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Cover of Of Mistletoe & Monsters
Of Mistletoe & Monsters
5th Edition
Level 4
19 pages
0

Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier. During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat. Once they reach the homestead, they must plan to secretly deliver the gifts. All of this must be completed in one day’s time before the Winter Solstice ends. This adventure is an homage to the Christmas holiday time, but it is not a traditional “Santa Claus” story. The cast of monsters and NPCs are inspired by European folklore that have contributed to today’s Christmas celebrations. The legends have been mashed into a single, tier 1 D&D adventure, designed for four level 4 characters. Suggestions are given for scaling. Total play should not exceed 4 hours.

Cover of Are You Familiar?
Are You Familiar?
OSR
Levels 4–10
2 pages
0

One page side quest, one page maps. For decades old Alma Scarlet-thorn and her cat, Ferox, entwined as witch and familiar, reveled in tormenting travelers passing near her lair. But, recently, Alma has favored her newly created mist golem more. Although Ferox has enjoyed the power of their bond, she now believes the magical connection is no longer worth this jealousy. The cat, Ferox, has been searching for a way to punish her mistress or remove the golem. Adventure hooks provided. Published by Wicked Cool Games

Cover of Wyvernseeker Rock
Wyvernseeker Rock
OSR
Levels 2–5
6 pages
0

A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys & Overlords! The party are traveling west through the Untamed Gauntlet, on their way to somewhere else and using a stream to guide their steps. They step out from under the eaves of the forest to spy looming before them a cliff, a tall wall of stone which stretches away to either side as far as they can see. A waterfall cascades onto sharp rocks into a pool from which pours the stream they were following. The sheer cliff is easily 100 feet high, and too wet and slick to climb safely, though it can be tried. Atop the cliff is a bare stone hill which looks like it was at one time worked by intelligent hands; a look-out post of sorts has been carved into its southernmost peak. The map says it’s called “Wyvernseeker Rock,” but it doesn’t say why. The hill appears deserted. A long age ago, beyond mortal memory, a forgotten people built a watching post and refuge atop and within Wyvernseeker Rock. A hundred years ago, an adventurer named Olaf Wyvernseeker claimed the Rock for his own and set out with companions to clear the lands thereabouts. They were never heard from again. The upper chambers of the Rock are a convenient lair for a Giant Rhadogessa and its spider servants. Still, it’s got to be safer than climbing the cliff. Right? Published by Aegis Studios

Cover of DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words
5th Edition
Levels 5–10
36 pages
0

Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown trilogy.

Cover of The Horror Within
The Horror Within
5th Edition
Level 8
20 pages
0

Everyone who went to opening night of the Monveau Theater's newest show has gone completely insane. Can the characters uncover the shocking secrets inside the theater and find a way to end the plague of madness without losing their own minds? The Horror Within is a cosmic horror adventure for 8th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A maddening mystery where the characters' sanity is at risk -A thrilling battle against an Old One in the lost depths of the city -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of FP8 - Insignia of Bromide the Wicked
FP8 - Insignia of Bromide the Wicked
AD&D
Levels 6–8
22 pages
0

In your many adventures since ridding the world of Sukits the Butcher you have heard whisperings of his boss in the area. The name Bromide the Wicked has been passed around as a greater threat to the freedom in the area as he is the slaver boss. The Plainsmen have given your party the general direction of this evil man and ask for your help in the matter. Is your party ready to deal with the slaver issue and take down the network of traffickers?

Cover of Pathfinder Adventure Path #20: House of the Beast (Legacy of Fire 2 of 6)
Pathfinder Adventure Path #20: House of the Beast (Legacy of Fire 2 of 6)
3.5 Edition
Level 5
92 pages
0

For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the ruins’ depths that even the merciless Carrion King fears to claim? This volume of Pathfinder includes: ◆ “House of the Beast,” an adventure for 5th-level characters, by Tim Hitchcock. ◆ A gazetteer of the Pale Mountain region, a savage land of unconquerable mountains, mythical beasts, and ageless treasures, by Steve Kenson. ◆ The word of Sarenrae, goddess of the sun, redemption, and healing, along with details on her beneficent followers, by Sean K Reynolds. ◆ Accused of murder, Channa Ti races to reveal a killer in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham. ◆ Five new monsters by Adam Daigle, Tim Hitchcock, Robert McCreary, and Sean K Reynolds.

