A community for lazy dungeon masters
998 adventures found
Cover of SD6 - Gonnagetcha Tomb
SD6 - Gonnagetcha Tomb
5th Edition
Levels 4–5
24 pages
0

Your expedition to the wastelands proved fruitless until you came across a group of Bedouins. The locals report that they may have found a tomb hidden below the swirling desert sands. Intrigued, you and your group examine the site unaware that you are about to stumble into the deadly Gonnagetcha Tomb!

Cover of Cupid's Sparrow
Cupid's Sparrow
5th Edition
Level 1
14 pages
0

Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables. Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess of love and beauty. Characters of any level can take part and enjoy the revelry, first experiencing and then investigating the strange and surprising occurrences taking place in and around town and at the romantic forest-side inn, The Lovers’ Nook. Whether two characters in your party have struck up a romance, you’ve finally convinced your partner to play, or you’re looking for a fun way to celebrate Valentine’s Day with friends, a loved one, or your entire gaming party, this adventure is for you! This product includes: -1-3 hour adventure adaptable to any setting or party size -All necessary stat blocks for NPCs and descriptions of NPCs and their motivations -A menu and map for The Lovers’ Nook Inn and town map to aid exploration and gift-getting

Cover of The Corwyn Catacombs
The Corwyn Catacombs
5th Edition
Level 4
36 pages
0

Delve into ancient ruins of civilizations past in this one-session adventure for 4th level heroes of the world's greatest roleplaying game! The Corwyn Catacombs is a one-shot adventure that sees characters delve into ancient ruins of a precursor civilization to rescue citizens of Corwyn and keep the village safe from harm! Will the heroes succeed in vanquishing the evils that lurk within? Or will they meet a grisly end, to rise again as servants of the undying Chiran Empire? Published by Animancer

Cover of Broken Tusk Moon
Broken Tusk Moon
Pathfinder 2e
Level 1
100 pages
0

For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will need to chart a safe path through an unforgiving wilderness. Along the way, they'll uncover the mysteries of a powerful artifact that promises to change the course of history. "Broken Tusk Moon" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a catalog of the characters' band, the Broken Tusks; new spells, feats, and items perfect for trappers and foragers; and new prehistoric creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Cover of Far7 - Labors of King Homa
Far7 - Labors of King Homa
5th Edition
Levels 4–6
41 pages
0

A job has come up for your party straight from the leader of Phoenix! A trade deal is desired with the leader of an island chain known for Ioun Stones. The Zephyr has requested that your party go and use your skills to negotiate the deal. Upon arrival, your talents serve you well but King Homa requires that your talents serve him...

Cover of NQ20 - Merchant's Mission
NQ20 - Merchant's Mission
5th Edition
Levels 8–10
29 pages
0

This higher level adventure takes the group on a survey mission for the Merchant’s Guild. The party will be asked to go through Uvarno, home of the Horselords, and attempt to locate a suitable passage for a merchant caravan into The Melcore. The party’s previous dealings with one of the Horselords, as well as they proven abilities to resolve “problems” has made them a natural choice for the mission. Built as a hex crawl, this scenario will require the party to map the wilderness as well as clearing out any “hostiles”.

Cover of DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
5th Edition
Levels 17–20
33 pages
0

The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards make off with it? The hunt is on. Part Two of the Broken Chain Series. A Four-Hour Adventure for 17th-20th Level Characters

Cover of FA8 - Numb Island
FA8 - Numb Island
AD&D
Levels 3–6
39 pages
0

Numb Island sits in the north seas and is home to Miles Away a struggling settlement with a variety of problems. This adventure setting has a variety of different side adventures that can be used in a continuing campaign or as individual scenarios. Each of the scenario has a level recommendation so that you, the DM, can pick and choose what the party may be ready for and what adventures are better to pass over. In the Filbar campaign the adventurers found themselves on Numb Island several times during their adventuring career and were not strangers in Miles Away!

Cover of Rise of the Druid's Curse
Rise of the Druid's Curse
5th Edition
Levels 5–7
24 pages
0

Your investigations into weird occurrences in Waterdeep's Field Ward leads you to the source of a disease that suddenly breaks out. You are the only ones who know of the cure, but you won't be able to procure it if you remained quarantined like the rest of the ward. The clock is ticking for you and your allies.

Cover of DDEX02-10 Cloaks and Shadows
DDEX02-10 Cloaks and Shadows
5th Edition
Levels 1–4
47 pages
0

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters.

Cover of FQ4 - In the Caravan Service
FQ4 - In the Caravan Service
AD&D
Levels 4–6
27 pages
0

The quest continues…kind of! After enjoying the accolades of your previous successes in the Barony of the Knolls, your group begins to get that adventuring itch and finds a job opportunity and will allow you to see more of the Duchy of Bast at the same time. The local caravan service is in need of a few hearty individuals that can handle themselves in a fight. A quick trip to Phillipsburg should give you an idea of where you would like to go next right?

Cover of DDEX01-13 Pool of Radiance Resurgent
DDEX01-13 Pool of Radiance Resurgent
5th Edition
Levels 5–10
28 pages
0

Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald Claws.

