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3398 adventures found
Cover of AT1 The Subtle Revenant
AT1 The Subtle Revenant
AD&D
Levels 5–7
16 pages
0

Join the adventure in the free city of Taux! Written as a narrative piece to help incorporate game play into the shared world anthology series Tales of the Emerald Serpent, this adventure for semi-experienced characters will put you on the run from the most powerful and notorious family in Taux. Can the characters write their own story and join the legends of Black Gate with the help of iconic personas made famous in Tales of the Emerald Serpent and A Knight in the Silk Purse. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of War-Lock
War-Lock
5th Edition
Level 5
48 pages
0

Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization's verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock's one weakness before his forces drown the realm in blood and fire?

Cover of NC3 - Oppressor of the North
NC3 - Oppressor of the North
5th Edition
Levels 6–9
20 pages
0

Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as any dungeon delve!

Cover of FVS1 - Zechariah’s Dungeon
FVS1 - Zechariah’s Dungeon
5th Edition
Level 1
32 pages
0

This dual offering is a true solo (no DM needed), as well as, the same dungeon for a PC/DM setting. The adventure is for new players at the lowest level of experience. It is centered on a recent discovery of an old dungeon that belonged to an arcane wizard. With no one to rely on, is your PC ready for a dangerous delve?

Cover of My Own Personal Paradise
My Own Personal Paradise
5th Edition
Levels 1–2
21 pages
0

When the players get teleported to the plane of the Beastlands, they meet with an intelligent petitioner in the form of a Dog named Reith. Eventually Reith will lead the players to a human; an eagle winged boy by the name of Addler. Addler already knows a way out of the Beastlands, but doesn’t want the players to know because the key is his body and if the petitioners knew he could leave, they wouldn’t like him anymore. Not being the best at planning, he’ll be coerced into giving the players a map to the petitioner that helped him find the portal (A snake named Siy). After passing through some small adventures in the beastlands, the players will meet with Siy and learn about Addlers portal. From here, the players will travel back to Addler and confront him.

Cover of The Mirror's Shard
The Mirror's Shard
5th Edition
Level 5
22 pages
0

A tale of dreadful draconic sibling rivalry, this adventure is designed with ease of Dungeon Mastering in mind. Inspired by products such as The Lost Mines of Phandelver and 1991 Easy to Master Introductory Black Box it aims to provide a compelling story which will engage players while making that story easy to tell. It has prompts and advice on how to run each encounter making it ideal for beginning Dungeon Masters or Dungeon Master's ready to move on to the next tier of play.

Cover of Assault on Raven's Ruin
Assault on Raven's Ruin
BECMI
Levels 2–3
16 pages
0

In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin territory. A party of stout adventurers might survive the mission, but they will have to be quick, smart, and especially careful. This module has been created especially for the inexperienced Dungeon Master and players who are interested in the exploration of dungeons and ruins. TSR 9350

Cover of The Necromancer’s Knife
The Necromancer’s Knife
5th Edition
Levels 1–2
22 pages
0

An Undying Evil In Belthaar, city of dark alleys, strange cults, and rival sorcerers, a threat rises from beyond the grave! Can you solve the mystery of the Necromancer's Knife before it is too late? Savage Swords and Sinister Sorcery "The Necromancer's Knife" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Written for the Fifth Edition (5E) of the world's most popular roleplaying game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition. Note: This standalone adventure was originally published as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery". This new version has been updated to fifth edition rules and includes new maps and artwork.

Cover of Gates of Neverdeath
Gates of Neverdeath
4th Edition
Level 1
14 pages
0

The task seems easy enough: accompany a mysterious traveler and her equally mysterious package from Waterdeep to Neverwinter. In the Jewel of the North, tasks are seldom easy, though. News travels fast and the Red Wizards of Thay have learned of the traveler and the object she carries. Now a Necromancer readies an ambush for the adventurers and their ward, intent on stealing the item for his own sinister purpose. A prelude to the Lost Crown of Neverwinter Encounters season and connected to the release of the Neverwinter Campaign Setting.

Cover of Rise of the Pumpkin King
Rise of the Pumpkin King
5th Edition
Levels 3–4
7 pages
0

A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead. What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more sinister? Why are they dragging the corpses of their victims away, and to where? Who commands them? Soon enough, they'll find out answers to those questions, or perish under the wrath of the haunted crops.

Cover of Guilds' Town: The Cult War
Guilds' Town: The Cult War
5th Edition
Levels 1–10
20 pages
0

Guilds Town is in the middle of Dravens, a province of the realm of Shrave. 50 years ago, the neighboring dwarven province of Kiernard rebelled and tried to overthrow the green dragon Shrave who rules the realm. They failed and their province was dissolved. Dwarves who left the province mostly fled to Dravens, and are called Nards as both a racial slur and a stigma of their people’s dishonor. Guilds Town are the ones really in control of the province and are the current opposition of the Dravens nobility. In recent times, corruption and crime in the city have risen to new heights as 4 cults compete for control of the city and their citizens. Published by NaturalCrit

Cover of Legend of the White Snake
Legend of the White Snake
5th Edition
Levels 11–16
5 pages
0

The Chinese legend of Lady White Snake, like a serpent shedding its skin, is a tale that’s been renewed many times. At its core, it is a tale of a water snake granted magic and human form when a mortal man drops a god’s gift of immortality into the river. It is a story of friendship in which the white snake saves a green snake’s life and shares her powers. It is a story of jealousy in which a turtle spirit covets their immortality and plots against them. It is a story of selflessness in which the white snake sacrifices all—trapped in a pagoda for eternity—to save, from the turtle spirit, the same mortal man she’s grown to love. But in some retellings, it is a story of evil and good, Lady White Snake, an evil demon, and the turtle, a well-intentioned monk. Or it is a story of treachery, the green snake betraying her closest friend. This adventure embodies the multi-faceted nature of the original legend transformed over centuries. The town’s healer, Lady White, has been captured, and everyone in the village has a different story to tell. It’s up to the characters to decide who they trust, what they believe, and what they’re going to do about it.

