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Cover of Blood in Moondale
Blood in Moondale
AD&D
Levels 3–5
11 pages
0

The player characters are part of a local militia that is investigating a series of werewolf attacks on local villages. Forced by a winter storm to seek refuge in the village of Moondale, the PCs find themselves trapped with the murderous beast, and must determine the werewolf's true identity before they become its next victims. TSR 9336

Cover of Glitterdust
Glitterdust
4th Edition
Level 1
23 pages
0

A vast Feywild swamp slowly seethes into the mortal world, conjured by a malevolent hag. The Murkendraw's unstoppable progress widens Rotten Ethel's dominion by a few steps each day, and with it, the hag's ambition. When Rotten Ethel kidnaps the fairest pixie of all, the swamp's advance suddenly quickens. The fairy folk need brave heroes to turn back the tide and venture forth to rescue Glitterdust.

Cover of FQ9 - Quito Del Marco
FQ9 - Quito Del Marco
AD&D
Levels 5–7
21 pages
0

After saving Earl Feva D'Auvay’s bacon at Curwood, the ruler has graciously offered his waterside retreat to the party. A few days of rest and relaxation will help you recover from the hazards the undead group caused. With servants waiting on you hand and foot you enjoy the easy life. A few days into your vacation the Earl’s new toy arrives, a glass bottomed boat. After taking it out for a quick spin you quickly discover that Crater Lake holds the ruins of an old city. It would appear that your vacation will give way to your curiosity…

Cover of FVS2 - Lands of Count Carmos
FVS2 - Lands of Count Carmos
AD&D
Levels 2–4
14 pages
0

At times adventuring groups will hit a town after a successful foray and go their separate ways for a short time. This adventure centers on such a scenario with one member opting to chase down a thief that has burgled the merchant’s guild. When checking with their cohorts the adventurer discovers they are the only one interested and, since its only one thief, the challenge should be fairly easy….right?

Cover of The Black Heart of Ulom
The Black Heart of Ulom
AD&D
Levels 5–8
10 pages
0

The druids gave the forest a mind of its own; that their creation would turn evil was not part of the plan. Remember: Only you can prevent dire forests. The party must purify the sentient Black Oak at the heart of an evil forest. Pgs. 35-44

Cover of Pathfinder Society Quest #3: Grehunde's Gorget
Pathfinder Society Quest #3: Grehunde's Gorget
Pathfinder 2e
Levels 1–4
12 pages
0

Venture-Captain Bjersig Torrsen calls the PCs north to the town of Iceferry in the frigid Land of the Linnorm Kings. There, Bjersig informs the Pathfinders that he has a request from the family of a storied and long-dead Linnorm King. The family's patriarch, the warrior Hlavard Grenskuldr, appears to have perished in a shipwreck while wearing the family's heirloom, the gorget of the Linnorm King Grehunde the Sunchaser. For one hundred generations the family has passed this heirloom down from parent to child, until Hlavard sought to wear it on a journey to Valenhall as Grehunde herself had intended to do before perishing with the task unfinished. Unwilling to leave the relic to rust away in a watery grave, Hlavard's family has requested the Pathfinder Society's assistance in locating the shipwreck and retrieving the family treasure.

Cover of Cloaked in Fear
Cloaked in Fear
AD&D
Levels 3–5
4 pages
0

Afraid of the dark? Don't be afraid of the dark - be afraid of what's in it! The town of Hargast has recently been plagued by a series of grisly murders. No one is safe. For the past two months, the remains of humans and animals have been found, their bones picked clean and left to dry in the mourning sunlight. Pgs. 62-65

Kingdom of the Blind - Episode Three: Don't Look Now...
3rd Edition
Level 8
2 pages
0

Kingdom of the Blind is a short adventure for four 8th-level characters. The adventure is set in a minor duchy that is fairly removed from the ruler of the land. As a result, trouble can brew in the land and the king would not know immediately. The PCs have just learned that Dephyl is alive and well and ordering blocks of granite. Meanwhile, Zhanna and Dephyl are on the third floor. If the PCs encountered the animated staircases on the first floor, the shriekers on the second floor, or triggered the trap outside Dephyl's study, the couple knows someone unwelcome is downstairs and moving up. They begin to prepare for their arrival.

Cover of AT1.5 Storm Seasons
AT1.5 Storm Seasons
AD&D
Levels 5–7
3 pages
0

Everyone comes to Taux for a reason, and yet they come. A few will brave the Ebon Swamp, but most come via ship, which is the method the party now employs. Unbeknownst to them, however, a strom is brewing, one with untold magical energy that can bend the very fabric of space and time. If they are lucky they will have a story to be told beyond imagination. If they aren't, they will become the fodder of sea-faring legend, just another lost ship that never made it into the sheltered bay of Taux. This mini-adventure sets up the events of Folio #11 (AT1 The Subtle Revenant) This adventure is formatted to both 1E & 5E gaming rules.