Cover of Encounters in the Savage Underdark
Encounters in the Savage Underdark
5th Edition
Levels 1–20
150 pages
0

Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items,from eighteen of the DMsGuild's best authors.This incredible 150 page supplement features 24 amazing new Underdark adventures. Visit Annarei's Garden Encounter an insane aboleth Interact with traveling merchants Attend the Fire Fest Perform an Underdark heist and so much more....

Tales of Good & Evil
5th Edition
Levels 1–4
35 pages
0

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. The characters investigate six groups/individuals to work out their real purposes in Melvaunt.

Cover of Kobold Mountain
Kobold Mountain
5th Edition
Levels 5–12
10 pages
0

Kobolds. To some, that name means “a tiny creature that dies easily”. To others, that name invokes fear and dread of a relentless, diabolical nightmare. This adventure introduces you to the latter. If your party is unlucky enough to enter the kobold-infested mountain, they will wish they hadn’t after triggering traps around every corner. And if that doesn’t discourage them, the red dragon surely will.

Cover of The Heifer Abductions of Hollow Creek
The Heifer Abductions of Hollow Creek
5th Edition
Levels 2–3
75 pages
0

A self-contained, zero-prep one-shot for 2-3 players at levels 2-3, playable in a single 2-3 hour session. Cattle are vanishing in the night, perfect rings are seared into the fields, and villagers who have seen the lights come back changed. The party investigates a frightened farming hamlet, tracks the lights to a disc-shaped craft half-buried in a crop ring, and boards it to rescue a missing farmer's daughter before confronting the cold intelligence that pilots the vessel and escaping as it climbs. A played-straight horror-comedy: every villager treats the terror as real, and the comedy grows from absurd specifics rather than winking at the premise. Four acts across 18 keyed scenes, four pregenerated characters, six original stat blocks, five battle maps, a genuine branching choice, scaling for 2-4 players, and Game Master guidance throughout.

Cover of The Rise of Tiamat
The Rise of Tiamat
5th Edition
Levels 8–15
94 pages
0

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves, all centered in Waterdeep. Continuation of Hoard of the Dragon Queen.

Cover of Troll Bridge
Troll Bridge
AD&D
Levels 2–4
3 pages
0

A very big problem from a very small source. Pay the toll or feed the troll' seems pretty obvious. Too bad that it isn't. A tricky gnome has used illusions to fleece anyone crossing a bridge, posing as a fearsome troll. To direct more traffic across his bridge, he has also set fire to the Great Bridge downstream. The players find the Great Bridge burned and follow this detour. At the bridge, the players will fight with the illusory troll. After a few rounds, it flees back to the gnome's lair under the bridge, and the players will need to deal with a combination of the gnome and his traps if they investigate. Pgs. 22,23 & 69

Cover of Dungeon Crawl Classics #97: The Queen of Elfland's Son
Dungeon Crawl Classics #97: The Queen of Elfland's Son
Dungeon Crawl Classics RPG
Level 1
20 pages
0

Strange attacks in the night plague the people of Eng. Slaughter and shadows keep the villagers inside after dark. Mighty adventurers are needed to seek out the source of these threats and stop them for good. This quest will take the heroes to the very borders of Elfland and pit them against the cruelty of the Unseelie Court of Faerie. Will the heroes overcome the machinations of the Queen of Elfland or will they fall victim to the glamours and wiles of Elfland’s malicious nobility?

Cover of FVU2 - Reconnoiter into the Depths
FVU2 - Reconnoiter into the Depths
5th Edition
Levels 2–4
19 pages
0

This scenario picks up where the Ga Mantse Tombs left off. As your party delves deeper into the natural caverns they begin to uncover more and more unusual amphibian creatures in their path. With the amount of bad guys you’ve found in the tunnels it is hard to imagine what will be at the end! This adventure is the perfect segway to a much larger problem in the lands beneath Mellowmarble.

