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Cover of Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible
Pathfinder Society Scenario #33: Assault on the Kingdom of the Impossible
Pathfinder
Levels 1–5
17 pages
0

The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.

Cover of The Horn of Plenty
The Horn of Plenty
5th Edition
Level 4
6 pages
0

Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming association, the leaders turn to a band of reliable and - most importantly - discrete adventurers to retrieve it. Their journey takes them into a cave system filled with sickness and rot, and thrusts them into a debate over applying magical solutions to practical problems. Where will their loyalties fall when forced to make a tough choice? Includes: Hi-res copy of dungeon map Print-friendly version Continue the path to adventure!

Cover of Igor's Challenge
Igor's Challenge
5th Edition
Levels 1–10
10 pages
0

Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations to adventuring groups to come compete for his latest, greatest invention. The competition will take place a few days hence in the village of Penthill and consist of a race through his specially created challenge-dungeon. Igor's Challenge includes a unique magic item, a small village with locations and NPCs, an encounter and story with a legendary NPC (stat bloc provided), and a 33 room dungeon of traps, tricks, and puzzles.

Cover of RQ3 From the Shadows
RQ3 From the Shadows
AD&D
Levels 9–12
64 pages
0

TSR 9375, from 1992

Cover of Ebonclad - A Thieves' Guild Setting & Adventures
Ebonclad - A Thieves' Guild Setting & Adventures
5th Edition
Levels 1–4
170 pages
0

Inside Ebonclad you'll find: 170 pages of setting lore and history, accompanied by lavish illustrations and short stories to bring the setting to life. 7 adventures for character levels 1 - 4 GMs can use to introduce new players to the setting, or customize for use in their own campaigns. Tons of character options including new backgrounds, subclasses, feats, equipment, poisons, and spells. Tools for GMs to generate random citizens, valuables they may possess, the contents of their pockets or purses, and ways of determining how connected they are and how they'd react to witnessing crimes. Dozens of new NPCs, from generic stat blocks for thieves in the Ebonclad guild or town guard, to specific characters living in the city. A primer on thievery, for characters who live the life of crime. Over 30 random street encounters with different customization options a GM can use. New urban chase complications specific to the setting. More than a dozen encounter area maps saved as PNG files to print or use online.

Cover of CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village
CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village
5th Edition
Levels 5–10
28 pages
0

Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves.

Cover of Pathfinder Beginner Box
Pathfinder Beginner Box
Pathfinder 2e
Levels 1–2
88 pages
0

The Pathfinder Beginner Box contains everything you need to learn how to play the Pathfinder roleplaying game, including rules to create your own fantasy hero and tools to make your own amazing stories. Heroes' Handbook This 72-page softcover gets you started as a player with a solo adventure, followed by steps to create your own character. As your hero grows you can level them up through 3rd level! Game Master's Handbook This 88-page softcover opens with an adventure to teach you the rules you need as you go. There are also tools for creating your own adventures and plenty of monsters for the heroes to overcome! Accessories The box also includes everything you need to get playing right away: a full set of color-coded polyhedral dice, four pregenerated character sheets, six blank character sheets, four sets of action tokens, rules reference cards to plan and track a character’s turn, a laminated, two-sided Flip-Mat, and over 100 sturdy cardboard pawns with plastic bases to represent your heroes, friends, and foes. All you need to bring is a pencil, a thirst for adventure, and your imagination!

Cover of Beneath the Ruins of Firestone Keep
Beneath the Ruins of Firestone Keep
5th Edition
Level 1
24 pages
0

Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress. Can our heroes rescue the boy before he is sacrificed in a diabolical ceremony? The party responds to a plea for assistance from Lord Blackmoor, whose son Willet has been kidnapped. Blackmoor desperately needs someone to mount a rescue mission. The party journeys along the old East Trail, facing bandits and dangerous obstacles before delving beneath the ruins of Firestone Keep, encountering fearsome enemies and ancient magic. Finally, the party must fight for their lives as the truth about Willet’s abduction is revealed.

Cover of The Emerald Spire Superdungeon
The Emerald Spire Superdungeon
Pathfinder
Levels 1–13
159 pages
0

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Cover of Legend of the White Snake
Legend of the White Snake
5th Edition
Levels 11–16
5 pages
0

The Chinese legend of Lady White Snake, like a serpent shedding its skin, is a tale that’s been renewed many times. At its core, it is a tale of a water snake granted magic and human form when a mortal man drops a god’s gift of immortality into the river. It is a story of friendship in which the white snake saves a green snake’s life and shares her powers. It is a story of jealousy in which a turtle spirit covets their immortality and plots against them. It is a story of selflessness in which the white snake sacrifices all—trapped in a pagoda for eternity—to save, from the turtle spirit, the same mortal man she’s grown to love. But in some retellings, it is a story of evil and good, Lady White Snake, an evil demon, and the turtle, a well-intentioned monk. Or it is a story of treachery, the green snake betraying her closest friend. This adventure embodies the multi-faceted nature of the original legend transformed over centuries. The town’s healer, Lady White, has been captured, and everyone in the village has a different story to tell. It’s up to the characters to decide who they trust, what they believe, and what they’re going to do about it.

