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Cover of Death Unchained
Death Unchained
AD&D
Levels 5–7
64 pages
0

You have no friends here What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts your every move A secret society of assassins, known only as the Ebon Fold, has been hunting down visitors to Lekar and killing them in a most grisly fashion; all that remains of the victims are desiccated husks that crumble to ash when touched... and you are their next targets. There is no escape When everyone who has befriended you is either dead or hunted by the authorities, you have no choice but to fight back. But the Ebon Fold is a numberless horde whose leader holds sway over death. How can you defeat enemies that won't stay in the grave? They strike from the depths of darkness and steal your life... one dagger stroke at a time. This 64-page adventure can be played independently, or as the opening challenge in the Grim Harvest series that continues with Death Ascendant and concludes with Requiem. Inside the package is a poster map that fully details asll 10 levels of the chilling complex known as the Well of Bones. TSR 9523

Cover of Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker
Pathfinder Society Scenario #30: The Devil We Know—Part II: Cassomir's Locker
Pathfinder
Levels 1–7
20 pages
0

Part 2 of the "The Devil We Know" campaign arc. Cassomir's Locker is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

Cover of CCC-SFBAY-04-03 The Ashen Scar
CCC-SFBAY-04-03 The Ashen Scar
5th Edition
Levels 1–4
35 pages
0

The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time? The Ashen Scar premiered at Kublacon 2018. A D&D Adventurers League two-hour adventure for 1st-4th level characters.

Cover of Pathfinder Society Scenario #5: Mists of Mwangi
Pathfinder Society Scenario #5: Mists of Mwangi
Pathfinder
Levels 1–5
22 pages
0

Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?

Cover of FV5 - Xodus Isle
FV5 - Xodus Isle
5th Edition
Levels 3–5
21 pages
0

While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain that is familiar with Xodus Isle will not be difficult but trusting the captain…well that’s a different story entirely.

Cover of OA1 Swords of the Daimyo
OA1 Swords of the Daimyo
AD&D
Levels 1–6
64 pages
0

From the log of the Leaping Dolphin: "110th Day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue...." Drawn by the lure of aventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning. Across the waters lie Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures. Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyami Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigue of the Orient. This adventure book set contains three adventures: Over the Waves We Will Go Riders of the Black Temple Lord of the Black Temple TSR 9164

Cover of The Draining Caverns of the Winged Beast
The Draining Caverns of the Winged Beast
5th Edition
Levels 5–6
11 pages
0

Something is plaguing the farmland around the village of Oxdale, out in the middle of nowhere. The beast visits regularly and carries off an animal, disappearing into the hill country north of the village. Word is that it is also buzzing around the new goblin camp to the northwest. It wasn't too big of a deal until it tried to carry off a village youngling; now the mayor and the citizens want it dealt with immediately. (Spoiler - the beast was sent by a gentleman vampire who doesn't like hunting for himself. Find him in his cave or encounter him once he ventures to the village to find out what happened to his machine, should it go missing.) The Draining Caverns of the Winged Beast is a one-shot 5e adventure for a party of four 5th or 6th level characters. This adventure can be slotted into most 5e adventures (maybe with some reflavoring if it's a frozen setting), or stand alone as its own adventure. This adventure includes: The adventure PDF, with several combat encounters, and opportunities for exploration and roleplaying encounters Four maps - one region, one village, and two battlemaps, both in the adventure and as separate JPEGs Random encounter table for trekking through the hill country One magic dagger held by the vampire.

Cover of Dungeon Crawl Classics #72: Beyond the Black Gate
Dungeon Crawl Classics #72: Beyond the Black Gate
Dungeon Crawl Classics RPG
Level 5
24 pages
0

Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers!

Cover of The Blossom of Oshadis
The Blossom of Oshadis
5th Edition
Levels 1–3
12 pages
0

You wake up in a dark room with a group of friends. You don't know how you got here and your thoughts seem distant, echoing in your mind. The note you find reminds you your mission: retrieve the flower of oshadis and escape this temple alive. Culitsts and traps stand between you and freedom.

Cover of Tomb of Annihilation
Tomb of Annihilation
5th Edition
Levels 1–11
256 pages
0

Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Cover of Pathfinder Society Scenario #13: The Prince of Augustana
Pathfinder Society Scenario #13: The Prince of Augustana
3.5 Edition
Levels 1–5
17 pages
0

When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?

Cover of TB2: The Horror in the Sinks
TB2: The Horror in the Sinks
5th Edition
Levels 3–4
91 pages
0

Lurking in the drowning folly that is the aristocratic enclave of the Sinks, the horrific Asylum, shunned by a citizenry terrified of the revelations it may contain, is where the nobles of the Blight bury their living secrets. But when too many overseers are killed, and in ways more gruesome than even the brutality of that location might evoke, someone must enter to investigate. Those who do soon learn that life — if it can be called that within its walls of that bleak place — is even worse than they feared and the truths that nestle within its inmates are far more distressing than mere madness.

