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807 adventures found
Cover of OS191 - Mine Mayhem
OS191 - Mine Mayhem
AD&D
Level 1
14 pages
0

You and your close friends have decided to become adventurers and seek out your destiny. As you head to a Pacifica, a port city, you cross the mining territories and hear a cry for help. It turns out a nearby mining colony has been overrun by humanoids. Looks like your legendary exploits start today!

Cover of The Vault of Larin Karr
The Vault of Larin Karr
3.5 Edition
Levels 4–9
113 pages
0

Hunt for a Legendary Treasure! Deep beneath a peaceful valley lies the vault of the legendary drow adventurer Larin Karr. Rumor has it Larin Karr has gone, but his vast treasure acquired from years of plundering hordes in the Underdark still remains. Can you find and loot the impenetrable vault? The Vault of Larin Karr details Quail Valley, its residents and monsters, and the twisting tunnels of the Underdark that stretch beneath it. The Vault of Larin Karr takes PCs from 4th to 9th level, during which time they fight dragons, find a missing statue for a band of renegade elves, save the village of Pembrose from scheming hobgoblins, and explore the Underdark and its many dungeons - including the legendary Vault itself! Contains new monsters and magic items! 2003 ENnie Award Silver Winner: Best Adventure

Cover of FP14 - Dominion of Sophicles the Virulent
FP14 - Dominion of Sophicles the Virulent
AD&D
Levels 7–10
34 pages
0

The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles, the Green Dragon!

Cover of FVC7 - Horn of Delmar
FVC7 - Horn of Delmar
5th Edition
Levels 1–4
20 pages
0

This week’s Filbar offering is an introductory level adventure pitting fresh adventurers against a variety of opponents. As they head out to make a name for themselves the young group will first need to pass by the Horn of Delmar. This mountain landmark was once home to a mighty fortress felled centuries before hand. While many have adventured to the top they have returned ravaged with injuries and reports of strange and foul creatures. This adventure features an old tower, bandits, undead, and an old dungeon complex for those who search hard enough.

Cover of DL2 Dragons of Flame
DL2 Dragons of Flame
AD&D
Levels 5–7
32 pages
0

The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors. And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas. "Dragons of Flame" is the second in TSR's series of Dragonlance adventures for use with the AD&D game system. Your players will adventure in the world of Krynn and visit strange places such as Qualinost or the Sla-Mori, encountering bizarre draconians and disgusting Aghar. They can play the modules as a set of separate adventures or as a great quest that spans the entire Dragonlance story. Art by Jeff Easley. TSR 9132

Cover of In the Heart of the Forest
In the Heart of the Forest
5th Edition
Levels 4–7
18 pages
0

An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6. There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player! In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven Circle members have disappeared within the last year. Inside the forest, they discover several undead beings, including a wood woad, who guides them to Adelle. She and her Circle learned a year before of a sorceress’s plan to extend her power beyond the forest, a death sentence for the village of Redvale and the lands beyond. Adelle is the last one left. Adelle is suspicious of the party at first, but she might help them get to the center of the forest to investigate the dark sorceress and try to put a stop to her destructive plans. This adventure sets a mysterious woodland ambiance that lends itself to an immersive one-shot experience! This Adventure Includes: -Full one-shot adventure for levels 5 or 6 -Two sidekick characters (or DMPCs) with handouts for your player -Two new sidekick classes and unique leveling tables: the archer and the Circle of the Phoenix druid -Mechanics for running a sidekick -Beautiful art -Well-rounded NPCs -Two custom NPC stat blocks -A new custom creature and -Two custom magical items

Cover of Death in the Wood
Death in the Wood
5th Edition
Level 1
12 pages
0

The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later. What has changed in the wood? Can anyone solve the mystery? And can they survive the investigation? A Triple Kingdom Adventure.

Cover of Valley of the Cracked Helm
Valley of the Cracked Helm
OSR
Low Level
2 pages
0

Once a paradise at the heart of dwarfdom, the Valley of the Cracked Helm has lain forgotten for ages, lost to the vagaries of natural disasters, goblin invasions, and generational benders. Over the years since, its name has invoked only shame—furtive, deep-seated dwarven shame—for the valley is where the wild dwarves dwell. . . Valley of the Cracked Helm is an off-beat scenario for old-school style games involving a hidden valley filled with tribal dwarven nudists and exploitative prospectors. It is formatted as a double-sided tri-fold brochure that contains everything needed to run the module. It includes: A ready-to-run module suitable for ongoing campaigns and one-shots. A detailed pointcrawl of the Valley of the Cracked Helm. Dwarves Gone Wild! (This pointcrawl scenario can be dropped into any classic fantasy campaign allowing gratuitous dwarven nudity. More setting than adventure, it encourages/requires referees to improvise or develop content further to fit their own needs. Low-level PCs may need to be lucky or clever to survive.)