Cover of Foundation of Flame
Foundation of Flame
3.5 Edition
Level 15
28 pages
0

Wherein the weather takes a turn for the worse. All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayer, who will lead what's left of the City? "Foundation of Flame" is the eighth adventure in the Shackled City Adventure Path. Pgs. 56-84

Cover of Precious Cargo
Precious Cargo
5th Edition
Level 2
6 pages
0

A ship captain, Alyse Carl, double crossed the Thieves Guild Ebonclad in the past. Alyse and her ship, the Spearhead, has recently returned to port in Kintalla. Seeing an opportunity, the guild sends out a crew of its newer members to settle the debt. The mission has three major objectives: to discredit the reputation of the trader captain Alyse Carl, to turn the goodwill of her crew against her, and to relieve her of ownership of her longship, the Spearhead. The party can use whatever resources it desires to complete the mission, but is under orders not to kill Alyse Carl.

Cover of E1 Death's Reach
E1 Death's Reach
4th Edition
Levels 21–23
94 pages
0

Wicked forces conspire to usurp the power of the Raven Queen, god of death, by unraveling the foundations of reality. To prevent this cosmic coup, mighty heroes must survive an epic journey into the Shadowfell's timeless core, where all things find their end. The beginning of the end of the original 4th edition adventure path (although ties are very light to the heroic and elite tier adventures). The PCs must first prove themselves worthy to act as the Raven Queen's agents. They will then be sent to Death's Reach, a graveyard and dumping ground from the Dawn's War. There, they must fight through the Black Star Host- powerful elemental beings, to prevent Orcus was resurrecting a primordial, Timesus the Black Star. One notable encounter is a random encounter with the Worm of Ages. This huge worm has the ability to swallow and rules for moving creatures from its maw to its throat, gullet, and into the stomach.

Cover of The Tower Golem
The Tower Golem
5th Edition
Levels 2–4
30 pages
0

Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes to stop Azaketh in his tracks before he takes control of a powerful weapon – Logrimm’s Tower Golem. The Tower Golem is an adventure designed for 3-7 2nd to 4th level characters and is optimized for five characters with an average party level (APL) of 3. It's the second and final chapter of the saga about Logrimm’s Tower Golem. The first chapter The Soulmonger isn't necessary to play The Tower Golem but it sets up the villian Azaketh and introduces NPCs that can help the characters conquer the Tower. The focus of The Tower Golem is set on roleplaying and interesting fights. In theory, the Tower is an infinite web of rooms and portals that the characters may never escape. However, eventually, the characters reach the end for one final encounter. You can change, interweave, or exchange the different parts as you see fit. There are several proposals and fully fleshed out levels in this document, but you may add your own adventures to the list!

Cover of The Staff and the Secret Shrine
The Staff and the Secret Shrine
5th Edition
Levels 6–8
14 pages
0

A Scarred Lands Adventure. Maghiel has learned the location of the staff of Zuvys and has devised a way to use its power to aid her in summoning some strange fiends known as the “Mouths of Vangal”. What purpose she has in mind, what part this plays in her plan, only she can say. She has sent her henchman, a twisted wizard named Anuzor Okalis, to fetch the staff of Zuvys by whatever means necessary. Anuzor has used his magic to charm, disable, or destroy the Order of Silver guardians, and has penetrated the inner sanctum of the shrine. A Vengeance of the Shunned Side Quest The Staff and the Secret Shrine is a side quest that can be played standalone or used with the Vengeance of the Shunned campaign. Over 20 community content creators have banded together to bring a full-length campaign to the Slarecian Vault! Vengeance of the Shunned takes your adventurers across Ghelspad on a quest to end the greatest threat to the world since the Titanswar! This campaign offers adventures from levels 1-15, and will be releasing new content weekly ALL SUMMER LONG! Vengeance of the Shunned continues with A Titanic Feast by Jeremy Hochhalter! Published by Onyx Path Publishing

Cover of The Cradle of Fire
The Cradle of Fire
5th Edition
Levels 5–7
10 pages
0

An oasis exploration and lava-filled obsidian dungeon crawl for 4-5 players of 5th to 6th level. Battle elemental evils, save captured sandworms, claim unique elemental magic items. A malevolent and ancient elemental lies imprisoned within a lava-filled obsidian cavern. Explore the hidden passages before his shackles break and havoc is unleashed upon the nearby oasis! 10 pages of oasis exploration and lava-filled dungeon peril! Statblocks for the life-cycle of desert sandworms, plus three unique elemental magic items like "Summer's Bane" - an armlet of compacted ice that grants the wielder a magical bow, and the "Embershard" - a dagger made from the jawbone of a red dragon that imbues the wielder with elemental magics. Run the adventure your way - drop the PCs off at the dungeon entrance and explore the perlious cavern, or let them cavort in the oasis before uncovering the lingering threat. We hope you enjoy the desert oasis and obsidian-carved dungeon crawl from the Heart of Arcana.

Cover of CCC-SALT-01-01 Rumors of Riches
CCC-SALT-01-01 Rumors of Riches
5th Edition
Levels 1–4
29 pages
0

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?

Cover of A Wyvern's Return
A Wyvern's Return
5th Edition
Levels 3–4
12 pages
0

Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city.