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Cover of Tyrratizzi's Prison
Tyrratizzi's Prison
5th Edition
Level 2
12 pages
0

Tyrrattizi's Prison is a D&D 5e adventure, written for a party of 2nd-level characters. A recently unearthed temple found in the swamp has attracted the attention of a local Bullywug Shaman who seeks to free an evil trapped within. This adventure may be dropped in any campaign, or run as a one-shot.

Cover of The Crucible of Freya
The Crucible of Freya
3rd Edition
Levels 1–2
48 pages
0

The trees part before you, revealing the crumbling walls of the ruined keep. Only hours ago, you set off after the marauding orc band responsible for the destruction of the temple of Freya and the theft of its sacred crucible. But something else waits for you within the ruined walls. Something darker and far more sinister. Something that has hidden from the light for ages.

Cover of Avenging Murik
Avenging Murik
AD&D
Levels 4–6
2 pages
0

Nothing's more dangerous than a vengeful dwarf except, perhaps, a greedy one. En route somewhere in a barren wilderness, the PCs find a couple of dwarves--one is burying his brother who was killed by a stone giant; but not all is as it seems. "The module can be placed in any temperate wilderness setting. Players who excel at role playing may find the adventure more rewarding than hack-and-slash types. At least one character should possess a silver or magical weapon." Pgs. 16-17

Cover of The Festival of Magic
The Festival of Magic
5th Edition
Levels 1–2
15 pages
0

An introductory adventure for a 1st level party for D&D 5th Edition. The party is asked to maintain order at the local mage's festival, and things get a little weird.

Cover of A Kiss to Build a Dream On
A Kiss to Build a Dream On
5th Edition
Levels 6–8
6 pages
0

A Kiss to Build a Dream On is a 5e-compatible dream-delve for four level 7 characters. It plays for 3-4 hours. Queen Aisling, newly free of insomnia (see The Trouble with Dreams), has become an avid dreamer. A little too avid in the eyes of some. Under ducal questioning, her Majesty confessed there was something more going on; She’s fallen in love with a man she has seen in her dreams. The adventurers have been assembled to mount an expedition into the Realms of Slumber. With the aid of an uneasy Somnomancer, a magic spell, and an ice pick, a rift to the Realms of Slumber is opened! Warning: die in the Realms of Slumber and you’ll be damned to sleepwalk the rest of your life - a fate worse than death! The heroes are entrusted with an Interdimensional Valise. It functions as a Bag of Holding, except that it can also carry Dream Creatures into the real world. To appease the Queen, the adventurers must get the Man of Her Dreams into the Valise and then return with him to the Waking World. The adventurers will be rewarded with a Knighthood and an Estate in the Vinelands (10,000gp value) if they succeed.

Cover of C17-3  York Towers
C17-3 York Towers
AD&D
Level 6
100 pages
0

After handling a bit of diplomacy for the York Republic, the ruling council has asked for more assistance from you. Years before the western edge was not where it is now. A series to protective towers stretched out securing the land. Unfortunately for the country, those towers were taken by Giants of the region and pushed the York-ians to their current border. The council feels that your party is strong enough to go scout out the area and see if the land can be retaken. This adventure setting was designed for both 5th Edition rules AND 1st/2nd Edition D&D for the Filbar Campaign for six, sixth level adventurers and DM. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign.

Cover of DDAL09-03 Hungry Shadows
DDAL09-03 Hungry Shadows
5th Edition
Levels 1–4
26 pages
0

Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

Cover of Holy Mountain Shaker
Holy Mountain Shaker
OSR
Levels 5–6
48 pages
0

Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A fantasy pointcrawl adventure for characters of 5th to 6th level. Local town, 17 pointcrawl regions, dungeon inside the Pharaoh Fish. Pointcrawl mechanics for Old-School Essentials. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use.

Cover of MV1 Midnight on Dagger Alley
MV1 Midnight on Dagger Alley
AD&D
Levels 4–6
8 pages
0

As darkness presses into the narrow, muddy alleys of Goldstar, silent shadows slip out of hiding. Now is the hour for cutpurses and cutthroats to creep into the night to do their work. Would-be victims bar their doors and lie sleepless in their dingy hovels waiting for dawn. Your task sends you into this dismal, dangerous place after sundown. No moon lights your steps as you scurry past yowling cats in smoke, fog-filled alleys. Above you and beneath you lurk unseen encounters. Somewhere ahead in the despairing gloom lies your goal, if you can survive Midnight on Dagger Alley. TSR 9104

Cover of UK5 Eye of the Serpent
UK5 Eye of the Serpent
AD&D
Level 1
38 pages
0

Gazing down from the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? The descent will be hard, the mountains know neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? "Eye of the Serpent" is a one-on-one wilderness adventure module for one player and one Dungeon Master, and has been designed to develop the specialist skills of a 1st-level druid, ranger, or monk character. It can also be used for a normal party of four to six 1st-level player characters. The perils of Hardway Mountain are unchanging, but the routes between them are not. This module includes a unique route planning system with different of routes linking the encounters to challenge the abilities of druids, rangers, or monks. TSR 9125

Cover of Pathfinder Society Scenario #6–20: Returned to Sky
Pathfinder Society Scenario #6–20: Returned to Sky
Pathfinder
Levels 7–11
31 pages
0

Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in “Returned to Sky” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty’s Edge, and Silver Crusade factions.

