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722 adventures found
Cover of The Toxic Wood
The Toxic Wood
OSR
Low, Medium Level
32 pages
0

The Toxic Wood is a deadly wilderness adventure for Old School Essentials This hexcrawl adventure focuses on game-able content and being easy to use at the table. It is graphic and art heavy and utilizes a lot of random tables to make it easier for GMs to run with minimal prep. "You have been hired by a secretive council of wizards, who refuse to meet in person with you, to rescue the survivors of Mugwort - a town which was thought to have been destroyed and lies deep within The Toxic Wood. The Wood is corrosive and the air is not safe to breath there, so the wizards have given you a magical orb which will create a safe dome of air around you. The orb must be fed with fuel containing life force to continue operating properly. They have also gifted each of you a less effective necklace which will create a temporary small bubble of clean air around your head as an emergency measure. The Wood became noxious a couple of years ago after a dragon known as Ion moved in. You will have to navigate to Mugwort without Ion noticing if you are to conduct a successful evacuation." The toxic wood is home to many strange entities; spiteful mutated horrors, ancient insectoid witch sisters, bloodthirsty redcaps, a mushroom witch and a corrosive dragon cult. Noxious gases produced by alien plants slowly coil through the air creating an endless red haze. Anything that is not part of the woods lethal eco-system is rapidly corroded, with all evidence of its existence erased within days. Details: 32 pages Single column text 8.5 x 5.5 aspect Black & White Bookmarks Hyperlinks Random tables Hooks and rumors for your players Rules for surviving in the toxic wood using the orb and other means 16 keyed hex locations Backgrounds for characters to aid roleplay New monsters Key NPCs A timeline of events for the DM to structure their sessions around Flora of the wood Random treasure tables Prompts and resolutions for what happens if players take different actions Cursed Items and Powerful Artifacts: Scattered throughout the wood, offering potent abilities but often with dangerous drawbacks.

Cover of The Sun Goes Down with a Ruby Smile
The Sun Goes Down with a Ruby Smile
5th Edition
Level 1
17 pages
0

A small port seems the perfect place to dock when a freak storm forces the small trade cog, Sea's Rock, to find solid ground. But the newly discovered port town raises questions: where are all the residents, and are any of them still alive? This module favors investigative and inquisitive playstyles over kicking in the door with swords drawn. Without at least one Medium female humanoid PC or a PC who can speak and read Orc, this may be a difficult module for the players to complete in a cohesive manner. Published by Insomniacs Ink

Cover of FD8 - Mask of Vexicon
FD8 - Mask of Vexicon
AD&D
Levels 3–6
20 pages
0

After checking local pawn shops and the library you have discovered information on an old Adurite noblewoman who possessed a magical mask. The woman had suffered a facial injury and commissioned a magical face shield to hide her wound. Having never heard of the item you believe it is probably in the ruins near Ugus Horrus where she lived. With no other leads at the moment you gear up and decide to embark on the search for this item!

Cover of The Root of All Evil
The Root of All Evil
3.5 Edition
Level 1
64 pages
0

This was supposed to be a simple job! In the small town of Haanex on Reanaaria Bay, the wizard Veoden assembles the PCs to do a simple job: find the remnants of a meteor said to be made of the rare substance mithral. First they must find a map that local rumor tells is guarded by the spirits of the dead. Upon recovering the map and locating the crater, they uncover a plot to create a powerful magical item called the Coin of Power. This artifact is a tool for wickedness and the players soon find themselves on a quest to learn the means to destroy this evil item and its insidious master before she destroys them. Complicating matters is the fact that the one man who can help them was lost during an expedition to the Reelio Jungle months ago and is yet to return. Will the PCs be able to survive the rigors of the jungle and solve the riddle of the tribesmen who live there? The lives of innocents might depend on it! This accessory provides characters with an elaborate storyline and a chance for many varied types of adventure. You will take your PCs from the quiet village of Haanex in northern Reanaaria Bay to the Vry Naasu Headlands, the City-State of Zoa and finally the forlorn Reelio Jungle. The Root of All Evil fantasy game supplement is set in the popular Kingdoms of Kalamar Dungeons & Dragons campaign setting but can be adapated for use in any setting! This module can be used by itself, or as Part One of the Coin of Power trilogy (see also Forging Darkness and Coin’s End).

