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Into the Forsaken Temple's Crypt - Episode Two: A False Tomb
3rd Edition
Level 10
6 pages
0

Into the Forsaken Temple's Crypt is a short adventure for four 10th-level characters. The adventure takes place in a buried temple crypt, which has been sealed for centuries. Dungeon Masters can adjust it for higher-level characters by widening the dead magic areas and increasing the number and power of constructs and undead that inhabit the complex. The PCs had just entered the Forsaken Temple's crypt in the last episode. Now they can begin to penetrate deeper into the crypt, discovering more of its hidden dangers.

Cover of OP23 - Treehouse Troubles
OP23 - Treehouse Troubles
5th Edition
Levels 1–2
2 pages
0

A message delivery? That's your first "adventure"? Oh well, a quick trip to the woods and drop off a missive to an Elven Bard and you can do real hero stuff! Upon your arrival problems present themselves because, well you are in Filbar afterall!

Cover of Dwarrowdeep
Dwarrowdeep
OSR
Level 1
336 pages
0

Dwarrowdeep is a new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie. Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has come to retake Gundgathol. Are you brave (or fooloish) enough to enter Dwarrowdeep? Dwarrowdeep will keep your players on their toes and your campaign going strong for years. Dwarrowdeep is brought to you by the Old School Renaissance (so don’t forget your 10’ pole). This project was created through a group of awesome backers from Kickstarter. Without them, this project wouldn't have happened. Thank you for your support! Check my drivethrurpg profile for all sorts of additional Barrowmaze material. This megadungeon adventure includes an all-star cast of Ex-TSR artists including Darlene, Larry Elmore, Tim Truman, Jeff Dee, and Diesel. It features 150 unique zipitomes (art that tells a story of iconic adventurers along the bottom of the page) illustrated by Peter Pagano. Dwarrowdeep is the single largest dwarven themed adventure in the history of role-playing games.

Fellowship
5th Edition
? pages
0

No description available.

Cover of Lest Darkness Rise
Lest Darkness Rise
3.5 Edition
Level 7
15 pages
0

Long ago, a local priest created a warded graveyard on a remote hillside. As the years passed, it gained a reputation as a spot whose defenses were powerful enough to keep undead in and tomb robbers out. Adventurers began to bring the remains of any creatures they suspected might become restless in death to the Tomb Steppe for interment, and in time they also sought aid against such creatures from the friendly priest. After his death, a brief spate of undead activity commenced, then died away once again. As the years passed, the tales of undead activity in the Tomb Steppe faded into legend, and colonists began to move into the lands nearby. The town of Night Falls was founded a short distance from the graveyard, and it grew quickly into a thriving trade center and farming community. Realizing that the Tomb Steppe was safe enough during the day, the citizens began burying their dead there rather than building new crypts on pristine farmland. Because this method of interment was cheap and easy, people from many surrounding communities brought their dead to the town as well. The business of burial brought new prosperity to Night Falls, and a guild called the Funerary House sprang up to control the trade. But it seems that the threat from the Tomb Steppe has not entirely been laid to rest. The Great Mausoleum -- the largest and finest tomb in the steppe, has been unsealed, and an apparition has been seen within. Who will go to the Tomb Steppe by night and reseal the tomb? Lest Darkness Rise is a short adventure for four 7th-level characters. In keeping with the season, it has a stronger horror theme than most D&D adventures. This scenario can be used as the climax of a series of adventures featuring its secondary characters, or it can simply be a site-based adventure that the PCs stumble across at the right moment. The scenario is set in a semi-civilized area in the far north, far from cities and churches, where winters are harsh and summers never get very hot. These inhospitable conditions have resulted in a low humanoid population. The scenario need not be set in such a wilderness; a rural farming community far from cities works just as well. The only real requirement is that the area have few settlements. The action takes place in the small town of Night Falls and a nearby necropolis of tombs, mausoleums, and graves known as the Tomb Steppe. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.

Cover of The Temple of Tesh-Yatra; or, The Modern Funhouse Dungeon
The Temple of Tesh-Yatra; or, The Modern Funhouse Dungeon
5th Edition
Levels 5–7
14 pages
0

The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon includes an encounter that can launch your players into the Nine Hells – for a price... The Temple of Tesh-Yatra includes two new constructs to use in your game: the sinister Maimers, and the enigmatic Skorverra; as well as a new magic item: the Amulet of Tesh-Yatra, an artisan’s dream! The Temple of Tesh-Yatra also comes with a VTT battlemap (transparent PNG format). The Temple of Tesh-Yatra was originally set in the Outlands, as an extraplanar dungeon. But given its self-contained nature and the Temple's age, it is well-suited to any wildnerness, and would work equally well seeding a hex crawl.