Secrets of the Greenwold: Caravan of Peril
5th Edition
Levels 1–20
22 pages
0

Caravan of Peril takes place on the unprotected roads and trails of the wilderness between cities. Merchants, pilgrims, and wanderers have long banded together in wagon caravans for safety when setting off into the wild -- yet a caravan is only as safe as its hired guards. There's plenty of coin to be had on the road for those with a swords (or spell book), a steady will, and a taste for adventure. This adventure begins assuming the characters have all signed on as caravan guards. Their motivation may be money, wanderlust, or a hasty need to get out of town. Whatever the case, payment is 25gp each, paid upon safe arrival in the next city. Along the way, the characters will brave the dangers of the wilds, make some unusual acquaintances, and be ambushed by crafty goblins.

Cover of Chaos Reaver (5th Edition)
Chaos Reaver (5th Edition)
5th Edition
Levels 5–9
31 pages
0

Set in the Age of Mortals, 80 years after the War of the Lance, adventurers seek the legendary sword Chaos Reaver, a magical weapon that can help defeat the incursion of chaos creatures left over after the Chaos War. The adventure brings the heroes from the misty isle of Cristyne into the otherworldy realm of the Gray and is designed with flexibility for 4-5 characters of levels 5 up to 9. The adventure also introduces chaos creatures such as the shadow wight and daemon warrior, as well as several other classic Dragonlance creatures new to 5th Edition - the wichtlin, artifact spirit, and white dragonspawn. Also includes full details on the magical sword Chaos Reaver and a variety of handouts that give clues to the characters as they seek the sword.

Cover of Unknown Whom
Unknown Whom
5th Edition
Level 0
17 pages
0

This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters are prepared in advance. This is a nonstandard method of play. Player characters only know their names, ability scores, race, and background. This adventure was created to give the feeling we got as kids just starting out with D&D. It will be great for new players and seasoned vets alike. Who is in charge? Who is torturing the players? Let the chaos begin…

Cover of Ssscaly Thingsss
Ssscaly Thingsss
AD&D
Levels 3–6
14 pages
0

Not Everything is what it ssseems. Can you stop the raids of the Three Towers Tribe? Second in the Mere of Dead Men series, your Patron, Sir Justin sends you to investigate Mornhaven Towers and the rumors that Lizard Men are plundering travelers on the High Road. Set in the Mere of Dead Men region of the Forgotten Realms. Pgs. 34-47

Cover of Kobold King's Labyrinth (WBW-DC-LAB-01)
Kobold King's Labyrinth (WBW-DC-LAB-01)
5th Edition
Levels 1–4
28 pages
0

"Can you solve the Labyrinth within 13 hours and get back what was stolen from you?" A 4-Hour Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems. This adventure takes place when the characters have been abruptly teleported into the Feywild Domain of Delight, Labyrinth. The Kobold King has given the characters thirteen hours to solve the labyrinth, or they will lose what he stole from them forever. "It's only forever, not long at all..." Pillars of Play: Skill challenges and exploration. Minimal/optional combat. Content warning: Non-consensual theft Adventure Inspiration: Jim Henson's Labyrinth (1986)

Cover of Black Sails Over Freeport
Black Sails Over Freeport
3rd Edition
Level 6
256 pages
0

Freeport's in crisis, as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test the mettle of any band of heroes. Its 256 pages are packed with action, intrigue, and danger, delivered with the style and professionalism you've come to expect from Green Ronin. Black Sails are on the horizon. Do you have what it takes to face them?

Cover of H4 The Throne of Bloodstone
H4 The Throne of Bloodstone
AD&D
Levels 18–100
96 pages
0

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King's power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the sources of Vaasa's power. All you have to do is journey to the Abyss, confront the mightiest demon of all, steal the Wand of Orcus, and take it to the Seven Heavens to be destroyed. The Throne of Bloodstone is the fourth and final installment in a series of modules specially designed for high-level characters. While it is not necessary to have played any of the three previous modules, The Throne of Bloodstone is the climax of an epic struggle for a kingdom against the forces of darkest evil. Recommended for characters of levels 18-100, The Throne of Bloodstone is the highest-level adventure ever published by TSR! TSR 9228

Cover of The Shattered Gates of Slaughtergarde
The Shattered Gates of Slaughtergarde
3.5 Edition
Levels 1–6
128 pages
0

An ancient gate to the abyss lies undisturbed in the Valley of Obelisks. Sinister forces seek to reactivate the gate for their own ends, can the heroes stop them in time?