Cover of Moonless Night: The Defense of Goblin’s Tooth part I
Moonless Night: The Defense of Goblin’s Tooth part I
AD&D
Levels 1–3
44 pages
0

Moonless Night is an adventure module composed of short adventures which are compatible with both the first and second editions of the Advanced Dungeons and Dragons game. The adventures are designed with novice players and dungeon masters (DMs) in mind; more experienced gamers may find the action too scripted, the dangers too forgiving, and the plot too linear for their tastes. In such a case, the DM is encouraged to expand, revise, and delete as necessary.

Cover of Of Conks & Cons
Of Conks & Cons
5th Edition
Levels 1–3
6 pages
0

A magical conk is stolen and planted by an unsuspecting pawn. The tree which grows from this 'tato threatens the whole village of Hempholme and the characters have to take matters into their own hands. There are a number of threats to deal with and number 3 will shock you!

Santa's Helpers - An All-Gnome Christmas One-Shot
5th Edition
Level 5
12 pages
0

It's the day before Christmas and Santa's sleigh is stolen with the party on board! Can they retrieve the magical Cheer Core in time to save Christmas? The party takes on the roles of Santa's Helpers, gnomes that work in a new and industrialized North Pole. They're sent into the belly of this year's sleigh (a coal-powered machine the size of a warship) to deal with some minor pests. While they're inside, the sleigh is hijacked by redcaps that work for an evil witch that is jealous of Santa's popularity and wants nothing more than to steal Christmas for herself. Includes Christmas-themed monster stat blocks and magic items, all custom-built for a fun and lighthearted holiday adventure for a level 5 party.

Cover of SQ16 - Kingdom of Bane
SQ16 - Kingdom of Bane
5th Edition
Levels 5–8
70 pages
0

Once a naval powerhouse, the Kingdom of Bane ruled the waters wherever they went. Four decades ago the neighboring countries noticed a stark difference taking over the once lush Bane. As the years progressed, rumors swirled about the downfall of the proud nation but the overall view was that a curse took over. The kingdom had been famous for the multitude of riches and magic it once possessed and it is widely believed that undiscovered treasures await any adventurer brave enough to test their mettle against the curse as well as the elements. This offering is 70 pages of magic, challenges, and a lot of urban discoveries. This scenario can be cut up and used as individual projects or as a massive campaign. The original campaign allowed the players to move from fifth level up to eighth!

Cover of The Speaker in Dreams
The Speaker in Dreams
3rd Edition
Level 5
32 pages
0

Sinister Forces Terrorize a Town The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? "The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS® game. Player characters are in for a wild ride in this river town. Leave the dungeon behind: the terrors lurking in Brindinford are more challenging by far! In The Speaker in Dreams, the town of Brindinford is besieged by evil forces under the command of Ghaerleth Axom. A street fair is interrupted by an attack, which serves as a distraction for the villain's forces to attack the keep of the local baron. This provides an entry point for the player characters into the main quest to discover the secret alliances trying to take over the town. The Speaker in Dreams is an event-based, rather than site-based, adventure.

Cover of Serving the Squash
Serving the Squash
5th Edition
Level 1
11 pages
0

Bountiful harvest abound! Come to the wonderful town of Kukurbi and enjoy the festivities, as Highharvestide is upon us! But all seems too gourd to be true! We guarantee you there’s nothing odd or sinister in this mischievous mini adventure! You butternut wait and hubbard right in! This Dungeons & Dragons mini adventure for 1st level characters comes with: • nine pages of content written by Alex Clippinger & Florian Emmerich • stunning art by Raluca Marinescu • a wonderful map of the town Kukurbi drawn by Erin Harvey, with a DM and Player version • two new monsters to squash (your party)

Cover of CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
CCC-BMG-16 ELM 1-1 The Sage of Cormanthor
5th Edition
Levels 5–10
16 pages
0

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already- precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. Four hour adventure. Also contains information about the town of Elmwood. Part One of the Misaligned Trilogy

Beneath Stillroot
OSR
Low Level
24 pages
0

Set in the hamlet of Stillroot, players arrive seeking rest and find rot. The townsfolk are kind. The inn is warm. And the bodies are already being used. This issue includes: Detailed hamlet with keyed locations designed to fit into any campaign An inhuman antagonist that puppets the dead with shadow-tendrils Simple mechanics and maps for tracking how shadows spread 24 pages. Easy to drop into any ongoing game, just tell your players they’ve finally found a place to rest.