Cover of Secret Hide-Out of Glaxorzis, that Sorcerous Creep!
Secret Hide-Out of Glaxorzis, that Sorcerous Creep!
OSR
Low Level
8 pages
0

What it says on the tin! You are after GLAXORZIS, THAT SORCEROUS CREEP, who wronged you somehow. Kidnapped your friend, stole your shiny artifact, played a stupid prank on you. Follow him underground into a complex of 21 rooms spread out over three levels. This is a barebones thingie, printable/foldable as a pocketmod. No stats. For fantasy adventure games where you die in a hole. Published by: Eldritch Fields

Cover of Bleak House
Bleak House
AD&D
Levels 5–8
206 pages
0

Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists. Their objective is to see Ravenloft's foremost expert on the supernatural destroyed, shattered in spirit as well as in body. From the crumbling edifice of Van Richten's childhood home, an enemy long thought vanquished spins a web of powerful evils and lost souls, drawing Van Richten to his doom. And then a group of heroes gets trapped in the web as well. . . . Witness the final stand of Rudolph van Richten! Inside this box is a grand-scale Ravenloft adventure that pushes heroes to the brink of madness, and draws them into the terrifying scheme to annihilate Rudolph van Richten. TSR 1141

Cover of The Last Gods
The Last Gods
3rd Edition
Levels 9–12
16 pages
0

The night air is chilly, but the crackling fire you've started warms your bones comfortably. Crickets chirp, and you smile up at the stars, glad for the quiet evening. There is a loud roar, and you are blinded momentarily as the campfire suddenly surges up into the air. The flames split down the middle, revealing an abyss that leeches the warmth from your soul. Out of this hellish place stumbles a black-cloaked figure clutching a scythe. Quickly, you reach for your weapons. The strange apparition staggers for a moment. Then, gathering its strength, it pulls back the hood on its cloak. Beneath is a bleached skull with stars for eyes. "I am Azrael, Lord of the Undead," it hisses. "Or rather, I will be Azrael, after time itself has died." Even as Azrael speaks, decay begins to eat away at its body, and the god shudders. Holding one arm up to watch as tiny fissures form in its bones, the deity sighs, "Ah, sweet Entropy, come to claim me at last." It's gaze sweeps back to you. "But no, not just yet. First, I must set events in motion." Weakness begins to overcome Azrael, and it sinks to one knee. "Long ago, I became the most powerful of all the gods, in spite of my enemies' efforts to stop me. Delirious with power, I destroyed the other gods and eventually fell to feasting upon the souls of their worshipers. After devouring every living creature, I consume the planets and, eventually, the stars themselves, until I was left alone, in darkness." The god struggles to finish its message as its bones turn to dust and blow away, "Unexpectedly, I felt remorse for what I had done. I grieved for the universe I had destroyed, but I lack the power to recreate it. So, I have come to you, to beg you to do what I cannot." Azrael reaches into its cloak and produces a leather sack. "Take these items and use them." As Azrael dissolves, it gasps out, "Kill me tonight, or tomorrow will never dawn." All that remains is a pile of dust and a leather bag.

Cover of Doom Comes to Dustpawn
Doom Comes to Dustpawn
Pathfinder
Level 9
32 pages
0

When the iron mines that made Dustpawn so prosperous played out not long after the Goblinblood Wars of Isger ended, the city shifted its focus from mining to goat herding with quite a bit of success. Things have, as a result, been quiet and calm in Dustpawn for the past several years, but that quiet is shattered the night a strange falling star roars across the sky above town to crash somewhere in the hills several miles to the south. When several locals eager to find the fallen star and strip it of its ore go missing, it becomes apparent that whatever has fallen from the sky is much more than a mere meteorite. There are those in town who claim the falling star was in fact a ship, and now a strange malady is creeping through the townsfolk.

