A community for lazy dungeon masters
803 adventures found
Cover of KENKU EGGS
KENKU EGGS
5th Edition
Level 3
3 pages
0

Sometimes protecting the cargo is easy but getting the pay not so much. The caravan is already on its way, some disagreement with the guards makes them leave the cargo without protection midway. You are just in the right place to catch up fast and guard the wagons the last stretch home.

Cover of Woe to Mistledale
Woe to Mistledale
3.5 Edition
Level 8
21 pages
0

This sequel to issue #87’s ”Raiders of Galath’s Roost” takes the PCs back to the Dales region, where they must uncover a plot to destabilize the region. Zhentarim agents from Zhentil keep are disrupting trade along the Moonsea Ride, while drow from the forests are slaughtering merchants and taking their goods to sow discord between the humans of Misteldale and the elves of Cormanthor. The PCs must embark on a convoluted investigation to uncover the mystery behind the attacks. Pgs. 48-68

Cover of Tears for Twilight Hollow
Tears for Twilight Hollow
3rd Edition
Level 7
49 pages
0

Tears for Twilight Hollow is about mystery, danger and deceit- the players seek a missing Paladin in an increasingly-troubled town, chasing clues around a village and through a valley only to discover that the Paladin's old friend long ago began worship of an evil S&M goddess. Betraying her friend and trapping her soul in a Devourer, a powerful extraplanar undead creature, the evil priestess continually parades the soul-bereft corpse of their fallen Paladin in front of the villagers in a show of 'sorrow', all the while gaining immense pleasure from the village's pain. Pgs. 62-110

Cover of The Thing that Came to Weeping Hollow
The Thing that Came to Weeping Hollow
5th Edition
Levels 5–10
22 pages
0

Something is killing the children of Weeping Hollow. Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding? A 6-hour adventure for levels 5-10 The adventure features focus on roleplay and story elements, with themes of mystery and horror. Scaled encounters for parties from 5th to 10th level. An evil tome, a magic item to wound or hex your foes--with a terrible unknown risk.

Cover of The Witchfire Curse
The Witchfire Curse
5th Edition
Level 1
32 pages
0

Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the work of Elia - exacting her revenge for casting her out into the wild. The PCs are the villager’s last hope, but can they find Elia and end the evil curse that has been laid upon the town before all comes to ruin?

Cover of FP14 - Dominion of Sophicles the Virulent
FP14 - Dominion of Sophicles the Virulent
AD&D
Levels 7–10
34 pages
0

The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles, the Green Dragon!

Cover of Where The Fallen Jarls Sleep DF18
Where The Fallen Jarls Sleep DF18
AD&D
Levels 3–5
35 pages
0

Disturbing shadows have grown long over the northern reaches of The Land of Song. The fierce people who once fished the chilly fjords and hunted in the evergreen peaks now huddle in their villages. An evil is abroad in the land. The heroes are charged by Jarl Yngvar with traveling to the Valley of the Sleeping Jarls, an old tomb in the hills where dead kings are laid to rest, to discover the source of the malevolence bearing down upon the land and with eradicating it. Who can say what evil lurks amid the towering peaks and shadowed fjords? For decades this malevolent being plotted his vengeance upon Hjalmar’s heirs, for the jarl had gone the way of all mortals. Taking for himself the name Mogens (“powerful”), this evil spirit, now a self-styled dark lord, gathered wicked cronies and servants to itself and came to the Valley of the Sleeping Jarls. There, he has spent nearly two decades corrupting and desecrating the sacred resting place, reshaping the hollowed tombs into a blasphemous temple to his infernal lord.

Cover of SD6 - Gonnagetcha Tomb
SD6 - Gonnagetcha Tomb
5th Edition
Levels 4–5
24 pages
0

Your expedition to the wastelands proved fruitless until you came across a group of Bedouins. The locals report that they may have found a tomb hidden below the swirling desert sands. Intrigued, you and your group examine the site unaware that you are about to stumble into the deadly Gonnagetcha Tomb!

Cover of SD9 - Kingston's Trough
SD9 - Kingston's Trough
5th Edition
Levels 8–11
22 pages
0

In your last adventure you discovered a strange, and somewhat sinister looking, key. After a long wait it appears you have found an answer to what it opens. The good news is that it leads to great wealth, the bad news is that it opens a tomb. Oh yea, there may, also, be some…individuals that want the key too…

Cover of Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra
5th Edition
Levels 1–4
38 pages
0

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, & mystery for Dungeons & Dragons 5th Edition. It can be easily integrated into your adventures set in the frozen lands of the North or during any Icewind Dale: Rime of the Frostmaiden campaign. Featuring ❄12 unique pre-adjusted Tier 1 encounters ❄38 pages filled with amazing artworks by artists from all around the World ❄A handy and image-free print-friendly version ❄Coloured battle maps that can be printed or used in your VTT platforms ❄New frightening creatures!