Cover of The Charred Rose
The Charred Rose
5th Edition
Level 4
15 pages
0

Just in time for All Hallows Eve, The Charred Rose is an adventure of Gothic horror set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but he has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the village and ensure the bard’s safe and quick return. But more than one monster lies hidden and awaiting the searchers in the depths of the woods of Sithicus. Includes the following: • Three new monsters: Glaistig (including possessed and normal stat block of possessed NPC), Forest Worm, and Kender Vampire • A new magic item, the Sword of the White Rose • Player Handout: Permission for Leave

Cover of The Dread of Dynwel
The Dread of Dynwel
5th Edition
Levels 2–8
241 pages
0

The Dread of Dynwel is an adventure set in the Forgotten Realms and optimized for 4-5 players. The characters start as a down on their luck but somewhat experienced crew of adventurers with a wanted poster which pays a much-needed gold reward. Soon, events in the Sunset Vale are revealed as more dangerous than they seem, sweeping the characters along with them. From the heights of the Sunset Mountains, the alleyways of Scornubel, and depths of the Reaching Wood: The Dread of Dynwel covers levels 2 through 8 and features material which can be played as a full campaign or dropped into an ongoing one.

Cover of The Ringmaster's Request
The Ringmaster's Request
5th Edition
Levels 1–3
15 pages
0

A vibrant circus has just arrived, setting up on the edge of town. Run by the charismatic half-elf ringmaster, Marlow, the performers bring with them dazzling displays of magic and talent, artifacts with incredible powers to behold, and strange creatures most people would never get the chance to see close up. Behind all of the joy and revelry, the circus holds a dark secret, for Marlow keeps tyrannical control over his performers with both whip and word. As this latest performance reaches its height, two acrobats decide to take their chance at freedom, making use of a distraction to steal something valuable from Marlow and make their escape. Marlow will do anything to get the two back under his power, and so turns his significant charms upon a hapless band of adventurers attending his circus.

Cover of Adventure Two: The Sound of Madness
Adventure Two: The Sound of Madness
AD&D
Levels 1–2
13 pages
0

The heroes are sent to find what happened to a local druid, but discover his mind has been driven to madness and he is attacking the local villages. The heroes track down the druid's grove and find he was enchanted by a hag, and the heroes have to find a way to destroy the chimes she uses to enchant the druid.

Cover of Mists of Akuma: Scourge of Róbai-Shita Temple
Mists of Akuma: Scourge of Róbai-Shita Temple
5th Edition
Levels 3–4
42 pages
0

Heroes are needed in the mountainside town of Shibai—though thought to be spared from the horrors of the demonic Mists of Akuma, recently the supernatural haze has started to fall onto the settlement and a monster lurks through the evil fog. Despite the presence of the infamous Mubo Brothers, hired by the local mayor, a Sukochi bengoshi calls upon the party to get to the bottom of what ails Shibai. The truth of the matter lay within Robai Shita Temple, though what the adventurers find inside may see them undone!

Cover of Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6)
Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6)
Pathfinder
Level 1
96 pages
0

The Iron Gods Adventure Path begins with "Fires of Creation," an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

Cover of The night of the Scarecrow
The night of the Scarecrow
5th Edition
Levels 1–2
8 pages
0

This 5th edition investigation one-shot is planned to be played by 4 to 6 level 1 characters. The characters will face a spirit in the form of a scarecrow out to wipe out the villagers of a town, the group will discover that all is not what it seems and that this spirit is actually out for justice... or revenge.

Cover of CCC-RPSG-01 Ooze There?
CCC-RPSG-01 Ooze There?
5th Edition
Levels 1–4
27 pages
0

As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level). An ENNIE Awards 2019 nominee in the Best Organized Play category! This adventure is Part 1 of "The Neverdusk Trilogy", and has been praised as the hardest Tier 1 module written to date! Ooze There? is the first CCC written and developed in Singapore, and debuted at RPG Day Singapore 2018 - Singapore's largest Dungeons & Dragons community event. The v1.2 package gives you even better value, and includes: - All new cover art by Carillus, the creator of the highly popular ExCo webtoon - A high quality map pack for key encounter locations - A two (2) page cheat sheet with Jason's personal tips for running Ooze There?