Cover of Tournament of Pigs
Tournament of Pigs
5th Edition
Level 0
118 pages
0

No description available.

Cover of Escape the Labyrinth
Escape the Labyrinth
5th Edition
Level 20
8 pages
0

The heroes’ journey is finally at its climax. The evil god Tunkorl has just been freed from his prison and only the strongest and bravest mortals of the realm can defeat him before he regains full strength and throws the world in another dark age. However, the ultimate final fight will not be as straightforward as it seems when the party becomes trapped in a time dilated cross section of Carceri, struggling to get back to the real world and finish the job. Escape the Labyrinth is D&D 5e mini adventure for 3-7 characters of 20th level. This adventure is designed for a single 3-hour session which can be part of a special event, the end, or beginning of a campaign. The heroes go between fighting the big bad evil god (round by round) and trying to escape the mutliple layers of the Labyrinth of Futility a space-time dilated cross section of Carceri.

Cover of Castle Dracula - a 5e Castlevania-style adventure
Castle Dracula - a 5e Castlevania-style adventure
5th Edition
Levels 3–5
122 pages
0

Dracula, the Lord of Shadow and Darkness, has covered the land in shadow and dispatched armies of monsters and undead from his magical castle. His armies threaten to overrun major cities and plunge the world into a literal Dark Age. The last of the vampire-hunting clan that traditionally opposed him has disappeared, and still the armies advance. He must be stopped. If that's not enough motivation, it is well-known that his castle is full of magical items and great riches... but also great danger. If you've ever wanted D&D and Castlevania to meet, look no further. This adventure is exactly what you wanted. Every area of the castle poses different and unique challenges to keep the party engaged and on their toes. Written for the DM as a ready-to-run adventure, it is designed for four to six characters. The adventure starts at level 3 at the outer defenses of the castle, and ends with the party advancing to level 13 after defeating Dracula in an epic battle. The adventure includes documentation to help even a new DM succed, including suggestions for how to run each of the area "boss" monsters in combat. There are approximately 50 new enemies and over 3 dozen new magical items. It also comes with a list of suggested music for many areas of the castle, and a 25-page campaign log recounting an actual tabletop play-through of this adventure from the DM's perspective.

Cover of FD6 - Ossuary of the Bear
FD6 - Ossuary of the Bear
AD&D
Levels 2–5
19 pages
0

Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to make themselves legends?

Cover of Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6)
Pathfinder Adventure Path #28: The Infernal Syndrome (Council of Thieves 4 of 6)
Pathfinder
Level 7
92 pages
0

In the bowels of one of Westcrown’s most esteemed halls of power lies an unfathomable evil, a terror beyond all reason and sanity, shackled and broken by the magic of a lost archmage. For years this menace has laid fuming, endlessly testing the bars of its prison, gathering its hatred and planning its revenge. Now the machinations of a deadly conspiracy have weakened the chains of this nightmare’s bonds, and in their growing cracks rise the flames of the damned and the promise of Westcrown consumed in hellfire. Can the PCs infiltrate the labyrinth of a madman to put an end to an evil beyond even the heroes of legend? And what foulness would seek to ruin all of Westcrown by gambling with its very soul? This volume of Pathfinder Adventure Path continues the Council of Thieves Adventure Path, and includes: ► “The Infernal Syndrome,” a Pathfinder RPG adventure for 7th-level characters, by Clinton Boomer and James Jacobs. ► The citadels and secrets of the Hellknights, Cheliax’s iron-shod inquisitors, by F. Wesley Schneider. ► Insights into the soul-shaking world of fiendish possessions, by Adam Daigle. ► Murder and mystery for Pathfinder Varian Jeggare in the Pathfinder’s Journal, by Dave Gross. ► Five new monsters, by F. Wesley Schneider and Hank Woon.