On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing Mountains before it’s too late?
A Book of Books Candlekeep Mysteries is an anthology of adventures written by members of the Dungeons & Dragons community. Each adventure begins with a book that the characters find in Candlekeep, an enormous library located on the Sword Coast in the Forgotten Realms setting. If you're not running a Forgotten Realms campaign, you can adapt the adventures in this book for other settings, substituting any large library similar to Candlekeep. Examples from other published D&D settings include the following: On the world of Exandria, the Soltryce Academy in Rexxentrum (a large city on the continent of Wildemount) or the Cobalt Reserve in Westruun (a small city on the continent of Tal'dorei) On the world of Eberron, the Library of Korranberg in the nation of Zilargo, the University of Wynarn's library in the nation of Aundair, or Morgrave University's library in the city of Sharn On the world of Oerth, the Great Library in the Free City of Greyhawk Contains: The Joy of Extradimensional Spaces Mazfroth's Mighty Digressions Book of the Raven A Deep and Creeping Darkeness Shemshime's Bedtime Rhyme The Price of Beauty Book of Cylinders Sarah of Yellowcrest Manor Lore of Lurue Kandlekeep Dekonstruktion Zikran's Zephyrean Tome The Curious Tale of Wisteria Vale The Book of Inner Alchemy The Canopic Being The Scrivener's Tale Alkazaar's Appendix Xanthoria
Attack the Shop! is a Dungeons and Dragons adventure optimized for four to five player characters. The adventure is designed to play in one session of approximately four to five hours. Five premade fourth level characters are included to facilitate getting into the action quickly. The adventure takes place in the city of Scornubel in the Forgotten Realms but can be placed in any city without trouble. The characters are mercenaries hired to take an overnight job that pays very well. The instructions from the employer, Malikhar, are simple. Keep the cargo safe in his shop for the night and get paid handsomely.
An ancient gate to the abyss lies undisturbed in the Valley of Obelisks. Sinister forces seek to reactivate the gate for their own ends, can the heroes stop them in time?
The Pit of The Oracle is a game module designed for use with the rules of Advanced Dungeons & Dragons. It can be used by itself as a self-contained campaign (or as a springboard to a larger campaign), or it can be easily incorporated into an existing campaign. Comment: Level range is my best guess. Adventure includes a lot of unique short-hand
This fast-paced action adventure is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken. Content in english and spanish. Published by Victory RPG.
Look who's dropping in. A short encounter with a most unusual boarding party. A ruthlus pirate has been terrorizing a local port and it is up to the party to hunt him down and capture his ship. Pgs. 30-33
A5e Solo Gamebooks quest for 1 Level 2 PC, this adventure sees the brave adventurer enter Weathercote Wood in search of a noble's son. The local legends around this wood are full of terror... Dare you enter? This is written like the classic 80s gamebooks Lone Wolf and Fighting Fantasy... no DM required! Part of a series, the PC can then continue to Tyrant of Zhentil Keep, and Citadel of the Raven beyond that.
Seven Deadly Dungeons! The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Can the PCs hone the sins within themselves into weapons against their true foe, Karzoug, the resurrected Runelord of Greed?
A walk in the woods, a trip to the zoo, a day at the circus - harmless enough, right? Wrong, as players will discover when things are not as they appear to be. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202
Storms frequently blow from the Cloudscape Mountains, but never one like this: For weeks it has hung over the peaks, casting its dark shadow across the land. Its huge black clouds billow and writhe in an effort to smother the sun. Once so picturesque and enchanting, the Cloudscape Mountains have taken on a sinister appearance. Fear now stalks the land. A malignant entity is growing and festering high in the mountain peaks. With dark tendrils, it reaches out towards the lowlands. No one is safe. Caravans are not arriving at the village of Lurneslye. It is only a matter of time before the villagers fall prey to the dark clouds and the evil they conceal. TSR 9151
Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety? Four One-Hour Mini-Adventures for 1st to 2nd Characters. Optimized for APL 1.
No Loose Ends is a mini-adventure that has a single encounter, based on a group of orcs (or ogres based on level) setting up an ambush for the players by setting up a fake bridge that they attempt to collapse under the players before attacking. The cloak of elvenkind is optional, it is included only in the higher level adjustments. Pgs. 17-18
The Lotus Blossom Steppes have long been a land of disjointed tribes, squabbling with one another for central rulership. In the past, great rulers laid claim to the Steppes, bringing the tribes under a single banner for a great purpose—be it under the terrible dictatorship of a half-rakshasa khan or an enlightened visionary khan that leads the tribes beyond the borders of the Steppes. Yet there is great power tucked away behind the tribes’ individual banners. All it takes is an individual with enough ambition and enough power to change the destiny of the Lotus Blossom Steppes... and one ambitious man is on the hunt for the fragmented powers of the NewGod war. Can the PCs put an end to a rising warlord's ambitions, or will the Lotus Blossom Steppes fall again into tribal conflict?
Long rumored to be haunted by eerie specters, Kincep Mansion has stood for years, mostly untouched by nearby townsfolk. Now something is preying on the local villagers—something that comes from the house. Pgs. 46-69
"The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth!" "ASE2-3 – Anomalous Subsurface Environment" expands upon the ASE1 module, exploring the second and third levels of a vast underground complex in a unique post-apocalyptic setting blending fantasy, science fiction, and bizarre elements. Extensive list of bizarre and unique items and monsters. Written for Labyrinth Lord
A 38 page adventure for three to five first level Draw Steel heroes. This adventure contains six combat encounters, one negotiation, and two unique leveled treasures. It features a Thorn Dragon, Radenwights, a cult with unique Malice features, two possible retainers, and one village.
The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely. As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad. The source? An insane cult of plasmoids dedicated to Juiblex, the demon lord of oozes and slimes. Soon the moon may be gone, the first part of a mad plan to dissolve the multiverse into the primordial slime of the Abyss. If only some heroes could appear before it’s too late... The Ooze That Ate The Moon is 5th-edition Dungeons & Dragons adventure based on the Spelljammer campaign setting. It is an investigative high-orbit pulp thriller paired with the wacky zaniness of Spelljammer, and every playthrough is likely to be different. It is designed for four 9th or 10th level characters and to be run in 3 to 6 three-hour sessions, or 2 to 3 longer sessions. It can be run as multi-session one shot or as part of an ongoing campaign. It fits perfectly after the events of Light of Xaryxis, but is written so as to be easily incorporated into any non-Spelljammer campaign. It requires the 5th Edition Spelljammer boxed set to run. Gameplay is based around investigation and roleplaying, with a good smattering of combat in the later acts. The climax of the adventure presents the players with a problem that has no clear solution. They’ll have to use all their wits and resources to overcome it, but can they do so in time?
Goblins of the Malauth tribe have occupied a dwarven crypt in the Nether Mountains. When a dwarf from the hamlet of Hilltop goes missing, his brother enlists adventurers in Rauvin Vale to head up to the tomb and discover what happened to him. An introductory adventure for 1st level characters.
This module is intended for a 3rd- to 5th-level party and can be played in 3-4 hours. An original short module of a Fairy Ball, complete with gowns, a fey palace, and all the fey lords, ladies, and regal enbies in attendance! "The adventurers find themselves on the steps of the Monarch’s spring palace, its marble pillars standing like beech trees in a forest grove. The air is thick with moonlight and a heady, treacly aroma. Ivy curls around the balustrade leading up to the main pavilion, and a nearby fountain bubbles with a faintly glowing liquor the color of cherry blossoms. Everything around the party beckons them closer. But, as they say: you catch more flies with honey."