Cover of The Ettercave
The Ettercave
5th Edition
Levels 2–4
8 pages
0

An ettercap and its flock of spiders invade an unspoiled forest protected by sprites. The sprites, desperate for help, recruit a party of adventures to aid them.

Cover of ROS1 Beneath Roslof Keep
ROS1 Beneath Roslof Keep
AD&D
Levels 1–3
44 pages
0

Beneath an ancient castle on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart adventuring companies, each representing a wealthy noble house, delve into the depths of the Dungeon of the Black Fey Mithelvarn. Each races to be the first to claim the power of the infernal machine that drives it, and find the Elixir of Immortality it contains. Can your party take up one of the relic banners and face the challenge of the dungeon, as well as the lethal competition from other companies seeking the prize? This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of Shadowfell Schism
Shadowfell Schism
4th Edition
Level 26
6 pages
0

The Raven Queen’s servants often seek out mighty allies. One of these is the black dragon Quetzallus, who resides in a deep cavern on the Shadowfell guarding a stream of souls flowing into the Raven Queen’s realm. But a death knight named Raxikarthus, betrayed by the Raven Queen in life, now seeks to enslave this dragon for his own purposes. He madly believes that he can stand against the Raven Queen, and seeks allies of all stripes—even her own servants—to do so. The death knight has found a pathway into the Shadowfell thought closed by mortals. Beneath a decayed keep, the undead dragonborn has reopened this portal and led his forces into the Shadowfell itself. The PCs are called in to beard the death knight in his lair. They find it abandoned, but discover a strange passage in the lower reaches. Pgs. 162-167

Cover of A Single, Small Cut
A Single, Small Cut
OSR
Level 3
11 pages
0

A short adventure of human greed meeting weird horror with a quite messy outcome. An encounter set in a church, with a Shoggoth like eldritch horror as the Boss.

Cover of Veil Down Conquered (Free Preview Edition)
Veil Down Conquered (Free Preview Edition)
5th Edition
Levels 2–4
25 pages
0

Veil Down Conquered is a free preview of the full-length adventure KOBOLDS VS. OGRES, coming in 2018! Veil Down is an affluent halfling village known for its vintners and farmers. Recent kobold incursions into the region around Veil Down have forced gangs of monsters closer and closer to civilized land...and this has brought a gang of ogres to the idyllic village! After driving the halflings out, the ogres have attempted to make the best of their situation and turn the village into their new home, but in a village built for halflings, these ogres are going to have a hard time fitting in... This adventure site contains a chapter from the forthcoming adventure Kobolds vs. Ogres, coming in 2018. Fully presented as a standalone site, expanded gameplay content includes a much more in-depth look at the gnome town of Hardbuckler, briefly touched in Volo's Guide to the Sword Coast and Sword Coast Adventurer's Guide. Additionally, extensive random encounter tables round out the book, steeped in historical lore from the Forgotten Realms campaign setting, presenting stunning mysteries, interesting sites to explore, and evocative NPCs and monsters. This chapter only begins the trials and tribulations players will face in Kobolds vs. Ogres!

Cover of Ravager part 2 Lord of Dust and Death
Ravager part 2 Lord of Dust and Death
AD&D
Levels 7–9
11 pages
0

A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. The characters must destroy the source of his power and defeat him before he can complete his evil plans. Pgs. 11-21

Cover of FC3 - Golem of the Adurites
FC3 - Golem of the Adurites
AD&D
Levels 6–8
29 pages
0

Frequent visitors know that the Adurite culture once ruled a large portion of the known world but has now all but disappeared. In this adventure a relic Golem that guards a shrine has been duped and gone on a rampage. This adventure was originally created for a “filler” adventure on a day when the entire party could not adventure. Spoiler alert the Golem is not the worst thing the party will face! At 29 pages this adventure has a little bit of everything.

Cover of Ruins of the Umbral Tower
Ruins of the Umbral Tower
5th Edition
Level 8
4 pages
0

"Ruins of the Umbral Tower" is a shadow fey hunter lair suitable for four or five 8th-level characters. This adventure can be completed in a single session. The ruined Umbral Tower rests deep in the forest, in a marshy region avoided by all but songbirds. Long abandoned by its original occupant, the tower features a malfunctioning gate that connects this place and the Plane of Shadow. The site serves as a base for a group of shadow fey hunters and their entourage of hounds and guardians. The hunters used the gate to travel from their home plane, and they now attempt to bag as many trophies and as much loot as possible before returning home when the gate reactivates.

Cover of FP10 - Church of Scakla
FP10 - Church of Scakla
AD&D
Levels 5–8
13 pages
0

The Holdfist Mountain range hosted many battles during the Troll Wars and during the dark years many villages, shrines, and castles were destroyed. When the fighting was over the villages were rebuilt so that farmers could resupply the duchy and the former strongholds were lost to the sands of time. One of these forgotten areas is the Church of Scakla and is said to be home to lost magical items...