Cover of Lorn Song of the Bachelor
Lorn Song of the Bachelor
OSR
48 pages
0

Weeds trail the water. The sandbar just off the shore shifts. A reptile rumble, a splash. Now a gaping maw. A roar. Claws splintering wood. The boat capsizes. You are in the river, now. He is the Bachelor: a pale crocodile, as long as five men lying end to end. He swallows hunters, families, trading skiffs. Prospectors fear to go out. Witches mutter. They say he causes landslips. They say he is a god, a curse -- an old, old sin, staining the river. They say he has been killed, before. He is pulling you under. Lorn Song of the Bachelor is a 48-page riverine adventure and dungeon crawl module, inspired by the crocodile stories of Southeast Asia -- particularly Sarawak. It features: Tragedy, a bloody curse, and a love gone very sour Open-ended factional interplay between local villagers, a foreign merchant Company, and a giant supernatural crocodile -- and its motivating spirits Multiple random tables, including: magical fabrics woven by god-possessed craftspersons; trinkets of a now-fallen Monkey Empire; medicinal herbs and animals 19 new creatures, including: mind-controlling catfish; golems made of teeth; a pregnant tiger spirit Wilderness travel up an enchanted river An extraplanar dungeon complex that can change the surrounding environment A morally complex treatment of colonialism, within the framework of an adventure module A giant crocodile who really wants to eat you

Cover of The Menace of Merric
The Menace of Merric
5th Edition
Levels 1–3
53 pages
0

This module is the first of a series of High Forest adventures. It includes a description of the village of Merric, including detailed NPC's. Merric has always been at risk of raids by the local Gnolls, but now word has come that the Orcs of the Greypeak mountains are massing to invade High Forest. The elders of Merric have decided to hire and groom an adventuring group to ensure they have a balancing force against the invasion. Soon it becomes clear that there is something far more dangerous than Orcs threatening High Forest and if the children of Merric will ever be safe again, someone needs to stand between them and the evils that lurk in the dark.

Cover of SD9 - Kingston's Trough
SD9 - Kingston's Trough
5th Edition
Levels 8–11
22 pages
0

In your last adventure you discovered a strange, and somewhat sinister looking, key. After a long wait it appears you have found an answer to what it opens. The good news is that it leads to great wealth, the bad news is that it opens a tomb. Oh yea, there may, also, be some…individuals that want the key too…

Cover of Second Glance
Second Glance
5th Edition
Levels 2–4
28 pages
0

Continue your duet campaign or add something new! Wake up in a druid colony and embark on a quest for trust and truth with plenty of political intrigue, hidden plots, and exciting combat along the way! Second Glance picks up where our first adventure, First Blush, left off and invites the PC to explore their world, test their growing abilities, and get to know their mysterious crystalline companion. However, this adventure can be inserted into any campaign setting and scaled accordingly. Second Glance is part of D&D Duet’s mission to bring you high-quality, ready-to-play material that supports adventuring parties of 1 Player and 1 DM. This adventure is written for a second-level character in a one-on-one 5th edition D&D campaign. It lets the PC explore a druid grove and observe its mysterious residents before traveling to a too-perfect town with twisted secrets. They’ll take on a calculating magistrate, addled cleric, and dark forest creatures but find that other, more ancient mysteries lie in wait just beneath the surface. Everything you need for your own two-person game is inside! This product includes: -A 2nd or 3rd-level adventure adaptable to any setting -Stat blocks for FOUR new creatures and three NPCs -A region map, two settlement maps, and two site maps to aid the PC’s investigations -A fully realized town complete with shops, fleshed out NPCs, and places to explore -Side-quests for curious adventurers or those fond of gold and magical items -Detailed backstory for the ancient warrior sheltered inside the PC’s treasured amulet -A custom magical item And helpful tips for DMing a one-on-one game This adventure is perfect for those looking to begin or continue their duet campaign. It could also serve as a story hook, session zero, or multiclassing narrative for a PC who wants to become a druid. Published by D&D Duet.

Cover of FVC9 - Royal Recovery
FVC9 - Royal Recovery
5th Edition
Levels 7–9
18 pages
0

FVC9 – Royal Recovery is a short adventure involving a lost princess. A peace accord is in jeopardy when a royal wedding may be postponed due to a missing bride. She was secretly coming to Tol Borron, home to her future suitor, but her ship is now missing. The party has been asked by a gypsy, working on behalf of the king, to head towards the Horns of Barnack where some debris has been located. Will your party be able to solve the mystery of the missing princess?

Cover of NC4 - Xantus - The Ice Lord
NC4 - Xantus - The Ice Lord
5th Edition
Levels 6–9
22 pages
0

Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing to part with the item.

