adventure. - Hypertext links in both the index and the text and bookmarks included. - An optimized PDF also available in a printer-friendly version. Find out what is bringing the kingdom to its knees... before it’s too late! Thanks to Marco Fossati for the translation and Simon Collins for the English-language editing. Any questions, please ask!

Cover of Shadowed Keep on the Borderlands
Shadowed Keep on the Borderlands
Pathfinder
Levels 1–2
97 pages
1  0

A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers have begun to disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands? Designed to be easily inserted into a GM's home campaign, Shadowed Keep on the Borderlands is an excellent starting locale to test the mettle of neophyte adventurers. Shadowed Keep on the Borderlands is designed for the medium advancement track. 1st-level PCs completing all the challenges of the place can expect to reach 3rd-level by the time they have exhausted all the keep has to offer.

Cover of Last Christmas
Last Christmas
5th Edition
Levels 3–4
66 pages
0  0

This Christmas, Santa Claus must die! Adopt the role of one of history’s iconic Christmas villains and raid Santa’s North Pole base in order to destroy Santa’s corrupted form. Due to Grinch’s machinations, Santa’s jovial form has been corrupted and he’s called off his annual gift-giving journey. Now, the Spirit of Christmas gives Grinch an ultimatum: he must assemble a team of other famous villains, infiltrate the North Pole base and destroy the corrupted Santa Claus so he can be reborn and deliver presents. The team will have to navigate environmental hazards, deal with four factions of Santa’s elves and finally battle the Man in Red himself. However, each team member has their own secret agenda to complete … and time is running out!

Cover of Starburn Academy
Starburn Academy
5th Edition
Levels 2–3
18 pages
0  0

Everyone who’s anyone has heard of Starburn Academy. The elite boarding school is famous for teaching students to excel in magic, history, fighting, and anything else a precocious child in the city of Seledor needs to know. But now, one instructor at the school is using his position to carry out a nefarious plot which is at best unethical and at worst deeply dangerous. The only people standing in his way are a mage with an unreliable reputation and the handful of talented children she picked off the street to infiltrate the school and get the evidence needed to take him down. That is, you.

Cover of Bonds, Wasted Away
Bonds, Wasted Away
5th Edition
Levels 17–20
11 pages
0  0

A wasting sickness creeps through city streets, powerful spells and cures only pausing the disease. Talona’s name is called out in anger as the possible culprit and in prayer for the disease to be cured. Only she knows the truth: An ancient deity’s corpse, sequestered millenia ago by Talona, floats in the astral sea and is the source of this affliction. Will adventurers be able to stop this sickness at its source? And what will they do with the knowledge they discover?

Cover of GameMastery Module U2: Hangman's Noose
GameMastery Module U2: Hangman's Noose
3.5 Edition
Level 1
32 pages
0  0

"A spiteful ghost haunts an abandoned courthouse in the metropolis of Absalom, and on the ten-year anniversary of a grave injustice it seeks its revenge. The heroes must unravel the mystery of the ghost’s demise before they too are given a guilty verdict and sent to the gallows." This adventure is different from many others in that it progress according to 1 hour increments, rather than according to the player's exploration. The party is trapped in an old courtroom, trying to solve a decade old murder. Though one of the villains is listed as a "revenant," this is primarily due to the thematic similarity. The actual undead antagonist is a unique type called a "croaker," which bears a similarity in that it is driven by vengeance.

Cover of XS2 Thunderdelve Mountain
XS2 Thunderdelve Mountain
BECMI
Levels 7–9
40 pages
0  0

The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror ventured the dwarven princess Grona Marblefist to reclaim her kingdom. She, like so many others, has not returned. Now you must face this peril alone. Thunderdelve Mountain is a solitaire adventure for the DUNGEONS & DRAGONS Expert game. Players who don't wish to face the fallen Halls of Paradise alone may also use this adventure for group play. TSR 9157

Cover of 1 on 1 Adventures #10: Vengeance of Olindor
1 on 1 Adventures #10: Vengeance of Olindor
Pathfinder
Levels 8–10
22 pages
0  0

Thail Donnodol, an eleven scholar, has been imprisoned for crimes he did not commit. The law is no refuge. Only by breaking into the fortress prison of Granite’s End can the player character save Thail from a lifetime of misery. There’s only one problem: Thail Donnodol does not want to be saved. At least not until he finds the Vengeance of Olindor. Part 3 of the Olindor Trilogy.

Cover of BSOLO Ghost of Lion Castle
BSOLO Ghost of Lion Castle
BECMI
Levels 1–3
32 pages
0  0

"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those halls, and waiting for an heir." The ground rises slightly. A strong wind rushes through the field. Suddenly, the grasses part, and Lion Castle rises majestically before you! "Magical riches await those who enter!" "Beware of man-beasts!" Voices flood your head again. Will you brave the haunted castle? Can you afford not to? It's all up to you in this D&D Solo Adventure. Ghost of Lion Castle is for one player only, but that one player makes all of the choices and enjoys all of the rewards. An entire castle and courtyard await your exploration. The adventure also includes a complete solo combat system. TSR 9097

Cover of One on One Adventures Compendium
One on One Adventures Compendium
Pathfinder
244 pages
0  0

