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Cover of UK5 Eye of the Serpent
UK5 Eye of the Serpent
AD&D
Level 1
38 pages
0

Gazing down from the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? The descent will be hard, the mountains know neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? "Eye of the Serpent" is a one-on-one wilderness adventure module for one player and one Dungeon Master, and has been designed to develop the specialist skills of a 1st-level druid, ranger, or monk character. It can also be used for a normal party of four to six 1st-level player characters. The perils of Hardway Mountain are unchanging, but the routes between them are not. This module includes a unique route planning system with different of routes linking the encounters to challenge the abilities of druids, rangers, or monks. TSR 9125

Cover of Enemies of my Enemy
Enemies of my Enemy
3.5 Edition
Levels 19–20
46 pages
0

Iggwilv. Orcus. Maleanthet. Obox-Ob. Charon. These names are among the most notorious in the multiverse, appellations belonging to some of the most dangerous and powerful creatures on the lower planes. Heroes from countless worlds have raised their arms against these immortal foes and, in most cases, these heroes have perished to their soul-blasting, life-ending might. Their lairs are notorious as they are: the River Styx, beautiful but deadly Shendilavri, the Gray Wastes of Hades, frozen Thanatos, and mind-numbing Zionyn. Simply entering one of these scions of evil is akin to suicide. Yet now, as the Prince of Demons begins the final rituals to bring the savage tide to the Material Plane, heroes must approach these immortal villains not as enemies, but as allies. "Enemies of My Enemy" is the eleventh chapter in the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine. For additional aid in running this campaign, check out Dragon magazine's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand on the campaign. Issue #358 of Dragon magazine features a map of the River Styx and advice for those who would use this notorious river as a route in exploring the lower planes. The time draws near for the final assault on Gaping Maw, but first the PCs must recruit allies from the depths of the Abyss to the eladrin Court of Stars. yet will this unlikely alliance of demons and eladrins be enough to stop the Prince of Demons? Pgs. 40-85

Cover of Domes of Ishaq-Zahur
Domes of Ishaq-Zahur
5th Edition
Level 5
80 pages
0

The Domes of Ishaq-Zahur adventure is a tabletop roleplaying game module for 5th Edition D&D and Pathfinder featuring challenging combat and traps, a gamut of mind-bending puzzles, a completely custom cast of NPCs and monsters, detailed backstory and plot, and guidelines detailing the best ways to run the sessions standalone or incorporate it into your ongoing campaign. Domes of Ishaq-Zahur introduces the players and characters to a dangerous desert world and the elusive history of the precursor races. Part 1 of the Fate of the Forebears Adventure Path Produced by 2CGaming ​

Cover of S6 Labyrinth of Madness
S6 Labyrinth of Madness
AD&D
Levels 15–20
64 pages
0

Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live a while longer." Now a powerful temple suffers from a tragic curse that is somehow linked to the labyrinth. Does there exist a group of heroes who can penetrate this dark and terrible place to life the curse...and survive? Labyrinth of Madness is a multiple-level, three- dimensional dungeon adventure, a puzzle within a puzzle, that commemorates 20 years of gaming with TSR. TSR 9503

Cover of Hunt For A Hierophant
Hunt For A Hierophant
AD&D
Levels 6–8
14 pages
0

Sleepyhead. The only man who can stop the amphibian horde needs a wake-up call. The party must find a missing druid an bring his captures to justice. Pgs. 8-21

Cover of Manor of Dread
Manor of Dread
5th Edition
Levels 5–7
28 pages
0

This horror-based adventure takes the characters to a manor shrouded in mists to discover that it is inhabited by deceased victims, arcane experiments, and a ruthless woman looking for new victims. The characters become trapped in the mists and must unravel the history surrounding the dubious deeds that have taken place in the manor. To leave, they must either defeat evil or bargain with it.

Cover of SD13 - Garnet Gorge
SD13 - Garnet Gorge
5th Edition
Levels 12–14
24 pages
0

This scenario was originally designed for five PCs of 13th level as a one-shot. A string of successes by the party has resulted in a high demand for their services. This new challenge involves an intrusive Ancient White Dragon extorting funds from the countryside of San Doral. Can your party cross Garnet Gorge and show this nasty Wyrm who’s the boss?

Cover of DDEX02-01 City of Danger
DDEX02-01 City of Danger
5th Edition
Level 1
41 pages
0

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. An introductory adventure for 1st-2nd level characters. City of Danger is broken into five mini-adventures, each designed for one to two hours of play. Therefore if you are attempting to run all five missions in one session you need a minimum of five hours to do so (and probably more). If running this adventure as part of an event that cycles players through quickly, the DM should be familiar with the mini-adventures that he or she is going to run. At public events, time is often the most important factor. Get the players into the mini adventure as quickly as possible, keep an eye on the clock, and take whatever shortcuts are necessary to stay on schedule. If time is not an issue, let the characters spend more time interacting with the non player characters within the mini-adventures. It is not required that the mission be played in order.