Cover of White Death
White Death
AD&D
Levels 4–7
5 pages
0

One reason why they call it "the dead of winter." A year ago, a white dragon came out of the mountains north of Polarton, attacking trappers, driving off game, and marauding as it pleased. The dragon is seriously affecting the financial stability of the town. Therefore, the town council has placed a bounty on the dragon. This is a short arctic adventure. Pgs. 15-19

Cover of FP13 - Odie's Staff
FP13 - Odie's Staff
AD&D
Levels 7–10
26 pages
0

This adventure has it all for an upper level group of players. With the rumor of a lost wizards staff on an island, the chase is on to find this powerful piece of magic. Arrival on the island leads off in over three directions and each path has a different set of challenges and rewards. Can your party locate the staff?

Cover of Giants Rapture
Giants Rapture
5th Edition
Levels 6–8
34 pages
0

Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength. Long have the people of Kleaves worshiped the gods of the south, and it is to these people that he turns, striking a bargain with the powerful King of Kaymor. In exchange for a precious gift the Kayomarese promise to aid Eurich and his people, but it is Eurich’s charge to deliver the prize. He can spare few troops, and with spies all about he cannot be too careful. The prize he sets in a wagon in a caravan and as escort he calls upon those who dwell upon the fringes of society, adventurers who seek fame, gold and glory. They are charged to cross the wilderness and deliver the wagons safely. But the road is fraught with danger. Walls of stone block the road and winter upon the open plains carries dangers beyond the biting cold. But more than stone and frost, the end promises fire without comfort. Designed in 3 parts Giant’s Rapture offers overland travel, dungeon, and intrigue and pits the character’s wits against the open road and one another.

Cover of Scourge of the Sword Coast
Scourge of the Sword Coast
5th Edition
Levels 2–4
85 pages
0

The first part of the Dreams of Red Wizards adventure path originally published for the D&D NEXT Playtest. Following the events Ghosts of Dragonspear Castle, a new set of adventurer's will see some of the repercussions of that adventure. This adventure is intended to be continued in the Dead in Thay adventure (Note that they Dead in Thay 5e adventure featured in Tales from the Yawning Portal is missing a significant portion of interlude that links Scourge of the Sword Coast to the events within the Doomvault). The adventurers arrive when Daggerford is crowded with refugees from outlying lands. Goblins, gnolls, and orcs have been raiding the countryside. Now, food is scarce and tension is high. Blame for a theft has fallen on the refugees, and the Duke of Daggerford has forbidden more of the displaced from coming into town. After overcoming difficulties to enter Daggerford, the characters learn more about the raids. As they fight against the humanoids and delve deeper in the darkness that encircles Daggerford, the characters learn of Bloodgate Keep. After a final fiendish ambush, they’re ready to confront the real threat to the area. DM Note: This adventure points the adventurers strongly towards Bloodgate Keep but that location does not appear until the Dead in Thay adventure; at several points the party may feel drawn to explore that location rather than continue their investigations around Daggerford. However, since Bloodgate Keep is only eluded to as a source of great evil power, it can serve to easily segue to an entirely different adventure path. As a NEXT Playtest adventure, Scourge of the Sword Coast uses milestone leveling and the included stat blocks for creatures do not necessarily match or even appear in the 5e Monster Manual, nor do they have XP values or challenge ratings. In some places it will reference rules used in the Playtest but dropped or changed in the 5e release, these are unlikely to substantially impact gampley with 5e rules.

Cover of NQ2 - Oversight Pass
NQ2 - Oversight Pass
5th Edition
Levels 2–4
18 pages
0

NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy...

Cover of The Delian Tomb - Start Here Adventure for Draw Steel
The Delian Tomb - Start Here Adventure for Draw Steel
Draw Steel
Level 1
70 pages
0

You are going to play Draw Steel! Tonight! What do you need to get started? You need three things: you need some friends, you need the rules, and you need an adventure. The Delian Tomb for Draw Steel can provide you with two of three. This is the classic starter adventure from Matt Colville’s Running the Game series, expanded and updated for MCDM’s new fantasy RPG Draw Steel! The Delian Tomb includes everything you need to get started including a step-by-step tutorial for both players and directors! The game is fun to play AND run, and we made learning our new rules super-easy. Barely an inconvenience! This product includes: - Draw Steel Starter Rules - Ready-to-play heroes each with their own tutorial. - The complete Delian Tomb five-room dungeon. - The town of Broadhurst including local townsfolk bursting with rumors. - A sandbox wilderness for players to explore filled with adventure. - The Jagged Edge Goblins, their queen Bargnot, and their new stronghold; Castle Andreas! - Maps! Negotiations! Montage tests! An orc necromancer! Ratfolk bandits! You do NOT have to “read the whole adventure” before you start! We designed this adventure to teach you the rules as you play. Draw Steel is MCDM’s new, original fantasy RPG with a focus on fun, tactical combat and this adventure will get you playing with your friends in minutes.