Cover of MHI - 17 Transport Detail
MHI - 17 Transport Detail
5th Edition
Level 4
18 pages
0

After capturing the Notorious TNY, a female bandit leader, you have been offered a substantial bonus if you can take her, alive, to the capital for trial. The coin is hard to turn down and you accept the mission. You caught her already, what could possibly go wrong on a transport? This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out: twitch.com/mhoboinc and don't forget to follow!

Cover of FV9 - Wingfield Fortress
FV9 - Wingfield Fortress
5th Edition
Levels 4–6
16 pages
0

The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?

Cover of RA2 Ship of Horror
RA2 Ship of Horror
AD&D
Levels 8–10
63 pages
1

Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island inhabited by a new form of undead creatures. But that's not the end of the horror - an evil necromancer lies at the root of the evil on the island. The battle isn't over until he's been defeated! Ship of Horror is an adventure set in Ravenloft with two beginnings: one for PCs already in Ravenloft, and one for DMs looking for a way to push his PCs into Ravenloft from other worlds. The adventure includes three new monsters, new spells, and several handouts ready for distribution to players. Ship of Horror is an adventure for four to six players of levels 8-10 looking for grisly chills and thrills! TSR 9321

Cover of OS191 - Mine Mayhem
OS191 - Mine Mayhem
AD&D
Level 1
14 pages
0

You and your close friends have decided to become adventurers and seek out your destiny. As you head to a Pacifica, a port city, you cross the mining territories and hear a cry for help. It turns out a nearby mining colony has been overrun by humanoids. Looks like your legendary exploits start today!

Cover of FQ3 - Outpost of the Humanoids
FQ3 - Outpost of the Humanoids
AD&D
Levels 2–4
23 pages
0

FQ3- Outpost of the Humanoids is the third adventure for the Filbar Quest Series. As you make your way to a meeting with the Baron of the Knolls you come across a roadside inn and a pair of old adventurers that have a small task for you near some old abandoned ruins. Sounds easy enough right? For some reason it never is easy, especially in Filbar!

Cover of A Test of Faith
A Test of Faith
5th Edition
Levels 5–6
11 pages
0

Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters of level 4-5. I would love to hear any feedback you have after looking over/running the adventure. Cover art provided by Marco Ortiz https://www.facebook.com/marcosartcommissions/

Cover of Whispers of the Vampire's Blade
Whispers of the Vampire's Blade
3.5 Edition
Level 4
32 pages
0

A Brelish spy steals and defects with a powerful magic sword and the adventurer's have been hired to track down and recover the item. This adventure features a lengthy chase overland on horseback, on a train, and an airship. Along the way the adventurers will also have to deal with third parties seeking to recover the sword for themselves, such as Warforged agents of the Lord of Blades who have hired halfling mercenaries riding glidewings (pteranodons), and Emerald Claw raiders piloting an opposing airship. This adventure can be run stand-alone or as a sequel to The Forgotten Forge and Shadows of the Last War.

Cover of FS4 - Xavier's Wand
FS4 - Xavier's Wand
AD&D
Levels 1–3
15 pages
0

With survival being the hardest thing at low levels it’s important that PCs are careful and find help where they can. Xavier’s Wand offers a fledgling adventurer the opportunity to shine on their own and find a little help on the road as well. This adventure pits your new “hero” up against a bully and other challenges that will bolster a young adventurers experience and pockets! A thorp, humanoids, and potential henchman are some of the encounters in this adventure.

Cover of AC3 The Revenge of Rusak
AC3 The Revenge of Rusak
BECMI
Levels 4–6
8 pages
0

Princess Arelina rushed from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure you weapons…. Wonderfully descriptive, isn’t’ it. Well, now you can see for yourself with the 3-D DRAGON™ tiles. Use the DRAGON™ Tiles to bring your DUNGEONS & DRAGONS™ an ADVANCE DUNGEONS & DRAGONS™ adventures to life. This package includes 3-D figures, featuring tents, trees, carts, a waterfall, and characters. A sheet of 2-sided tiles including trails, streams, creatures, and other wilderness features. A wilderness mapping grid is included to help you lay out wilderness encounters quickly. The 3-D DRAGON™ Tiles also comes with a special D&D® adventure, “The Revenge of Rusack.” TSR 9145

Cover of OP7 - Noel Needs Elves
OP7 - Noel Needs Elves
5th Edition
Levels 1–3
2 pages
0

Noel Needs Elves is our Christmas tongue-in-cheek adventure! While it could be a 'real' adventure it was designed to just have a good time with some holiday strangeness! After getting done with your first adventure you head to a fortress in a canyon to resupply and heal up. There you meet Lady Noel who is involved in a fight of her own. She trades you healing for the promise to deliver a message to the Elves on the other side of the canyon. Happy holidays everyone!