This collection of eleven 1 on 1 Adventures is now available in 1 tome-now powered by Pathfinder Roleplaying Game! 1 on 1 Adventures #1: Gambler's Quest 1 on 1 Adventures #2: The Star of Olindor 1 on 1 Adventures #3: The Forbidden Hills 1 on 1 Adventures #4: The Sixth Cavalier 1 on 1 Adventures #5: Vale of the Sepulcher 1 on 1 Adventures #6: The Shroud of Olindor 1 on 1 Adventures #6.66: The Pleasure Prison of the B'thuvian Demon Whore 1 on 1 Adventures #7: Eyes of the Dragon 1 on 1 Adventures #8: Blood Brothers 1 on 1 Adventures #9: Legacy of Darkness 1 on 1 Adventures #10: Vengeance of Olindor

Cover of Terror in Freeport
Terror in Freeport
3.5 Edition
Levels 2–5
47 pages
0  0

This adventure can be used as stand-alone or continuing the arc started by Death in Freeport. Terror in Freeport leads the PCs deeper into the intrigue they began to glimpse in Death in Freeport. The investigation takes them from the corridors of power to the bowels of the underworld, with terrifying insights into who really controls the city. They discover that the Brotherhood of the Yellow Sign has its claws in the town's power elite, but thanks to some clever camouflage by Sea Lord Drac. they may not find out just whom the serpents control until it's too late. As the adventure begins, the PCs are contacted once more by a very nervous Brother Egil. He tells them that while staying with Lucius one evening, he awoke to find a burglar in the roomstealing a scroll. Egil is certain that the Brotherhood have penetrated further into Freeport than anyone imagines. He wants the PCs to investigate Milos's other ties to the city and find out what's being done about the temple of the Unspeakable One. The PCs search the cultist's lodgings and discover it has been carefully gone over, and several possibly incriminating books are missing. But the burglars overlooked one thing: a Tome with a diagram of the Lighthouse of Drac sketched onto the back page, marked with the letter V. Upon leaving Milos's lodgings, the PCs come upon a gang of orcs beating up a hapless messenger. They lend a hand, only to discover they've been tricked - the messenger makes off with Milos's book! A chase through the back streets leads them to the boarded-up building the y discovered in Death What they find isn't encouraging. There is a guard posted out front, courtesy of "V"- -Verlaine. head of the Captains' Council. Meanwhile, down below, the cultists continue to have the run of the caverns-— in fact, they have been shipping their unholy relics to Verlaine's own home!

Cover of AC3 The Revenge of Rusak
AC3 The Revenge of Rusak
BECMI
Levels 4–6
8 pages
0  0

Princess Arelina rushed from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure you weapons…. Wonderfully descriptive, isn’t’ it. Well, now you can see for yourself with the 3-D DRAGON™ tiles. Use the DRAGON™ Tiles to bring your DUNGEONS & DRAGONS™ an ADVANCE DUNGEONS & DRAGONS™ adventures to life. This package includes 3-D figures, featuring tents, trees, carts, a waterfall, and characters. A sheet of 2-sided tiles including trails, streams, creatures, and other wilderness features. A wilderness mapping grid is included to help you lay out wilderness encounters quickly. The 3-D DRAGON™ Tiles also comes with a special D&D® adventure, “The Revenge of Rusack.” TSR 9145

Cover of WG6 - Isle of the Ape
WG6 - Isle of the Ape
AD&D
Levels 18–20
48 pages
0  0

Isle of the Ape is an adventure module for the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne TSR 9153

Cover of Rise of the Redscales
Rise of the Redscales
5th Edition
Level 4
20 pages
2  0

Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos? Set inside an enormous dragon's lair, the adventure allows players to take control of the best and brightest among the kobold tribe known as the Redscales. Their entire lives they have been the Dragon Queen's minions and her lair's caretakers. But the Dragon Queen has been gone for some time now and an ancient feud with another kobold tribe (the Bluescales) is about to be a rekindled. And the trap- and treasure-filled lair is to become their battleground. The gameplay is a mix of roleplaying, involving some tough moral choices (well, tough for kobolds), solving puzzles and wacky combat with kobolds wielding powerful ancient artifacts. There is an abundance of magic items, specially chosen for their potential to lead to hilarious situations.

Cover of Palace of Dread
Palace of Dread
BECMI
Low Level
16 pages
0  0

Agents for the Mayor of Kleine have discovered the stronghold of the Red Hand goblins deep within the Burning Hills. They have also discovered that the goblins are forming an alliance with local hobgoblin and bugbear tribes to sweep the humans out of Thunder Rift forever. The PCs must reach the lair before the hobgoblin and bugbear agents return to their own tribes. if the envoys do not return, the tribes will assume that the goblins murdered them and attack the goblins instead of the human settlements. In this way, the humans of Thunder Rift gain some unexpected allies against the Red Hand goblins. This is the most dangerous and demanding of the three adventures in this set. It is recommended that you play it after Red Hand Trail and Trouble Below. However, it can stand alone as an adventure in its own right if you wish. Part of TSR 1076 The Goblin's Lair

Cover of OA1 Swords of the Daimyo
OA1 Swords of the Daimyo
AD&D
Levels 1–6
64 pages
0  0

From the log of the Leaping Dolphin: "110th Day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue...." Drawn by the lure of aventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning. Across the waters lie Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures. Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyami Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigue of the Orient. This adventure book set contains three adventures: Over the Waves We Will Go Riders of the Black Temple Lord of the Black Temple TSR 9164

Cover of H2 The Mines of Bloodstone
H2 The Mines of Bloodstone
AD&D
Levels 15–18
48 pages
0  0

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass. Join the adventure as the heroes explore the depths of the ancient bloostone mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems.... This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however. TSR 9168