Cover of C1: Crucible of The Gods
C1: Crucible of The Gods
4th Edition
Level 1
35 pages
0

Centuries ago, the four deities worshipped by mortals – Kishar, Kotaresh, Lyth, and Asar-Segt – threatened to drown the world in a flood of saltwater to punish the living for their impiety. The oracles and witches of the realm struck a desperate bargain with the gods, however, and convinced them to spare the world. In exchange, the mortal kingdoms were bound to demonstrate their faith once every generation by sending their most courageous and adroit warriors to the Crucible, a ziggurat in the lowest valley of the land. Every quarter-century, on the first full moon of summer, an eclipse darkens the night and the sealed ziggurat opens. Many traps, tricks, and guardians lie within the Crucible to test those who enter. Few who heed the challenge of the gods survive – most find only quick death. If the races of the world are deserving of the gods’ affection, their champions will overcome the trials of the Crucible and light the Divine Brazier hidden in its uppermost chamber. If they are not, the flickering candle of civilization will be snuffed. Little of value will have been lost. Published by Defy Danger and Save Versus Death

Cover of Falkrest Abbey
Falkrest Abbey
OSR
Levels 1–3
35 pages
0

The forlorn Falkrest Abbey in the icy Lune Mountains is where the Queens and Kings of Yore used to be crowned and buried, along with their treasures. According to legends, the Fountain of St. Brynedd still pours its miraculous water somewhere inside. But what caused the fall of the blessed Abbey? Falkrest Abbey is a level 1–3 dungeon adventure for Old-School Essentials. Written by Andrea Tupac Mollica and Giuseppe Rotondo, with original art by Zaira Diana. Content: A 19 room dungeon with exploration, combat, mystery, puzzles and NPCs Encounters and events along the way on the icy Lune Mountains Several hooks and alternate outcomes with possible repercussions on your campaign 3 new monsters 2 new magic items, plus one almighty magic vial of miraculous water Original art by Zaira Diana Map drawn with dungeonscrawl Utility: Treasure & monsters overview sorted by room Interactive hyperlinked map and index Interactive hyperlinked map snippets accompanying room descriptions Printable hand-outs (optional) Extra files: VTT friendly maps without room numbers, monsters, secrets doors etc

Cover of Daughters of Fury
Daughters of Fury
Pathfinder
Level 3
63 pages
0

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond?

Cover of The Purification of Ras Calaq
The Purification of Ras Calaq
5th Edition
Levels 8–9
12 pages
0

In the kingdom of Minoxia, the dragon Oxitorus rules the people with a disease his breath causes. A rebel approaches you and implores you to investigate a lead he has on a cure. The travel through Minoxia's swamp will be difficult, and you can't trust anyone, as the tyrant's spy network has roots everywhere. What will become of you, even if you succeed?

Cover of A Gnome's Affair
A Gnome's Affair
3.5 Edition
Levels 1–6
19 pages
0

As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small proportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where n one can hear you scream. This is an RPGA competition scenario. Four hours is allocated for its completion.

Cover of The Forbidden Caverns of Archaia
The Forbidden Caverns of Archaia
OSR
Level 1
295 pages
0

The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient halls are filled with magnificent treasures left by the Archaians. Are you brave (or foolish) enough to delve The Forbidden Caverns of Archaia? The Forbidden Caverns of Archaia (FCoA) is a 296-page classic megadungeon for use with any old school fantasy role-playing game. The pages of Forbidden Caverns are crammed full with new material, maps, amazing art (including special surprizes by former TSR artists), as well as an amazing colour cover art by Ex-TSR artist Erol Otus that matches Barrowmaze Complete as a sister-book. The Forbidden Caverns of Archaia will keep your players on their toes and your campaign going strong for years. FCoA is brought to you by the Old School Renaissance (so don’t forget your 10’ pole).

Cover of Pathfinder Society Scenario #3: Murder on the Silken Caravan
Pathfinder Society Scenario #3: Murder on the Silken Caravan
3.5 Edition
Levels 1–5
15 pages
0

Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

Cover of Brewery of Lost Time
Brewery of Lost Time
5th Edition
Levels 5–6
24 pages
0

Unravel the Mystery of the Darkside Brewery. Designed to be a fun, 5E adventure themed (loosely) around Cinco de Mayo... and the time magic called chronomancy. The Story. Nearly thirteen years ago, a powerful magic gripped the Darkside Brewery and sealed its doors. No one went in. No one came out. A few days ago, those doors reopened, releasing a silver mist that temporarily aged all it touched. Yet nothing else emerged. What happened to all the workers and visitors within? What could have caused the silvery mists? How could the doors have remained sealed for so long, and why have they reopened? Do you have the courage to figure out what happened within the Darkside Brewery? Gather your allies and find out!

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Cover of Hushed Hills
Hushed Hills
5th Edition
Levels 1–4
9 pages
0

Hushed Hills is an adventure location set in a haunted town nestled in hilly woodlands. It doubles as a toolbox with encounters and NPCs to support DMs in running a gothic horror adventure. You can use it in three ways: 1. Run the Hushed Hills as a Tier 1 adventure that takes one, two, or three 5-hour sessions (based on the starting quest you select). 2. Select the best encounters and NPCs to add to your game. 3. Use the presented content as fuel to inspire your ideas. This toolbox is packed with assets and consists of: • 50 encounterswith 4 quests to tie them into an adventure. • 21 NPC outlines (including eldritch chimeras), • 3 multi-phased boss battle against the Godless Chimeras. Assets are grouped into 3 regions, including Crestfall Abbey, Town of Kletva, and Mirage Forest. Each region has a high-resolution map and each NPC a portrait. Published by: Immersive Adventuring

Cover of The Curse of Wardenwood
The Curse of Wardenwood
5th Edition
Level 7
21 pages
0

Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold dear? The Curse of Wardenwood is a deep woods horror adventure for 7th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A sadistic witch, a prowling werewolf, and a surprise twist -Four new monsters that stalk the haunted woods -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of Curse of the Gumdrop Ooze
Curse of the Gumdrop Ooze
5th Edition
Levels 3–4
6 pages
0

An adventure site for 3-5 characters of levels 3-4. Featuring two new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas! It's National Gumdrop Day on February 15th, and the forthcoming release entitled THE HAG'S HEXES has a candy hag and its candy-coated minions, so we're releasing this exclusive, seven-encounter adventure site featuring two new monsters -- the enticing Gumdrop Ooze and the cursed Crul -- to celebrate!