Cover of Phandelver and Below:: Phandalin Werewolves: Beasts of Her Moon
Phandelver and Below:: Phandalin Werewolves: Beasts of Her Moon
5th Edition
Levels 3–7
10 pages
0

In a village shrouded in mystery, a tale unfolds that will linger in your memory. Cattle mutilations, sacred stone circles, and dark rituals intertwine as werewolves prowl through this gothic tragedy. Venture with us south of Neverwinter, to the village of Phandalin, for an adventure tailored for characters anywhere from levels 3 to 6. This one-shot episode is perfect for a group of friends seeking an immersive experience or as an intriguing addition to the "Phandelver and Below: The Shattered Obelisk" campaign. You can easily adapt this module to most any campaign setting. Featuring five maps crafted by the esteemed Tessa Presents Maps, this game includes a sprawling 120 x 120 premium battle map of Phandalin, maps for wilderness encounters, and custom tokens. Welcome to the party!

Cover of Dockside
Dockside
Unknown Edition
Any Level
7 pages
0

Open-ended description of water features and waterways in Scatophagium setting and scenario hooks to begin adventure.

Cover of Twisted Night
Twisted Night
3.5 Edition
Level 10
12 pages
0

The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles?

Cover of Dungeon Crawl Classics #4: Bloody Jack’s Gold
Dungeon Crawl Classics #4: Bloody Jack’s Gold
3.5 Edition
Levels 10–12
32 pages
0

In this all-new adventure, the characters acquire a treasure map tattooed on tanned human skin. It shows the location of famed pirate Bloody Jack’s last haul, where hundreds of thousands of gold coins lie waiting to be taken. But exploring his long-abandoned island hideaway isn’t as easy as it first seems. Bloody Jack didn’t leave his treasure unguarded — and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death…

Cover of WS3.6 The Ogre Magi of Jade Rock
WS3.6 The Ogre Magi of Jade Rock
AD&D
Levels 7–9
12 pages
0

The Ogre Magi of Jade Rock is a companion adventure made to go along with the events unfolding in Folio#16 (WS3 Distant Turtle City). It contains information needed to run a side adventure that will help characters in their journey through Distant Turtle City. The Ogre Magi of Jade Rock has invited the characters to reclaim his lost home, and in turn collect valuable supplies of magical healing that will certainly be required to win the day against the corrupted forces of the city's fortified castle. This adventure is formatted to both 1E & 5E gaming rules.

Cover of Into the Underdark - Part 1 A Family Affair
Into the Underdark - Part 1 A Family Affair
5th Edition
Level 1
14 pages
0

The nephew of a once famous adventurer decides to make a name for himself and bites off more than he can chew. Short on options, and worried for his nephew’s life, he needs your help. Travel to the ruins of Dhonin's Lookout atop Standiac Hill to find and rescue the young adventurer. Uncover a plot that could lead to the destruction of the village of Millvein, and even more dire future consequences. Includes: A 3-4 hour adventure for 1st level characters Map of the village of Millvein 2 DM maps Stat blocks for all monsters the players might encounter. The adventure continues in Into the Underdark - Part 2 The Spider's Den

Cover of Entombed with the Pharaohs
Entombed with the Pharaohs
3.5 Edition
Level 6
32 pages
0

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures. Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

Cover of DDAL04-08 The Broken One
DDAL04-08 The Broken One
5th Edition
Levels 5–10
18 pages
0

The village of Orașnou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts.

Cover of Dead Man's Cove
Dead Man's Cove
3rd Edition
Levels 4–6
9 pages
0

A wealthy sea-trader hires the PCs to solve a pirate problem and recover stolen supplies. Almost 100 pirates have made base in a treacherous cove. When the PCs arrive, most of the pirates are at sea on a mission. A large host of pirates remain in the base and force PCs to be creative with their approach, as a direct attack would be met with an overwhelming swarm of pirates. Unknown to the player's as they scheme is that the ship will soon return with its massive crew. The treasure cave is guarded by the dead sailors foolish enough to try and steal from the captain, who is the only one who can enter the cave safely. Players must be creative to deal with the pirates in the base and the approaching ship while still securing the plundered supplies in the treasure cave.

Cover of FT - Corsair Bay
FT - Corsair Bay
AD&D
Levels 1–6
17 pages
0

Clover Island is home to one of the wildest towns in the world of Filbar. While the town of Corsair Bay is recognized as the home of the Pirate Kingdom it is a fully functional town. This location sits at the midway point for those crossing the Newmack Sea and is a resupply stop for most commercial traffic pirate and otherwise. The ruler of Corsair Bay is the legendary, and somewhat retired, pirate named Hannibal the Black. This fearsome pirate now enjoys ruling the community and most of the explored areas on the island but his ship still waits in port for him should he decide to set sail again