Cover of The Forbidden Book - Caverns of Kehill
The Forbidden Book - Caverns of Kehill
5th Edition
Level 4
11 pages
0

The Forbidden Book - Caverns of Kehill is easy to implement in any setting and provides tools for real player motivation, interesting NPC interaction, exploration and meaningful combat by context and engaging situations. This adventure can be run in one session. The Forbidden Book is an old demonic artifact, that was destroyed and is manifesting after two hundred years. Cults are practicing rituals all over the world and the heroes will find one of them. It is the story of a group of adventurers, that stand valiantly against the darkness, rescue and old friend and if they succeed, become heroes of the small town of Kehill. Complete and ready to play with dungeon maps, a village map of Kehill and stat blocks directly on the pages. Featuring an additional print friendly version, all hand drawn maps (included additionally as separate files), beautiful artwork and two all new magic items. Published by StLion

Cover of The Curse of Wardenwood
The Curse of Wardenwood
5th Edition
Level 7
21 pages
0

Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold dear? The Curse of Wardenwood is a deep woods horror adventure for 7th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A sadistic witch, a prowling werewolf, and a surprise twist -Four new monsters that stalk the haunted woods -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of My First Adventure
My First Adventure
5th Edition
Levels 1–4
20 pages
0

A quest to aid the Knights of the North, who have been overrun by a tribe of orcs, results in a group of 1st level characters learning everything there is to know about the basics of Dungeons and Dragons. This low-level adventure will use EVERY saving throw, ability score check and skill check, and goes over conditions, environments and different actions a player can make in combat.

Cover of U1 The Sinister Secret of Saltmarsh
U1 The Sinister Secret of Saltmarsh
AD&D
Levels 1–3
31 pages
0

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous, forgotten treasure. What is its sinister secret. Made for 5-10 character of levels 1-3, contains maps, handouts and encounter descriptions. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom for beginning adventures with the AD&D rules. TSR 9062

Cover of The Road to Broadhurst
The Road to Broadhurst
Draw Steel
Level 1
12 pages
0

The Road to Broadhurst written by Carlos Cisco is available for free. Internally, MCDM called this “the Conventure.” It’s designed for experienced Directors who already know the rules, and want to run Draw Steel for new players at their local convention or game store. It doesn’t explain how to play, that’s what the director is for! Because RPG events at a convention can last anywhere from 45 minutes to 4 hours, The Road to Broadhurst has advice on how to skip sections you don’t have time for without affecting the flow of play. Road to Broadhurst is a short, modular adventure for Draw Steel. It’s written for three to six 1st-level heroes and a Director. This free adventure comes with pregenerated heroes and is meant to give experienced directors an easy way to introduce new players to the game, especially in environments such as game stores and conventions where time is limited. The Director should be familiar with the Draw Steel core rules found in Draw Steel: Heroes and Draw Steel: Monsters. This adventure can be run online on a virtual tabletop or in person at conventions, game stores, libraries, community centers, homes, and anywhere else roleplaying games are played. It can also serve as a lead-in to The Delain Tomb adventure for Draw Steel. The combat encounters in this adventure are optimized for a group of five heroes. Adjustments are included for groups as large as six or as small as three.

Cover of C17- 4- Temples of Darkness & Light
C17- 4- Temples of Darkness & Light
5th Edition
Level 6
47 pages
0

You have been sent to watch over the destruction of an ancient artifact by your liege, but arrive to find the temple sacked and the item missing. You and the other abassadors must take the famed Pick of Zander across the Kamula Wastelands. There you must track down the agents of evil and, if possible, destroy the artifact...time to earn your hero status!

Cover of Pathfinder Adventure Path #37: Souls for Smuggler's Shiv (Serpent's Skull 1 of 6)
Pathfinder Adventure Path #37: Souls for Smuggler's Shiv (Serpent's Skull 1 of 6)
Pathfinder
Levels 1–4
100 pages
0

A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler’s Shiv, an island off the coast of the jungle realm of Sargava. If they’re to have any hope of escaping the notorious pirates’ graveyard, the survivors will need to band together to outwit the isle’s strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler’s Shiv hide secrets even deadlier than its desperate denizens? This is part one of the Pathfinder Adventure Path "Serpent's Skull", but can be played as a standalone adventure that lasts approximately 10 four-five hour sessions. Great for first time dungeon masters. This is not a seafaring adventure. The PCs are shipwrecked on an island for the entire duration. This adventure ends with (hopefully) the PCs finding a way off the island (reaching level 3). It is therefore a great starting adventure with a definitive conclusion. After this module, you can continue with part two or change into your own homebrew.

Cover of CM7 The Tree of Life
CM7 The Tree of Life
BECMI
Levels 8–10
32 pages
0

This module is especially for a party of elven PCs, level 8+. The Feadiel clan's Tree of Life is dying. As the bravest and strongest elves in the clan, you must undertake the challenge of the elders: seek out the source of the disease and destroy it. If you fail, the Tree of Life will surely perish, and all your family with it. The quest is great and you may die on the journey, never to find the cause of the disease. The journey will take you to the deepest part of ancient Selinar, Elvenhome, to find the guarded grave of the first Treekeeper... TSR 9166