Cover of Tomb of the Tiefling Empress
Tomb of the Tiefling Empress
4th Edition
Level 5
6 pages
0

The necromancer Tal Lorvas has unearthed an underground tomb that dates back to the height of the ancient tiefling empire. Lorvas has been terrorizing the surrounding lands with his vile experiments, and now he hopes to find a ring, hidden in the tomb, that is tied to a ritual he wants to perform by the rise of the next full moon. The PCs must enter the tomb of Empress Nemeia, deal with the servants of the necromancer, and confront Tal Lorvas before he can claim the ancient relic and move one step closer to ultimate power over the undead. Pgs. 36-41

Cover of Hunting Demons
Hunting Demons
5th Edition
Levels 5–7
26 pages
0

HUNTING DEMONS RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom. Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which governs and regulates who can collect bounties on demon heads? Do the common folk want their help? An 4-6 hour adventure for 4-6 characters of level 5-7 Includes maps, handouts, stat blocks, and a new magic item!

Cover of A2 Devil of the Dark Wood
A2 Devil of the Dark Wood
5th Edition
Levels 2–3
? pages
0

Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later Bakinqa has prepared his plans for revenge. He begins experimentation on human werewolves, turning them into slaves and using them to work his way into human society searching for the boy that killed his father, now a man. When local hunters begin to disappear the mayor takes notice and hires the PCs to investigate. The PCs search will take them into the dreaded Dark Wood where they battle werewolves and hybrid devil spawn in search of the manipulative devil Bakinqa.

Cover of FVC1 - Marooned!
FVC1 - Marooned!
5th Edition
Levels 5–7
18 pages
0

At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale anyway so a quick trip to a cartographer and you can be on your way to adventure!

Cover of King of the Cats
King of the Cats
5th Edition
Levels 1–2
13 pages
0

A whimsical, urban romp inspired by the works of HP Lovecraft, Neil Gaiman and TS Eliot. Meet a host of strange and new characters such as the Worg Lord and the Wayside Oracle, while exploring Neverwinter's famous Clockwork Carnival and the notorious Sideshow Alley.

Cover of M4 Five Coins for a Kingdom
M4 Five Coins for a Kingdom
BECMI
Levels 28–32
40 pages
0

This adventure is about a quest to save a city that disappear underneath there feet in a power play by a wizard from another plane. The previous ruling wizards are trapped in magic coins scattered nearby and help defeat the evil wizard on an inverse material plane and end with the players going into the middle of a sun to convince the ruling fire elemental to give the city back. TSR 9204

Cover of Oddities & Odysseys: The Night Fiend of Ravenloft
Oddities & Odysseys: The Night Fiend of Ravenloft
5th Edition
Levels 3–4
15 pages
0

Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend? This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards of the Coast. It features a powerful ghostly villain who brings the heroes to the brink of death. The only way to defeat this ethereal foe is to battle him on equal terms, spirit against spirit.

Cover of Seers of the Drowned City
Seers of the Drowned City
Pathfinder
Level 6
64 pages
0

With the dawning of the Age of Lost Omens, a supernatural hurricane known as the Eye of Abendego brought ruin to the nation of Lirgen. Today, what was once a powerful nation exists as a flooded swampland, its fallen cities immersed under the endless flood of a perpetual storm. In Hyrantam, the ruined capital of Lirgen, a few stubborn survivors have managed to eke out a living for themselves, but now, strange new patterns in the storm that constantly looms on the horizon have swept local predators into violent frenzies. Worse, a new sect of strange seers known as the Stormreaders has come to the area, and its demands on the people of Hyrantam have grown increasingly dire. What link might the Stormreaders have to these new squalls, and what vile plots might they be hatching from their new seat of power deep in the drowned city’s ruins? Seers of the Drowned City is an adventure for 6th-level characters and features a poster map of the ruins of Hyrantam. The author of this adventure, Nicholas Wasko, was the Season 9 winner of the RPG Superstar contest, in which hundreds of unpublished authors compete for the chance to write a Pathfinder Module. In addition, this book contains a host of new monsters and magic items designed by the contest’s talented runners-up. Seers of the Drowned City is designed for four characters and uses the medium XP track. The characters will reach 8th level by the end of the adventure.

Cover of CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
5th Edition
Levels 5–10
16 pages
0

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already- precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. Four hour adventure. Also contains information about the town of Elmwood. Part One of the Misaligned Trilogy

Cover of Dragonlance: Quest for the Horn of Kiri-Jolith
Dragonlance: Quest for the Horn of Kiri-Jolith
5th Edition
Levels 5–7
15 pages
0

A loyal band of adventurers must find the Horn of Kiri-Jolith, a powerful artifact that could help turn the tide of the War of the Lance before the forces of the Blue Dragonarmy claim it. They must delve into the ruins of Castle di Garinoc - the home of Lord Kiril Garinoc, a Knight of Solamnia who perished 300 years ago in the Cataclysm - and recover the horn before the Blue Dragonarmy arrives and claims it for their own! Dragonlance: Quest for the Horn of Kiri-Jolith is a 5-7 hour adventure for 5th level characters. Inside Quest for the Horn of Kiri-Jolith you'll find: A multi-chapter adventure heavily-researched to fit neatly with previous canon and into the larger story of the War of the Lance. Exploration through a ruined castle from before the Cataclysm. Encounters with draconians, goblins, the ghostly lady that haunts the castle, and a final siege battle with the Blue Dragon, Swiftbolt! Unique versions of classic enemies and magic items to use in your own campaign. A foundational adventure designed to start a larger Dragonlance campaign.

Cover of Curse of Strahd
Curse of Strahd
5th Edition
Levels 1–10
256 pages
2

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. Spans levels 1-10.