Cover of D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice
4th Edition
Level 1
51 pages
0

Uncover a Hidden Legacy A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.

Cover of DDAL05-18 The Mysterious Isle
DDAL05-18 The Mysterious Isle
5th Edition
Levels 17–20
31 pages
0

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

Cover of O1 The Gem and the Staff
O1 The Gem and the Staff
BECMI
Level 8
32 pages
0

A One-on-One Competition Module for Thieves Level 8 Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do you have a choice? The Gem and the Staff is a special One-on-One competition module designed for one player and on Dungeon Master. The Module contains two separate scenarios, so you can switch roles with the other player after the first adventure. Scoring sheets and encounter summaries are provided for each adventure to make running competitions quick and simple. Character figures and a map book are also provided to help visualize the adventures. The player's maps are designed so you can see the rooms as they would appear. Complete DM's Maps are included. TSR 9050

Cover of Red Witch Doomsday
Red Witch Doomsday
5th Edition
Levels 2–3
11 pages
0

“...when the floor trembled and the whole town shook, the people knew Mario had been found a couple of minutes later the dust settled again on the buildings and streets. Silence. The people’s wait to see who came out of the sewers, who would emerge victoriously was agonizing. The fate of the town swung on the outcome of the battle…” Extracts from The Witch Doomsday in Master Bard Blue Barry’s Tales of Silver. This adventure is designed for four to six 2nd- to 3rd level characters and is optimized for five characters. Designed to be a one-shot to play between four and six hours. A band of deep goblins settled in the sewers of Red Witch Cove and took the towns as hostages. They take what they want when they want it without regard for the people around them and their acts are bringing the doom of the town that the merchants were holding back. The package contains: -Color version. -Black and White version. -Maps and battle maps.

Cover of Against the Orcs
Against the Orcs
5th Edition
Level 6
54 pages
0

𝐓𝐡𝐞 𝐟𝐨𝐮𝐫𝐭𝐡 𝐚𝐧𝐝 𝐟𝐢𝐧𝐚𝐥 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐔𝐩𝐫𝐢𝐬𝐢𝐧𝐠 𝐒𝐚𝐠𝐚. The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord who is powerful enough to unite thousands of orcs? This adventure features 5th edition conversions of the krenshar, senmurv, portal drake, and stone flyer.

Cover of L1 The Secret of Bone Hill
L1 The Secret of Bone Hill
AD&D
Levels 2–4
28 pages
0

Danger Lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. TSR 9045

Cover of Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho
3.5 Edition
Level 1
32 pages
0

This new version of the classic adventure is completely updated to 3.5 edition. In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex. Something in that complex has transformed the ogre and many other local creatures into fiendish marauders. In fact, it’s the lost vault of Tsathzar Rho, an ancient wizard and prophet of the Outer Gods, who are gathering their foul minions for battle.

Cover of The White Worg Accord
The White Worg Accord
5th Edition
Levels 2–3
12 pages
0

The noble dwarf Wulfstan vom Meer seeks adventurers to travel on his one remaining ship to the clan’s village, and to protect his vessel against any threats at sea. When they meet the White Worg Reavers, he wants the party to negotiate for the loan of two longships and their crew. Vom Meer offers 500 gp to anyone willing to undertake this task. It seems like easy money. However, the Wolfheim clan has troubles of its own—a group of trollkin bandits known as the Mossback Raiders have been competing with the White Worgs for territory west of Wolfheim. Their rivalry is coming to a head. When the PCs arrive at the White Worg homestead, they learn that the reaver dwarves are recovering from a recent attack. Their homestead has been sacked and vom Meer’s kinsman, Knud Stoneson, has been slain. Without a family connection, the clan’s chief will agree to vom Meer’s proposal only if the PCs will help rid them of that troublesome band of trollkin. If the PCs are to succeed in their task and help vom Meer, then a reavin’ they must go! This adventure for the 5th Edition of the world’s first RPG is meant for four 2nd and 3rd-level characters. Designed by Lou Anders, with cartography by Dyson Logos and cover art by Phil Stone.

Cover of Above and Below
Above and Below
5th Edition
Level 3
12 pages
0

Haggofik the dwarven prospector has a nose for ore. And he believes he's found a vein of rare metal up in the mountains. The only problem is that this territory is claimed by a tribe of birdmen. A two-hour adventure for 3rd level characters,. Includes the 5th edition writeup of the thoqqua.

Cover of Factions of Sigil - Tower of Pillars
Factions of Sigil - Tower of Pillars
5th Edition
Level 10
7 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. This adventure sees the characters allied with the Fated of Sigil, and tasked to travel to the titular Tower of Pillars to conduct a heist from a Time Dragon.